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Flix Cracker

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  1. Luke Trafford Reported a PC148 in Strawberry, Strawberry Ave
  2. Luke Trafford Reported a PC148 in Textile City, Little Bighorn Ave
  3. Luke Trafford Finished responding to a Noise Complaint in Textile City, Integrity Way
  4. Luke Trafford Responded to a Noise Complaint in Pillbox Hill, Alta St
  5. Luke Trafford Performed a traffic stop on a Graceful Red Gresley with registration 66DHR771 in Pillbox Hill, Swiss St
  6. Luke Trafford Reported a PC148 in Pillbox Hill, Power St
  7. Luke Trafford Reported a PC148 in Mission Row, Atlee St
  8. Luke Trafford Performed a traffic stop on a Champagne Pigalle with registration 23GMD115 in Mission Row, Atlee St
  9. Luke Trafford Reported a PC148 in Pillbox Hill, Low Power St
  10. Luke Trafford Finished responding to a Holdup in Strawberry, Innocence Blvd
  11. Luke Trafford Reported a PC148 in Strawberry, Innocence Blvd
  12. Luke Trafford Responded to a Holdup in Davis, Innocence Blvd
  13. Luke Trafford Finished responding to a Active Shooter in Rancho, Little Bighorn Ave
  14. Luke Trafford Responded to a Active Shooter in Strawberry, Innocence Blvd
  15. Luke Trafford Finished responding to a Pursuit in Davis, Innocence Blvd
  16. Luke Trafford Reported a PC503 in Davis, Macdonald St
  17. Luke Trafford Responded to a Pursuit in Los Santos International, New Empire Way
  18. Luke Trafford Reported a PC148 in Alta, Elgin Ave
  19. Luke Trafford Performed a traffic stop on a Black Huntley S with registration 48SMY252 in Alta, Meteor St
  20. Luke Trafford Performed a traffic stop on a Black Penumbra with registration 06CMZ776 in Pillbox Hill, Vespucci Blvd
  21. As long as you install the right file you should be fine. Just make sure that you install the non RDE Version if you don´t have RDE and that should be it.
  22. Should. At least with RDE. Because as far as I know the mp Peds use the Combat AI of the Lost MC.
  23.    Flix Cracker reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  24.    kotymotany666 reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  25. Hi @kotymotany666 As mentioned in an earlier comment, this might be because I worked on the Combatbehaviour file that came with RDE. I didn´t think that it would affect the combatbehaviour that much, and I will release a combatbehaviour file 100% Vanilla soon. Unfortunately I don´t have that much time right now, so please be patient.
  26. Hi, Apparently yes, though I don´t know why. I will Release a version for 100% Vanilla to avoid crashes
  27. Hi @GenSec It could actually be possible, but I didn´t think that it is depending on RDE since it changes the "normal" combatbehaviour. But I will Link RDE in optimized for.
  28.    MattCT reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  29.    Flix Cracker reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  30.    Flix Cracker reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  31. Hi @GenSec , I honestly don´t know what you mean. This Mod changes the AI Behaviour so it doesn´t affect any Graphics mod.
  32.    Flix Cracker reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  33.    Flix Cracker reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  34. 😂 This Mod is supposed to give the officers a Surivival instinct. so they refuse to do stuff like "Don´t be a hero ahh"
  35.    Flix Cracker reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  36. Flix Cracker changed their profile photo
    • 5,073 downloads
    • Version V2
    Hello Everyone, (Please Note that this is my first mod, so if there are any Issues it´s because of the Lack of my Experience) Information: Police units now operate according to realistic law enforcement combat principles. Officers prioritize cover, concealment, and positional advantage over aggressive movement and open firefights. Exposure is minimized; blind advances and unnecessary rushing are largely eliminated. Engagements emphasize containment, controlled fire, and threat management rather than constant suppression. Officers disengage when overexposed, reposition when flanked, and rely on cover-based firing to increase survivability. Fire discipline is improved, resulting in fewer but more deliberate shots instead of sustained, unrealistic gunfire. Overall, confrontations are slower, more methodical, and tactically grounded, reflecting trained police response rather than military-style assault behavior. To keep the Realism as high as possible, I removed blindfiring. Installation: mods/update/update.rpf/common/data/ai
  37. Hello, I´ve got a Problem with the lights from the AI cars. because in a Pursuit for example, the AI (most of em) has it´s sirens on but the lights off (NOT ELS!). Does somebody know a fix?

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