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Typical Callouts 1.5.1

(10 reviews)

1 Screenshot

Typical Callouts 1.5

Thank you for checking out my first callout pack! This is my first time creating any sort of addon for LSPDFR so I hope you enjoy it. 

 

I created this callout pack because I noticed a significant lack of callout packs with typical everyday calls that won't end up in a pursuit or a shootout. I personally prefer to try and simulate real world policing as closely as possible so I decided to create a pack that would introduce callouts that police officers generally do get on a daily basis.

 

A quick note: I just want to say a quick thank you to everyone for downloading the pack and giving me helpful feed back 🙂 It's much appreciated and I'm still mindblown at how well this callout pack has done so far. With the new update, I know there will probably be some bugs and crashes, so if you experience any please write a comment or PM me so I can get it figured out and fixed. Also, as far as new content goes there won't be much more in the future for Typical Callouts as I'm moving towards creating a callout pack with K9 callouts. I will still make fixes and release those updates for Typical Callouts, and I might add a callout or two when the inspiration hits sometime in the future, so trust me I'm not abandoning it 😉 . And finally, if you enjoyed the callout pack it would be greatly appreciated if you left a small donation using the PayPal button by the Download button. As much as I enjoy making callouts, the only reason I have so much free time to do this  is my job has been, and still is closed down due to COVID. Any donation would go a long way and be immensely appreciated. Anyways, thank you for reading my little spiel, and I hope you enjoy the callouts!

 

 

Callouts:

DISCLAIMER:  All callouts have a varying number of spawn locations, if you attempt to force a callout while out of range it will not work. This is to avoid receiving callouts for Los Santos while on the other side of the map and vice versa. If you would like to change the range of each callout, this can be done in the ini file.

 

 

(NEW!) Traffic Stop Backup:     Here it is, the highlight of the update! Traffic Stop Backup has always been one of my favorite callouts from Albo1125's Assorted Callouts pack, so I decided to create my own rendition to add some more variety to the available traffic stop backup callouts. This callout features 20 Unique Dialogues and Situations,  as well as Over 500 Spawn Locations. This callout ended up taking 75% of the time I spent working on this update but I'm really happy with the way it turned out and I hope you all feel the same way.

 

(NEW!) 3 New Speed Traps:     Speed trap was one of the callouts in desperate need of a rewrite, and in the process of doing so I added 3 New Locations in addition to the original in Los Santos. You can now operate speed traps in Los Santos County, Blaine County, and On a Highway. The mechanics of the speed traps have also been completely reworked to avoid crashes and certain bugs. This callout also features Customizable Partner Cars, allowing you to set which vehicle will spawn for your partner in each respective jurisdiction (set in the ini).

 

(NEW!) Towed Vehicle Disturbance:     In this new callout you will be tasked with responding to reports of a possible altercation between a tow truck driver, and the supposed owner of the vehicle he's attempting to tow. This callout contains many possible situations and outcomes, as well as 5 locations spanning Los Santos. 

 

(Updated) Recently Stolen Vehicle:  A caller reported that their vehicle has just been stolen, proceed to the last known location and attempt to locate the stolen car! New features after the update include: A search area which updates at random intervals, you now have to work a bit to find the vehicle 😉 , more realistic driving speed for suspect vehicle, and if you fail to locate the suspect within a certain amount of time the suspect will be lost.

 

(Updated) Trespassing at Taxi Yard:  A citizen has been reported trespassing on Los Santos Taxi Co. property, proceed to the location and arrest the suspect if necessary. Fixed issues with dialogue, there are now 2 possible situations for this callout.

 

Citizen in Distress:  There have been multiple calls reporting a distressed citizen, proceed to the last reported location and see if the citizen requires assistance.

 

Welfare Check:  A caller has requested a welfare check on someone they know, proceed to their residence and ensure they don't require any assistance.

 

911 Hang Up:  Someone called 911 and hung up under potentially suspicious circumstances. It could be a simple mistake, but the caller may be in danger! Proceed to the phone's last known location and investigate!

 

Silent Alarm Call:  A home security system with a silent alarm just called 911, make your way to the residence and find out why it went off.

 

 

Required Plugins

1.     Stop The Ped by BejoIjo

2.     Ultimate Backup by BejoIjo

 

Recommended Plugins

1.     License Plate Randomizer by PNWParksFan

2.     Regular Callouts by RicardaHub

 

 

Installation

Drag the "lspdfr" and "plugins" folders into your main GTA V directory. Instructions are in the readme as well. Make sure to also take a peak at the INI file to see if there's any settings you wish to tweak 🙂 

 

 

 

 

Please feel free to leave me constructive criticism and/or suggestions, I'm always looking to improve so both are very welcome! 🙂

 

 

What's New in Version 1.5.1

Released

1.5.1:

 

+ fixed issue with traffic stop that had the potential to completely crash the game

+ Added setting in INI file to choose if lights and sirens are on for traffic stop callout

