Jump to content

2011 Ford Crown Victoria CHP Pack 1.2

   (36 reviews)

13 Screenshots

Hey there! This is by far the most accurate pack I've ever made and here it is!

 

The amount of time that went into this project is absolutely insane. But I think it was worth it!

The CHP is my favorite department, so I'ts pretty understandable why I had to do this.

 

Special thanks to @AngeloCosma without him, this pack wouldn't be as accurate as it is!

And thanks a lot to @c0ff33man for his amazing videos and beautiful screenshots!

 

Features:

Forza Vic

Accurate Lighting
Accurate Equipment
The front and rear of the lightbar can be controlled independently, resulting in a lot of realistic combinations

Animated parts (keys, exhaust, antennas)

Reflective decals

And a whole bunch of small details most of you will never notice

 

These cars require an unedited carvariation.meta!!!

If you don't have it, the lighting will be messed up.

 

Enough text, check out these amazing videos made by @c0ff33man

 

 

 

Use this mod here to get rid of the flashing taillights:

 

 

That should be it. In case you'll find a bug or just want to talk to me, feel free to message me! 

 

Enjoy!!

 

 


What's New in Version 1.2

Released

- 1.1 -

- New taillights

- bigger push bar lights

- bigger antenna

- small visual changes

- bug fixing

 

- 1.2 -

- fixed dirt mapping

 

- fixed the taillight coronas

Base Model:

Ford Crown Victoria model made by Playground Games
Extracted from Forza Horizon 3 by DMN
Converted and edited by Sentinel55
Tire and Headlight textures made by BxBugs
Multiple parts and textures taken from the DSF Vic made by Ubisoft

Equipment:

Guns made by an unknown person
Whelen Liberty made by EVI edited by Sgt.Kanyo
Multiple parts and textures taken from Gta 4 and 5 made by Rockstar Games
Mirror Lights made by TraumaPak
Special thanks to AngeloCosma and c0ff33man
Iforce, Dashcam, Antennas, Pushbar, Gun Rack, Garmin navi, Skins, and a few other parts made by Sentinel55

Optimized for

  • Emergency Lighting System

    Emergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to  your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.   DESCRIPTION − ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds. − ELS requires
    Lt.Caine

    By Lt.Caine

    Updated

    • 4.4m
  • RADIANCE V

    Lighting Enhancement Modification
    Bxbugs123

    By Bxbugs123

    Updated

    • 931.7k
  • You may also like

  • Los Angeles World Airport Police Pack [HYBRID] Add-on

    Los Angeles World Airport Police Add on Pack
    Lapd Code 3

    By Lapd Code 3

    Updated

    • 12.6k
  • UnitedCallouts (Robbery, Drugs, Burglary & More)

    UnitedCallouts adds over 20 new varied and realistic callouts with different locations, endings and possibilities.
    sEbi3

    By sEbi3

    Updated

    • 1.4m
  • StopShittingBricks® - Stop Drivers From Being Idiots - ALPHA

    For people who are still getting sick from being ran over by drivers freaking out because of gunshots, StopShittingbricks® might be the answer. StopShittingBricks® stops peds in cars from, well, shitting bricks / freaking out and running you over. StopShittingBricks® is not a plugin but a file modification, so performance drops are non-existent. StopShittingBricks® will stop most peds in vehicles from freaking out when shots are fired, they will still react when being shot at.
    khorio

    By khorio

    Updated

    • 33.3k
  • Emergency Lighting System

    Emergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to  your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.   DESCRIPTION − ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds. − ELS requires
    Lt.Caine

    By Lt.Caine

    Updated

    • 4.4m
  • NewCustomQuestions

    Credit to @LostBoyLazarus for the original Lore-Friendly PedAnswers  mod and @Transnapastain for the questions. Of course, I have to give credit to @BejoIjo for the wonderful Stop The Ped mod. Huge Update: There are now  two files: one is called LoreNCQ, the other is called RealisticNCQ. The difference between the two is that the latter has extra questions such as "Is this Title Two Weapon federally registered?" A title II weapon is a legally owned automatic firearm made before 1986. T
    Westcoaster

    By Westcoaster

    Updated

    • 24.7k
  • County Callouts

    Callouts based in the county area of San Andreas.
    Abel Gaming

    By Abel Gaming

    Updated

    • 58.6k
  • User Feedback

    Recommended Comments



    8 hours ago, BernardoFerreira said:

    Does this model have the various lightbar patterns? And in case os a yes how can I chenge them? Deffault controls aren't working..

