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Code 3 Callouts 1.2.1

(73 reviews)

3 Screenshots

Code 3 Callouts
"Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."

This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!

The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.

In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.

The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!

Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.

It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.

Requirements

  • You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V.
  • YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK!
  • This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions.
  • You must have at least v0.3.1 of LSPDFR

Features

  • TEN different callout situations, each with their own varying scenarios.
  • Fully integrated dispatch audio, to create a realistic experience.
  • Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened.
  • Altered suspect behaviour based on the response of the officer
  • NEW - AMBIENT EVENTS!
  • NEW - INTEGRATION WITH LSPDFR COMPUTER+!

Credits

A very special thank you to...

  • @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other!
  • @FinKone - Same as above, plus testing and showcasing the plugin for me!
  • Erwi - For helping me out with some code issues!
  • @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot!
  • @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version!
  • @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!! :thumbsup:
  • @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos!
  • @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot!
  • @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
     
  • My sincerest apologies if I missed anyone!

Callouts

Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!

If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?

See the PDF documentation for more information on all of the callouts included.
 

Future Development

Follow this thread on the forum for future development plans!

http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 

What's New in Version 1.2.1

Released

VERSION 1.2.1

  • Fixed a bug that would cause a crash when exiting a house during the Burglary callout
    • Callout can now only respawn one of the default/stock police vehicles; GTA V seems to block spawning of standalone vehicles for some reason
    • Thanks to @Ranger61 for reporting this bug
  • Fixed crash bugs in ambient events...wrapped all ambient events with error checking to ensure it does not happen again
  • Fixed a bug with the configuration logic that would cause the EnableDispatchStatusCheck value to be ignored
    • Thanks to @Thehurk and @Polecat324 for reporting this bug
    • Made the status check interval customizable, in case anyone wants to keep it enabled, but make it happen less often
    • Added an extra prompt when Dispatch calls for the player's status, reminding the player how to open the menu

VERSION 1.2.0

  • Updated Computer+ API reference for Computer+ v1.3.2
    • Computer+ v1.3.2 is now required for police computer integration
  • Fixed a bug where responses to Dispatch (via the shortcut keys) were not being recognized
  • Added more error checking to the 'Carjacking' and 'Stolen Vehicle' ambient events, to prevent crashes
  • If the player's vehicle gets deleted by GTA V during the Burglary call, a replacement vehicle will be spawned in the same spot

VERSION 1.1.0.1

  • Optional update
    • Small bug fix for potential crashing at the start of callouts.
    • Thanks to @ConstableSly for finding it!

VERSION 1.1.0

  • Plugin now requires RPH 0.39 in order to run
     
  • New, simplified automatic install process
     
  • Completely re-done INI configuration file (NOTE: Older INI files are not compatible!!)
    • Allows individual callouts to be disabled
    • Allows nearly all keybinds to be modified
    • Allows certain features to be disabled
       
  • Integration with Traffic Policer (Optional; requires v6.9.5.0+ of Traffic Policer)
     
  • Integration with LSPDFR Computer+ (Optional; requires v1.3.0+ of LSPDFR Computer+)
    • This is a very exciting addition to the LSPDFR world!
    • Callouts dispatched to the player will now be visible in the Computer+ interface!!
      • Even calls the player does not accept!
    • The player can view/read all of the details of the callout before responding, and all information is updated in real time, just like a real police computer!
    • The previous "CAD popup" (opened by CTRL+D) has been removed in favour of Computer+
       
  • Interaction menu
    • You can now observe/question subjects in more callouts (previously was only the Burglary call)
    • The menu now allows you to trigger any of my callouts on demand
    • The menu can now be opened at any time, with limited options available
       
  • [NEW!] Dispatch Status Check!
    • Periodically, Dispatch will call you to ask what your current status is. You can respond via the menu, or the INI file allows you to set up shortcut keys to answer dispatch with. (Two possible answers: "I'm OK", or "Help me!")
    • If you don't answer, Dispatch will assume that you are in trouble, and need immediate assistance!
    • This feature can be disabled via the INI if desired, but it is enabled by default
    • It is recommended that this feature be left on for realism
       
  • [NEW!] New Ambient Events!
    • I have added two new ambient events:
      • Person stealing a vehicle
      • Carjacking
    • NEW FEATURE - Dispatch will now receive a 911 call when an ambient event occurs, and you will hear the call being dispatched over the radio
      • There will not be any notification popups, like a normal callout. You will simply see a red transparent blip appear on your map for a few seconds, telling you the general area where the incident occurred. Its up to you to find the perpetrator, or maybe you got lucky and caught him in the act!
      • This feature is enabled by default, but can be turned off in the INI file (again, its recommended that it be left on)
  • Fixed a bug with the Observe Subject window that would crash LSPDFR
  • Added an 'objective' notification at the start of each callout
     
  • Person With a Firearm callout
    • This callout has been ripped apart, and much of the code has been re-written
    • You will now receive a description of the suspect, and its up to you to find them in a certain area
    • The search area will be updated periodically, just like the "Hit and Run" and "Police Impersonator" callouts
    • The "suspect" may also not be a suspect! (Play this call to find out what this means!)
      • Basically, don't open fire on them right away! You don't know who they might be!
    • This callout was re-done especially for you, @Polecat324! Thanks for the feedback in your video a few weeks ago! I'm sure you'll like this callout much more now!
  • Lastly, I want to apologize...I wanted to make some changes to the Burglary callout, and add some more variation to it. But I didn't get time to do it for this release. Next update, I promise!

User Feedback

Recommended Comments

ToastinYou

Members

6 hours ago, AMSAGENT000 said:

That's all up to date on my end. Are you still going to investigate these errors though? 

I'm sure Stealth already is, but he is a very busy man - give him a bit of time. :)

Delco24

Members

Looks like its causing LSPDFR to crash as soon as I go on duty. I ran it without any other callout plugin, and it appears to crash while trying to do an HTTP request.

Here is the RPH log. Note that I unloaded/reloaded LSPDFR with different callout plugins. The final time at 12:28 was just with Code 3 callouts in the plugins/LSPDFR folder.

