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Flix Cracker

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  1. Luke Trafford Arrested Kyle Cohn in La Mesa, Little Bighorn Ave
  2. Luke Trafford Responded to a [SC] Knife Attack in La Mesa, Vespucci Blvd
  3. Luke Trafford Arrested Antonio Balsamo in Pillbox Hill, Power St
  4. Luke Trafford Responded to a [SC] Injured Cop in Pillbox Hill, Vespucci Blvd
  5. Luke Trafford Finished responding to a [SC] Fight in Legion Square, Vespucci Blvd
  6. Luke Trafford Responded to a [SC] Fight in Pillbox Hill, San Andreas Ave
  7. Luke Trafford Finished responding to a Pursuit in Rockford Hills, Dorset Dr
  8. Luke Trafford Responded to a Pursuit in Legion Square, Strawberry Ave
  9. Luke Trafford Finished responding to a [SC] Gang Taskforce in Davis, Grove St
  10. Luke Trafford Responded to a [SC] Gang Taskforce in Chamberlain Hills, Forum Dr
  11. Luke Trafford Finished responding to a [SC] Trespassing in Strawberry, Strawberry Ave
  12. Luke Trafford Responded to a [SC] Trespassing in Strawberry, Innocence Blvd
  13. Luke Trafford Finished responding to a [SC] Ambulance Escort in Strawberry, Crusade Rd
  14. Luke Trafford Responded to a [SC] Ambulance Escort in La Mesa, Olympic Fwy
  15. Luke Trafford Finished responding to a [SC] Aliens in La Mesa, Olympic Fwy
  16. Luke Trafford Responded to a [SC] Aliens in La Mesa, Popular St
  17. Luke Trafford Finished responding to a [SC] Trespassing in Textile City, Sinner St
  18. Luke Trafford Arrested Alissa Martin in Textile City, Sinner St
  19. Luke Trafford Responded to a [SC] Trespassing in Pillbox Hill, Elgin Ave
  20. Luke Trafford Finished responding to a [SC] Police Impersonator in Grapeseed, East Joshua Road
  21.    Flix Cracker reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  22.    kotymotany666 reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  23. Hi @kotymotany666 As mentioned in an earlier comment, this might be because I worked on the Combatbehaviour file that came with RDE. I didn´t think that it would affect the combatbehaviour that much, and I will release a combatbehaviour file 100% Vanilla soon. Unfortunately I don´t have that much time right now, so please be patient.
  24. Hi, Apparently yes, though I don´t know why. I will Release a version for 100% Vanilla to avoid crashes
  25. Hi @GenSec It could actually be possible, but I didn´t think that it is depending on RDE since it changes the "normal" combatbehaviour. But I will Link RDE in optimized for.
  26.    MattCT reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  27.    Flix Cracker reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  28.    Flix Cracker reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  29. Hi @GenSec , I honestly don´t know what you mean. This Mod changes the AI Behaviour so it doesn´t affect any Graphics mod.
  30.    Flix Cracker reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  31.    Flix Cracker reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  32. 😂 This Mod is supposed to give the officers a Surivival instinct. so they refuse to do stuff like "Don´t be a hero ahh"
  33.    Flix Cracker reacted to a comment on a file: Realistic Law Enforcement Combat Behaviour
  34. Flix Cracker changed their profile photo
    • 4,787 downloads
    • Version V2
    Hello Everyone, (Please Note that this is my first mod, so if there are any Issues it´s because of the Lack of my Experience) Information: Police units now operate according to realistic law enforcement combat principles. Officers prioritize cover, concealment, and positional advantage over aggressive movement and open firefights. Exposure is minimized; blind advances and unnecessary rushing are largely eliminated. Engagements emphasize containment, controlled fire, and threat management rather than constant suppression. Officers disengage when overexposed, reposition when flanked, and rely on cover-based firing to increase survivability. Fire discipline is improved, resulting in fewer but more deliberate shots instead of sustained, unrealistic gunfire. Overall, confrontations are slower, more methodical, and tactically grounded, reflecting trained police response rather than military-style assault behavior. To keep the Realism as high as possible, I removed blindfiring. Installation: mods/update/update.rpf/common/data/ai
  35. Hello, I´ve got a Problem with the lights from the AI cars. because in a Pursuit for example, the AI (most of em) has it´s sirens on but the lights off (NOT ELS!). Does somebody know a fix?

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