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LCPDFR 1.0 List of keys?

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  • Several users are having issues with the keys, but I'd recommend you looking through the ini file. Hint below.

  • Thanks for that! I was relying on the User Guide pdf. 

  • Hey Sam, I still cannot get the taser to work, even after manually adding it. Any suggestions?

Several users are having issues with the keys, but I'd recommend you looking through the ini file. Hint below.

[Callouts]
MinimumSecondsBeforeNewCallout=60
Multiplier=250
Enabled=True
MaximumSecondsBeforeNewCallout=600
[Networking]
APIKey= 
ClientPort=1337
ServicesEnabled=True
[Pursuits]
AllowRoadblocks=True
MaximumCopCarsInPursuit=5
ForceAnnihilatorHelicopter=False
MaximumCopsInPursuit=20
[Keybindings]
Dialog3=F11
PoliceComputerModifierKey=None
PreviousCopModelComponent=Back
GrabSuspect=E
NextCopModelTexture=Up
RequestNooseBackup=N
AcceptCallout=Y
AcceptPartnerModifierKey=None
DenyCallout=N
WalkFaster=LMenu
AcceptCalloutModifierKey=None
AcceptPartner=E
DenyCalloutModifierKey=None
RandomizeCopModel=Down
WalkFasterModifierKey=None
JoinPursuit=E
RandomizeCopModelModifierKey=None
BlockAreaModifierKey=None
Dialog4ModifierKey=None
BlockArea=M
Dialog4=F12
JoinPursuitModifierKey=None
ShowPursuitTacticsMenuModifierKey=None
ViewIntroductionModifierKey=None
AimMarker=LMenu
ArrestModifierKey=None
Dialog1ModifierKey=None
PreviousCopModelTextureModifierKey=None
PulloverLicenseNo=F10
RequestAmbulanceModifierKey=ControlKey
ShowQuickActionMenuModifierKey=None
AimMarkerModifierKey=None
ArrestCallTransporter=N
Dialog1=F9
PreviousCopModelTexture=Down
PulloverLicenseNoModifierKey=None
ConfirmCopModel=Return
ArrestCallTransporterModifierKey=None
Arrest=E
IssueParkingTicketModifierKey=None
RequestAmbulance=M
ShowQuickActionMenu=Capital
ConfirmCopModelModifierKey=None
IssueParkingTicket=E
OpenTrunkModifierKey=None
Start=P
ArrestDriveToPD=Y
NextCopModel=Right
TutorialStartPoliceDepartment=E
ArrestDriveToPDModifierKey=None
NextCopModelModifierKey=None
RecruitPartner=G
TutorialStartPoliceDepartmentModifierKey=None
RecruitPartnerModifierKey=None
CallInPursuit=E
ToggleHat=U
CallInPursuitModifierKey=Menu
PulloverStart=ShiftKey
ToggleHatModifierKey=Menu
ConfirmCopCarModel=Return
RequestBackupModifierKey=Menu
PulloverStartModifierKey=None
RequestBackup=B
ConfirmCopCarModelModifierKey=None
PartnerArrestModifierKey=None
PulloverLicenseYesModifierKey=None
ToggleBusy=F7
Dialog2=F10
TutorialStart=Y
Dialog2ModifierKey=None
TutorialStartModifierKey=None
Dialog3ModifierKey=None
PoliceComputer=E
PreviousCopModelComponentModifierKey=None
GrabSuspectModifierKey=None
NextCopModelTextureModifierKey=None
RequestNooseBackupModifierKey=Menu
PreviousCopCarModel=Left
StartModifierKey=Menu
HolsterTaser=T
PreviousCopModel=Left
StartChaseOnPedModifierKey=None
HolsterTaserModifierKey=None
PreviousCopModelModifierKey=None
RequestFirefighter=F
StartChaseOnPed=LControlKey
UpdateCalloutState=E
NextCopCarModel=Right
ToggleSirenMode=Divide
RequestFirefighterModifierKey=ControlKey
UpdateCalloutStateModifierKey=Menu
RequestHelicopterBackup=N
NextCopCarModelModifierKey=None
PartnerRegroup=R
ToggleSirenModeModifierKey=None
PartnerRegroupModifierKey=None
OpenTrunk=E
RequestHelicopterBackupModifierKey=ControlKey
PartnerArrest=G