Spoiler

[1/18/2016 12:23:33 PM.820] Started new log on 1/18/2016 12:23:33 PM.820
[1/18/2016 12:23:33 PM.821] ====================================================================================================
[1/18/2016 12:23:33 PM.804] Log path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[1/18/2016 12:23:33 PM.824] Log verbosity: Verbose
[1/18/2016 12:23:33 PM.830] Initializing input system
[1/18/2016 12:23:33 PM.835] Initializing game console
[1/18/2016 12:23:33 PM.840] Console key has been set to F4 (key code: 115)
[1/18/2016 12:23:33 PM.868] Initializing console variable "SkipGameIntro".
[1/18/2016 12:23:33 PM.869] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[1/18/2016 12:23:33 PM.872] Read value: <null>
[1/18/2016 12:23:33 PM.872] Initializing console variable "DisableRenderVersionText".
[1/18/2016 12:23:33 PM.872] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[1/18/2016 12:23:33 PM.878] Read value: True
[1/18/2016 12:23:33 PM.878] Setting value of console variable "DisableRenderVersionText" to stored value.
[1/18/2016 12:23:33 PM.878] Initializing console variable "ConsoleKey".
[1/18/2016 12:23:33 PM.878] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[1/18/2016 12:23:33 PM.879] Read value: F4
[1/18/2016 12:23:33 PM.879] Setting value of console variable "ConsoleKey" to stored value.
[1/18/2016 12:23:33 PM.879] Console key has been set to F4 (key code: 115)
[1/18/2016 12:23:33 PM.879] Initializing console variable "PluginTimeoutThreshold".
[1/18/2016 12:23:33 PM.879] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[1/18/2016 12:23:33 PM.879] Read value: 10000
[1/18/2016 12:23:33 PM.880] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[1/18/2016 12:23:33 PM.880] Initializing console variable "AlwaysShowConsoleOutput".
[1/18/2016 12:23:33 PM.880] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[1/18/2016 12:23:33 PM.880] Read value: <null>
[1/18/2016 12:23:33 PM.880] Initializing console variable "StartWithDeveloperModeEnabledId".
[1/18/2016 12:23:33 PM.880] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[1/18/2016 12:23:33 PM.881] Read value: <null>
[1/18/2016 12:23:33 PM.881] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[1/18/2016 12:23:33 PM.881] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[1/18/2016 12:23:33 PM.881] Read value: <null>
[1/18/2016 12:23:33 PM.881] Initializing console variable "ShowOnScreenWarnings".
[1/18/2016 12:23:33 PM.881] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[1/18/2016 12:23:33 PM.882] Read value: <null>
[1/18/2016 12:23:33 PM.882] Console initialized
[1/18/2016 12:23:33 PM.882] Initializing forms manager
[1/18/2016 12:23:33 PM.884] Version: RAGE Plugin Hook v0.34.862.6641 PUBLIC ALPHA for Grand Theft Auto V
[1/18/2016 12:23:33 PM.894] ================ RAGE Plugin Hook ================
[1/18/2016 12:23:33 PM.900] Checking game support
[1/18/2016 12:23:33 PM.993] Product name: Grand Theft Auto V
[1/18/2016 12:23:33 PM.994] Product version: 1.0.573.1
[1/18/2016 12:23:33 PM.994] Is steam version: True
[1/18/2016 12:23:33 PM.994] Initializing DirectX
[1/18/2016 12:23:33 PM.996] Initializing Direct3D
[1/18/2016 12:23:33 PM.997] Loading C:\Windows\system32\d3d11.dll
[1/18/2016 12:23:33 PM.997] Loaded at 0x7FEF1380000
[1/18/2016 12:23:33 PM.997] D3D11CreateDeviceAndSwapChain at 0x7FEF13A00F8
[1/18/2016 12:23:33 PM.997] Creating Direct3D 11 device and swap chain
[1/18/2016 12:23:34 PM.017] Attempting feature level 10_1
[1/18/2016 12:23:34 PM.030] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[1/18/2016 12:23:34 PM.039] Swap Chain created: 0x6A52EFE0
[1/18/2016 12:23:34 PM.039] Swap Chain VTable: 0x6A52EFE0
[1/18/2016 12:23:34 PM.039] Swap Chain VTable_2: 0x7FEF3D75AE0
[1/18/2016 12:23:34 PM.039] 0x48564108EA564DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
[1/18/2016 12:23:34 PM.039] D3D11Present: 0x7FEF3D9B2F8
[1/18/2016 12:23:34 PM.040] D3D11ResizeBuffers: 0x7FEF3D9F97C
[1/18/2016 12:23:34 PM.040] D3D11ResizeTarget: 0x7FEF3DA07D8
[1/18/2016 12:23:34 PM.040] D3D11SetFullscreenState: 0x7FEF3DA0B64
[1/18/2016 12:23:34 PM.040] Getting device
[1/18/2016 12:23:34 PM.040] Retrieved device
[1/18/2016 12:23:34 PM.040] Creating wrapper
[1/18/2016 12:23:34 PM.046] Direct3D initialized
[1/18/2016 12:23:34 PM.046] Initialized DirectX
[1/18/2016 12:23:34 PM.051] Direct3D watcher thread spawned
[1/18/2016 12:23:34 PM.103] Wrapper created
[1/18/2016 12:23:34 PM.108] Effect created
[1/18/2016 12:23:34 PM.108] Creating buffer
[1/18/2016 12:23:34 PM.108] Created buffer
[1/18/2016 12:23:34 PM.108] Creating blend state
[1/18/2016 12:23:34 PM.108] Created blend state
[1/18/2016 12:23:34 PM.108] Done with creation
[1/18/2016 12:23:34 PM.139] Initializing texture system.
[1/18/2016 12:23:34 PM.139] Initializing texture system; phase 1
[1/18/2016 12:23:34 PM.139] Initializing texture system; phase 2
[1/18/2016 12:23:34 PM.146] Initializing texture system; phase 3
[1/18/2016 12:23:34 PM.146] Initializing texture system; phase 4
[1/18/2016 12:23:34 PM.154] Initializing texture system; phase 5
[1/18/2016 12:23:34 PM.155] Initializing texture system; phase 6
[1/18/2016 12:23:34 PM.156] Initializing texture system; phase 7
[1/18/2016 12:23:34 PM.158] Initializing texture system; phase 8
[1/18/2016 12:23:34 PM.159] Initializing texture system; phase 9
[1/18/2016 12:23:34 PM.159] Initializing texture system; phase 10
[1/18/2016 12:23:34 PM.162] Initializing texture system; phase 11
[1/18/2016 12:23:34 PM.162] Initializing texture system; phase 12
[1/18/2016 12:23:34 PM.163] Initializing texture system; phase 13
[1/18/2016 12:23:34 PM.163] Initializing texture system; phase 14
[1/18/2016 12:23:39 PM.051] Direct3D watcher thread ended
[1/18/2016 12:23:52 PM.866] Initializing game support
[1/18/2016 12:23:53 PM.371] Compatibility level: 0
[1/18/2016 12:23:53 PM.371] Supported version detected
[1/18/2016 12:23:53 PM.371] ==================================================
[1/18/2016 12:23:53 PM.621] Patched IsDebuggerPresent
[1/18/2016 12:23:53 PM.871] Waiting for game initialization
[1/18/2016 12:23:54 PM.221] Initializing hook
[1/18/2016 12:23:54 PM.471] Completing interoperability
[1/18/2016 12:23:54 PM.471] Initialization code 1.
[1/18/2016 12:23:54 PM.472] Initialization code 2.
