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Stow That Weapon 3.1.0

(21 reviews)

5 Screenshots

 Stow That Weapon - Version 3.1.0


The Details

Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.

The Features

  • Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.

  • Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.

  • Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.

  • Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.

  • Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.

  • AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.

  • Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.

  • Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.

Installation

Installation is as simple as dragging the contents of the zip file to your GTA V folder.

  • BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.

    • Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.

  • Load with RPH.

Notes and Resources

GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.

MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.

INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.

ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.

LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons

 

KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8

DEFAULT INI VALUES AND EXPLANATION:

 

[Main]
DeleteWeaponKey = Decimal  "The key for deleting the weapon off the player's back."
HideWhileInVehicle = true  "If true, the weapon will be invisible while the player is in a vehicle."
DisableFlashlight = false  "If true, the weapon will not show the flashlight component on the back of both the player and AI."
AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2  "List of weapons that will show on the player's back."
OffsetPosition = 0.0,-0.17,-0.02  "Position of the weapon relative to the player's Spine3 bone."
Rotation = 0.0,165,0.0  "Rotation of the weapon for the player."
MenuKey = F5 "The key for opening the menu added with version 3.0.0"

[AI]
EnableAI = true  "If true, enables support for the AI."
EnableBestWeapon = true  "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon."
CopsOnly = false "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game."
HideWhileInVehicle = true  "If true, the weapon will be invisible while the ped is in a vehicle."
AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2  "List of weapons that will show on the peds' backs."
OffsetPosition = 0.0,-0.17,-0.02  "Position of the weapon relative to the ped's Spine3 bone."
Rotation = 0.0,165,0.0  "Rotation of the weapon for AI."
  
[Advanced]
AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma."

What's New in Version 3.1.0

Released

January 10, 2026

  • Updated included RAGENativeUI.dll to latest

 

Version 3.1.0

  • Added an ini option for addon weapon components to be considered.

  • Made it possible to delete the weapon on back with the keybind while another accepted weapon is equipped.

  • Weapon model now loads prior to attaching to prevent crashes.

 

Version 3.0.0

  • Added menu to change most settings "live"

  • Configuration file (BackWeapon.ini) now generated automatically with default settings on first launch. Also adds any missing settings.

 

Spoiler

Version 2.0.*

  • Added support for AI

    • AI has its own list of accepted weapons, offset position, and rotation. AI can be set to only work on cops or on every ped, and can be set to show the best weapon in the ped's inventory even if they have not yet equipped a weapon in their hands.

  • Additional internal changes

  • Version 2.0.1 adds additional changes internally and more logging.

  • Version 2.0.2 fixes a crash when loading the plugin at startup.

  • Version 2.0.3 decreases the performance impact of enabling AI. (should have more FPS)

  • Version 2.0.4 adds an exception to animals in the AI loop.

  • Version 2.0.5:

    • Added luxury finishes (these are considered "components" which I check for individually on each weapon. Please let me know if any more components are missing, thanks!)

    • Adjusted existence checks to prevent crashes

    • Other internal changes

 

Version 1.4.0

  • Added option to delete the weapon from your back on the fly with the press of a key (new ini option: DeleteWeaponKey)

 

Version 1.3.0

  • Added option to disable the flashlight on the weapon on back since it activates if you use the flashlight on your equipped weapon (new ini option: DisableFlashlight)

 

Version 1.2.1

  • Adjusted code for hiding weapon

 

Version 1.2.0

  • Added option to hide weapon on back while in a vehicle (new ini option: HideWhileInVehicle)

 

Version 1.1.0

  • Added a check if weapon was removed from inventory

 

Version 1.0.0

  • Initial release

 


Short Description

Dynamic weapon stowing with full customization and AI support.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

chadc78

Members

This looks cool, can I stow my long gun on back and have pistol drawn at same time or will switching to pistol remove long gun?

  • Management Team
1 minute ago, chadc78 said:

This looks cool, can I stow my long gun on back and have pistol drawn at same time or will switching to pistol remove long gun?