PulloverLicenseYes=F9
ShowPursuitTacticsMenu=F8
ViewIntroduction=E
ToggleBusyModifierKey=None
PreviousCopCarModelModifierKey=None
[Main]
AllTextMode=False
AdditionalCopCarModels= 
DepartmentName=Liberty City Police Department
AmbientScenariosMaximum=2
VehicleTrunkWeapons=Shotgun_Baretta;
AmbientScenariosMultiplier=250
SuspectTransporterModels=POLICE;POLICE2;PSTOCKADE;
DepartmentShortName=LCPD
FirstStart=False
[KeybindingsController]
WalkFaster=None
AcceptPartner=LeftShoulder
WalkFasterModifierKey=None
AcceptCalloutModifierKey=LeftShoulder
DenyCalloutModifierKey=LeftShoulder
RandomizeCopModel=DPadDown
AcceptCallout=A
AcceptPartnerModifierKey=None
DenyCallout=B
BlockAreaModifierKey=None
Dialog4ModifierKey=None
RandomizeCopModelModifierKey=None
JoinPursuit=None
ArrestModifierKey=None
RequestAmbulanceModifierKey=None
ShowQuickActionMenuModifierKey=None
Dialog1=DPadLeft
PreviousCopModelTexture=DPadDown
AimMarkerModifierKey=None
ArrestCallTransporter=X
PulloverLicenseNoModifierKey=None
AimMarker=None
Dialog1ModifierKey=None
PreviousCopModelTextureModifierKey=None
PulloverLicenseNo=DPadRight
ConfirmCopModel=A
ArrestCallTransporterModifierKey=None
ConfirmCopModelModifierKey=None
IssueParkingTicket=LeftShoulder
Arrest=LeftShoulder
IssueParkingTicketModifierKey=None
RequestAmbulance=None
ShowQuickActionMenu=LeftThumb
OpenTrunkModifierKey=None
NextCopModel=DPadRight
TutorialStartPoliceDepartment=X
NextCopModelModifierKey=None
TutorialStartPoliceDepartmentModifierKey=None
ArrestDriveToPDModifierKey=None
RecruitPartner=X
ArrestDriveToPD=B
BlockArea=None
Dialog4=DPadUp
JoinPursuitModifierKey=None
ToggleHat=None
ToggleHatModifierKey=None
CallInPursuitModifierKey=DPadDown
PulloverStart=X
CallInPursuit=X
PulloverStartModifierKey=None
RequestBackup=DPadDown
ConfirmCopCarModelModifierKey=None
ConfirmCopCarModel=A
RequestBackupModifierKey=A
ShowPursuitTacticsMenuModifierKey=None
ViewIntroductionModifierKey=None
RecruitPartnerModifierKey=None
Dialog2ModifierKey=None
TutorialStartModifierKey=None
Dialog2=DPadRight
TutorialStart=X
PoliceComputer=LeftShoulder
Dialog3ModifierKey=None
PreviousCopModelComponentModifierKey=None
Dialog3=DPadDown
PoliceComputerModifierKey=None
PreviousCopModelComponent=LeftThumb
PreviousCopCarModel=DPadLeft
StartModifierKey=None
GrabSuspectModifierKey=None
NextCopModelTextureModifierKey=None
RequestNooseBackupModifierKey=DPadDown
GrabSuspect=LeftShoulder
NextCopModelTexture=DPadUp
RequestNooseBackup=B
PreviousCopModel=DPadLeft
PreviousCopModelModifierKey=None
StartChaseOnPed=None
HolsterTaserModifierKey=None
RequestFirefighter=None
UpdateCalloutState=None
HolsterTaser=RightThumb
StartChaseOnPedModifierKey=None
RequestHelicopterBackup=None
RequestFirefighterModifierKey=None
UpdateCalloutStateModifierKey=None
NextCopCarModelModifierKey=None
PartnerRegroup=None
ToggleSirenModeModifierKey=None
NextCopCarModel=DPadRight
ToggleSirenMode=None
OpenTrunk=LeftShoulder
RequestHelicopterBackupModifierKey=None
ShowPursuitTacticsMenu=None
ViewIntroduction=LeftShoulder
PartnerArrestModifierKey=None
PulloverLicenseYesModifierKey=None
ToggleBusy=DPadDown
PartnerArrest=None
PulloverLicenseYes=DPadLeft
PartnerRegroupModifierKey=None
Start=None
PreviousCopCarModelModifierKey=None
ToggleBusyModifierKey=None
[Taser]
ShowHolsteredTaserOnPlayer=True
[Hardcore]
Enabled=False

