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SuperCallouts 4.0.0.2

(63 reviews)

1 Screenshot

qibFcnz.png

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

 

 

9C6i8wX.png

SuperCallouts is a plugin for LSPDFR to add more callouts. Currently adds 36 new callouts!

 

With SuperCallouts I aim to add more unique callouts to LSPDFR with a uniform feel. I add both realistic and crazy new calls that will be played randomly. You are also able to disable and enable any features you choose. I recommend pairing this plugin with my other plugins DeadlyWeapons and SuperEvents to completely change how the game feels.

MEE3wC3.png

*SWAT Related Callouts*

(Dangerous!)

FIB Reports known armed mafia members spotted at the casino.

FIB Reports known armed mafia members spotted in Sandy Shores.

FIB Raid mafia drug smugglers found at the harbor.

Police Reports mafia planted large bomb in Los Santos.

FIB Raid, wanted gang members spotted involved in a police officer murder.

Sheriff under attack by a biker gang.

 

 

*Realistic Callouts*

Traffic report, stolen super car spotted.

Traffic report, vehicle belonging to a possible kidnapper spotted.

911 call of someone being held at gunpoint.

911 call of a car accident.

911 call of someone being attacked by an animal.

911 call of a hit and run.

911 call of an alien sighting.

911 call of a suspicious car.

911 call of a vehicle fire.

911 call of a police impersonator.

911 call of someone walking around with a gun.

911 call of a car blocking traffic!

911 call of an illegally parked car!

911 call of a knife attack at the subway!

911 call of a drunk driver.

911 call of someone not breathing.

911 call hang-up with no details.

911 call of someone trespassing.

911 call of a stolen construction vehicle.

911 call of someone vandalizing property.

911 call of someone wandering outside naked.

911 call of a fight in the street.

Correction Department Backup, multiple prisoners escaping.

Correction Department Backup, prisoner escaping transport.

Police Backup, officer under fire.

Police Backup, manhunt for a fugitive.

Police Backup, medical supplies theft.

Police Backup, stolen police vehicle.

Police Backup, officer not responding.

EMS requests police escort.

 

Many of the callouts have multiple outcomes! I try to make sure they are not too repetitive!

 

Any Issues, suggestions, or want to chat?
Join my Discord server!
Click Me!

Policing Redefined is recommended for this plugin!

Superior StopThePed and UltimateBackup replacement.

Some callouts or features may be disabled without it.

 

 

 

Edited by SuperPyroManiac
Cuz

What's New in Version 4.0.0.2

Released

UPDATE 4.0.0.2

 

PR Support

 

Any Issues or Ideas?

Please leave bug reports and ideas in my Discord!
Join my Discord server!
Click Me!

 

 


Changes:

  • Added support for Policing Redefined.
  • Removed tipped over dump truck and stolen cleaning supplies callouts.
  • Overhauled actions for most callouts when using PR.
  • Remade the vehicle fire callout.
  • Remade the fight callout.
  • Remade the dropped call callout.
  • Remade the angry animal callout.
  • All other callouts will slowly be remade with new interactions and better immersion in mind.
  • Fixed an issue where errors are logged when ending a callout with another tool such as Grammar Police.
  • PR is strongly recommended, but not required. STP/UB and Vanilla are still fully supported.
  • HOTFIX 4.0.0.1: Fixed the crash on launch due to typing fire instead of vehiclefire when setting up callouts. Im stupid. Thanks for the reports!
  • HOTFIX 4.0.0.2: Fixed an issue related to permits with the PR API.

    I've done an immense amount of work with this, not worth putting in the change log. I plan a lot more work in the future for every existing and new callout. Join my Discord to help me test new versions.

 

Config:

  • N/A

 

Known Bugs:

  • If you get the vehicle failed to spawn issue, please report it to me as I want to ensure this bug is squashed forever.

Short Description

SuperCallouts - 36 new detailed and uniform callouts.

