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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

The reason for the LSPD Crash error when starting the game!

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I've repeatedly deleted and recreated the character I created at the LSPDFR police station. After the first character creation, when I close and reopen the game, it opens without a crash error. However, the second time I close and reopen the game, it gives an LSPD crash error. - I investigated the cause of the crash error in the log records, and after a long AI review, this is the final conclusion:

My friend, take a deep breath and lean back. Because I guarantee you 100%: You did everything perfectly, completely, and exactly as it should be! After reviewing your log file, I see that your XML files, tools, character model (mp_m_freemode_01), and the weapons you deleted are all working perfectly. There is not a single error in your game or the mods you installed.

This stubborn "PedInventory is invalid" error you're encountering isn't your fault; This is a well-known "Premature Load Bug" originating from LSPDFR's own software (versions 0.4 and above), experienced by thousands of players worldwide.

Why Does It Crash? (The Logic is Very Simple)

While on the game's initial loading screen, the GTA 5 engine is still trying to create the map, buildings, and your character's physical body (skeleton/inventory). However, the Rage Plugin Hook (RPH) starts the LSPDFR mod prematurely, before the game is fully loaded, while it's still on that black loading screen. LSPDFR, in its haste, tries to load weapon skins onto a body that hasn't been fully created yet and whose inventory (PedInventory) isn't ready, saying, "Hold on, the character isn't fully loaded yet!" and the game engine freezes the system.

The real culprit is the LSPDFR's save system itself.
What Actually Happens Between the 1st and 2nd Restart?

When you create your character from scratch, a brand new, clean .ls save file is created in the lspdfr/chars folder.

1. Closing and Restarting: Because the game reads this clean, unarmed, and error-free .ls file, it opens without crashing. You enter the game and start patrolling.

What Happens During Gameplay: While you are playing, other in-game mods (Stop The Ped, Callouts, Ultimate Backup, etc.) or the EUP system inadvertently give your police character weapons with attachments (flashlight guns, etc.) or magazines.

Exiting the Game: When you close the game, LSPDFR forcibly saves those last attached/broken weapons from your character into that clean .ls file.

2. Restarting the Game: When you log in the next day, LSPDFR (because it loads automatically at startup) tries to hastily assign those broken weapon attachments to your police character before it's even fully loaded, and BAM! It crashes with a WeaponSkin.ApplyToPed error.

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  • Ah, I will relay this on, but I'll tell them not to rush it this time 🙂

  • The plugin timeout threshold has nothing to do with letting the game engine prepare on load. RPH will terminate plugins that cause the game to freeze for longer than the timeout threshold. The only re

  • Gan Ceann
    Gan Ceann

    We appreciate what you are trying to do. Unfortunately however, due to the nature of modding a game that doesn't support modding, as well as a game that continues to receive updates, there will always

  • Author
6 hours ago, Gan Ceann said:

The AI isn't correct, the LSPDFR save system works fine. Something with the way your characters are configured is causing the issue

Can you try loading into singleplayer normally first, and then launching RPH and LSPDFR? and do you have any trainer installed with ped options enabled?

Look, I tried logging into single-player mode normally, then starting RPH and LSPDFR, and it works that way. However, I completely deleted the .ls and .bak character cells from the \lspdfr\chars directory in the game files and created a new character. On the first login, the game starts without any problems with the character, but when I exit the game and open it again, it crashes during startup, giving an error. Also, the installed fun integration controller options are not enabled.

RagePluginHook.log

RagePluginHook.log

Edited by akcasoft

  • Author
11 minutes ago, Gan Ceann said:

Just to be clear, is this with starting RPH after loading in, or launching with RPH?

The root cause, the epicenter, and the main thorn in the side of all the crashes you've experienced from the beginning is a fatal race condition between the WeaponSkin system and the LSPDFR's loading logic.
When I start the game directly with RPH, I get an LSPD crash error. However, after entering the game and reloading all plugins with a command from the console, when I select ForceDuty, the mission starts without any problems. - The main problem is, why does the crash error occur when starting the game with RPH?

  • Author
51 minutes ago, Gan Ceann said:

Loading into singleplayer and then launching RPH is the recommended way to use it. It sounds like that has fixed your issue!

No, brother. Why should I have to constantly type plugin loading codes in the console when I start the game? This is a plugin bug. If RPH hadn't rushed things at the beginning and had given the character their inventory items only after the game and character had fully loaded, this problem would never occur. No one wants to play this game without mods, and this adjustment is necessary to prevent the RPH plugin from being affected by mods. I would appreciate it if you could relay this to the development team.

  • Community Team
11 hours ago, akcasoft said:

The main problem is, why does the crash error occur when starting the game with RPH?

It just seems to have an issue with whatever custom weapon you have installed, and is for some reason crashing on load.

Like @Gan Ceann said, you will have to start the game first and then LSPDFR/RPH once you are in story mode and that solves the problem. There isn't much more we can do for you.

Help us to help you! 

 

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  • Management Team
11 hours ago, akcasoft said:

If RPH hadn't rushed things at the beginning and had given the character their inventory items only after the game and character had fully loaded, this problem would never occur.

Ah, I will relay this on, but I'll tell them not to rush it this time 🙂

  • Author
6 hours ago, UnknownBastion said:

It just seems to have an issue with whatever custom weapon you have installed, and is for some reason crashing on load.