Invenio, Investigatio, Imperium

 

Several users are having issues with the keys, but I'd recommend you looking through the ini file. Hint below.

[Callouts]
MinimumSecondsBeforeNewCallout=60
Multiplier=250
Enabled=True
MaximumSecondsBeforeNewCallout=600
[Networking]
APIKey= 
ClientPort=1337
ServicesEnabled=True
[Pursuits]
AllowRoadblocks=True
MaximumCopCarsInPursuit=5
ForceAnnihilatorHelicopter=False
MaximumCopsInPursuit=20
[Keybindings]
Dialog3=F11
PoliceComputerModifierKey=None
PreviousCopModelComponent=Back
GrabSuspect=E
NextCopModelTexture=Up
RequestNooseBackup=N
AcceptCallout=Y
AcceptPartnerModifierKey=None
DenyCallout=N
WalkFaster=LMenu
AcceptCalloutModifierKey=None
AcceptPartner=E
DenyCalloutModifierKey=None
RandomizeCopModel=Down
WalkFasterModifierKey=None
JoinPursuit=E
RandomizeCopModelModifierKey=None
BlockAreaModifierKey=None
Dialog4ModifierKey=None
BlockArea=M
Dialog4=F12
JoinPursuitModifierKey=None
ShowPursuitTacticsMenuModifierKey=None
ViewIntroductionModifierKey=None
AimMarker=LMenu
ArrestModifierKey=None
Dialog1ModifierKey=None
PreviousCopModelTextureModifierKey=None
PulloverLicenseNo=F10
RequestAmbulanceModifierKey=ControlKey
ShowQuickActionMenuModifierKey=None
AimMarkerModifierKey=None
ArrestCallTransporter=N
Dialog1=F9
PreviousCopModelTexture=Down
PulloverLicenseNoModifierKey=None
ConfirmCopModel=Return
ArrestCallTransporterModifierKey=None
Arrest=E
IssueParkingTicketModifierKey=None
RequestAmbulance=M
ShowQuickActionMenu=Capital
ConfirmCopModelModifierKey=None
IssueParkingTicket=E
OpenTrunkModifierKey=None
Start=P
ArrestDriveToPD=Y
NextCopModel=Right
TutorialStartPoliceDepartment=E
ArrestDriveToPDModifierKey=None
NextCopModelModifierKey=None
RecruitPartner=G
TutorialStartPoliceDepartmentModifierKey=None
RecruitPartnerModifierKey=None
CallInPursuit=E
ToggleHat=U
CallInPursuitModifierKey=Menu
PulloverStart=ShiftKey
ToggleHatModifierKey=Menu
ConfirmCopCarModel=Return
RequestBackupModifierKey=Menu
PulloverStartModifierKey=None
RequestBackup=B
ConfirmCopCarModelModifierKey=None
PartnerArrestModifierKey=None
PulloverLicenseYesModifierKey=None
ToggleBusy=F7
Dialog2=F10
TutorialStart=Y
Dialog2ModifierKey=None
TutorialStartModifierKey=None
Dialog3ModifierKey=None
PoliceComputer=E
PreviousCopModelComponentModifierKey=None
GrabSuspectModifierKey=None
NextCopModelTextureModifierKey=None
RequestNooseBackupModifierKey=Menu
PreviousCopCarModel=Left
StartModifierKey=Menu
HolsterTaser=T
PreviousCopModel=Left
StartChaseOnPedModifierKey=None
HolsterTaserModifierKey=None
PreviousCopModelModifierKey=None
RequestFirefighter=F
StartChaseOnPed=LControlKey
UpdateCalloutState=E
NextCopCarModel=Right
ToggleSirenMode=Divide
RequestFirefighterModifierKey=ControlKey
UpdateCalloutStateModifierKey=Menu
RequestHelicopterBackup=N
NextCopCarModelModifierKey=None
PartnerRegroup=R
ToggleSirenModeModifierKey=None
PartnerRegroupModifierKey=None
OpenTrunk=E
RequestHelicopterBackupModifierKey=ControlKey
PartnerArrest=G
PulloverLicenseYes=F9
ShowPursuitTacticsMenu=F8
ViewIntroduction=E
ToggleBusyModifierKey=None
PreviousCopCarModelModifierKey=None
[Main]
AllTextMode=False
AdditionalCopCarModels= 