[1/18/2016 12:23:54 PM.472] Initialization code 3.
[1/18/2016 12:23:54 PM.478] 1 Address: 0x0000000140050AE0
[1/18/2016 12:23:54 PM.479] Calling func 1
[1/18/2016 12:23:54 PM.492] 2 Address: 0x0000000140B056DA
[1/18/2016 12:23:54 PM.492] 3 Address: 0x000000013F685D36
[1/18/2016 12:23:54 PM.516] Address: 0x0000000140B05678
[1/18/2016 12:23:54 PM.517] Unknown var: 0x00000001419D18D0
[1/18/2016 12:23:54 PM.517] Initialization code 4.
[1/18/2016 12:23:54 PM.518] Completing interoperability, phase 1
[1/18/2016 12:23:54 PM.518] Completing interoperability, phase 2
[1/18/2016 12:23:54 PM.518] Completing interoperability, phase 3
[1/18/2016 12:23:54 PM.518] Completing interoperability, phase 4
[1/18/2016 12:23:54 PM.518] Completing interoperability, phase 5
[1/18/2016 12:23:54 PM.518] Completing interoperability, phase 6
[1/18/2016 12:23:54 PM.519] Completing interoperability, phase 7
[1/18/2016 12:24:09 PM.067] Initializing console variable "TimeScale".
[1/18/2016 12:24:09 PM.067] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[1/18/2016 12:24:09 PM.068] Read value: <null>
[1/18/2016 12:24:10 PM.304] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[1/18/2016 12:24:10 PM.317] 
[1/18/2016 12:24:10 PM.318] Loading plugin from path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\BreathalyzerRAGE.dll
[1/18/2016 12:24:11 PM.485] <UNLOADED PLUGIN>: Initializing input system
[1/18/2016 12:24:11 PM.487] <UNLOADED PLUGIN>: Initializing game console
[1/18/2016 12:24:11 PM.488] <UNLOADED PLUGIN>: Initializing forms manager
[1/18/2016 12:24:11 PM.494] Plugin "Breathalyzer" was loaded from "BreathalyzerRAGE.dll".
[1/18/2016 12:24:11 PM.495] 
[1/18/2016 12:24:11 PM.496] Loading plugin from path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\CopHolster.dll
[1/18/2016 12:24:12 PM.718] <UNLOADED PLUGIN>: Initializing input system
[1/18/2016 12:24:12 PM.719] <UNLOADED PLUGIN>: Initializing game console
[1/18/2016 12:24:12 PM.721] <UNLOADED PLUGIN>: Initializing forms manager
[1/18/2016 12:24:12 PM.767] Plugin "Cop Holster" was loaded from "CopHolster.dll".
[1/18/2016 12:24:12 PM.768] 
[1/18/2016 12:24:12 PM.768] Loading plugin from path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\FootPursuitAid.dll
[1/18/2016 12:24:13 PM.930] <UNLOADED PLUGIN>: Initializing input system
[1/18/2016 12:24:13 PM.931] <UNLOADED PLUGIN>: Initializing game console
[1/18/2016 12:24:13 PM.933] <UNLOADED PLUGIN>: Initializing forms manager
[1/18/2016 12:24:13 PM.968] Plugin "FootPursuitAid" was loaded from "FootPursuitAid.dll".
[1/18/2016 12:24:13 PM.969] 
[1/18/2016 12:24:13 PM.969] Loading plugin from path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[1/18/2016 12:24:15 PM.213] <UNLOADED PLUGIN>: Initializing input system
[1/18/2016 12:24:15 PM.214] <UNLOADED PLUGIN>: Initializing game console
[1/18/2016 12:24:15 PM.217] <UNLOADED PLUGIN>: Initializing forms manager
[1/18/2016 12:24:15 PM.263] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[1/18/2016 12:24:15 PM.264] 
[1/18/2016 12:24:15 PM.265] Loading plugin from path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\MoreControlV.dll
[1/18/2016 12:24:16 PM.466] <UNLOADED PLUGIN>: Initializing input system
[1/18/2016 12:24:16 PM.467] <UNLOADED PLUGIN>: Initializing game console
[1/18/2016 12:24:16 PM.470] <UNLOADED PLUGIN>: Initializing forms manager
[1/18/2016 12:24:16 PM.475] Plugin "MoreControlV" was loaded from "MoreControlV.dll".
[1/18/2016 12:24:16 PM.477] 
[1/18/2016 12:24:16 PM.477] Loading plugin from path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\SpeedRadar.dll
[1/18/2016 12:24:17 PM.632] <UNLOADED PLUGIN>: Initializing input system
[1/18/2016 12:24:17 PM.633] <UNLOADED PLUGIN>: Initializing game console
[1/18/2016 12:24:17 PM.635] <UNLOADED PLUGIN>: Initializing forms manager
[1/18/2016 12:24:17 PM.641] Plugin "SpeedRadar" was loaded from "SpeedRadar.dll".
[1/18/2016 12:24:17 PM.643] 
[1/18/2016 12:24:17 PM.643] Loading plugin from path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Spike Strips V.dll
[1/18/2016 12:24:18 PM.827] <UNLOADED PLUGIN>: Initializing input system
[1/18/2016 12:24:18 PM.828] <UNLOADED PLUGIN>: Initializing game console
[1/18/2016 12:24:18 PM.830] <UNLOADED PLUGIN>: Initializing forms manager
[1/18/2016 12:24:18 PM.837] Plugin "Spike Strips V" was loaded from "Spike Strips V.dll".
[1/18/2016 12:24:18 PM.840] 
[1/18/2016 12:24:18 PM.840] Loading plugin from path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Spotlight.dll
[1/18/2016 12:24:20 PM.130] <UNLOADED PLUGIN>: Initializing input system
[1/18/2016 12:24:20 PM.132] <UNLOADED PLUGIN>: Initializing game console
[1/18/2016 12:24:20 PM.134] <UNLOADED PLUGIN>: Initializing forms manager
[1/18/2016 12:24:20 PM.142] Plugin "Spotlight Mod" was loaded from "Spotlight.dll".
[1/18/2016 12:24:20 PM.143] 
[1/18/2016 12:24:20 PM.144] Loading plugin from path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\TrafficControl.dll
[1/18/2016 12:24:21 PM.316] <UNLOADED PLUGIN>: Initializing input system
[1/18/2016 12:24:21 PM.317] <UNLOADED PLUGIN>: Initializing game console
[1/18/2016 12:24:21 PM.320] <UNLOADED PLUGIN>: Initializing forms manager
[1/18/2016 12:24:21 PM.361] Plugin "Traffic Control" was loaded from "TrafficControl.dll".
[1/18/2016 12:24:21 PM.363] 
[1/18/2016 12:24:21 PM.363] Loading plugin from path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\VehicleSearch.dll
[1/18/2016 12:24:22 PM.566] <UNLOADED PLUGIN>: Initializing input system
[1/18/2016 12:24:22 PM.567] <UNLOADED PLUGIN>: Initializing game console
[1/18/2016 12:24:22 PM.569] <UNLOADED PLUGIN>: Initializing forms manager
[1/18/2016 12:24:22 PM.574] Plugin "Vehicle Search v2.1.7" was loaded from "VehicleSearch.dll".
[1/18/2016 12:24:22 PM.999] FootPursuitAid: Foot Pursuit Aid 2.0.0.0 by Albo1125 has been loaded successfully.
[1/18/2016 12:24:23 PM.037] FootPursuitAid: Albo1125.Common.dll 4.2.1.0 starting dependency check for Foot Pursuit Aid
[1/18/2016 12:24:23 PM.056] FootPursuitAid: GAME VERSION: 1.0.573.1
[1/18/2016 12:24:23 PM.060] FootPursuitAid: Albo1125.Common detected RAGEPluginHook version: 0.34
[1/18/2016 12:24:23 PM.323] ---------------------------------------------------------------------