User Feedback

Recommended Comments

  • Community Team
3 minutes ago, OfficerLeeroyJenkins said:

The PyroCommon file that goes in the main directory seemed to be the culprit of some lag I was experiencing. I removed the callout pack and tested the game and found that the lag had disappeared. Will revisit in a month or two to see if it is optimized like KucheraCallouts.

Pyrocommon does literally nothing but share code between my plugin.
Please don't spread false information on my plugins.

againstallodds

Members

Could just be a bug on my end but I notice on the "felony stop" callout where you roll up and the ped starts shooting the cops that the flashing red and blue on the map remains well after the callout was ended. 

  • Community Team
1 minute ago, againstallodds said:

Could just be a bug on my end but I notice on the "felony stop" callout where you roll up and the ped starts shooting the cops that the flashing red and blue on the map remains well after the callout was ended. 

Interesting, that's the LSPDFR pursuit behavior. Can force end the pursuit by hitting N, or maybe in M but one of those keys.

Mammal Fur

Members

I'm having an error where as soon as I accept the callout it says it's code 4.

Mammal Fur

Members

1 hour ago, Mammal Fur said:

I'm having an error where as soon as I accept the callout it says it's code 4.

I have just updated my ragenativeui to make sure that's not it. Getting the same issue.

  • Community Team

I can't help without a log.

2 hours ago, Mammal Fur said:

I have just updated my ragenativeui to make sure that's not it. Getting the same issue.

 

AlOutlaw

Members

hey bud hope your day is going good wanted to let you know that super callouts was suggested to me to be removed as it was causing a crash.the callout it crashed on was car accident 2 i believe. 

 

  • Community Team
3 hours ago, AlOutlaw said:

hey bud hope your day is going good wanted to let you know that super callouts was suggested to me to be removed as it was causing a crash.the callout it crashed on was car accident 2 i believe. 

 

Yeah sometimes things go wrong, but I doubt this is a consistent issue. I'd be happy to look at the log, but chances are this is a 1 time issue. If not I can fix it. Support teams who tell you to remove plugins from devs who are actively taking bug reports and fixing them are usually just lazy or wrong.

AlOutlaw

Members

i got ya ok well thank u for your reply ill keep on using it if i run into more issues ill let u know is that ok thanks god bless...

(edited)

  • Community Team
On 10/25/2023 at 10:02 PM, SuperPyroManiac said:

Interesting, that's the LSPDFR pursuit behavior. Can force end the pursuit by hitting N, or maybe in M but one of those keys.

The red/blue blip was generated by this callout. There was no active pursuit so it wasn't "LSPDFR pursuit behavior," therefore we can't "end" it. 

 

I've noticed this bug for other calls included in this pack as well, if left unanswered, the red/blue flashing blip remains in the area where the call was created. 

Edited by unitedOrange66

(edited)

  • Community Team
1 hour ago, unitedOrange66 said:

The red/blue blip was generated by this callout. There was no active pursuit so it wasn't "LSPDFR pursuit behavior," therefore we can't "end" it. 

 

I've noticed this bug for other calls included in this pack as well, if left unanswered, the red/blue flashing blip remains in the area where the call was created. 

Can you show me what this looks like? I don't have any red and blue flashing blips that I create..

Edited by SuperPyroManiac

(edited)

  • Community Team
13 hours ago, SuperPyroManiac said:

I don't have any red and blue flashing blips that I create..

😂 I might be wrong, the red/blue flashing circle is created by LSPDFR. But still, normally when you accept a call or ignore it, the red/blue circle will disappear on the map. But for some of your callouts the red/blue circle stays on the map permanently. 

 

Here's an example, jump to 33:27 in the video. Also, notice that the blip marker for cars or peds does not clear out upon ending the call. 