- Removed crusader from tow disturbance callout as well as all others it was listed in

 

 

 

 

 

 

 

 

 

 

 

1.5.0:

+ Added ini file with ability to enable/disable callouts as well as set range
+ New System for location selection so closest applicable location is used always
+ New Callout, Tow Truck Disturbance
+ New Callout, Traffic Stop Backup

+ Recently Stolen Vehicle will now generate a search area every now and then around the suspect rather than leading straight to it
+ Recently Stolen Vehicles can now be lost if not located in time

+ Added key to end callout at any time
+ End callout key and dialouge key now customizable

+ Fixed early dialouge in Trespassing callout
+ Added hostile potential to Trespassing callout
+ Search area blips now translucent instead of solid

+ Speed Trap will now give suspect vehicle's actual random speed instead of preset speed
+ Added 25 more vehicles models to speed traps
+ Created Speed Trap in Paleto Bay on highway
+ Created Speed Trap in Los Santos County
+ Created Speed Trap on Vespucci Highway
+ Fixed speed so it is now MPH not meters per second (oops! 🙂

+ Numerous minor changes and fixes
+ Majority of Callouts will no longer automatically CODE 4 when completed, instead the key designated in the INI must be pressed, or grammar police must be used to CODE 4 the callout

- Fixed some dialouge spelling errors
- Removed unneccessary animations from distressed citizen

User Feedback

Recommended Comments

Howard An

Members

(edited)

Great callout! Love these immersive and realistic callouts. One thing though, I can an automatic SCENE CODE 4 when the silent alarm triggered callout is received. Instead of the callout appearing on my screen like other 911 callouts do, I get a "SCENE CODE 4, return to partrol." Any idea why this is happening? Maybe my other plugins are affecting this..?

Edited by Howard An

NWpilot07

Members Author

4 hours ago, Howard An said:

Great callout! Love these immersive and realistic callouts. One thing though, I can an automatic SCENE CODE 4 when the silent alarm triggered callout is received. Instead of the callout appearing on my screen like other 911 callouts do, I get a "SCENE CODE 4, return to partrol." Any idea why this is happening? Maybe my other plugins are affecting this..?

 

 

This is most likely happening because you are too far away from the callout location. Silent Alarm has only one location currently and it's in Vinewood Hills, if you aren't close enough to the callout it will automatically CODE 4. In the upcoming update I added an ini file which will allow you to customize the range of every callout, so in the future it will be up to you 🙂

Glad you're enjoying the callouts!

  • Community Team

It will be cool if you could add ini. file in the next update, so we can decide which callouts we want to enable or disable.

NWpilot07

Members Author

1 hour ago, unitedOrange66 said:

It will be cool if you could add ini. file in the next update, so we can decide which callouts we want to enable or disable.

 

Here's a little sneak peak of something coming in a week or 2 😉  

 

Spoiler

sneakpeak.thumb.png.9934453d93558b0569615148a3a178cc.png

Romeogod99

Members

6 minutes ago, NWpilot07 said:

 

Here's a little sneak peak of something coming in a week or 2 😉  

 

  Reveal hidden contents

sneakpeak.thumb.png.9934453d93558b0569615148a3a178cc.png

Niiiccceeee!!! Ive got a few ideas for some callouts if you wanna add any more!!!

Hyfrith

Members

Heyo! First of all, great ideas for callouts! I'm however getting a consistent crash when I accept the Alarm Trip callout? It will crash LSPDFR every time.

NWpilot07

Members Author

6 hours ago, Hyfrith said:

Heyo! First of all, great ideas for callouts! I'm however getting a consistent crash when I accept the Alarm Trip callout? It will crash LSPDFR every time.

 

Sorry to hear this, could you please attach your log for me to investigate? After all so far you're the first person to report this problem. I'll see if I can figure out what's going on.

cody1

Members

why dose it have to be pending gerrr lol

GabLeGamer

Members

the new 1.5.0 update looks awesome! I can't wait for it to be approved so I can try it out, I also enjoyed the traffic stop backup calls alot, they were my favorite and I miss em alot, can't wait to see your twist on it.

WeAllCampShutUp

Members

I like penguins. Do you like penguins too? 🙂

NWpilot07

Members Author

1 hour ago, WeAllCampShutUp said:

I like penguins. Do you like penguins too? 🙂

 

I most certainly do like penguins.

WeAllCampShutUp

Members

10 minutes ago, NWpilot07 said:

 

I most certainly do like penguins.

