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2011 Ford Crown Victoria CHP Pack 1.2

(36 reviews)

13 Screenshots

Hey there! This is by far the most accurate pack I've ever made and here it is!

 

The amount of time that went into this project is absolutely insane. But I think it was worth it!

The CHP is my favorite department, so I'ts pretty understandable why I had to do this.

 

Special thanks to @AngeloCosma without him, this pack wouldn't be as accurate as it is!

And thanks a lot to @c0ff33man for his amazing videos and beautiful screenshots!

 

Features:

Forza Vic

Accurate Lighting
Accurate Equipment
The front and rear of the lightbar can be controlled independently, resulting in a lot of realistic combinations

Animated parts (keys, exhaust, antennas)

Reflective decals

And a whole bunch of small details most of you will never notice

 

These cars require an unedited carvariation.meta!!!

If you don't have it, the lighting will be messed up.

 

Enough text, check out these amazing videos made by @c0ff33man

 

 

 

Use this mod here to get rid of the flashing taillights:

 

 

That should be it. In case you'll find a bug or just want to talk to me, feel free to message me! 

 

Enjoy!!

 

 

What's New in Version 1.2

Released

- 1.1 -

- New taillights

- bigger push bar lights

- bigger antenna

- small visual changes

- bug fixing

 

- 1.2 -

- fixed dirt mapping

 

- fixed the taillight coronas

User Feedback

Recommended Comments

OfficerMike32

Members

Amazing pack man! Hey by the way could you possibly make a SAHP reflective skin?

Does this model have the various lightbar patterns? And in case os a yes how can I chenge them? Deffault controls aren't working..

Sentinel55

Members Author

8 hours ago, BernardoFerreira said:

Does this model have the various lightbar patterns? And in case os a yes how can I chenge them? Deffault controls aren't working..

 

You've probably made a mistake.

38 minutes ago, Sentinel55 said:

 

You've probably made a mistake.

I didn't change those keys, but I tried with various cars and I can't even hear de "bip" that sounds when we press els keys

NYFinest

Members

I love these vics, one thing that bothers me is that they do not have speed radars in them like you do in the charger pack. I hope that would be something you think about adding in your next update. Besides it's highway patrol, gotta clock speeders right! 😎 Great job otherwise my man, keep up the great work!!!!

Sentinel55

Members Author

2 hours ago, NYFinest said:

I love these vics, one thing that bothers me is that they do not have speed radars in them like you do in the charger pack. I hope that would be something you think about adding in your next update. Besides it's highway patrol, gotta clock speeders right! 😎 Great job otherwise my man, keep up the great work!!!!

 

Thanks!

The Iforce units never really had them, I don't know why.

NYFinest

Members

42 minutes ago, Sentinel55 said:

 

Thanks!

The Iforce units never really had them, I don't know why.

I got you, I was looking at pictures of some CHP units and almost all of them had them. Some had them only had them in the front and not the back and that seemed odd for highway patrol. Otherwise as you know your vics are pretty much on point!!!!!👍

5611870311_f3e7d3671f_b.jpg

8691469616_5ea11614c1_b.jpg

8982295531_566f84efef_b.jpg

Sentinel55

Members Author

1 hour ago, NYFinest said:

I got you, I was looking at pictures of some CHP units and almost all of them had them. Some had them only had them in the front and not the back and that seemed odd for highway patrol. Otherwise as you know your vics are pretty much on point!!!!!👍

2

 

As I said, most units with the CVPE equipment never had them. Only the last picture actually shows a car with the new Iforce system.

Anyways, I'll gladly add them in the next update. 

Off. Alison

Members

my lights in the Trunk dont work? why? i need a Mod for that? 

i have already ELS 

 

Sentinel55

Members Author

2 hours ago, highjoe said:

my lights in the Trunk dont work? why? i need a Mod for that? 

i have already ELS 

 

 

The lights in the trunk do not require ELS. Make sure to install these cars in an actual police slot.

Off. Alison

Members

9 hours ago, Sentinel55 said:

 

The lights in the trunk do not require ELS. Make sure to install these cars in an actual police slot.

I have inserted them into police slots but as soon as I open the trunk no matter about mod or Trainer they do not flash : /
Already warning light turned on really does not work.
Got it on FBI and Police4 slot. : /

Sentinel55

Members Author

3 hours ago, highjoe said:

I have inserted them into police slots but as soon as I open the trunk no matter about mod or Trainer they do not flash : /
Already warning light turned on really does not work.
Got it on FBI and Police4 slot. : /

 

Do you have any mod installed that messes with the default lighting? The trunk lights are basically the lights you can find on the vanilla cars.