Edited by unitedOrange66

  • Community Team
1 hour ago, unitedOrange66 said:

😂 I might be wrong, the red/blue flashing circle is created by LSPDFR. But still, normally when you accept a call or ignore it, the red/blue circle will disappear on the map. But for some of your callouts the red/blue circle stays on the map permanently. 

 

Here's an example, jump to 33:27 in the video. Also, notice that the blip marker for cars or peds does not clear out upon ending the call. 

That's really odd, I don't have anything like that in my callouts, that has to be from something else

 

  • Community Team
7 hours ago, SuperPyroManiac said:

That's really odd, I don't have anything like that in my callouts, that has to be from something else

The odd thing is it only happens with your callouts, as someone else mentioned earlier. 😀

  • Community Team

I don't know what to say then, I don't create these blips anywhere, I double checked.

JM Modifications

Insiders

26 minutes ago, unitedOrange66 said:

The odd thing is it only happens with your callouts, as someone else mentioned earlier. 😀

best bet is to ignore them. 

Pjoltor

Members

I love the callouts from this pack, they're a must for each save I play. However, I've noticed that with the FBI Raid callouts something is going wrong. It's probably something in my game, but when I actually arrive at the location of the raid the call goes 'code 4' by itself. So I meet up with an officer, then I actually go to the suspect(s) and the callout just ends itself.

 

I don't have this issue with other callouts, is there some plugin I should get to get these calls to work?

 

Thanks!

  • Community Team
3 hours ago, Pjoltor said:

I love the callouts from this pack, they're a must for each save I play. However, I've noticed that with the FBI Raid callouts something is going wrong. It's probably something in my game, but when I actually arrive at the location of the raid the call goes 'code 4' by itself. So I meet up with an officer, then I actually go to the suspect(s) and the callout just ends itself.

 

I don't have this issue with other callouts, is there some plugin I should get to get these calls to work?

 

Thanks!

If it just goes code 4 usually it means there was an error from something so SC abandoned the callout to prevent a crash.

Honestly I plan to remake all of the existing swat callouts as well as add some more. Most of these were added when I was still rather new at this and im unhappy with their current state knowing I can do better. I want to try and do this before the end of the year.

Pjoltor

Members

On 11/21/2023 at 2:36 AM, SuperPyroManiac said:

If it just goes code 4 usually it means there was an error from something so SC abandoned the callout to prevent a crash.

Honestly I plan to remake all of the existing swat callouts as well as add some more. Most of these were added when I was still rather new at this and im unhappy with their current state knowing I can do better. I want to try and do this before the end of the year.

Alright dude! As long as you know I didn't mean anything negative by my comment, i really enjoy your mod and any issue i might have with a callout from it could very well be due to my own setup. I use a few custom cars and EUP stuff for instance, so you never know. Good to know you're looking to improve it even more though, LSPDFR is improving each and every day, partially thanks to your contribution 🙂

raauul7

Members

when i have to talk with someone in a callout sometimes the text of what they are talking its not visible

AlOutlaw

Members

hey i am having the same issue with the blip after callout  just wanted to let u know but if u have any tips i would appreciate it but other then that good callout thanks god bless

 

Could contain: outdoor, person, car, land vehicle, clothing, vehicle, ground, text, wheel, tire, hole

  • Community Team
2 minutes ago, AlOutlaw said:

hey i am having the same issue with the blip after callout  just wanted to let u know but if u have any tips i would appreciate it but other then that good callout thanks god bless

 

Could contain: outdoor, person, car, land vehicle, clothing, vehicle, ground, text, wheel, tire, hole


Ill do some testing with this and get back to everyone about it. This is a very odd issue. Which callout what this for? Could you also provide a log after it happens?

AlOutlaw

Members

yea sure thing ill run it again when i get back on and let you know i have to tend to my sons atm but ill let u know nextime i run it and the callout was officer shootout i believe thanks for your response so quickly  

belicfr

Members

Hi, I often crash during SC callouts like knife attack at subway or traffic accident. Someone know if it's a known issue? 

Thanks!

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