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LoneWolf7

Enabling Working Rotators (ELS 8)

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One of the big highlights of ELS 8 was the ability to actually have moving rotating lights by modifying the default lighting system. I read over the user manual and didn't find anything other than a reference to DROT. While the guide goes into great detail about arrow boards I find it lacked information about setting up the rotators in zmodeler.

So anyone have any idea how that might be set up?

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I know that's not what you're asking for but E-32 and E-47 is probably the best halogen rotator options out there for ELS v8, or that's what I prefer to use with my MX-7000 fleet.

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I know that's not what you're asking for but E-32 and E-47 is probably the best halogen rotator options out there for ELS v8, or that's what I prefer to use with my MX-7000 fleet.

What he means i think, is the actual light spinning, not the ELS effect. As in this. 

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What he means i think, is the actual light spinning, not the ELS effect. As in this. 

 

Ah, okay got 'ya. That looks really cool, hopefully someone releases a bunch of vehicles with that awesome new effect.

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I think working rotators only work with the "firetruck", "police", "police2" and "police3" slots. I think "policeb" might work as well.

 

Cheers.

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Ah, okay got 'ya. That looks really cool, hopefully someone releases a bunch of vehicles with that awesome new effect.

Yea, i'm hoping for a monaco to have that.

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I think you have to make it like NON-ELS & map some part of it emissive.

 

I thought that might be it, but I wasn't sure how to map it with the ELS. And also, wouldn't the default GTA lighting system interfere? Or does this ELS disable it?

 

What he means i think, is the actual light spinning, not the ELS effect. As in this.

 

Yep, thats what I'm trying to figure out!

 

Ah, okay got 'ya. That looks really cool, hopefully someone releases a bunch of vehicles with that awesome new effect.

 

I plan too! Once I figure out how to map it!

 

I think working rotators only work with the "firetruck", "police", "police2" and "police3" slots. I think "policeb" might work as well.

 

Cheers.

 

Yep, the game only recognizes those slots.

 

Yea, i'm hoping for a monaco to have that.

 

If you could produce a model, I'd make a lightbar for you. (Of course once I figure this out)

Edited by LoneWolf7

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I thought that might be it, but I wasn't sure how to map it with the ELS. And also, wouldn't the default GTA lighting system interfere? Or does this ELS disable it?

 

 

Yep, thats what I'm trying to figure out!

 

 

I plan too! Once I figure out how to map it!

 

 

Yep, the game only recognizes those slots.

 

 

If you could produce a model, I'd make a lightbar for you. (Of course once I figure this out)

I don't make models, but if you mean if I could find a model for you to use, then yes.

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I don't make models, but if you mean if I could find a model for you to use, then yes.

 

Well, I can't convert (Haven't got the hang of that yet) but I can make lightbars.

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Well, I can't convert (Haven't got the hang of that yet) but I can make lightbars.

 

A CVPI with a MX-7000 Toronto-style would be awesome :whistling: 

 

Toronto-Police.jpg

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Id love to figure out how they rotate like that. Wish someone could make a video showing how...

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Me too, unfortunately I think the knowledge base is really small right now, so I'm not sure if anyone who will see this will know.

Hopefully though someone does share.

Edited by LoneWolf7

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I would recommend downloading one of Lt.Caine or Bxbugs123's new vehicles that was just released with a rotatory lightbar and open the vehicle in sparkiv and look how they have the hierarchy set up.

 

Edit: And yes the rotatory lightbars will only work in the spots where a rotatory was used originally.

Edited by NoBueno007

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I would recommend downloading one of Lt.Caine or Bxbugs123's new vehicles that was just released with a rotatory lightbar and open the vehicle in sparkiv and look how they have the hierarchy set up.

 

I've already checked. Its actually a combo of the Non-ELS and ELS lighting system which is pretty much disappointing considering there are only 8 of them hardcoded into the engine to be utilized without a hitch. So if you want rotating halogens, you're pretty much limited. In simpler words, don't expect to get a Vision SLR AND a FedSig Jetstream mini on one vehicle. Since even ELS won't be of no help once you run out of the default "sirens" (non-ELS modding blokes will understand what I'm talkin' 'bout). Basically you just get the rotor mesh as sirens and wrap the ELS extras around it for v8 to utilize this function. And as said earlier, it'll only work on Police, Police2, Police3 and Firetruk slots. For the rest, you're better off with the good ol' (somewhat fake) ELS-H tech. Thought I'd share my R&D on here since there's a lot more guys here than I expected who're into old-school shit just like me. Wasn't rocket science to figure out, though. I have seen this technique before being used by Netman. However, he chose not to say anything about his mod for some reason.

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I've already checked. Its actually a combo of the Non-ELS and ELS lighting system which is pretty much disappointing considering there are only 8 of them hardcoded into the engine to be utilized without a hitch. So if you want rotating halogens, you're pretty much limited. In simpler words, don't expect to get a Vision SLR AND a FedSig Jetstream mini on one vehicle. Since even ELS won't be of no help once you run out of the default "sirens" (non-ELS modding blokes will understand what I'm talkin' 'bout). Basically you just get the rotor mesh as sirens and wrap the ELS extras around it for v8 to utilize this function. And as said earlier, it'll only work on Police, Police2, Police3 and Firetruk slots. For the rest, you're better off with the good ol' (somewhat fake) ELS-H tech. Thought I'd share my R&D on here since there's a lot more guys here than I expected who're into old-school shit just like me. Wasn't rocket science to figure out, though. I have seen this technique before being used by Netman. However, he chose not to say anything about his mod for some reason.