[1/18/2016 12:24:23 PM.323] LSPD FIRST RESPONSE
[1/18/2016 12:24:23 PM.323] Version 0.3
[1/18/2016 12:24:23 PM.323] A G17 Media Modification
[1/18/2016 12:24:23 PM.323] - Developed by LMS & Sam
[1/18/2016 12:24:23 PM.323] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[1/18/2016 12:24:23 PM.323] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[1/18/2016 12:24:23 PM.323] ---------------------------------------------------------------------
[1/18/2016 12:24:23 PM.324] [INFO] Running LSPD First Response 0.3(0.3.33.5355)
[1/18/2016 12:24:23 PM.324] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[1/18/2016 12:24:23 PM.507] 
[1/18/2016 12:24:23 PM.599] D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[1/18/2016 12:24:23 PM.599] D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[1/18/2016 12:24:23 PM.600] Callouts: 250
[1/18/2016 12:24:23 PM.637] ==================================================
[1/18/2016 12:24:23 PM.637] [MoreControlV] Loading Plugin: MoreControlV.dll
[1/18/2016 12:24:23 PM.637] [MoreControlV] Developed By: LukeD
[1/18/2016 12:24:23 PM.641] [MoreControlV] Configuration file has loaded with 0 errors.
[1/18/2016 12:24:23 PM.641] [MoreControlV] MoreControlV is now running, version: 0.6.1.1
[1/18/2016 12:24:23 PM.641] ==================================================
[1/18/2016 12:24:23 PM.864] ================================================= Spike Strips V =================================================
[1/18/2016 12:24:23 PM.864] Created by:  alexguirre
[1/18/2016 12:24:23 PM.871] Version:  0.7.1.27252
[1/18/2016 12:24:23 PM.872] RPH Version:  0.34.862.6641
[1/18/2016 12:24:23 PM.872] 
[1/18/2016 12:24:23 PM.872] Report any issues you have in the comments section and include the RagePluginHook.log
[1/18/2016 12:24:23 PM.872] Enjoy!
[1/18/2016 12:24:23 PM.872] ================================================= Spike Strips V =================================================
[1/18/2016 12:24:24 PM.055] Spotlight Mod: [Spotlight] Loaded
[1/18/2016 12:24:24 PM.061] Spotlight Mod: [Spotlight] Version: 0.9.0.40319
[1/18/2016 12:24:24 PM.094] Traffic Control: [Traffic Control] Loaded Traffic Control v0.5.0.0
[1/18/2016 12:24:24 PM.412] Vehicle Search v2.1.7: System.ArgumentException: The specified type is not an Enum type.
[1/18/2016 12:24:24 PM.413] Vehicle Search v2.1.7: System.ArgumentException: The specified type is not an Enum type.
[1/18/2016 12:24:24 PM.624] [TRACE] Thread CopManager #1 initialized
[1/18/2016 12:24:28 PM.237] setting up new cop: null
[1/18/2016 12:24:28 PM.246] [TRACE] New ped recognized as cop
[1/18/2016 12:24:28 PM.246] setting up new cop: null
[1/18/2016 12:24:28 PM.247] [TRACE] New ped recognized as cop
[1/18/2016 12:24:32 PM.803] setting up new cop: null
[1/18/2016 12:24:32 PM.803] [TRACE] New ped recognized as cop
[1/18/2016 12:24:32 PM.803] setting up new cop: null
[1/18/2016 12:24:32 PM.804] [TRACE] New ped recognized as cop
[1/18/2016 12:24:32 PM.804] setting up new cop: null
[1/18/2016 12:24:32 PM.804] [TRACE] New ped recognized as cop
[1/18/2016 12:24:32 PM.804] setting up new cop: null
[1/18/2016 12:24:32 PM.804] [TRACE] New ped recognized as cop
[1/18/2016 12:24:36 PM.356] setting up new cop: null
[1/18/2016 12:24:36 PM.357] [TRACE] New ped recognized as cop
[1/18/2016 12:24:48 PM.263] setting up new cop: null
[1/18/2016 12:24:48 PM.264] [TRACE] New ped recognized as cop
[1/18/2016 12:24:49 PM.285] setting up new cop: null
[1/18/2016 12:24:49 PM.285] [TRACE] New ped recognized as cop
[1/18/2016 12:24:49 PM.285] setting up new cop: null
[1/18/2016 12:24:49 PM.286] [TRACE] New ped recognized as cop
[1/18/2016 12:24:51 PM.885] setting up new cop: null
[1/18/2016 12:24:51 PM.885] [TRACE] New ped recognized as cop
[1/18/2016 12:24:51 PM.885] setting up new cop: null
[1/18/2016 12:24:51 PM.885] [TRACE] New ped recognized as cop
[1/18/2016 12:24:54 PM.420] setting up new cop: null
[1/18/2016 12:24:54 PM.420] [TRACE] New ped recognized as cop
[1/18/2016 12:25:00 PM.129] setting up new cop: null
[1/18/2016 12:25:00 PM.129] [TRACE] New ped recognized as cop
[1/18/2016 12:25:17 PM.685] setting up new cop: null
[1/18/2016 12:25:17 PM.686] [TRACE] New ped recognized as cop
[1/18/2016 12:25:17 PM.686] setting up new cop: null
[1/18/2016 12:25:17 PM.686] [TRACE] New ped recognized as cop
[1/18/2016 12:25:17 PM.686] setting up new cop: null
[1/18/2016 12:25:17 PM.686] [TRACE] New ped recognized as cop
[1/18/2016 12:25:17 PM.686] setting up new cop: null
[1/18/2016 12:25:17 PM.686] [TRACE] New ped recognized as cop
[1/18/2016 12:25:18 PM.001] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/18/2016 12:25:18 PM.001] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/18/2016 12:25:18 PM.001] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/18/2016 12:25:18 PM.172] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[1/18/2016 12:25:18 PM.179] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/18/2016 12:25:18 PM.349] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[1/18/2016 12:25:18 PM.355] [TRACE] Populated PD
[1/18/2016 12:25:19 PM.764] setting up new cop: S_F_Y_Cop_01
[1/18/2016 12:25:19 PM.764] [TRACE] New ped recognized as cop
[1/18/2016 12:25:19 PM.764] setting up new cop: null
[1/18/2016 12:25:19 PM.764] [TRACE] New ped recognized as cop
[1/18/2016 12:25:19 PM.764] setting up new cop: null
[1/18/2016 12:25:19 PM.764] [TRACE] New ped recognized as cop
[1/18/2016 12:25:19 PM.764] setting up new cop: S_F_Y_Cop_01
[1/18/2016 12:25:19 PM.764] [TRACE] New ped recognized as cop
[1/18/2016 12:25:19 PM.764] setting up new cop: S_F_Y_Cop_01
[1/18/2016 12:25:19 PM.764] [TRACE] New ped recognized as cop
[1/18/2016 12:25:19 PM.764] setting up new cop: null
[1/18/2016 12:25:19 PM.764] [TRACE] New ped recognized as cop
[1/18/2016 12:25:19 PM.765] setting up new cop: null
[1/18/2016 12:25:19 PM.765] [TRACE] New ped recognized as cop
[1/18/2016 12:25:19 PM.765] setting up new cop: null
[1/18/2016 12:25:19 PM.765] [TRACE] New ped recognized as cop
[1/18/2016 12:25:19 PM.765] setting up new cop: null
[1/18/2016 12:25:19 PM.765] [TRACE] New ped recognized as cop
[1/18/2016 12:25:19 PM.765] setting up new cop: null
[1/18/2016 12:25:19 PM.766] [TRACE] New ped recognized as cop
[1/18/2016 12:25:19 PM.766] setting up new cop: null
