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pdComp - Police Computer 0.4.0

(20 reviews)

17 Screenshots

Join the Discord Community for tech support and updates

Plugin Showcase (Slightly outdated):

pdComp — Police Computer for LSPDFR

A full police computer for LSPDFR with live records from Policing Redefined or Stop The Ped.

pdComp adds a police laptop and field tablet to GTA V. Check people and vehicles, file reports, issue citations, review court cases, track BOLOs, and use built-in traffic tools from one system.

New in v0.4.0

  • Added on-screen ID cards when a person shows ID or a supported search finds it.

  • Keep up to four ID cards on screen. Move, close, or click a card to open the person’s record.

  • Added license expiry dates and fixed mugshots appearing behind windows or the laptop and tablet frames.

  • Choose how to hand over citations: Policing Redefined’s Give Citations menu, Stop The Ped’s Issue Ticket from CompuLite menu, or pdComp’s Shift+H handoff.

  • Added custom Report Center forms, with sample reports for theft, towing and impound, and commercial vehicle checks.

  • Refined the field tablet with clearer controls, better text, restored icons, and improved dark mode.

  • Improved drawing speed, fixed a RAGE Plugin Hook crash, and made notices shorter and clearer.

  • Added a Developer SDK for mod makers who want to build pdComp add-ons. API information can be found here.

Core Features

  • Police laptop with movable windows, snapping, app icons, and wallpaper

  • Field tablet for use while on foot

  • Ped and vehicle checks with live records and mugshots

  • Citations, arrest reports, print previews, and saved history

  • Evidence-linked charges and court results

  • Court hearings, sentencing, appeals, warrants, and federal cases

  • Report Center for incident, use-of-force, vehicle damage, crash, death, and custom reports

  • Dispatch window with live call details and active BOLOs

  • Saved vehicle BOLOs with ALPR-style alerts

  • Standalone ALPR plate reader and speed radar

  • Optional NPCAI support

  • Mouse, keyboard, and controller support

  • Light and dark themes with support for 1080p, 1440p, 4K, and wide screens

  • Editable charge, citation, and report files

Records Support

pdComp requires either Policing Redefined with Common Data Framework or Stop The Ped.

Policing Redefined supports shared records, arrest sync, tested evidence, traffic-stop data, transport requests, and radio BOLO alerts. Stop The Ped supplies document status, search results, and found breath, drug, and weapon test results.

Downloads

Most players only need pdComp v0.4.0. The Developer SDK is for mod makers. Use the Newtonsoft Fallback only if pdComp reports that the DLL is missing.

Current Version

v0.4.0

Edited by CossackGames
Version Bump

What's New in Version 0.4.0

Released

Changelog

pdComp v0.4.0
  • Added physical ID cards when a person shows ID or a supported search finds it through Policing Redefined or Stop The Ped. Stop The Ped passenger ID checks also show cards for known vehicle occupants.

  • Added support for up to four ID cards at once. Cards remain on screen when the laptop or tablet closes, move between both screens, and can be moved, closed, or clicked to open the person’s record.

  • Added a Presented ID on screen setting for players who want to hide ID cards while the laptop and tablet are closed. Clear Call Data still removes all cards.

  • Added license expiry dates to ID cards. pdComp uses the date supplied by the records mod or estimates one when the mod only gives a license status.

  • Added a choice of citation handoff methods. Use Policing Redefined’s Give Citations menu, Stop The Ped’s Issue Ticket from CompuLite menu, or pdComp’s Shift+H handoff. Set the handoff key to None for automatic delivery when you approach the person.

  • Improved citation handoffs so several citations from the same stop no longer replace or repeat each other. NPCAI also receives the result when Policing Redefined or Stop The Ped handles the exchange.

  • Added custom Report Center forms. Custom reports support sections, required fields, short and long text, choices, and Yes or No boxes. The update includes sample forms for theft, towing and impound, and commercial vehicle checks. Updated the charge conversion tool to allow users to create custom forms.

  • Improved custom report loading. pdComp now skips a broken report file, loads the valid files, and records the error in the RAGE Plugin Hook log.

  • Added new tools (api) for mod makers to read pdComp records and events, work with citation handoffs, check screen focus, and manage BOLOs or call details. A new Allow external API writes setting controls whether other mods can change BOLOs and call activity.

  • Refined the field tablet with smaller headers, clearer selected items, better text and spacing, stronger dark-mode colors, restored app icons, and a clearer home-bar control.

  • Improved window and text drawing to reduce work while pdComp is open. This also fixes a RAGE Plugin Hook crash tied to unsafe game checks during screen drawing.

  • Rewrote many notices and updated their colors so success, warning, and error messages are easier to read.