 

I didn't really talk to much about it as i was not sure if i could get something released with it, that's why i talked to some people also involved with ELS to help me out.

This was not supposed to be a part of ELS.

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I'm not sure if you could consider ELS 8's DROT feature the same as Netman's lights (I'd venture to say that Netman's way looks better) The ELS way is to keep extra 1 static and using the default lighting system to spin around the extra to reveal it as it spins.

I have made it work, sorta. I'll post a video sometime tonight hopefully. I'll also post the hierarchy tonight so others can see how it works a bit more clearly.

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It's a pity the only way to get proper rotators is using the cruise light, since there is no steady pattern for all extras, or at least the primary light extras. Using the drot mode and covering the extras using invisible parts might work as well, but it definitly doesn't look that good, depending on the rotator. I would love to see a proper rotator pattern, allowing the (steady) use of enough extras for all 8 sirens.

And guys, please don't act like the idea of adding extras into the siren dummies is new at all, I know that two years ago people were already experimenting with that, but were lacking a proper script.

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And guys, please don't act like the idea of adding extras into the siren dummies is new at all, I know that two years ago people were already experimenting with that, but were lacking a proper script.

The only difference is that you're hinting at Kevin who was trying to develop it 2 years ago, and I was hinting at Netman who was doing the same two years ago. Yeah, I second your statement. The idea ain't new 'round here. Some of us were already in touch with those who were trying to make it work, although unaware of each-other's actions, that many ages ago.

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It's a pity the only way to get proper rotators is using the cruise light, since there is no steady pattern for all extras, or at least the primary light extras. Using the drot mode and covering the extras using invisible parts might work as well, but it definitly doesn't look that good, depending on the rotator. I would love to see a proper rotator pattern, allowing the (steady) use of enough extras for all 8 sirens.

And guys, please don't act like the idea of adding extras into the siren dummies is new at all, I know that two years ago people were already experimenting with that, but were lacking a proper script.

 

Thought about adding invisible parts to hide parts I don't want shown better, but I haven't experimented yet. Even still I think this is step foward. Time will tell! I hope we continue to make progress with rotators.

 

Anyways, currently I have a "working" vehicle that actively rotates.

 

2014-05-16_00005_zps5ea1f682.jpg

 

2014-05-16_00002_zpsb3ee1035.jpg

 

hier_zps85613319.png

There are a few problems, one is that it only really works when ELS is in "Express Mode". When not in express mode, the rotators rotate in a rough way. They rotate smoothly in "Express Mode".

Secondly, even though the default lights are removed they still cast the reflection of them under the police car alongside the much better ELS reflections.

Just sharing what I've learned so far so others are a bit more informed. Any one who might have an idea on how to fix those two problems feel free to chime in!

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 Secondly, even though the default lights are removed they still cast the reflection of them under the police car alongside the much better ELS reflections.

Just sharing what I've learned so far so others are a bit more informed. Any one who might have an idea on how to fix those two problems feel free to chime in!

 

I believe you can solve your second issue by moving all the siren dummies far under the vehicle so that they are blocked by the ground. 

 

If you're only going to use 4 rotators, it would look better to have 4 emissive extras placed under your siren dummies.

 

Covering the top portion of the emissives with mesh is the best way to go as far as lightbars that require more than 4 rotators.

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I have look the bxbugs's CVPI and  and i have made my own ELS rotate CVPI .
 
I'm based on the Fedsignal from F5544 Non ELS, i have made extra, and use the rotator as siren1,2,3 ect ...
 
but in game it's not work and it's completly bugged ...

 

 

 

 

zmodeler : 

 

 

8UvPV.jpg

 

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I have look the bxbugs's CVPI and  and i have made my own ELS rotate CVPI .

 

I'm based on the Fedsignal from F5544 Non ELS, i have made extra, and use the rotator as siren1,2,3 ect ...

 

but in game it's not work and it's completly bugged ...

I had a similar problem with the rotators in game. I had found that the problem was that they rotated around their specific axis, which in my case meant they spun around the side of the car. So you just need to make sure the sirens' bones are all in order and each have their axis in the center of where they plan on spining. (Hopefully that made some sense)

As for your other problem of having them flash elsewhere, I'm totally clueless on what is happening there, sorry. :unsure:

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I have try your method and another method but nothing work ... :-(
 
Someonehave try to make this rotate effect  can show how to make ?
 
the method on youtube
 
"First of all, sorry for my english. I think your problem is you didn´t put the dummies inside the rotators . You have to use the dummies of the default police car ( extract it with open IV and use the dummies of the parts siren1, siren2 etc). You need an independent dummy for each light ( total 7 for the vision lightbar). On the other hand, the siren parts must be look like the extra parts ( example : a dummy called siren1 and inside the light siren1_L0). The same way like extra parts.Don´t use only one dummy for all the 7 siren parts. Hope it helps!"

 

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