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Pjoltor

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  1. Gijs Polter     Responded to a OfficerDown in Burton, Carcer Way
  2. Gijs Polter     Finished responding to a FaggioPursuit in Rockford Hills, West Eclipse Blvd
  3. Gijs Polter     Responded to a FaggioPursuit in Rockford Hills, Abe Milton Pkwy
  4. Gijs Polter     Finished responding to a LowValueCarStolen2 in Rockford Hills, West Eclipse Blvd
  5. Gijs Polter     Responded to a LowValueCarStolen2 in Rockford Hills, Dorset Dr
  6. Gijs Polter     Finished responding to a [SC] Stolen PD Vehicle in Rockford Hills, Dorset Dr
  7. Gijs Polter     Responded to a [SC] Stolen PD Vehicle in La Puerta, La Puerta Fwy
  8. Gijs Polter     Finished responding to a TruckPursuit2 in La Mesa, Olympic Fwy
  9. Gijs Polter     Responded to a TruckPursuit2 in La Mesa, Popular St
  10. Gijs Polter     Finished responding to a Broken Down Vehicle in La Mesa, Popular St
  11. Gijs Polter     Was killed in La Mesa, Popular St
  12. Gijs Polter     Finished responding to a Arrest Warrant in Sandy Shores, Marina Dr
  13. Gijs Polter     Responded to a Arrest Warrant in Sandy Shores, Algonquin Blvd
  14. Gijs Polter     Finished responding to a [SC] Drug Raid in Sandy Shores, Panorama Dr
  15. Gijs Polter     Reported a PC245 in Sandy Shores, Panorama Dr
  16. Gijs Polter     Reported a PC245 in Sandy Shores, Algonquin Blvd
  17. Gijs Polter     Reported a PC245 in Sandy Shores, Panorama Dr
  18. Gijs Polter     Reported a PC245 in Sandy Shores, Panorama Dr
  19. Gijs Polter     Reported a PC245 in Sandy Shores, Panorama Dr
  20. Gijs Polter     Reported a PC245 in Sandy Shores, Panorama Dr
  21. I don't seem to have the assault/battery charges in the files I have downloaded, is this 'supposed' to be like this? I did see them in one of your screenshots so I kinda assumed they'd be in, but there's no category of this name in the charges.xml
  22. So once I'd get the Patreon version, despite not having had a new feature in a few years, how would I check that VIN number. Do I have to do a traffic stop or do I have to be around the vehicle, any ideas?
  23. I did try some of those 'realistic questions for STP' mods, but I didn't find an option to do it in any of them. But if there's just not an option to do so yet, I guess I need to be patient!
  24. So how do I check it? Is there some kind of plugin that makes it possible?
  25. Hi everyone, I'm not able to find an actual answer to my question on the forums, so I figured I'd just ask myself and actually provide a screenshot of what I mean. I am using the StopThePed plugin, along with some others. I regularly get this notification during a traffic stop/plate check, I need to perform a VIN number check. From what I gathered from my Google searches, there's supposed to be a option for this in the context menu. Whether I am inside or outside the vehicle, whether the suspect(s) in the vehicle or out of it, there's no option for me to perform a VIN number check. How am I even supposed to do it, does anyone know?
  26. Wondering if the 'popping' after the audio is supposed to be there, it kinda bothers me to be honest. After I hear the dispatch talk a sound I can only describe as a 'pop' can be heard, tried some audio settings for my DAC but I can't seem to get rid of it.
  27. Hi everyone, Basically I am looking for a way to increase the chance of a suspect taking off during a traffic stop. I have noticed it barely happens to me, so traffic stops get kinda repetitive if there's never a 'risk' of a suspect taking off. I have this mod that makes the NPC's drive the newer cars as well, so that would be perfect in a chase. I would like to get the most out of that mod, so if there's any way to increase the chances, please let me know 🙂
  28. I keep getting the notification that I haven't installed the mod properly, and that I should check the readme. I've done exactly like it says, i've updated it from the older version I still had, put the supercallouts .ini and .dll in plugins/LSPDFR, and the other files in root GTA 5. All of my other callouts and plugins load fine, but for some reason this mod won't. I also use StopThePed and Ultimate Backup as recommended, which both also have been updated to their latest versions. Any ideas? I've tried removing the mod and its files, booting the game with LSPDFR loaded, then exiting and installing the mod again. This also didn't solve the issue.
  29. Alright dude! As long as you know I didn't mean anything negative by my comment, i really enjoy your mod and any issue i might have with a callout from it could very well be due to my own setup. I use a few custom cars and EUP stuff for instance, so you never know. Good to know you're looking to improve it even more though, LSPDFR is improving each and every day, partially thanks to your contribution 🙂
  30. I love the callouts from this pack, they're a must for each save I play. However, I've noticed that with the FBI Raid callouts something is going wrong. It's probably something in my game, but when I actually arrive at the location of the raid the call goes 'code 4' by itself. So I meet up with an officer, then I actually go to the suspect(s) and the callout just ends itself. I don't have this issue with other callouts, is there some plugin I should get to get these calls to work? Thanks!
  31.    unitedOrange66 reacted to a post in a topic: The same car always flees
  32. What am I supposed to do with the simplemenu.ytd file in the 'textures' folder? The documentation doesn't specify
  33. I am afraid you're right, I don't have THAT many plugins, but I run into this specific car after 5-15 minutes of gameplay. So that will add up, but I appreciate your response. Thank you! Alright I've set the option to true instead of false! I will check today if anything's changed, I appreciate your comment 🙂 Thanks!
  34. Hey everyone, Since about 2 weeks ago I have noticed the same thing happening every time I play LSPDFR, which is the same car with the same ped model always running off. This isn't some callout I have to accept first, at the occasion of the screenshot I made I had received a call and had EMS arrive for a victim. Just like every time I play this mod, the red and black nero2 will spawn and a small red circle pops up on my map. A pursuit will automatically start. You'd think I would simply have to arrest the ped in order for this to not happen again, but after I save and exit the game, the next time I boot the game up again the same thing happens. While the name of the ped is different every time, the model isn't. It's always the same model, in the same car (different plates) with the same colors. This has happened for each and every session I have played, and honestly it's getting quite repetitive. The pursuit isn't even fun, as the car maybe goes around 30% of it's top speed. I found a callout plugin that only has 1 callout, which reminds me of what I experience, but I don't have this callout installed. I do use a mod that allows more variety of traffic, and I also use ImmersiveAndAmbientEvents. I'm not sure if there's some log I could provide so someone could see all the plugins I use, but I'd be prepared to share that if necessary! Thanks for your time 🙂

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