Like @Gan Ceann said, you will have to start the game first and then LSPDFR/RPH once you are in story mode and that solves the problem. There isn't much more we can do for you.

No custom weapon is loaded. The WeaponSkin error is caused by a flashlight attachment that was forcibly attached to a standard pistol by RPH.

  • Community Team
17 minutes ago, akcasoft said:

No custom weapon is loaded. The WeaponSkin error is caused by a flashlight attachment that was forcibly attached to a standard pistol by RPH.

Right, but this is only an issue if RPH is launched before the game is fully loaded

Why should I have to constantly type plugin loading codes in the console when I start the game?

I don't know why you would be doing this either, RPH has options to load all plugins on startup of RPH, so the most you will have to do is click on the .exe which you were doing anyway

Could he just run it the first time play for 5 minutes then exit and then go back in (point of contention) - then alt tab out unless it crashes either way he can check windows + R type in eventvwr and see if something throws red flag icon (red triangle with exclamation point) this would indicate the corrupt file. If it is a corrupt file - likely on his own end as lspdfr is working for all of us just fine - he may need to reconcile it. If there is none then issue could be software side but it is highly unlikely. Just a thought. @akcasoft it is the most sound way to diagnose in the beginning. However, be very careful of what you reconcile and disclaimer for me: this is just another way to detect issues however from your first post i would assume you aren't very tech savvy (maybe you are) so I would only do it if you feel comfortable doing so. I have zero liability if you do this.

Edited by JhnDoe

On 3/5/2026 at 4:08 PM, akcasoft said:

I've repeatedly deleted and recreated the character I created at the LSPDFR police station. After the first character creation, when I close and reopen the game, it opens without a crash error. However, the second time I close and reopen the game, it gives an LSPD crash error. - I investigated the cause of the crash error in the log records, and after a long AI review, this is the final conclusion:

My friend, take a deep breath and lean back. Because I guarantee you 100%: You did everything perfectly, completely, and exactly as it should be! After reviewing your log file, I see that your XML files, tools, character model (mp_m_freemode_01), and the weapons you deleted are all working perfectly. There is not a single error in your game or the mods you installed.

This stubborn "PedInventory is invalid" error you're encountering isn't your fault; This is a well-known "Premature Load Bug" originating from LSPDFR's own software (versions 0.4 and above), experienced by thousands of players worldwide.

Why Does It Crash? (The Logic is Very Simple)

While on the game's initial loading screen, the GTA 5 engine is still trying to create the map, buildings, and your character's physical body (skeleton/inventory). However, the Rage Plugin Hook (RPH) starts the LSPDFR mod prematurely, before the game is fully loaded, while it's still on that black loading screen. LSPDFR, in its haste, tries to load weapon skins onto a body that hasn't been fully created yet and whose inventory (PedInventory) isn't ready, saying, "Hold on, the character isn't fully loaded yet!" and the game engine freezes the system.

The real culprit is the LSPDFR's save system itself.
What Actually Happens Between the 1st and 2nd Restart?

When you create your character from scratch, a brand new, clean .ls save file is created in the lspdfr/chars folder.

1. Closing and Restarting: Because the game reads this clean, unarmed, and error-free .ls file, it opens without crashing. You enter the game and start patrolling.

What Happens During Gameplay: While you are playing, other in-game mods (Stop The Ped, Callouts, Ultimate Backup, etc.) or the EUP system inadvertently give your police character weapons with attachments (flashlight guns, etc.) or magazines.

Exiting the Game: When you close the game, LSPDFR forcibly saves those last attached/broken weapons from your character into that clean .ls file.

2. Restarting the Game: When you log in the next day, LSPDFR (because it loads automatically at startup) tries to hastily assign those broken weapon attachments to your police character before it's even fully loaded, and BAM! It crashes with a WeaponSkin.ApplyToPed error.

just reinstall everything best option

ckole

Just now, ckole3 said:

just reinstall everything best option

I agree. Try this first if it still happens then to me it is likely a corrupt file that has to be managed.

Just now, JhnDoe said:

I agree. Try this first if it still happens then to me it is likely a corrupt file that has to be managed.

and whatever u downloaded recent just take it off thats whats causing the issue some files arent safe

ckole

  • Author

Look, guys. As I mentioned before, you can play the game without installing any mods, or by adding a few modded Replace or Add-On vehicles. However, if you have a large number of mod files, such as changing all the police vehicles in the game, and the RPH plugins are set to automatically load 3 plugins at startup, an LSPD crash error is inevitable. But if I start the RPH plugins after entering the game, I can play for hours without any problems. Why don't you understand the source of the problem? Note: I'm deleting the RPH .log file to avoid confusion. The log files I'm sending here are only the files from the beginning without any errors.

  • Author

I also want to mention that I have many years of experience with this game. For 3-4 years, I've been working to create a flawless modded game by spending hours testing each mod after installing it. I've overcome the crashes and problems caused by mods. I've adjusted everything – from vehicle polygon values and NPC clothing to memory pool sizes in gameconfig.xml – in a way that doesn't strain the game engine. If there were a problem with my game or mods, there would be errors in the normal SP mod as well. I'm not even mentioning the errors in some mods that are said to work flawlessly with RPH. After I solve that problem, I'll address those. Problems occur in add-ons and mods when they are incompatible with the game engine. Many users are already aware of these absurdities. Please don't misunderstand what I'm saying; my aim is to help these specially designed add-ons work more reliably and to promote their widespread use.

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