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Federal Callouts - Alpha 0.560

(22 reviews)

5 Screenshots

Federal Callouts was created to give more purpose to the FIB, DOA and IAA models.

W07Po2B.png

Federal Callouts was created to give more purpose to the FIB, DOA and IAA models.

In it's current state it is stable but does not have all of the planned callouts. There are currently 6 callouts included in Federal Callouts, at least 9 more are planned.

Current Callouts

Potential drug deal - Pretty self explanatory. You're sent out to watch if a guy sells drugs, and if he does, arrest him. Watching isn't the hard part... (currently 4 different paths the callout can go when you move in to arrest the suspect). Around 20% of the time the intel is bad (if this ends up being too frequent I may lower it).

Prevent assassination - This requires more investigation. You are given a gender of the killer and an area to look for him. The assassin will strike after 1-5 minutes so your response time can be crucial. Look for the odd man out - someone who is following another person.

Armored car robbery - Robbers are moving in on an armored car. You must help the guards protect the armored vehicle. If you arrive before the robber stay with the truck and wait for them to arrive.

Wanted person - (previously execute arrest warrant) There is a suspect who has a warrant out for his arrest. Arrest him. Responding code 3 may make your job harder. (This is the first few variations of the callout - eventually there will be many more. If you are looking for a callout where the suspect is in a vehicle, check out Traffic Policer).

Escaped prisoner - You're given a name, description, prior and general area. You need to find the escaped fugitive.

Kidnapping - Disabled in 560 by default. I'm overhauling this callout and it'll be out in a new update soon (you can enable it manually if you want cancer)

Current Features

Agency detection - There are two name settings. Based on which model you pick when you go on duty, Federal Callouts will pick the more appropriate name.

Suspect danger level - when looking for a fugitive or someone with an arrest warrant, dispatch will tell you that person's crimes and that will tell you roughly how dangerous they will be (armed crimes = armed suspect)

Customizable callout spawnpoints - As of writing this only the drug deal callout will utilize this feature. This feature lets users specify their own spawnpoints (and remove existing one) for callouts. You can find the spawnpoints in /Plugins/LSPDFR/FederalCallouts. Each folder is for a different group of spawnpoints. For example, "Drug" contains the drug deal spawnpoints. You can use this tool to created spawnpoints. File name does not matter. Tags are currently not utilized. Heading (which way you are facing in the world) is used so when creating spawnpoints for callouts that spawn a single ped like Potential drug deal make sure your character is facing the way you want the dealer to be facing. When finished, simply place the XML file in the correct folder mentioned earlier and Federal Callouts will load it the next time the game starts!

Dispatch audio - All callouts support dispatch audio for when the callout pops up and many support it during the callout itself.

Vehicle Repair - Just pull up to your department's garage and the mechanics will repair your car for you, good as new. I added this feature when I heard @FirstThirtyMinutes would find it useful for streams and I figured I would like it as well. More repair locations will be added as necessary. The icon will be near police stations and will look like this:

wrench-nut_318-28467.png

Except, of course, it will be white in-game.

Videos

Overview Video (Thanks Jeff Favignano)

Potential Drug Deal & Assassination (Thanks FirstThirtyminutes)

Planned Callouts

Sting operations - I will add a variety. The current WIP is one where the suspect thinks he has a bomb in his van but he really doesn't. Most (if not all) will be based on real FBI sting operations.

Execute search warrant - This will be pretty simple but also take some time as I need to gather locations. Search a store or house for evidence of an alleged crime or for a wanted fugitive.

Terrorist callouts - Some of these will be sting operations. Others will be real tips and you need to stop a terrorist attack, whether it be a mass shooting or a bomb. (thanks for the idea Hystery!)

Bank robbery investigation - This might be a lengthy callout. You are sent out to interview some staff and other witnesses of a bank robbery. You need to interview witnesses and collect evidence. I might make this multiple callouts that work together (I have a few ways of doing this in mind) but it might also just be one big one, I'll see how it works out.

More are planned... I plan on having at least 10 by the time this is finished. Some are still just ideas... some might be your ideas! Feel free to give me ideas in the forum thread.

Planned Features

Better callout AI - Suspects will see marked police vehicles and won't commit crimes in front of them. They might eventually lose the eyes in the back of their head (i.e. instead of getting too close to a drug dealer and spooking him, he'd have to see you. think how the GTA V police search system works, where they have to look for you or you lose your wanted level)

Abundance of variation - Pretty straightforward. I hope to get rid of almost all predictability of all the callouts.

