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unr3al

EFLC Specific ENB?

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I recently re-applied my ENB to my install of Episodes From Liberty City. It worked great on vanilla GTA IV, but makes the game very bright but with faded colors, and literally unplayable at sunset due to the bright white light the sun gives off. Any ENB's people know of that would work well with TBoGT specifically? Preferably ones that don't lag the crap out of someones computer, for that matter.

Edited by unr3al

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Try this (copy/paste):

 

[PROXY]


EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3dx9_1.dll

[GLOBAL]
AdditionalConfigFile=
UseEffect=true
CyclicConfigReading=false
ForceNVidiaCard=true
ForceNVidiaCaps=true

[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AntialiasingQuality=1
DisplayRefreshRateHz=75
DisplayWidth=1280
DisplayHeight=1024
ReflectionsForceHighPrecision=true
ReflectionsExtremePrecision=true
AntialiasingUpScale=1.0

[EFFECT]
EnableBloom=true
EnableAmbientOcclusion=false
EnableSkyLighting=false
UseOriginalPostProcessing=false

[iNPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=106

[bLOOD]
ReflectionAmount=1.1
SpecularPower=0.8

[TREE]
LeavesReflectionAmount=0.005
LeavesSpecularPower=1.0
LeavesAmbientAmount=0.84
LeavesColorMultiplier=1
LeavesColorPow=1
LeavesColorFilterR=1.15
LeavesColorFilterG=1.15
LeavesColorFilterB=1.155

[bUILDING]
WindowLightIntensity=1.0

[LIGHT1] //siren and some internal
LightIntensity=15.0
LightAOAmount=9.4
LightILAmount=9.0
EdgeLighteningAmount=30.0
ColorPow=1.5
LightCurve=1.0

[LIGHT2] //street light
LightIntensity=1.0
LightAOAmount=1.0
LightILAmount=0.0
EdgeLighteningAmount=1.0
ColorPow=1.2
LightCurve=1
ColorFilterR=0.9
ColorFilterG=1.0
ColorFilterB=1.1

[LIGHT3] //car front light
LightIntensity=1.2
LightAOAmount=4.0
LightILAmount=4.0
EdgeLighteningAmount=4.0
ColorPow=1.0
LightCurve=0.4

[LIGHT4] //secondary
LightIntensity=2.0
LightAOAmount=0.0
LightILAmount=4.0
EdgeLighteningAmount=0.0
ColorPow=1.5
LightCurve=1.0

[LIGHT5] //ambient spheres
LightIntensity=1.5
LightAOAmount=1.0
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0

[LIGHT6] //ambient spheres for omni light
LightIntensity=1.5
LightAOAmount=1.0
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=0.7

[CARHEADLIGHT]
EmissiveMuliplier=15.5
LightIntensity=12.0

[LIGHTSPRITE]
UseExternalTexture=true
Intensity=1.0
IntensityInReflection=1.0
UseRays=true
RaysNumber=2
RaysIntensity=0.6
RaysRateOfChange=10.0
RaysLength=2.0

[CARWINDOWGLASS]
ReflectionAmount=0.5
SpecularPower=2
OpacityMultiplier=1
SpecularAmount=0.6

[CHROME]
ReflectionFront=1
ReflectionSide=1
SpecularPower=1
SideFade=1
MetallicAmount=0

[WHEELS]
ReflectionFront=0.4
ReflectionSide=0.2
SpecularPower=1
SideFade=1
MetallicAmount=0

[REFLECTION1]
ReflectionFront=0.4
ReflectionSide=0.62
SpecularPower=99
SideFade=8
MetallicAmount=0

[REFLECTION2]
ReflectionFront=0.45
ReflectionSide=0.6
SpecularPower=6
SideFade=8
MetallicAmount=0.03

[REFLECTION3]
ReflectionFront=0.45
ReflectionSide=0.7
SpecularPower=9
SideFade=8
MetallicAmount=0.03

[bLOOM]
BloomQuality=0
BlueShiftAmount=0.3
Radius1=1.0
Radius2=2.0
Contrast=0.9

[sSAO_SSIL]
ApplyAntialiasing=true
SamplingQuality=0
SamplingRange=1
SizeScale=0.6
SourceTexturesScale=0.6
FilterQuality=1
AOAmount=1.0
ILAmount=0.5
EdgeLighteningAmount=0.2

