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TrafficAccident 1.0.1

(0 reviews)

7 Screenshots

TrafficAccident

The script detects vehicle accidents in traffic and makes NPC drivers respond more realistically by slowing down, rolling out naturally, and activating their hazard lights to create believable post crash scenes.


Features:

  • Realistic Accident Detection AI vs AI & AI vs player

  • Authentic Vehicle Reaction After a Crash

  • Automatic Hazard Lights

  • More Realistic NPC Driver Behavior

Requirements:

  • ScriptHookV

  • ScriptHookVDotNet

Installation:

  • Place TrafficAccident.dll and TrafficAccident.ini in your scripts folder

Showcase:


Attention!

"Realistic Traffic AI" and other mods that affect traffic are not compatible because my mod changes the entire traffic system!

Edited by juriwpt

What's New in Version 1.0.1

Released

UPDATE 1.0.1

Changes:

  • Addet INI support for MinCollisionSpeed and MaxAccidentDistance.

  • Only real, noticeable collisions are recognized as accidents. Small bumps or slow stops no longer trigger an accident.

  • The AI now only reacts to vehicles near the player distant NPC crashes are ignored.

  • If an accident happens the vehicle rolls out smoothly and comes to a controlled stop.

  • Turn signals now only come on if there's actually an accident not for random AI stops anymore.

Config:

  • N/A

Known Bugs:

  • N/A


Short Description

A small script that detects NPC and player accidents, makes vehicles slow down realistically, turns on hazard lights after a few

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images

User Feedback

Recommended Comments

chadc78

Insiders

Does this work with only NPC or does the accident have to involve players vehicle?

HazM4t

Members

Yeah, Like if two NPC's crash will they pull over to the side?

BJ USA

Members

5 minutes ago, HazM4t said:

Yeah, Like if two NPC's crash will they pull over to the side?

1 hour ago, chadc78 said:

Does this work with only NPC or does the accident have to involve players vehicle?

Great questions. Going to see what happens in game!

juriwpt

Members Author

8 hours ago, chadc78 said:

Does this work with only NPC or does the accident have to involve players vehicle?

It works with the AI and the player, and AI against AI: as soon as they ram each other, the cars roll off, stop, turn on their hazard lights, and stay in the car.

6 hours ago, HazM4t said:

Yeah, Like if two NPC's crash will they pull over to the side?

The cars simply roll to a stop, but depending on how the vehicle rolls, it can happen that the roadside rollers

juriwpt

Members Author

7 hours ago, BJ USA said:

Great questions. Going to see what happens in game!

Do you like it xD

Cyanotic

Members

Really cool idea, unfortunately doesn't work for me. There's likely something I have installed that keeps this from functioning.

juriwpt

Members Author

1 hour ago, Cyanotic said:

Wirklich coole Idee, leider funktioniert sie für mich nicht. Wahrscheinlich habe ich etwas installiert, das verhindert, dass das funktioniert.

If you have other mods that affect traffic, it won't work with the other mod.

cool mod but needs a ini, I'm just seeing npc crashes left and right when I'm on a traffic stop or patrolling around

juriwpt

Members Author

1 hour ago, Joshua2Shmood808 said:

cool mod but needs a ini, I'm just seeing npc crashes left and right when I'm on a traffic stop or patrolling around

I'm working on it

juriwpt

Members Author

16 hours ago, HazM4t said:

Yeah, Like if two NPC's crash will they pull over to the side?

17 hours ago, Joshua2Shmood808 said:

cool mod but needs a ini, I'm just seeing npc crashes left and right when I'm on a traffic stop or patrolling around

I've now added an ini, the AI should no longer cause accidents, you can now carry out your traffic inspection completely relaxed xD

49 minutes ago, juriwpt said:

I've now added an ini, the AI should no longer cause accidents, you can now carry out your traffic inspection completely relaxed xD

thanks w script

HazM4t

Members

On 7/18/2026 at 3:47 PM, juriwpt said:

I'm working on it

Hey um is there a way where it cant interfere when I do pits its kind of unrealistic

juriwpt

Members Author

7 hours ago, HazM4t said:

Hey um is there a way where it cant interfere when I do pits its kind of unrealistic

You can increase the MinCollisionSpeed in the ini to 10, then it's realistic

KODEX999

Members

Is this compatible with cleartheway v and MTFO?

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