Playstyle tuning - Are you a beginner or more experienced? Tune the settings of the individual callouts to match your playstyle and adjust realism. Don't like a callout? Turn it off.

Wrong Jurisdiction - In the settings file you will be able to set callouts to only play for certain agencies. There will be 3 modes: all, federal, local. If you feel some callouts are better tuned to federal or local agencies then you can make them only appear when playing as those agencies.

Installation

REQUIREMENTS:
LSPDFR 0.3.1
RagePluginHook 0.57

For an easy installation, open the FederalCallouts zip file and drag the two folders (LSPDFR and Plugins) into your GTA V root directory. The folders have been created in the download so that they correctly match the folders inside your GTA V directory.

YOU DO NOT NEED TO LOAD THIS PLUGIN VIA THE CONSOLE OR STARTUP.RPHS: LSPDFR WILL DO IT AUTOMATICALLY

Before asking me for help

Make sure you are running RPH 0.57 and LSPDFR 0.3.1

Make sure to include RagePluginHook.log and your RPH Version

What's in the next update

  • Stingray callout
  • Overhauled kidnapping callout
  • Bomb sting callout

 

 

Want to know what's the status of Federal Callout's development? Follow my profile for status updates.

What's New in Version 0.560

Released

  • Compiled with RPH 0.57 and LSPDFR 0.31
  • Fixed the indicator staying after callout completion
  • Various bug fixes & cleanup in preparation for new callouts

User Feedback

Recommended Comments

goigle

Members Author

7 hours ago, Avokant said:

Hey goigle. Im having issues with a particular callout: Potential drug deal. Ive responded to two of them both in blaine county where the ped just stands there and nothing happens. He has the indication around him in yellow and ive even tried going inside the circle to see if that changes anything. Ive included a rage log in the spoiler. Im runnning LSPDFR 0.3 and RPH 0.34 with the most up to date version of your modification. I just completed a kidnapping callout earlier so i know that this callout modification is working. Ive waited more than 10 minutes at each location for something to happen.

Please note that the [2016-01-18 2:27:09 AM.113] [TRACE] Requested backup LocalPatrol in BlaineCounty Didn't stop at the cut off. It repeated itself over a thousand times in the log and I wanted to try and only include relevant information. But it doesn't stop at the end of the spoiler it continues longer than that repeating the same verses. 