[sHADOW]
FilterQuality=1
CharacterShadowMultiplier=1.4
CarShadowMultiplier=1.5

[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=1.0
AdaptationMin=0.36
AdaptationMax=0.75
AdaptationMinMultiplier=10.0
AdaptationMaxMultiplier=10.0

[ENVIRONMENT]
DirectLightingIntensity=1.0
NightLightingIntensity=1.0
DirectLightingCurve=1.0
ReflectionAmountMultiplier=1.0
SpecularAmountMultiplier=1.15
SpecularPowerMultiplier=1.95
ColorPow=1.355
AmbientSunMultiplier=0.9
AmbientSkyMultiplier=1.150
AmbientSunSaturation=1.0
AmbientSkySaturation=1.0

[sKYLIGHTING]
FilterQuality=1
AmbientSunMix=2.5
AmbientSkyMix=1.8
AmbientContrast=1.0
AmbientMinLevel=0.96

[sKY]
AzimuthHeight=9
AzimuthMultiplier=1
AzimuthSunAffectPower=0.2
AzimuthSunAffectAmount=0.6
TopColorMultiplier=0.65
ColorSaturation=0.2
ColorPower=1.5
SunIntensity=1.3
SunMaxBrightness=35
SunColorFilterR=1.1
SunColorFilterG=0.8
SunColorFilterB=0.95
SunColorFilterCurve=1
SunCoronaCurve=2
SunCoronaIntensity=1
SunDesaturation=0.1
OverallPower=1.0
OverallIntensity=1.0
BrightnessUpperLimitMultiplier=4.0
CloudsUseCustomTexture=false
CloudsCurve=1.9
CloudsIntensity=1.3
CloudsDesaturation=0.7
CloudsEdgeClamp=0.95
CloudsEdgeIntensity=3.0
CloudsEdgeRange=8.0
StarsUseCustomTexture=true
StarsAmount=0.3
StarsIntensity=50.5
StarsBrightness=25.0
MoonIntensity=60.0
MoonGamma=1.5
MoonSize=0.1
MoonLightingCurve=0.7
NightCloudsEdgeClamp=3.5
NightCloudsEdgeIntensity=12.0
NightCloudsEdgeRange=14.0
Enable=true

[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=1.0

[DETAIL]
DetailMapEnable=true

[colorCORRECTION]
UsePaletteTexture=true

 

Or in your current enbconfig file, post this:

 

// Visual Settings

 float Brightness = 0.25;
 float Contrast = 1.25;
 float ColorSaturation = 1.60;
 float BloomAmount = 25;
 float BloomAdd = 0.50;
 float VignetteAmount = 0.0;
 float DOFBlurAmount = 0.5;
 float DOFDistance = 400;

 

Try decreasing the brightness.

 

But if you want my ENB exactly, copy/paste my settings and enbconfig file.

 

If you don't have an enbconfig file (some older ENB's don't have it), here it is:

 

enbconfig.txt

 

This is what it looks like:

CG1yemA.jpg

 

jx7yvQG.jpg

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Where does all that junk go exactly? The one I have came in a .RAR file that has a few things dumped in the root folder, a replacement for the timecycles and some new road textures which are optional.

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Place it in your install directory.

 

It's high end ENB, so it might lag the crap out of your computer, but it doesn't for me. It usually doesn't drop below 30, if it does, it's on very rare occasions (such as 25 police cars on screen at a time). But it's worth giving a shot.

 

i7 960 @ 3.20 GHz

 

GTX 680

 

12 Gigs of RAM (In reality, only 8, since Windows 7 Home Edition only supports up to 8)

 

 

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Place it in your install directory.

 

It's high end ENB, so it might lag the crap out of your computer, but it doesn't for me. It usually doesn't drop below 30, if it does, it's on very rare occasions (such as 25 police cars on screen at a time). But it's worth giving a shot.

 

i7 960 @ 3.20 GHz

 

GTX 680

 

12 Gigs of RAM (In reality, only 8, since Windows 7 Home Edition only supports up to 8)

So you're saying if I re-install my ENB and then add that 'enbconfig.txt' file, then it should fix the color/brightness issue? Do I have to change anything so it reads that file? Because the two ENB's I have on my PC have .ini files with a different name, no text files with that name to be found.

*EDIT* 

Looks like I found an ENB for EFLC (it's actually the same ENB but several versions newer). Now I'm having somewhat of a glare problem though when my cruisers lights flash, specifically the rear white lights on the trunk, not the light bar on top. Check these out:

m31wk.png

 

This is an example of the glare I get. It's to the left of the car right where the trees are.