DepartmentName=Liberty City Police Department
AmbientScenariosMaximum=2
VehicleTrunkWeapons=Shotgun_Baretta;
AmbientScenariosMultiplier=250
SuspectTransporterModels=POLICE;POLICE2;PSTOCKADE;
DepartmentShortName=LCPD
FirstStart=False
[KeybindingsController]
WalkFaster=None
AcceptPartner=LeftShoulder
WalkFasterModifierKey=None
AcceptCalloutModifierKey=LeftShoulder
DenyCalloutModifierKey=LeftShoulder
RandomizeCopModel=DPadDown
AcceptCallout=A
AcceptPartnerModifierKey=None
DenyCallout=B
BlockAreaModifierKey=None
Dialog4ModifierKey=None
RandomizeCopModelModifierKey=None
JoinPursuit=None
ArrestModifierKey=None
RequestAmbulanceModifierKey=None
ShowQuickActionMenuModifierKey=None
Dialog1=DPadLeft
PreviousCopModelTexture=DPadDown
AimMarkerModifierKey=None
ArrestCallTransporter=X
PulloverLicenseNoModifierKey=None
AimMarker=None
Dialog1ModifierKey=None
PreviousCopModelTextureModifierKey=None
PulloverLicenseNo=DPadRight
ConfirmCopModel=A
ArrestCallTransporterModifierKey=None
ConfirmCopModelModifierKey=None
IssueParkingTicket=LeftShoulder
Arrest=LeftShoulder
IssueParkingTicketModifierKey=None
RequestAmbulance=None
ShowQuickActionMenu=LeftThumb
OpenTrunkModifierKey=None
NextCopModel=DPadRight
TutorialStartPoliceDepartment=X
NextCopModelModifierKey=None
TutorialStartPoliceDepartmentModifierKey=None
ArrestDriveToPDModifierKey=None
RecruitPartner=X
ArrestDriveToPD=B
BlockArea=None
Dialog4=DPadUp
JoinPursuitModifierKey=None
ToggleHat=None
ToggleHatModifierKey=None
CallInPursuitModifierKey=DPadDown
PulloverStart=X
CallInPursuit=X
PulloverStartModifierKey=None
RequestBackup=DPadDown
ConfirmCopCarModelModifierKey=None
ConfirmCopCarModel=A
RequestBackupModifierKey=A
ShowPursuitTacticsMenuModifierKey=None
ViewIntroductionModifierKey=None
RecruitPartnerModifierKey=None
Dialog2ModifierKey=None
TutorialStartModifierKey=None
Dialog2=DPadRight
TutorialStart=X
PoliceComputer=LeftShoulder
Dialog3ModifierKey=None
PreviousCopModelComponentModifierKey=None
Dialog3=DPadDown
PoliceComputerModifierKey=None
PreviousCopModelComponent=LeftThumb
PreviousCopCarModel=DPadLeft
StartModifierKey=None
GrabSuspectModifierKey=None
NextCopModelTextureModifierKey=None
RequestNooseBackupModifierKey=DPadDown
GrabSuspect=LeftShoulder
NextCopModelTexture=DPadUp
RequestNooseBackup=B
PreviousCopModel=DPadLeft
PreviousCopModelModifierKey=None
StartChaseOnPed=None
HolsterTaserModifierKey=None
RequestFirefighter=None
UpdateCalloutState=None
HolsterTaser=RightThumb
StartChaseOnPedModifierKey=None
RequestHelicopterBackup=None
RequestFirefighterModifierKey=None
UpdateCalloutStateModifierKey=None
NextCopCarModelModifierKey=None
PartnerRegroup=None
ToggleSirenModeModifierKey=None
NextCopCarModel=DPadRight
ToggleSirenMode=None
OpenTrunk=LeftShoulder
RequestHelicopterBackupModifierKey=None
ShowPursuitTacticsMenu=None
ViewIntroduction=LeftShoulder
PartnerArrestModifierKey=None
PulloverLicenseYesModifierKey=None
ToggleBusy=DPadDown
PartnerArrest=None
PulloverLicenseYes=DPadLeft
PartnerRegroupModifierKey=None
Start=None
PreviousCopCarModelModifierKey=None
ToggleBusyModifierKey=None
[Taser]
ShowHolsteredTaserOnPlayer=True
[Hardcore]
Enabled=False