  Hide contents

[2016-01-18 2:25:30 AM.545] LSPD First Response: StartCallout: There's already a callout running. Aborting...
[2016-01-18 2:25:30 AM.550] LSPD First Response: EndCurrentCallout: Finishing...
[2016-01-18 2:25:30 AM.584] [TRACE] Instance cleaned ( #27)
[2016-01-18 2:25:30 AM.585] LSPD First Response: ANPR Hit (drugsrunners) callout has ended.
[2016-01-18 2:25:30 AM.596] LSPD First Response: All Drugsrunners entities deleted
[2016-01-18 2:25:30 AM.597] LSPD First Response: Creating PotentialDrugDeal
[2016-01-18 2:25:30 AM.598] [TRACE] Callout created:  #28
[2016-01-18 2:25:30 AM.610] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SENORA_WAY
[2016-01-18 2:25:30 AM.833] [TRACE] Thread ZoomThread #25 initialized
[2016-01-18 2:25:33 AM.363] [TRACE] User accepted callout
[2016-01-18 2:25:34 AM.117] [TRACE] Asked thread ZoomThread #24 to abort: Timeout exceeded
[2016-01-18 2:25:34 AM.117] [TRACE] Instance cleaned (ZoomThread #24)
[2016-01-18 2:25:34 AM.124] [TRACE] Thread ZoomThread #24 has been shut down
[2016-01-18 2:25:40 AM.821] [TRACE] Asked thread ZoomThread #25 to abort: Timeout exceeded
[2016-01-18 2:25:40 AM.821] [TRACE] Instance cleaned (ZoomThread #25)
[2016-01-18 2:25:40 AM.825] [TRACE] Thread ZoomThread #25 has been shut down
[2016-01-18 2:25:53 AM.383] [TRACE] TaskTransportSuspect: OnAbort
[2016-01-18 2:25:53 AM.386] [TRACE] Initiating suspect transport
[2016-01-18 2:25:53 AM.420] X:2561.5 Y:3066 Z:43.6875
[2016-01-18 2:25:53 AM.422] [TRACE] Requested backup LocalPatrol in BlaineCounty
[2016-01-18 2:25:53 AM.422] [TRACE] Creating unit LocalUnit
[2016-01-18 2:25:53 AM.424] [TRACE] Created sheriff
[2016-01-18 2:25:53 AM.428] [TRACE] New cop created s_m_y_sheriff_01
[2016-01-18 2:25:53 AM.433] s_m_y_sheriff_01_white_full_02
[2016-01-18 2:25:53 AM.433] s_m_y_sheriff_01_white_full_02
[2016-01-18 2:25:53 AM.434] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[2016-01-18 2:25:53 AM.437] [TRACE] Assigned ped to SuspectTransportManager #1 (Blocker)
[2016-01-18 2:25:54 AM.152] setting up new cop: null
[2016-01-18 2:26:24 AM.292] Arrived
[2016-01-18 2:27:07 AM.828] [TRACE] TaskTransportSuspect: OnAbort
[2016-01-18 2:27:07 AM.829] [TRACE] Initiating suspect transport
[2016-01-18 2:27:07 AM.865] X:2544.5 Y:3042.25 Z:42.40625
[2016-01-18 2:27:07 AM.867] [TRACE] Requested backup LocalPatrol in BlaineCounty
[2016-01-18 2:27:07 AM.867] [TRACE] Creating unit LocalUnit
[2016-01-18 2:27:07 AM.867] [TRACE] Vehicle doesn't exist
[2016-01-18 2:27:07 AM.922] [TRACE] Initiating suspect transport
[2016-01-18 2:27:07 AM.955] X:2154.25 Y:3257.5 Z:45
[2016-01-18 2:27:07 AM.956] [TRACE] Requested backup LocalPatrol in BlaineCounty
[2016-01-18 2:27:07 AM.956] [TRACE] Creating unit LocalUnit
[2016-01-18 2:27:07 AM.956] [TRACE] Vehicle doesn't exist
[2016-01-18 2:27:08 AM.013] [TRACE] Initiating suspect transport
[2016-01-18 2:27:08 AM.044] X:2661.25 Y:3174.5 Z:51.03125
[2016-01-18 2:27:08 AM.045] [TRACE] Requested backup LocalPatrol in BlaineCounty
[2016-01-18 2:27:08 AM.045] [TRACE] Creating unit LocalUnit
[2016-01-18 2:27:08 AM.045] [TRACE] Vehicle doesn't exist
[2016-01-18 2:27:08 AM.109] [TRACE] Initiating suspect transport
[2016-01-18 2:27:08 AM.143] X:2764.5 Y:3367.5 Z:55.125
[2016-01-18 2:27:08 AM.144] [TRACE] Requested backup LocalPatrol in BlaineCounty
[2016-01-18 2:27:08 AM.144] [TRACE] Creating unit LocalUnit
[2016-01-18 2:27:08 AM.144] [TRACE] Vehicle doesn't exist
[2016-01-18 2:27:08 AM.202] [TRACE] Initiating suspect transport
[2016-01-18 2:27:08 AM.235] X:1816 Y:2245 Z:52.75
[2016-01-18 2:27:08 AM.236] [TRACE] Requested backup LocalPatrol in LosSantosCounty
[2016-01-18 2:27:08 AM.236] [TRACE] Creating unit LocalUnit
[2016-01-18 2:27:08 AM.237] [TRACE] Vehicle doesn't exist
[2016-01-18 2:27:08 AM.290] [TRACE] Initiating suspect transport
[2016-01-18 2:27:08 AM.325] X:2561.75 Y:2220.75 Z:18.21875
[2016-01-18 2:27:08 AM.326] [TRACE] Requested backup LocalPatrol in LosSantosCounty
[2016-01-18 2:27:08 AM.327] [TRACE] Creating unit LocalUnit
[2016-01-18 2:27:08 AM.327] [TRACE] Vehicle doesn't exist
[2016-01-18 2:27:08 AM.380] [TRACE] Initiating suspect transport
[2016-01-18 2:27:08 AM.424] X:2548.5 Y:2162.25 Z:18.375
[2016-01-18 2:27:08 AM.425] [TRACE] Requested backup LocalPatrol in LosSantosCounty
[2016-01-18 2:27:08 AM.425] [TRACE] Creating unit LocalUnit
[2016-01-18 2:27:08 AM.426] [TRACE] Vehicle doesn't exist
[2016-01-18 2:27:08 AM.490] [TRACE] Initiating suspect transport
[2016-01-18 2:27:08 AM.528] X:2540.25 Y:2054.75 Z:18.84375
[2016-01-18 2:27:08 AM.529] [TRACE] Requested backup LocalPatrol in LosSantosCounty
[2016-01-18 2:27:08 AM.529] [TRACE] Creating unit LocalUnit
[2016-01-18 2:27:08 AM.529] [TRACE] Vehicle doesn't exist
[2016-01-18 2:27:08 AM.586] [TRACE] Initiating suspect transport
[2016-01-18 2:27:08 AM.628] X:2910.75 Y:3800.75 Z:51.65625
[2016-01-18 2:27:08 AM.629] [TRACE] Requested backup LocalPatrol in BlaineCounty
[2016-01-18 2:27:08 AM.629] [TRACE] Creating unit LocalUnit
[2016-01-18 2:27:08 AM.629] [TRACE] Vehicle doesn't exist
[2016-01-18 2:27:08 AM.688] [TRACE] Initiating suspect transport
[2016-01-18 2:27:08 AM.728] X:1449.5 Y:3603.75 Z:33.875
[2016-01-18 2:27:08 AM.729] [TRACE] Requested backup LocalPatrol in BlaineCounty
[2016-01-18 2:27:08 AM.729] [TRACE] Creating unit LocalUnit
[2016-01-18 2:27:08 AM.730] [TRACE] Vehicle doesn't exist
[2016-01-18 2:27:08 AM.786] [TRACE] Initiating suspect transport
[2016-01-18 2:27:08 AM.825] X:1508.5 Y:3732.25 Z:33.5
[2016-01-18 2:27:08 AM.826] [TRACE] Requested backup LocalPatrol in BlaineCounty
[2016-01-18 2:27:08 AM.826] [TRACE] Creating unit LocalUnit
[2016-01-18 2:27:08 AM.827] [TRACE] Vehicle doesn't exist
[2016-01-18 2:27:08 AM.883] [TRACE] Initiating suspect transport
[2016-01-18 2:27:08 AM.921] X:2910.75 Y:3800.75 Z:51.65625
[2016-01-18 2:27:08 AM.922] [TRACE] Requested backup LocalPatrol in BlaineCounty
[2016-01-18 2:27:08 AM.922] [TRACE] Creating unit LocalUnit
[2016-01-18 2:27:08 AM.922] [TRACE] Vehicle doesn't exist
[2016-01-18 2:27:08 AM.977] [TRACE] Initiating suspect transport
[2016-01-18 2:27:09 AM.016] X:1460.25 Y:3607.75 Z:33.84375
[2016-01-18 2:27:09 AM.017] [TRACE] Requested backup LocalPatrol in BlaineCounty
[2016-01-18 2:27:09 AM.017] [TRACE] Creating unit LocalUnit
[2016-01-18 2:27:09 AM.017] [TRACE] Vehicle doesn't exist
[2016-01-18 2:27:09 AM.074] [TRACE] Initiating suspect transport
[2016-01-18 2:27:09 AM.112] X:1107.5 Y:2686 Z:37.625
[2016-01-18 2:27:09 AM.113] [TRACE] Requested backup LocalPatrol in BlaineCounty
[2016-01-18 2:27:09 AM.113] [TRACE] Creating unit LocalUnit
[2016-01-18 2:27:09 AM.113] [TRACE] Vehicle doesn't exist
[2016-01-18 2:27:09 AM.166] [TRACE] Initiating suspect transport