  • Split the release into three downloads: the main pdComp v0.4.0 file for players, the Developer SDK for mod makers, and the optional Newtonsoft Fallback for users who receive a missing-DLL error.


plugin is WIP and features will change/evolve/disappear throughout development as I strive more maximum stability and functionality


Short Description

pdComp is an in-game police computer for LSPDFR featuring citations, arrest reports, court hearings, persistent records, and CDF

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Minor)

User Feedback

Recommended Comments

Is there a way to have the PDComp keep the game un-paused (which I have that setting on) while on the computer in the cop car but not get out of the car when I type "F" for example when I'm searching a name or searching a charge; because I'll be in the cruiser type "F" and then my guy gets out and the screen is still active. Anyone know or Author? Thanks in advance.

BJ USA

Members

(edited)

I absolutely love pdComp—it’s honestly a game-changer for my setup.

I did run into a weird backend issue while using it with PatrolMDT (which uses the Common Data Framework / CDF to sync data), and I wanted to see if you could take a look at it. PatrolMDT: https://www.lcpdfr.com/downloads/gta5mods/scripts/54013-patrolmdt/

Basically, when I set pdComp to use Policing Redefined (PR), everything works flawlessly. Warrants, expired registrations, and vehicle data match up perfectly across both pdComp and PatrolMDT because they are both talking to CDF.

But when I switch pdComp over to Stop The Ped (STP), the data sync completely breaks. If PatrolMDT generates a warrant or registration issue, pdComp doesn't see it, so the info doesn't match up anymore. It feels like choosing STP in the settings completely shuts off pdComp’s ability to listen to CDF. The thing is, CDF can listen to STP natively outside of pdComp, so I'm hoping it's an easy fix on the backend to just let pdComp keep listening to CDF even when the STP mode is toggled on.

Getting that data linked up would also fix a couple of minor things in STP mode that would be amazing to see:

  1. Clickable Registered Owners: Being able to actually click the owner's name inside the Vehicle Lookup screen to jump straight to their file.

  2. Text Bleeding: Fixing a tiny visual bug where a little bit of text from the screen bleeds right through the mouse cursor.

Thanks so much for all the hard work you put into this mod. Really appreciate you taking the time to read this!

Edited by BJ USA

CossackGames

Members Author

27 minutes ago, BJ USA said:

I absolutely love pdComp—it’s honestly a game-changer for my setup.

I did run into a weird backend issue while using it with PatrolMDT (which uses the Common Data Framework / CDF to sync data), and I wanted to see if you could take a look at it. PatrolMDT: https://www.lcpdfr.com/downloads/gta5mods/scripts/54013-patrolmdt/

Basically, when I set pdComp to use Policing Redefined (PR), everything works flawlessly. Warrants, expired registrations, and vehicle data match up perfectly across both pdComp and PatrolMDT because they are both talking to CDF.

But when I switch pdComp over to Stop The Ped (STP), the data sync completely breaks. If PatrolMDT generates a warrant or registration issue, pdComp doesn't see it, so the info doesn't match up anymore. It feels like choosing STP in the settings completely shuts off pdComp’s ability to listen to CDF. The thing is, CDF can listen to STP natively outside of pdComp, so I'm hoping it's an easy fix on the backend to just let pdComp keep listening to CDF even when the STP mode is toggled on.

Getting that data linked up would also fix a couple of minor things in STP mode that would be amazing to see:

  1. Clickable Registered Owners: Being able to actually click the owner's name inside the Vehicle Lookup screen to jump straight to their file.

  2. Text Bleeding: Fixing a tiny visual bug where a little bit of text from the screen bleeds right through the mouse cursor.

Thanks so much for all the hard work you put into this mod. Really appreciate you taking the time to read this!

I fear you are mistaken on the CDF-STP relationship. The two are completely separate frameworks and STP owns its own data.

Switching pdComp to STP mode absolutely makes it ignore CDF if present and read the data from STP (which is exactly the intended behavior).

BJ USA

Members

(edited)

25 minutes ago, CossackGames said:

I fear you are mistaken on the CDF-STP relationship. The two are completely separate frameworks and STP owns its own data.

Switching pdComp to STP mode absolutely makes it ignore CDF if present and read the data from STP (which is exactly the intended behavior).

"Switching pdComp to STP mode absolutely makes it ignore CDF if present and read the data from STP"

Can you have it stop ignoring CDF in STP mode? =)

Then it will work accurately with my PatrolMDT mod. It would be STP -> CDF -> pdComp , instead of STP -> pdComp. and my Patrol MDT could grab it from CDF like pdComp would.