[1/18/2016 12:25:19 PM.766] [TRACE] New ped recognized as cop
[1/18/2016 12:25:20 PM.795] setting up new cop: null
[1/18/2016 12:25:20 PM.796] [TRACE] New ped recognized as cop
[1/18/2016 12:25:24 PM.861] setting up new cop: null
[1/18/2016 12:25:24 PM.862] [TRACE] New ped recognized as cop
[1/18/2016 12:25:24 PM.862] setting up new cop: null
[1/18/2016 12:25:24 PM.862] [TRACE] New ped recognized as cop
[1/18/2016 12:25:25 PM.869] setting up new cop: null
[1/18/2016 12:25:25 PM.869] [TRACE] New ped recognized as cop
[1/18/2016 12:25:25 PM.869] setting up new cop: null
[1/18/2016 12:25:25 PM.870] [TRACE] New ped recognized as cop
[1/18/2016 12:25:25 PM.870] setting up new cop: null
[1/18/2016 12:25:25 PM.870] [TRACE] New ped recognized as cop
[1/18/2016 12:25:28 PM.365] [TRACE] Cleared PD
[1/18/2016 12:25:29 PM.833] setting up new cop: null
[1/18/2016 12:25:29 PM.833] [TRACE] New ped recognized as cop
[1/18/2016 12:25:33 PM.569] 1
[1/18/2016 12:25:33 PM.569] 2
[1/18/2016 12:25:33 PM.569] 3
[1/18/2016 12:25:33 PM.569] Node Pos: X:1867.25 Y:3670 Z:32.84375
[1/18/2016 12:25:33 PM.570] CarPosition: X:1860 Y:3676 Z:34
[1/18/2016 12:25:33 PM.570] Road Pos: X:1848.647 Y:3690.306 Z:34.26704
[1/18/2016 12:25:33 PM.570] Road Data Pos: X:1867.25 Y:3670 Z:32.84375
[1/18/2016 12:25:33 PM.571] s_m_y_sheriff_01_white_full_02
[1/18/2016 12:25:37 PM.518] INIT
[1/18/2016 12:25:37 PM.530] LSPD First Response: Folder is D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[1/18/2016 12:25:37 PM.534] LSPD First Response: AgencyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[1/18/2016 12:25:37 PM.535] LSPD First Response: Arrest Manager, Version=5.1.1.0, Culture=neutral, PublicKeyToken=null
[1/18/2016 12:25:37 PM.536] LSPD First Response: ProtectionSquad, Version=1.1.1.0, Culture=neutral, PublicKeyToken=null
[1/18/2016 12:25:37 PM.538] LSPD First Response: Traffic Policer, Version=5.4.0.0, Culture=neutral, PublicKeyToken=null
[1/18/2016 12:25:37 PM.541] LSPD First Response: Creating plugin: AgencyCallouts.Main
[1/18/2016 12:25:37 PM.541] LSPD First Response: Creating plugin: MoreJailPoints.Main
[1/18/2016 12:25:37 PM.636] LSPD First Response: Creating plugin: Protection_Squad.Main
[1/18/2016 12:25:37 PM.671] LSPD First Response: Creating plugin: Traffic_Policer.Main
[1/18/2016 12:25:37 PM.714] LSPD First Response: Arrest Manager 5.1.1.0, developed by Albo1125, loaded successfully!
[1/18/2016 12:25:37 PM.714] LSPD First Response: Please go on duty to start Arrest Manager.
[1/18/2016 12:25:37 PM.718]                                                  [Los Santos Protection Squad]
[1/18/2016 12:25:37 PM.718] -> Plugin initialized.
[1/18/2016 12:25:37 PM.718] LSPD First Response: Traffic Policer 5.4.0.0, developed by Albo1125, has been initialised.
[1/18/2016 12:25:37 PM.719] LSPD First Response: Go on duty to start Traffic Policer.
[1/18/2016 12:25:37 PM.719] LSPD First Response: We have 1 callouts registered
[1/18/2016 12:25:37 PM.719] LSPD First Response: CalloutManager initialized
[1/18/2016 12:25:37 PM.720] [TRACE] WorldEventManager: Allowing up to 2 events
[1/18/2016 12:25:37 PM.756] [TRACE] Thread Ambient #1 initialized
[1/18/2016 12:25:37 PM.777] [TRACE] Thread ArrestManager #1 initialized
[1/18/2016 12:25:37 PM.808] LSPD First Response: Albo1125.Common 4.2.1.0, developed by Albo1125.
[1/18/2016 12:25:37 PM.809] LSPD First Response: Arrest Manager INI found.
[1/18/2016 12:25:37 PM.814] LSPD First Response: Not checking for Arrest Manager updates, disabled.
[1/18/2016 12:25:37 PM.818] LSPD First Response: Albo1125.Common 4.2.1.0, developed by Albo1125.
[1/18/2016 12:25:37 PM.818] LSPD First Response: Traffic Policer INI found.
[1/18/2016 12:25:37 PM.821] LSPD First Response: Not checking for Traffic Policer updates, disabled.
[1/18/2016 12:25:37 PM.824] [TRACE] Thread WorldEventManager #1 initialized
[1/18/2016 12:25:37 PM.826] [TRACE] Thread PlayerChaseManager #1 initialized
[1/18/2016 12:25:37 PM.833] [TRACE] Thread TrafficControl #1 initialized
[1/18/2016 12:25:37 PM.920] LSPD First Response: Registering callout AgencyCallouts.Callouts.StolenVehicle
[1/18/2016 12:25:37 PM.920] LSPD First Response: Registering callout AgencyCallouts.Callouts.LivestockOnRoad
[1/18/2016 12:25:37 PM.920] LSPD First Response: Registering callout AgencyCallouts.Callouts.WelfareCheck
[1/18/2016 12:25:37 PM.921] LSPD First Response: Registering callout AgencyCallouts.Callouts.MVA
[1/18/2016 12:25:37 PM.921] LSPD First Response: Registering callout AgencyCallouts.Callouts.MethLab
[1/18/2016 12:25:37 PM.921] LSPD First Response: Registering callout AgencyCallouts.Callouts.TailSuspect
[1/18/2016 12:25:37 PM.922] LSPD First Response: Registering callout AgencyCallouts.Callouts.Homicide
[1/18/2016 12:25:37 PM.928] LSPD First Response: Albo1125.Common.dll 4.2.1.0 starting dependency check for Arrest Manager
[1/18/2016 12:25:37 PM.930] LSPD First Response: GAME VERSION: 1.0.573.1
[1/18/2016 12:25:37 PM.933] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.34
[1/18/2016 12:25:37 PM.953] LSPD First Response: Transport Vehicle attempted set to: POLICET
[1/18/2016 12:25:37 PM.954] LSPD First Response: Spawning & Checking Transport Vehicle
[1/18/2016 12:25:37 PM.955] LSPD First Response: Setting transport vehicle to POLICET
[1/18/2016 12:25:37 PM.956] LSPD First Response: Transport Vehicle attempted set to: SHERIFF2
[1/18/2016 12:25:37 PM.956] LSPD First Response: Spawning & Checking Transport Vehicle
[1/18/2016 12:25:38 PM.214] LSPD First Response: Setting transport vehicle to SHERIFF2
[1/18/2016 12:25:38 PM.215] LSPD First Response: Arrest Manager by Albo1125 has loaded successfully.
[1/18/2016 12:25:38 PM.219] Police Station Jail blips created.
[1/18/2016 12:25:38 PM.243] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_ARC_GOC
[1/18/2016 12:25:38 PM.243] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_KOR_GAL
[1/18/2016 12:25:38 PM.243] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_LSA_ARC
[1/18/2016 12:25:38 PM.244] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_LSA_GAL
[1/18/2016 12:25:38 PM.244] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_LSA_NOO
[1/18/2016 12:25:38 PM.244] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_LSA_UDP