 

That's strange... the drug deal callout does not spawn local patrols so that means something else might be interfering. Do you have any of Albo1125's plugins installed? I noticed that the prisoner transport manager has some infinite loop bugs (I only noticed it when you go off duty though). What other plugins do you have installed?

I'm going to assume you pressed Y to start surveillance.

Avokant

Members

Haha... I didn't see a Y prompt to start a surveillance. That might be my issue. I have albos prisoner ttansport and traffic policer. I was also playing as a sheriff if that makes a difference. I'm going to try pressing Y around the guy and see if that helps. 

goigle

Members Author

1 hour ago, Avokant said:

Haha... I didn't see a Y prompt to start a surveillance. That might be my issue. I have albos prisoner ttansport and traffic policer. I was also playing as a sheriff if that makes a difference. I'm going to try pressing Y around the guy and see if that helps. 

Yea I am working on making that more visible. Sorry for the confusion!

Avokant

Members

It was the Y button. Thanks for the help!

Serdariusss

Members

Ever thought about an informant call-out where you go investigate and the turf will plan a hit during this meeting? Just a thought. Love your mod.

goigle

Members Author

On Sunday, January 31, 2016 at 1:43 PM, SerdarY82 said:

Ever thought about an informant call-out where you go investigate and the turf will plan a hit during this meeting? Just a thought. Love your mod.

can you explain what you mean more?