NOVESKE

Members

(edited)

I have problems with trunk lighting and lightbar (during siren YP)

(CVPI installed at patchday17, sheriff, ELS : sheriff)

 

Photos are problem about CVPI trunk lighting

 

Youtube Link is problem about Lighting setup between your CVPI and Charger (YP mod) (does it right? i tried to find video about this but i can't find it)

 

20190214140106_1.jpg

20190214140103_1.jpg

Edited by NOVESKE

Sentinel55

Members Author

5 hours ago, NOVESKE said:

I have problems with trunk lighting and lightbar (during siren YP)

(CVPI installed at patchday17, sheriff, ELS : sheriff)

 

Photos are problem about CVPI trunk lighting

 

Youtube Link is problem about Lighting setup between your CVPI and Charger (YP mod) (does it right? i tried to find video about this but i can't find it)

 

6

 

Are you sure that no other mod messes up the default lighting? Only the default sirensettings value for the sheriff cruiser, which is 13, actually works.

NOVESKE

Members

(edited)

20 hours ago, Sentinel55 said:

 

Are you sure that no other mod messes up the default lighting? Only the default sirensettings value for the sheriff cruiser, which is 13, actually works.

at carvariations.ymt? i didn't edit this file

 

+ I changed sirensetting into '1' then it works properly... then I changed the lighting setting without knowing it? I'm sorry

Spoiler
Spoiler

<Item>
      <modelName>SHERIFF</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            111
            111
            0
            156
            0
            0
          </indices>
          <liveries>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
            <Item value="false"/>
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges/>
      <plateProbabilities>
        <Probabilities>
          <Item>
            <Name>Police guv plate</Name>
            <Value value="100"/>
          </Item>
        </Probabilities>
      </plateProbabilities>
      <lightSettings value="0"/>
      <sirenSettings value="13"/>
    </Item>

 

 

Edited by NOVESKE

wizardlysense

Members

On 4/9/2018 at 1:32 AM, J T said:

the tail lights are overly bright, the windows look plain and white almost like it has no glass texture on it, cant figure out how to tint the windows like the lapd units...the car itself didn't need to be modified as it was fine the way it is just add police equipment, other then that its cool to see more cali stuff as its rare on here

if it has window texture file on it, then its an easy job.

J T

Members

4 hours ago, wizardlysense said:

if it has window texture file on it, then its an easy job.

i dont think it does, only for the back

CUDA

Members

(edited)

Love these CVPI's, awesome job!👍

Edited by Damostar

mjg91199

Members

One issue that I have with the Crown Vics is the lights on the push-bar don't work properly. Might be something on my end but I've tried everything I can. Other than that, I love these vehicles.

Sentinel55

Members Author

2 hours ago, morgangilcrest said:

One issue that I have with the Crown Vics is the lights on the push-bar don't work properly. Might be something on my end but I've tried everything I can. Other than that, I love these vehicles.

 

 

got any ideas on how to fix the random color variations that the car generates when it spawns? is there a way to set the car to spawn with a certain color?
(still spawns with the base blackish color, but will also spawn with shades of red, blue, etc.)

Sentinel55

Members Author

15 hours ago, totallynotbriantall said:

got any ideas on how to fix the random color variations that the car generates when it spawns? is there a way to set the car to spawn with a certain color?
(still spawns with the base blackish color, but will also spawn with shades of red, blue, etc.)

 

It's possible, but I have never done it before.

NopeBye

Members

(edited)

On 6/18/2019 at 2:30 PM, totallynotbriantall said:

got any ideas on how to fix the random color variations that the car generates when it spawns? is there a way to set the car to spawn with a certain color?
(still spawns with the base blackish color, but will also spawn with shades of red, blue, etc.)

Yes, copy paste this into mods>update>x64>dlcpacks>mpvalentines2>common>data>carvariations.meta or ModdingDLC by albo if you have it.

Spoiler

<Item>
      <modelName>(car model)</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            000
            000
            156  
            156
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            000
            000
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            000
            000
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            000
            000
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            000
            000
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
     <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

 

Edited by NopeBye

Toby S.

Members

Notice a glitch on the slicktop. When you're far away, you see floating lights where the lightbar would've been. And the roof lights up as if it has a lightbar on it at night. Other than that amazing mod!

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