[1/18/2016 12:25:38 PM.244] LSPD First Response: Registering callout Protection_Squad.Callouts.PCALL_DWT_BBP
[1/18/2016 12:25:38 PM.245] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_MZB_NOO
[1/18/2016 12:25:38 PM.245] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_LSA_MZB
[1/18/2016 12:25:38 PM.245] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_UDP_GOC
[1/18/2016 12:25:38 PM.245] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_NOO_MZB
[1/18/2016 12:25:38 PM.246] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_KOR_MZB
[1/18/2016 12:25:38 PM.246] LSPD First Response: Registering callout Protection_Squad.Callouts.ECALL_GAL_RMS
[1/18/2016 12:25:38 PM.246] LSPD First Response: Registering callout Protection_Squad.Callouts.SCALL_BBP_DH
[1/18/2016 12:25:38 PM.246] LSPD First Response: Registering callout Protection_Squad.Callouts.PCALL_VSP_BBP
[1/18/2016 12:25:38 PM.247] _____________________________________________________________________
[1/18/2016 12:25:38 PM.247]                                                  [Los Santos Protection Squad]
[1/18/2016 12:25:38 PM.247] Your candidacy of motorcade driver has been accepted.
[1/18/2016 12:25:38 PM.247] From now, you will be called when a driver on a motorcade is needed.
[1/18/2016 12:25:38 PM.247] © DemNinjas - 01/14/2015
[1/18/2016 12:25:38 PM.247] ---------------------------------------------------------------------------------------------------------
[1/18/2016 12:25:46 PM.519] LSPD First Response: Albo1125.Common.dll 4.2.1.0 starting dependency check for Traffic Policer
[1/18/2016 12:25:46 PM.520] LSPD First Response: GAME VERSION: 1.0.573.1
[1/18/2016 12:25:46 PM.522] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.34
[1/18/2016 12:25:46 PM.523] LSPD First Response: Loading Traffic Policer settings...
[1/18/2016 12:25:46 PM.537] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[1/18/2016 12:25:46 PM.537] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[1/18/2016 12:25:46 PM.543] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
[1/18/2016 12:25:55 PM.563] Unloading all instances of "LSPD First Response.dll".
[1/18/2016 12:25:55 PM.954] Unloaded plugin "LSPD First Response".
[1/18/2016 12:26:34 PM.158] 
[1/18/2016 12:26:34 PM.158] Loading plugin from path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[1/18/2016 12:26:35 PM.355] <UNLOADED PLUGIN>: Initializing input system
[1/18/2016 12:26:35 PM.356] <UNLOADED PLUGIN>: Initializing game console
[1/18/2016 12:26:35 PM.358] <UNLOADED PLUGIN>: Initializing forms manager
[1/18/2016 12:26:35 PM.401] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[1/18/2016 12:26:35 PM.512] ---------------------------------------------------------------------
[1/18/2016 12:26:35 PM.512] LSPD FIRST RESPONSE
[1/18/2016 12:26:35 PM.512] Version 0.3
[1/18/2016 12:26:35 PM.512] A G17 Media Modification
[1/18/2016 12:26:35 PM.513] - Developed by LMS & Sam
[1/18/2016 12:26:35 PM.513] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[1/18/2016 12:26:35 PM.513] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[1/18/2016 12:26:35 PM.513] ---------------------------------------------------------------------
[1/18/2016 12:26:35 PM.513] [INFO] Running LSPD First Response 0.3(0.3.33.5355)
[1/18/2016 12:26:35 PM.513] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[1/18/2016 12:26:35 PM.654] s_m_y_sheriff_01_white_full_02
[1/18/2016 12:26:35 PM.758] D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[1/18/2016 12:26:35 PM.758] D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[1/18/2016 12:26:35 PM.760] Callouts: 250
[1/18/2016 12:26:35 PM.959] [TRACE] Thread CopManager #1 initialized
[1/18/2016 12:27:47 PM.119] setting up new cop: null
[1/18/2016 12:27:47 PM.124] [TRACE] New ped recognized as cop
[1/18/2016 12:27:47 PM.124] setting up new cop: null
[1/18/2016 12:27:47 PM.125] [TRACE] New ped recognized as cop
[1/18/2016 12:27:47 PM.125] setting up new cop: null
[1/18/2016 12:27:47 PM.125] [TRACE] New ped recognized as cop
[1/18/2016 12:27:47 PM.125] setting up new cop: null
[1/18/2016 12:27:47 PM.125] [TRACE] New ped recognized as cop
[1/18/2016 12:27:50 PM.506] setting up new cop: null
[1/18/2016 12:27:50 PM.506] [TRACE] New ped recognized as cop
[1/18/2016 12:27:51 PM.482] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/18/2016 12:27:51 PM.482] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/18/2016 12:27:51 PM.482] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/18/2016 12:27:51 PM.484] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/18/2016 12:27:51 PM.525] setting up new cop: S_F_Y_Cop_01
[1/18/2016 12:27:51 PM.526] [TRACE] New ped recognized as cop
[1/18/2016 12:27:51 PM.526] setting up new cop: null
[1/18/2016 12:27:51 PM.526] [TRACE] New ped recognized as cop
[1/18/2016 12:27:51 PM.526] setting up new cop: null
[1/18/2016 12:27:51 PM.526] [TRACE] New ped recognized as cop
[1/18/2016 12:27:51 PM.526] setting up new cop: null
[1/18/2016 12:27:51 PM.526] [TRACE] New ped recognized as cop
[1/18/2016 12:27:51 PM.605] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[1/18/2016 12:27:51 PM.606] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[1/18/2016 12:27:51 PM.607] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[1/18/2016 12:27:51 PM.608] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[1/18/2016 12:27:51 PM.701] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[1/18/2016 12:27:51 PM.701] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[1/18/2016 12:27:51 PM.767] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[1/18/2016 12:27:51 PM.772] [TRACE] Populated PD
[1/18/2016 12:27:52 PM.039] setting up new cop: null
[1/18/2016 12:27:52 PM.039] [TRACE] New ped recognized as cop
[1/18/2016 12:27:52 PM.039] setting up new cop: null
[1/18/2016 12:27:52 PM.039] [TRACE] New ped recognized as cop
[1/18/2016 12:27:52 PM.039] setting up new cop: S_F_Y_Cop_01
[1/18/2016 12:27:52 PM.039] [TRACE] New ped recognized as cop
[1/18/2016 12:27:52 PM.039] setting up new cop: null
[1/18/2016 12:27:52 PM.039] [TRACE] New ped recognized as cop
[1/18/2016 12:27:52 PM.039] setting up new cop: null
[1/18/2016 12:27:52 PM.039] [TRACE] New ped recognized as cop
[1/18/2016 12:27:52 PM.039] setting up new cop: null