🙂🙂🙂🙂🙂🙂🙂🙂

matthew3774

Members

How come stop the ped is required? I am trying to avoid having to install lots of plugins as my game lags more. I used to have to install albo scripts for everything and his scripts always made my game run terribly too

NWpilot07

Members Author

8 minutes ago, matthew3774 said:

How come stop the ped is required? I am trying to avoid having to install lots of plugins as my game lags more. I used to have to install albo scripts for everything and his scripts always made my game run terribly too

 

The pack utilizes the Stop the Ped API on certain callouts, I do recommend STP as it is very resource friendly compared to Albo's scripts but if you wish to not use it then disable the callouts:  Vehicle Tow Disturbance, and  TrafficStopBackup. I will see if it's possible to create a non-Stop the Ped version, but certain things will have to be removed for this to happen.

matthew3774

Members

32 minutes ago, NWpilot07 said:

 

The pack utilizes the Stop the Ped API on certain callouts, I do recommend STP as it is very resource friendly compared to Albo's scripts but if you wish to not use it then disable the callouts:  Vehicle Tow Disturbance, and  TrafficStopBackup. I will see if it's possible to create a non-Stop the Ped version, but certain things will have to be removed for this to happen.

Appreciated thanks

Westcoaster

Members

On the tow truck dispute callout, I tried to run the plate of a Crusader to see if the "owner" was registered. Stop the ped does not recognize it to run the plates  because it's a "cop" vehicle. Is there any way that you can remove military vehicles from the list of potential cars?

 

Screenshot (1940).png

NWpilot07

Members Author

4 minutes ago, Westcoaster said:

On the tow truck dispute callout, I tried to run the plate of a Crusader to see if the "owner" was registered. Stop the ped does not recognize it to run the plates  because it's a "cop" vehicle. Is there any way that you can remove military vehicles from the list of potential cars?

 

Screenshot (1940).png

 

 

I'll make sure that one is fixed in the next update, thanks! And nice catch 😉 

Westcoaster

Members

22 minutes ago, NWpilot07 said:

 

 

I'll make sure that one is fixed in the next update, thanks! And nice catch 😉 

One more thing. I was on a traffic stop backup call where the suspect had a warrant. The officer got next to her car, explained the original lane change offense and asked her to get out of the vehicle. Then, the suspect started to speed up and drag the officer, prompting me to shoot. Instead of that, have the player  press Y to get the officer to order the suspect out at gunpoint. Then, the suspect can either get out and surrender, get out and pull a weapon, or not obey and drive off.

GabLeGamer

Members

5 hours ago, Westcoaster said:

One more thing. I was on a traffic stop backup call where the suspect had a warrant. The officer got next to her car, explained the original lane change offense and asked her to get out of the vehicle. Then, the suspect started to speed up and drag the officer, prompting me to shoot. Instead of that, have the player  press Y to get the officer to order the suspect out at gunpoint. Then, the suspect can either get out and surrender, get out and pull a weapon, or not obey and drive off.



why? that sounds fkn awesome to have the officer dragged off!

Dippa

Members

@NWpilot07 Loving the callout pack! I was wondering is there a way to make the unit have its lights on during the traffic stop callouts? Or possibly have it so we can decide if the lights could be on when we arrive or not? I think that would be awesome! Either way you've done a fantastic job with this!

Lapd Code 3

Members

@NWpilot07have you been made aware of this issue involving the tow assistant call?

20201005032339_1.jpg

J Sterry

Members

hey lapd code 3 what road mod are you using? 

is it la roads?

 

  • Community Team

The only suggestion I have is, if you could split the text into several lines when talking to suspects, instead of one huge paragraph. 

NWpilot07

Members Author

7 hours ago, Lapd Code 3 said:

@NWpilot07have you been made aware of this issue involving the tow assistant call?

20201005032339_1.jpg

 

 

If this occurs it means you are too far away from any of the spawn points. You can fix this either by increasing the range in the INI, or by moving closer to either LSIA, north-west Los Santos, Sandy Shores, Grapeseed, or Paleto bay. Those are the locations included with the callout.

9 hours ago, Dippa said:

@NWpilot07 Loving the callout pack! I was wondering is there a way to make the unit have its lights on during the traffic stop callouts? Or possibly have it so we can decide if the lights could be on when we arrive or not? I think that would be awesome! Either way you've done a fantastic job with this!

I would really love to be able to do that, but sadly due to the way ELS works it is impossible to have just the lights on with an NPC car. I can only set it as Lights and Sirens on, or nothing at all. I felt no sirens would be more realistic for a traffic stop. If it ever becomes possible to do this I won't hesitate to make it happen.

 

 

5 hours ago, unitedOrange66 said:

The only suggestion I have is, if you could split the text into several lines when talking to suspects, instead of one huge paragraph. 

 

I'll look into doing that.

(edited)

  • Community Team

"I would really love to be able to do that, but sadly due to the way ELS works it is impossible to have just the lights on with an NPC car. I can only set it as Lights and Sirens on, or nothing at all. I felt no sirens would be more realistic for a traffic stop. If it ever becomes possible to do this I won't hesitate to make it happen."

 

You might be able to add an option in the .ini file for traffic stop AI to disable or enable their siren and lights. Similar to Ultimate backup code 2 siren and lights setting.  

Edited by unitedOrange66

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