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pdComp - Police Computer 0.4.0

(19 reviews)

17 Screenshots

Join the Discord Community for tech support and updates

Plugin Showcase (Slightly outdated):

pdComp — Police Computer for LSPDFR

A full police computer for LSPDFR with live records from Policing Redefined or Stop The Ped.

pdComp adds a police laptop and field tablet to GTA V. Check people and vehicles, file reports, issue citations, review court cases, track BOLOs, and use built-in traffic tools from one system.

New in v0.4.0

  • Added on-screen ID cards when a person shows ID or a supported search finds it.

  • Keep up to four ID cards on screen. Move, close, or click a card to open the person’s record.

  • Added license expiry dates and fixed mugshots appearing behind windows or the laptop and tablet frames.

  • Choose how to hand over citations: Policing Redefined’s Give Citations menu, Stop The Ped’s Issue Ticket from CompuLite menu, or pdComp’s Shift+H handoff.

  • Added custom Report Center forms, with sample reports for theft, towing and impound, and commercial vehicle checks.

  • Refined the field tablet with clearer controls, better text, restored icons, and improved dark mode.

  • Improved drawing speed, fixed a RAGE Plugin Hook crash, and made notices shorter and clearer.

  • Added a Developer SDK for mod makers who want to build pdComp add-ons. API information can be found here.

Core Features

  • Police laptop with movable windows, snapping, app icons, and wallpaper

  • Field tablet for use while on foot

  • Ped and vehicle checks with live records and mugshots

  • Citations, arrest reports, print previews, and saved history

  • Evidence-linked charges and court results

  • Court hearings, sentencing, appeals, warrants, and federal cases

  • Report Center for incident, use-of-force, vehicle damage, crash, death, and custom reports

  • Dispatch window with live call details and active BOLOs

  • Saved vehicle BOLOs with ALPR-style alerts

  • Standalone ALPR plate reader and speed radar

  • Optional NPCAI support

  • Mouse, keyboard, and controller support

  • Light and dark themes with support for 1080p, 1440p, 4K, and wide screens

  • Editable charge, citation, and report files

Records Support

pdComp requires either Policing Redefined with Common Data Framework or Stop The Ped.

Policing Redefined supports shared records, arrest sync, tested evidence, traffic-stop data, transport requests, and radio BOLO alerts. Stop The Ped supplies document status, search results, and found breath, drug, and weapon test results.

Downloads

Most players only need pdComp v0.4.0. The Developer SDK is for mod makers. Use the Newtonsoft Fallback only if pdComp reports that the DLL is missing.

Current Version

v0.4.0

Edited by CossackGames
Version Bump

What's New in Version 0.4.0

Released

Changelog

pdComp v0.4.0
  • Added physical ID cards when a person shows ID or a supported search finds it through Policing Redefined or Stop The Ped. Stop The Ped passenger ID checks also show cards for known vehicle occupants.

  • Added support for up to four ID cards at once. Cards remain on screen when the laptop or tablet closes, move between both screens, and can be moved, closed, or clicked to open the person’s record.

  • Added a Presented ID on screen setting for players who want to hide ID cards while the laptop and tablet are closed. Clear Call Data still removes all cards.

  • Added license expiry dates to ID cards. pdComp uses the date supplied by the records mod or estimates one when the mod only gives a license status.

  • Added a choice of citation handoff methods. Use Policing Redefined’s Give Citations menu, Stop The Ped’s Issue Ticket from CompuLite menu, or pdComp’s Shift+H handoff. Set the handoff key to None for automatic delivery when you approach the person.

  • Improved citation handoffs so several citations from the same stop no longer replace or repeat each other. NPCAI also receives the result when Policing Redefined or Stop The Ped handles the exchange.

  • Added custom Report Center forms. Custom reports support sections, required fields, short and long text, choices, and Yes or No boxes. The update includes sample forms for theft, towing and impound, and commercial vehicle checks. Updated the charge conversion tool to allow users to create custom forms.

  • Improved custom report loading. pdComp now skips a broken report file, loads the valid files, and records the error in the RAGE Plugin Hook log.

  • Added new tools (api) for mod makers to read pdComp records and events, work with citation handoffs, check screen focus, and manage BOLOs or call details. A new Allow external API writes setting controls whether other mods can change BOLOs and call activity.

  • Refined the field tablet with smaller headers, clearer selected items, better text and spacing, stronger dark-mode colors, restored app icons, and a clearer home-bar control.

  • Improved window and text drawing to reduce work while pdComp is open. This also fixes a RAGE Plugin Hook crash tied to unsafe game checks during screen drawing.

  • Rewrote many notices and updated their colors so success, warning, and error messages are easier to read.

  • Split the release into three downloads: the main pdComp v0.4.0 file for players, the Developer SDK for mod makers, and the optional Newtonsoft Fallback for users who receive a missing-DLL error.


plugin is WIP and features will change/evolve/disappear throughout development as I strive more maximum stability and functionality


Short Description

pdComp is an in-game police computer for LSPDFR featuring citations, arrest reports, court hearings, persistent records, and CDF

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Minor)

User Feedback

Recommended Comments

CossackGames

Members Author

53 minutes ago, Unamedking said:

I truly love the way how this cad is different it reminds me a bit of report plus only without the server which I like. I love the old school of windows 7 or xp view of it and how I can select a ped and put a bolo out. I just wish one thing if you have a bolo that you can track the vehicle or ped and it sends the location of the ped and looking for any warrants. Works beautifully with PR and callout interface and thank you for making this!

The way the bolo works in this plugin is anytime there is the same model of car spawned in the game there is a chance that it is the wanted vehicle. (That chance is customizable in the config). Callout interface alpr should pick it up.

Happy hunting!

rooster.gta

Members

Is there any way to get the old version so i can use with STP?