 

The long gun will remain on your back until you equip it again (or stow another accepted weapon)

chadc78

Members

Just now, willpv23 said:

 

The long gun will remain on your back until you equip it again (or stow another accepted weapon)

Ok great I was a little unclear is it says when you switch it replaces stowed weapon downloading now will review after using, thanks for the fast reply

Deactivated Member

Deactivated

I was looking for something like this! This is awesome.

  • Management Team
2 hours ago, GeneralFord1 said:

Would it be possible to add a strap to the stowed weapon so it looks like it's being worn? I'm definitely going to try this either way but I was curious because that would look sick.

 

Unfortunately I don't think that would be possible without editing the ped model itself - all this does is attach a weapon object to the ped.

Deactivated Member

Deactivated

Mod works great! The only issue I have with it is that it doesn't 'refresh' when the weapon is removed from the inventory.

  • Management Team
40 minutes ago, Mauvzel said:

Mod works great! The only issue I have with it is that it doesn't 'refresh' when the weapon is removed from the inventory.

 

Added this, weapon will be deleted if it is removed from your inventory

AlexanderK.

Members

(edited)

Is that the D.O.J. Script? They created it.....!??!!

Edited by AlexanderK.

MetCam

Members

12 minutes ago, willpv23 said:

 

I don't even know what D.O.J. is aside from a federal agency in the US, and I doubt they're creating GTA V scripts. 

DOJRP have a similar script, but that's just for FiveM. I'm definitely going to be checking this out! Looks awesome!

AlexanderK.

Members

9 hours ago, willpv23 said:

 

I don't even know what D.O.J. is aside from a federal agency in the US, and I doubt they're creating GTA V scripts. 

🤣 😆 Im talking about D.O.J. RolePlay server. FiveM server. With Polecat324, if you know him from his RolePlay Videos..!?!??  I was in that server and they have the exact script. Anyway. Seems like you didn't stole their script 😆

X4vBond

Members

Sorry, but I don't see the usefulness of this plugin.

Slender169101

Members

7 hours ago, X4vBond said:

Sorry, but I don't see the usefulness of this plugin.

Well after a huge chase with multiple people fleeing cops usually have their long guns out and take them down, then when they are serching the area they will put them on their back 

MetCam

Members

9 hours ago, X4vBond said:

Sorry, but I don't see the usefulness of this plugin.

Are you kidding me? I've been searching for this for ages! I always hated pulling my rifle out of thin air...

sergeantFrank

Members

(edited)

Just an idea, but you could make an optional front holstering option. Like this. I don't know how it would look, and i don't really want to mess around with the ini since it would take ages to figure out, so i just leave this here lol.

 

NVM. I did it in under 5 minutes lmao

EU-3.jpg

Edited by sergeantFrank

adam enforcers

Members

is there a way to hide the holstered weapon when you are on foot and enter a vehicle?

Carsen21

Members

7 hours ago, sergeantFrank said:

Just an idea, but you could make an optional front holstering option. Like this. I don't know how it would look, and i don't really want to mess around with the ini since it would take ages to figure out, so i just leave this here lol.

 

NVM. I did it in under 5 minutes lmao

EU-3.jpg

would you share how to do that?

sergeantFrank

Members

13 hours ago, adam enforcers said:

is there a way to hide the holstered weapon when you are on foot and enter a vehicle?

use the Hold My Gun Plugin, and just store your weapon in your car when you don't need it.

adam enforcers

Members

9 hours ago, sergeantFrank said:

use the Hold My Gun Plugin, and just store your weapon in your car when you don't need it.

thank you!:D

OfficerTeapot

Members

Can you add a way to change how far out the weapon sits? As its on my front the armour is bulky and the gun is glitching through it

MetCam

Members

1 hour ago, OfficerTeapot said:

Can you add a way to change how far out the weapon sits? As its on my front the armour is bulky and the gun is glitching through it

I believe there are x,y,z values in the .ini

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