STP has it's own data like you said... CDF can read the STP data and "put it into" other plugins =) CDF is a listener and it can listen to STP. If you enable CDF to listen to STP, it won't do anything but add functionality. Like you said, CDF isn't creating data, it's listening and allowing other plugins to use it; this is why my PatrolMDT could work the way it does with PR, if STP was not intentionally ignored by CDF (which is how you wanted it, I get it, I'm being selfish lol). I hope that makes sense =)

Edited by BJ USA

CossackGames

Members Author

26 minutes ago, BJ USA said:

"Switching pdComp to STP mode absolutely makes it ignore CDF if present and read the data from STP"

Can you have it stop ignoring CDF in STP mode? =)

Then it will work accurately with my PatrolMDT mod. It would be STP -> CDF -> pdComp , instead of STP -> pdComp. and my Patrol MDT could grab it from CDF like pdComp would.

STP has it's own data like you said... CDF can read the STP data and "put it into" other plugins =) CDF is a listener and it can listen to STP. If you enable CDF to listen to STP, it won't do anything but add functionality. Like you said, CDF isn't creating data, it's listening and allowing other plugins to use it; this is why my PatrolMDT could work the way it does with PR, if STP was not intentionally ignored by CDF (which is how you wanted it, I get it, I'm being selfish lol). I hope that makes sense =)

I am not the developer of CDF, and while in theory stp COULD change the data in cdf, it does not.

There is no reason for a user to have cdf installed with stp. If you built your plugin around cdf but intended it to be used with stp that is an interesting decision and there will be discrepancies in the data provided by the two plugins. Ped names and license plates will match because those come from LSPDFR itself but cdf does indeed generate data to fill in the rest of the information as does stp.

At this point I do not intend to have PDcomp pull information from cdf while a user is using it in conjunction with stop the ped.

BJ USA

Members

2 minutes ago, CossackGames said:

I am not the developer of CDF, and while in theory stp COULD change the data in cdf, it does not.

There is no reason for a user to have cdf installed with stp. If you built your plugin around cdf but intended it to be used with stp that is an interesting decision and there will be discrepancies in the data provided by the two plugins. Ped names and license plates will match because those come from LSPDFR itself but cdf does indeed generate data to fill in the rest of the information as does stp.

At this point I do not intend to have PDcomp pull information from cdf while a user is using it in conjunction with stop the ped.

Thanks for reading and replying!

BJ USA

Members

Perfect! This update will address what I was talking about! Woot! Excited for this update and future development! Thanks for the hard work man

Morgan5634

Members

I downloaded this today. Having an issue where when I ask for there ID and the on the sidewalk it doesn’t give me one and I can’t look them up by name either. No data found on manual search, is there a way to make a ped not in a vehicle give you ID so you can look them up?

26 minutes ago, Morgan5634 said:

I downloaded this today. Having an issue where when I ask for there ID and the on the sidewalk it doesn’t give me one and I can’t look them up by name either. No data found on manual search, is there a way to make a ped not in a vehicle give you ID so you can look them up?

Idk what your using but I use policing redefined and its usually tapping the T key and it will bring up a menu to interact with the PED

Morgan5634

Members

4 minutes ago, originalgamester said:

Idk what your using but I use policing redefined and its usually tapping the T key and it will bring up a menu to interact with the PED

So when you do a traffic stop and you ask him for their ID with the NPCAI it gives it to you but on the street you have to use the stop the ped menu to make it give you a physical ID. I just figured it out I thought since it worked with NPCAI in the car, it would on the street. Maybe it can in the future.

Dippa

Members

(edited)

@CossackGames Is it possible to make so we may come across more female or male police officers that may be in plain clothes or off-duty when we are doing traffic stops or asking peds for ID on foot?

Edited by Dippa

CossackGames

Members Author

39 minutes ago, Morgan5634 said:

So when you do a traffic stop and you ask him for their ID with the NPCAI it gives it to you but on the street you have to use the stop the ped menu to make it give you a physical ID. I just figured it out I thought since it worked with NPCAI in the car, it would on the street. Maybe it can in the future.

This is a bug between STP and NPCAI, not pdComp. Currently on foot, NPCAI hands over its own version of an id instead of using STP’s id database. NPCAI with PR works as intended.

I’ve spoken to the NPCAI dev about this issue and he said he is aware and will adjust this system for his next update.

29 minutes ago, Dippa said:

@CossackGames Is it possible to make so we may come across more female or male police officers that may be in plain clothes or off-duty when we are doing traffic stops or asking peds for ID on foot?

I can take a look at the frequency of these interactions

1 hour ago, Morgan5634 said:

So when you do a traffic stop and you ask him for their ID with the NPCAI it gives it to you but on the street you have to use the stop the ped menu to make it give you a physical ID. I just figured it out I thought since it worked with NPCAI in the car, it would on the street. Maybe it can in the future.

Shoot mine does on foot too with NPCAI.. but sometimes I hear you it doesn't every now and again; and it's usually I feel like when another mod or plugin (a callout or ambience event) is causing a problem so I try to manually end the event or manually end talking to a PED with the keybind in the NPCAI ini file. So I have to use the menu to do any further action; however it seems to resume functioning normally when I drive away from the event and whatever I was doing and things kind of reset in game.

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