CossackGames

Members Author

5 minutes ago, rooster.gta said:

Is there any way to get the old version so i can use with STP?

There was never a version that was compatible with STP. None of the search items or anything will show up as evidence.

The initial version was able to work with vanilla LSPDFR for ped lookup so if you are after that file, ask for it in the discord and I'll send it to you

venomboy

Members

Can you make it where when you go onto the pdcomp it doesn't pause the game but disables input for everything else so when i type to look up a license plate or a ped im not clicking a bunch of stuff on my game and bring up a bunch of menu and stuff

Bear82

Members

(edited)

Hey, I just wanted to quickly ask if future updates could include the option to translate the menu/interface into another language.

Or have I overlooked a file?

Thanks a lot for your work!

I've noticed something: the first call always remains active, and all subsequent calls are routed through the first one. This means the callout name always remains the same as the first callout. It was determined that the problem lies with some callouts!

Edited by Bear82

House44

Members

(edited)

Absolutely Love this CAD.

Meld_Studio_Screenshot_2026-05-23_at_14.28.45.307 (1).png

Only issue I have is I cant find the background image asset for the tablet. Where is this pulling it from.

Meld_Studio_Screenshot_2026-05-23_at_14.28.45.307.png

Edited by House44

CossackGames

Members Author

1 hour ago, House44 said:

Absolutely Love this CAD.

Meld_Studio_Screenshot_2026-05-23_at_14.28.45.307 (1).png

Only issue I have is I cant find the background image asset for the tablet. Where is this pulling it from.

Meld_Studio_Screenshot_2026-05-23_at_14.28.45.307.png

The tablet currently is just a rendered color, no background image support at this time

ColdwaR

Members

On 5/21/2026 at 8:48 PM, CossackGames said:

Check your install. Do you have the Newtonsoft.json.dll in your gta directory. If not, read the README

Yup, i did but it just keeps crashing when i go on duty... 😡

House44

Members

38 minutes ago, CossackGames said:

The tablet currently is just a rendered color, no background image support at this time

Ok thank you. and thanks for your hard work on this cad.

PurpleGhoul

Members

49 minutes ago, ColdwaR said:

Yup, i did but it just keeps crashing when i go on duty... 😡

add your RPH log here

PurpleGhoul

Members

(edited)

how do i install Common Data Framework???

EDIT: just found out CDF is included with PR lmaoo

Edited by PurpleGhoul

ilaario1

Members

Great plugin, great work! Is there a way to prevent it from interacting with in-game keybinds without having to enable the setting that freezes the game when opening pdComp? For example, when I type a suspect name and press “M”, it also opens the LSPDFR menu, or when I press “C”, it triggers something from another plugin.

CossackGames

Members Author

10 hours ago, ilaario1 said:

Great plugin, great work! Is there a way to prevent it from interacting with in-game keybinds without having to enable the setting that freezes the game when opening pdComp? For example, when I type a suspect name and press “M”, it also opens the LSPDFR menu, or when I press “C”, it triggers something from another plugin.

Unfortunately not at this time. If it is messing with you game then toggle the pause option on

On 5/23/2026 at 4:06 PM, manu450 said:

Ped image bug reported. I don't know if you can fix that.

Fixed in new update

On 5/23/2026 at 12:47 AM, Bear82 said:

Hey, I just wanted to quickly ask if future updates could include the option to translate the menu/interface into another language.

Or have I overlooked a file?

Thanks a lot for your work!

I've noticed something: the first call always remains active, and all subsequent calls are routed through the first one. This means the callout name always remains the same as the first callout. It was determined that the problem lies with some callouts!

Localization file has been added in latest update

chiefmigz

Members

On 5/11/2026 at 2:33 PM, CossackGames said:

It should not interact with your in game keybinds while the computer is active.

I was very much focusing on functionality for initial release to get it out there, UI upgrades and nice to have features are coming in future updates!

Hi! I am using your plugin. I like how you made the UI because it feels immersive. Since you mentioned it should not interact with in-game keybinds, I am reporting that it DOES interact with in-game keybinds. For instance, when I am typing the character 'F' when looking up a ped, my player exits their vehicle.

serzhuk

Members

Please add the option to translate.

CossackGames

Members Author

6 hours ago, chiefmigz said:

Hi! I am using your plugin. I like how you made the UI because it feels immersive. Since you mentioned it should not interact with in-game keybinds, I am reporting that it DOES interact with in-game keybinds. For instance, when I am typing the character 'F' when looking up a ped, my player exits their vehicle.

Enable pause while computer open in settings

1 hour ago, serzhuk said:

Please add the option to translate.

I’m confused, there is a localization file in this version…

walker787

Members

Good evening, I'm really excited about the 2.2 update. I'm already working on the Russian localization, but I've run into a problem: I can't enter Cyrillic characters in the search bar(

ColdwaR

Members

On 5/23/2026 at 11:24 PM, PurpleGhoul said:

add your RPH log here

So this updated v0.2.2 works just fine, and i like it.

PurpleGhoul

Members

14 minutes ago, ColdwaR said:

So this updated v0.2.2 works just fine, and i like it.

btw you can upload you RagePluginHook logs to a bot and it analyses your logs and tells you if something is wrong or not. You can add this bot to ANY discord server. Join this discord server: https://discord.com/invite/Pz7Pfhu

Deactivated Member

Deactivated

To be honest I wasn't very hopeful with this mod at first. But with the newest screen shots it's starting to grow on me. I haven't tested it as I don't really play LSPDFR, but at least the front end of things looks very well. Good job.

Na8o

Members

assuming this doesn't work with compulite

CossackGames

Members Author

39 minutes ago, Na8o said:

assuming this doesn't work with compulite

This is technically a compulite replacement for those of us who use PR

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