 

 

Thanks for that! I was relying on the User Guide pdf.  :wink:

How does ToggleSirenMode=Divide work? does Divide mean "/"
 

Also I have the strobes mod applied, I'm assuming this will break it as when I tried this key it crashes. Just checking!

How does ToggleSirenMode=Divide work? does Divide mean "/"

 

Also I have the strobes mod applied, I'm assuming this will break it as when I tried this key it crashes. Just checking!

The lightning modes are broken atm, so do not use it until a patch is released. 

Invenio, Investigatio, Imperium

what about the taser? hitting the usual "alt+t" doesn't work, nor does just "t" itself

 

Then it probably isn't properly installed.  See this: LCPDFR Knowledge Base

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

The lightning modes are broken atm, so do not use it until a patch is released. 

 

This makes me sad, but I still got the strobe mod going! I found a silent siren mod elsewhere, but it blocks all ambient voices when driving around the city

 

Figured this might be a good place to post this since we are talking about keys. Not trying to hijack just help. For those using a controller besides xbox.

 

Beginning of the traffic stop, why you pulled them over:

F9= vehicle not road worthy

F10= Aggressive driving

F11= Speeding

F12= Other

 

After giving them a reason:

F9= Ask for license

F10= Don't ask for license

 

After checking there ID:

F9= Issue citation

F10= Ask to step out of the car

F11= Give them a warning

 

Ctrl-N= Air support

Alt-N= Noose ground support

 

Alt-E= call into dispatch, report in

 

That's all I figured out so far, hopefully this helps a bit.

What about roadblocks? In other words, stopping the flow of traffic for a traffic stop so you dont get hit. I remember seeing in the .ini that pressing 'M' did it, but I've tried every combination of it and I'm not seeing anything. Also, is there a way to get civilians to clear the area without indiviually aiming at them and issuing the command?

What about roadblocks? In other words, stopping the flow of traffic for a traffic stop so you dont get hit. I remember seeing in the .ini that pressing 'M' did it, but I've tried every combination of it and I'm not seeing anything. Also, is there a way to get civilians to clear the area without indiviually aiming at them and issuing the command?

I think using the "Evacuate Area" command in the quick menu

I think using the "Evacuate Area" command in the quick menu

 

That's the one. Thanks. Interestingly enough, however, I never got any of the "out of memory" errors when I didn't use the quick menu. Might have something to do with the bug.

what about the taser? hitting the usual "alt+t" doesn't work, nor does just "t" itself

 

 

just hold alt down and point and zap the person figured that one out 2 i beleive if not alt t stillw roks im sure of it and 2 change back as well 2 regular hand gun

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