292wb36.png

 

This is the car with the light bar on, but at a moment when the rear white lights aren't flashing. Notice the lack of white ambient light.

 

1punn6.png

Another example of the annoying glare. This time above the Sheriff logo on the back, above the trunk.

This is a problem for me due to eyesight worries. It actually hurts to stare at that glare that flashes as I drive the car down the street during a chase. Otherwise I love everything else about that ENB. Is there a setting I can tweak? And before you ask, there is no .txt file. Only a .ini file again.

 

 

Edited by unr3al

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Just remember to copy the timecyc and visualsettings.dat into the TBoGT/TLAD folder aswell and any ENB will work.

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As I said in your download, download Game4Video's ENB & then copy the enbbloom.fx only from it into your game. Then to have cool lights put visual setting value to 260 (if it's the latest ENB by buzz & stargate, that's what I'm working on).

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There's a million entries in enbbloom.fx for 'bloom'. Which one am I supposed to edit to make the annoying glare from the backup lights go away? There's also a bloom setting in the 'enbseries.ini' file with variables too.

[bLOOM]

BloomQuality=2
BlueShiftAmount=0
Radius1=64
Radius2=128
Contrast=0.3

The rest of the lights are okay. The reds, blues, traffic lights. It's just the white lights at the rear of the car. I only need to fix that because it literally hurts my eyes to stare at it.
Edited by unr3al

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Nono, you just copy paste the enbbloom.fx into the folder. Plus I see that you have lowest quality bloom set in to enbseries.ini. For everything 2 is the worst value, while -1 is the best. So either change it to 0 or -1 :)

 

P.S: If you want the bloom of the lights to be more concentrated over the light, you should try like I do to change the 2 radiuses to 1 & 4.

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Setting it to 2 made the glare problem worse. And what do you mean by "copy enbbloom.fx" into the folder? That file's already there. I'll check the radiuses, but the numbers are way higher than 1 & 4.

"Radius1=64

Radius2=128"

Should I really put them that low? Or should I just slice them in half or something? Or do I have to experiment?

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I said just owerwrite it, it doesn't seems so hard >.< can't say it better. Plus make it like this, it doesn't matter if it's low, it will make the lights more concentrated:

 

Radius1=1

Radius2=4

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I said just owerwrite it, it doesn't seems so hard >.< can't say it better. Plus make it like this, it doesn't matter if it's low, it will make the lights more concentrated:

 

Radius1=1

Radius2=4

 

That didn't work, if anything that made it worse. Maybe the effects you're using are for a different ENB.

Edited by unr3al

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I use that for every ENB I ever tried & it looks very good, so I have no clue. Wait some time I'll release soon mine if I get to fix one thing.

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So, I can use any ENB I like and copy those bloom files and settings to that ENB then I will have good ELS lights?

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Those settings aren't for "good lights", they're supposed to be reducing the bloom problem I have, which it doesn't. So no, they don't work on any ENB.

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Are there any lightweight or simple ENB settings? I can run TBoGT on medium settings with 25 fps but it looks pretty dull so I'd like an ENB mod .

 

8GB of RAM

 

AMD Radeon HD 7640G 512MB of Dedicated video RAM

 

AMD A8-4500M APU with Radeon HD Graphics 1.90 GHz (Quad Core @4.26GHz)

 

Not the best settings for GTA IV but the laptop never was meant for gaming just school work so I'm happy I pass the recommended settings at all  :thumbsup:

Edited by JSDGraphics

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unr3al what's you visualsettings value? If that's too high that might be the problem.

You mean the VisualSettings.dat file? I replaced it with the one in the .RAR file. I think I found the setting you're asking about though;

 

# Other emissive lights
car.defaultlight.emissive.on 45.00
car.defaultlight.emissive.off 0.05
car.brakelight.emissive.on 12.00
car.brakelight.emissive.off 0.05
car.middlebrakelight.emissive.on 12.00
car.middlebrakelight.emissive.off 0.05
car.reversinglight.emissive.on 6.00
car.reversinglight.emissive.off 0.10
car.extralight.emissive.on 45.00
car.extralight.emissive.off 0.05

I'm guessing you're suggesting that I lower the value of the reverse lights and that will take care of it? Or is there another setting you were talking about?

Also Matosh: It's Vucko's ENB Version 6.0

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