[1/18/2016 12:27:52 PM.039] [TRACE] New ped recognized as cop
[1/18/2016 12:27:52 PM.039] setting up new cop: null
[1/18/2016 12:27:52 PM.039] [TRACE] New ped recognized as cop
[1/18/2016 12:27:52 PM.039] setting up new cop: null
[1/18/2016 12:27:52 PM.040] [TRACE] New ped recognized as cop
[1/18/2016 12:27:52 PM.040] setting up new cop: null
[1/18/2016 12:27:52 PM.040] [TRACE] New ped recognized as cop
[1/18/2016 12:27:52 PM.040] setting up new cop: null
[1/18/2016 12:27:52 PM.040] [TRACE] New ped recognized as cop
[1/18/2016 12:27:52 PM.040] setting up new cop: null
[1/18/2016 12:27:52 PM.040] [TRACE] New ped recognized as cop
[1/18/2016 12:27:52 PM.554] setting up new cop: null
[1/18/2016 12:27:52 PM.554] [TRACE] New ped recognized as cop
[1/18/2016 12:27:52 PM.554] setting up new cop: null
[1/18/2016 12:27:52 PM.554] [TRACE] New ped recognized as cop
[1/18/2016 12:27:55 PM.374] setting up new cop: null
[1/18/2016 12:27:55 PM.375] [TRACE] New ped recognized as cop
[1/18/2016 12:27:55 PM.375] setting up new cop: null
[1/18/2016 12:27:55 PM.375] [TRACE] New ped recognized as cop
[1/18/2016 12:27:56 PM.777] [TRACE] Cleared PD
[1/18/2016 12:27:57 PM.362] 1
[1/18/2016 12:27:57 PM.362] 2
[1/18/2016 12:27:57 PM.362] 3
[1/18/2016 12:27:57 PM.363] Node Pos: X:1867.25 Y:3670 Z:32.84375
[1/18/2016 12:27:57 PM.364] CarPosition: X:1860 Y:3676 Z:34
[1/18/2016 12:27:57 PM.364] Road Pos: X:1848.713 Y:3689.997 Z:34.26704
[1/18/2016 12:27:57 PM.364] Road Data Pos: X:1867.25 Y:3670 Z:32.84375
[1/18/2016 12:27:57 PM.366] s_m_y_sheriff_01_white_full_01
[1/18/2016 12:27:57 PM.971] setting up new cop: null
[1/18/2016 12:27:57 PM.971] [TRACE] New ped recognized as cop
[1/18/2016 12:27:57 PM.971] setting up new cop: null
[1/18/2016 12:27:57 PM.971] [TRACE] New ped recognized as cop
[1/18/2016 12:28:00 PM.385] INIT
[1/18/2016 12:28:00 PM.389] Deleting: Your Police Vehicle
[1/18/2016 12:28:00 PM.397] LSPD First Response: Folder is D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[1/18/2016 12:28:00 PM.399] LSPD First Response: Code 3 Callouts, Version=0.5.0.0, Culture=neutral, PublicKeyToken=null
[1/18/2016 12:28:00 PM.404] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[1/18/2016 12:28:00 PM.448] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
[1/18/2016 12:28:00 PM.454] LSPD First Response: [Code 3 Callouts] Settings loaded
[1/18/2016 12:28:00 PM.455] LSPD First Response: We have 1 callouts registered
[1/18/2016 12:28:00 PM.455] LSPD First Response: CalloutManager initialized
[1/18/2016 12:28:00 PM.456] [TRACE] WorldEventManager: Allowing up to 2 events
[1/18/2016 12:28:00 PM.458] LSPD First Response: [Code 3 Callouts] Loaded Code 3 Callouts v0.5.0.0
[1/18/2016 12:28:10 PM.385] LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: <UNNAMED THREAD>).
[1/18/2016 12:28:10 PM.386] LSPD First Response: Stack trace of game fiber "<UNNAMED THREAD>" in plugin "LSPD First Response" at the time of termination:
[1/18/2016 12:28:10 PM.391] LSPD First Response: System.Net.UnsafeNclNativeMethods+WinHttp.WinHttpGetProxyForUrl in unknown source file:0,0 (IL Offset: -1)
[1/18/2016 12:28:10 PM.391] System.Net.UnsafeNclNativeMethods+WinHttp.WinHttpGetProxyForUrl in unknown source file:0,0 (IL Offset: -1)
[1/18/2016 12:28:10 PM.392] System.Net.WinHttpWebProxyFinder.WinHttpGetProxyForUrl in unknown source file:0,0 (IL Offset: 18)
[1/18/2016 12:28:10 PM.392] System.Net.WinHttpWebProxyFinder.GetProxies in unknown source file:0,0 (IL Offset: 85)
[1/18/2016 12:28:10 PM.392] System.Net.WinHttpWebProxyFinder.GetProxies in unknown source file:0,0 (IL Offset: 66)
[1/18/2016 12:28:10 PM.392] System.Net.HybridWebProxyFinder.GetProxies in unknown source file:0,0 (IL Offset: 0)
[1/18/2016 12:28:10 PM.392] System.Net.AutoWebProxyScriptEngine.GetProxies in unknown source file:0,0 (IL Offset: 42)
[1/18/2016 12:28:10 PM.392] System.Net.WebProxy.GetProxiesAuto in unknown source file:0,0 (IL Offset: 10)
[1/18/2016 12:28:10 PM.392] System.Net.ProxyScriptChain.GetNextProxy in unknown source file:0,0 (IL Offset: 22)
[1/18/2016 12:28:10 PM.392] System.Net.ProxyChain+ProxyEnumerator.MoveNext in unknown source file:0,0 (IL Offset: 146)
[1/18/2016 12:28:10 PM.392] System.Net.ServicePointManager.FindServicePoint in unknown source file:0,0 (IL Offset: 102)
[1/18/2016 12:28:10 PM.392] System.Net.HttpWebRequest.FindServicePoint in unknown source file:0,0 (IL Offset: 81)
[1/18/2016 12:28:10 PM.393] System.Net.HttpWebRequest.GetResponse in unknown source file:0,0 (IL Offset: 393)
[1/18/2016 12:28:10 PM.393] System.Net.WebClient.GetWebResponse in unknown source file:0,0 (IL Offset: 0)
[1/18/2016 12:28:10 PM.393] System.Net.WebClient.DownloadBits in unknown source file:0,0 (IL Offset: 50)
[1/18/2016 12:28:10 PM.393] System.Net.WebClient.DownloadDataInternal in unknown source file:0,0 (IL Offset: 51)
[1/18/2016 12:28:10 PM.393] System.Net.WebClient.DownloadString in unknown source file:0,0 (IL Offset: 50)
[1/18/2016 12:28:10 PM.393] Stealth.Plugins.Code3Callouts.Common.CheckForUpdates in unknown source file:0,0 (IL Offset: 17)
[1/18/2016 12:28:10 PM.393] Stealth.Plugins.Code3Callouts.Main.Functions_OnOnDutyStateChanged in unknown source file:0,0 (IL Offset: 279)
[1/18/2016 12:28:10 PM.393] LSPD_First_Response.Mod.API.Functions.InvokeOnOnDutyStateChanged in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:438,9 (IL Offset: 16)
[1/18/2016 12:28:10 PM.393] ?????????????????????????????????????????.????????????????????????????????????????? in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:776,13 (IL Offset: 694)
[1/18/2016 12:28:10 PM.393] ?????????????????????????????????????????.????????????????????????????????????????? in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:722,26 (IL Offset: 1199)
[1/18/2016 12:28:10 PM.394] ?????????????????????????????????????????.????????????????????????????????????????? in E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\Menu.cs:351,25 (IL Offset: 1092)
[1/18/2016 12:28:10 PM.394] ?????????????????????????????????????????.????????????????????????????????????????? in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Duty.cs:436,21 (IL Offset: 1272)
[1/18/2016 12:28:10 PM.394] Rage.GameFiber.Main in unknown source file:0,0 (IL Offset: 12)