Kal74

Members

Thanks for the update goigle. Appreciate it.. Can't wait to see whats next.

goigle

Members Author

The meatier update will be out soon, my stupid job kept me until 1am and had me working the same day at 11am so I've literally spent the entire weekend at work :^)

Kal74

Members

42 minutes ago, goigle said:

The meatier update will be out soon, my stupid job kept me until 1am and had me working the same day at 11am so I've literally spent the entire weekend at work :^)

Can't wait!:thumbsup:

goigle

Members Author

(edited)

20 hours ago, Snowmanizreal said:

crash after callout             http://pastebin.com/FitAqNJW        

Working on a hotfix as we speak

edit:

Hotifx released

Edited by goigle

SoUThPHiLLY20

Members

dont know if this has been mentioned before but when i get the drug deal callout once i get to the yellow area the ped spawns and just stands there and nobody every comes by even after ten minutes of real time and the only way to get rid of it is to end the callout 

Kal74

Members

8 minutes ago, PHiLLYFaN20 said:

dont know if this has been mentioned before but when i get the drug deal callout once i get to the yellow area the ped spawns and just stands there and nobody every comes by even after ten minutes of real time and the only way to get rid of it is to end the callout 

When you get to the Yellow area are you pressing Y to start observing?

SoUThPHiLLY20

Members

(edited)

10 minutes ago, Kal74 said:

When you get to the Yellow area are you pressing Y to start observing?

oh wow lol i seen that in the ini but i thought it meant to accept the callout in general thanks.. this is a awesome callout pack now ill get to play it the right way now i  feel like a noob l

Edited by PHiLLYFaN20

Kal74

Members

10 minutes ago, PHiLLYFaN20 said:

oh wow lol i seen that in the ini but i thought it meant to accept the callout in general thanks.. this is a awesome callout pack now ill get to play it the right way now i  feel like a noob l

It happens.. I've been doing this for awhile and sometimes I miss or misread things in the .ini files:thumbsup:

goigle

Members Author

27 minutes ago, PHiLLYFaN20 said:

oh wow lol i seen that in the ini but i thought it meant to accept the callout in general thanks.. this is a awesome callout pack now ill get to play it the right way now i  feel like a noob l

nah man it's not too obvious. In one of the updates recently I made it a little more obvious, for some reason it wasn't displaying the help like I thought it would :^)

 

SoUThPHiLLY20

Members

28 minutes ago, goigle said:

nah man it's not too obvious. In one of the updates recently I made it a little more obvious, for some reason it wasn't displaying the help like I thought it would :^)

 

oh ok ..thanks for such an awesome callout its one of my favorite its not just chasing and shooting great job man

45 minutes ago, Kal74 said:

It happens.. I've been doing this for awhile and sometimes I miss or misread things in the .ini files:thumbsup:

hahaha yup happens to the best of us thanks again for heads up 

joe25

Members

on the new update just where do you go to fix your car ?

tried going to downtown station but don't know where to go. los santos custom does nothing too. does it matter on your duty type. SAHP, SAPR, or LAPD. tried on SAHP. nothing happened or i dont know where to go ??

goigle

Members Author

There will be a wrench icon near supported police stations

joe25

Members

is this updated for the latest RPH ?

Unununium

Members

will this work with the latest ragehook and lspdfr?

Kal74

Members

11 minutes ago, Unununium said:

will this work with the latest ragehook and lspdfr?

I'm using it just fine with RPH 37, no issues so far..

Unununium

Members

8 minutes ago, Kal74 said:

I'm using it just fine with RPH 37, no issues so far..

Thanks !

goigle

Members Author

On Sunday, March 27, 2016 at 4:10 PM, Kal74 said:

I'm using it just fine with RPH 37, no issues so far..

yep thanks for that status update,

I've been kind of burned of developing for GTA and have been working for some mods in other gamers but I hope the next update I release will hopefully be a massive overhaul and worth the wait :^)

Kal74

Members

33 minutes ago, goigle said:

yep thanks for that status update,

I've been kind of burned of developing for GTA and have been working for some mods in other gamers but I hope the next update I release will hopefully be a massive overhaul and worth the wait :^)

Sounds good and I completely understand the burnout, take all the time you need.. Mods are no fun if your heart isn't in it..  I've got a suggestion for the next release, I will pitch it to you when I get some free time. :thumbsup:

Thanks again for the status update..

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