 

 

Stealth22

Friends of LSPDFR Author

15 hours ago, AMSAGENT000 said:

That's all up to date on my end. Are you still going to investigate these errors though? 

Most of these seem to be conflicts with other plugins...yours was the only one that made a specific reference to my plugin in the errors.

Can you give me some more details? When precisely does it happen with that call, and does it happen all the time?

5 hours ago, Delco24 said:

Looks like its causing LSPDFR to crash as soon as I go on duty. I ran it without any other callout plugin, and it appears to crash while trying to do an HTTP request.

Here is the RPH log. Note that I unloaded/reloaded LSPDFR with different callout plugins. The final time at 12:28 was just with Code 3 callouts in the plugins/LSPDFR folder.

Thanks for the report. I've found the issue with that, and I've fixed it. I probably won't be able to release the fix until tomorrow though, got a busy evening tonight. Sorry about that!

Delco24

Members

1 hour ago, Stealth22 said:

Thanks for the report. I've found the issue with that, and I've fixed it. I probably won't be able to release the fix until tomorrow though, got a busy evening tonight. Sorry about that!

Cool - np, glad to hear you got it fixed at least. If you don't mind, what was the issue? 

Stealth22

Friends of LSPDFR Author

15 hours ago, Delco24 said:

Cool - np, glad to hear you got it fixed at least. If you don't mind, what was the issue? 

It's supposed to check for updates on startup, but if it takes too long (either slow internet, or LCPDFR.com servers are busy or slow), then RPH will shut it down saying its locking up the main thread. My fault for not putting it into a separate fiber, lol.

I've fixed it, but I also added in some extra checks on the Stealth.Common DLL, and it checks the RPH version as well. I want to make sure its tested before I release it. (Which I can't do until the evening at the earliest, unless someone can test it during the day for me)

Delco24

Members

8 hours ago, Stealth22 said:

It's supposed to check for updates on startup, but if it takes too long (either slow internet, or LCPDFR.com servers are busy or slow), then RPH will shut it down saying its locking up the main thread. My fault for not putting it into a separate fiber, lol.

I've fixed it, but I also added in some extra checks on the Stealth.Common DLL, and it checks the RPH version as well. I want to make sure its tested before I release it. (Which I can't do until the evening at the earliest, unless someone can test it during the day for me)

I can test for you if you want.

Stealth22

Friends of LSPDFR Author

VERSION 0.5.1

  • Hotfix: Online update check executed in a separate fiber, to prevent crashing on startup
  • Checks for RPH v0.34, along with Stealth.Common.dll v1.4.1.0
    • Plugin will not start if either of these checks fails

Delco24

Members

1 hour ago, Stealth22 said:

VERSION 0.5.1

  • Hotfix: Online update check executed in a separate fiber, to prevent crashing on startup
  • Checks for RPH v0.34, along with Stealth.Common.dll v1.4.1.0
    • Plugin will not start if either of these checks fails

Just confirmed the fix worked. LSPDFR doesn't crash anymore when going on duty.

Thanks for the quick response! :thumbsup:

ryza92

Members

(edited)

Great mod that i used before 0.3 however it keeps crashing my lspdfr, it may be mods conflicting but i used this mod with the other mods i had during 0.2b but i'll wait patiently for an update or fix, great mod though and can't wait to get to use it again :).

Edited by ryza92

DavidL221

Members

Ok so I love the callouts, however the only issue I have is when I disable the ambient events and go back in game, the ambient events are still spawning.

Soppy Pancakes

Members

Sorry if this has been asked before, but with the Unknown Trouble callouts. What exactly is there to do? I see a dead body, I search the area but there is no one. Called for EMS as soon as I arrived on scene and they pronounced him DOA. I remember reading something about the NPCs not staying in the area but I thought it was fixed and was not for this specific callout. I can't find that comment anymore however. So, is there something I am missing? Or is this callout broken, I can't even Ctrl+Y to end it.

Sorry again if this is a repeated question. It is my only issue with the mod, thanks and keep up the great work! 

Stealth22

Friends of LSPDFR Author

8 minutes ago, WmsK411 said:

Sorry if this has been asked before, but with the Unknown Trouble callouts. What exactly is there to do? I see a dead body, I search the area but there is no one. Called for EMS as soon as I arrived on scene and they pronounced him DOA. I remember reading something about the NPCs not staying in the area but I thought it was fixed and was not for this specific callout. I can't find that comment anymore however. So, is there something I am missing? Or is this callout broken, I can't even Ctrl+Y to end it.

Sorry again if this is a repeated question. It is my only issue with the mod, thanks and keep up the great work! 

There are different variations of that callout. But if you see the dead body, the help popup at the top left tells you to call a homicide detective, but I forget what I set the key for that to.

It should let you end it with CTRL + Y, though...or at least, I think so.

Soppy Pancakes

Members

2 minutes ago, Stealth22 said:

There are different variations of that callout. But if you see the dead body, the help popup at the top left tells you to call a homicide detective, but I forget what I set the key for that to.

It should let you end it with CTRL + Y, though...or at least, I think so.

Thanks for the quick reply! It is extremely likely that I missed the popup. I was scanning the area looking for someone running away. It did not let me end the callout like other ones with Ctrl+Y. It is no big deal, if I get one again and have the same problem I will be sure to let you know! 

(edited)

it wont load for me, any suggestions. I have updated rage, gtav, and most updated lspdfr. It was installed to the T per the txt file. log is attached below

RagePluginHook.log

Edited by harveybirmdan420

Stealth22

Friends of LSPDFR Author

26 minutes ago, harveybirmdan420 said:

it wont load for me, any suggestions. I have updated rage, gtav, and most updated lspdfr. It was installed to the T per the txt file. log is attached below

RagePluginHook.log

[1/22/2016 12:18:38 PM.911] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Code 3 Callouts.dll". Assembly Code 3 Callouts.dll (Code 3 Callouts, Version=0.5.1.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.

You've installed it incorrectly. It goes in the Plugins\LSPDFR folder, and you should not be loading it with RPH, LSPDFR loads it automatically.

The instructions in the readme clearly say:

- Copy the Code 3 Callouts.dll and Code 3 Callouts.ini files into the "Grand Theft Auto V\Plugins\LSPDFR" directory.

Kal74

Members

(edited)

If I might add we are on version 0.5.2.0

oh never mind because he installed it incorrectly it didn't overwrite I guess or something

Edited by Kal74

DavidL221

Members

(edited)

So am I the only one having problems disabling the ambient events?

Edited by DavidL221

Kilyin

Members

2 minutes ago, DavidL221 said:

So am I the only one having problems disabling the ambient events?

I've never actually tried to disable them, I love ambient events. I'll see if I can though.

Stealth22

Friends of LSPDFR Author

15 minutes ago, DavidL221 said:

So am I the only one having problems disabling the ambient events?

I'll put that on my list of things to test out again.

TACOMANIA22

Members

Mine wont even load the script ill put the logs in this comment.Please help! really want to use this!

RagePluginHook.log

Osopoderoso

Members

(edited)

One problem:

All files on your site according to your instructions

Crashing on startup with Code 3 Callouts v0.5.2 and LSPDFR 0.3, also in properties file: Code 3 Callouts.dll puts version 0.5.0.0 and I've downloaded the latest, so loading also gives a notice that there is a newer version available.

To make it work I have to use the console: ReloadAllpluging and ForceDuty.

Stealth.Common.dll (1.4.1.0)

RAGEPluginHook (0.34.862.6641)

Thanks for your work

Edited by Osopoderoso

THEDJMX

Members

Is there any way to make this work with rph 0.29?

ToastinYou

Members

15 minutes ago, THEDJMX said:

Is there any way to make this work with rph 0.29?

Update to RPH 0.34

THEDJMX

Members

I can`t because a lot of my other mods don`t work with it. for example police radio and policetoolbox.

ToastinYou

Members

14 minutes ago, THEDJMX said:

I can`t because a lot of my other mods don`t work with it. for example police radio and policetoolbox.

PoliceRadio works with 0.34 now as long as you update it. I don't know about PoliceToolbox as I have never used it though.

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