     

    You've probably made a mistake.

    Link to comment
    Share on other sites

    38 minutes ago, Sentinel55 said:

     

    You've probably made a mistake.

    I didn't change those keys, but I tried with various cars and I can't even hear de "bip" that sounds when we press els keys

    Link to comment
    Share on other sites

    I love these vics, one thing that bothers me is that they do not have speed radars in them like you do in the charger pack. I hope that would be something you think about adding in your next update. Besides it's highway patrol, gotta clock speeders right! 😎 Great job otherwise my man, keep up the great work!!!!

    Link to comment
    Share on other sites

    2 hours ago, NYFinest said:

    I love these vics, one thing that bothers me is that they do not have speed radars in them like you do in the charger pack. I hope that would be something you think about adding in your next update. Besides it's highway patrol, gotta clock speeders right! 😎 Great job otherwise my man, keep up the great work!!!!

     

    Thanks!

    The Iforce units never really had them, I don't know why.

    Link to comment
    Share on other sites

    42 minutes ago, Sentinel55 said:

     

    Thanks!

    The Iforce units never really had them, I don't know why.

    I got you, I was looking at pictures of some CHP units and almost all of them had them. Some had them only had them in the front and not the back and that seemed odd for highway patrol. Otherwise as you know your vics are pretty much on point!!!!!👍

    5611870311_f3e7d3671f_b.jpg

    8691469616_5ea11614c1_b.jpg

    8982295531_566f84efef_b.jpg

    Link to comment
    Share on other sites

    1 hour ago, NYFinest said:

    I got you, I was looking at pictures of some CHP units and almost all of them had them. Some had them only had them in the front and not the back and that seemed odd for highway patrol. Otherwise as you know your vics are pretty much on point!!!!!👍

    2

     

    As I said, most units with the CVPE equipment never had them. Only the last picture actually shows a car with the new Iforce system.

    Anyways, I'll gladly add them in the next update. 

    Link to comment
    Share on other sites

    2 hours ago, highjoe said:

    my lights in the Trunk dont work? why? i need a Mod for that? 

    i have already ELS 

     

     

    The lights in the trunk do not require ELS. Make sure to install these cars in an actual police slot.

    Link to comment
    Share on other sites

    9 hours ago, Sentinel55 said:

     

    The lights in the trunk do not require ELS. Make sure to install these cars in an actual police slot.

    I have inserted them into police slots but as soon as I open the trunk no matter about mod or Trainer they do not flash : /
    Already warning light turned on really does not work.
    Got it on FBI and Police4 slot. : /

    Link to comment
    Share on other sites

    3 hours ago, highjoe said:

    I have inserted them into police slots but as soon as I open the trunk no matter about mod or Trainer they do not flash : /
    Already warning light turned on really does not work.
    Got it on FBI and Police4 slot. : /

     

    Do you have any mod installed that messes with the default lighting? The trunk lights are basically the lights you can find on the vanilla cars.

    Link to comment
    Share on other sites

    I have problems with trunk lighting and lightbar (during siren YP)

    (CVPI installed at patchday17, sheriff, ELS : sheriff)

     

    Photos are problem about CVPI trunk lighting

     

    Youtube Link is problem about Lighting setup between your CVPI and Charger (YP mod) (does it right? i tried to find video about this but i can't find it)

     

    20190214140106_1.jpg

    20190214140103_1.jpg

    Edited by NOVESKE
    Link to comment
    Share on other sites

    5 hours ago, NOVESKE said:

    I have problems with trunk lighting and lightbar (during siren YP)

    (CVPI installed at patchday17, sheriff, ELS : sheriff)

     

    Photos are problem about CVPI trunk lighting

     

    Youtube Link is problem about Lighting setup between your CVPI and Charger (YP mod) (does it right? i tried to find video about this but i can't find it)

     

    6

     

    Are you sure that no other mod messes up the default lighting? Only the default sirensettings value for the sheriff cruiser, which is 13, actually works.

    Link to comment
    Share on other sites

    20 hours ago, Sentinel55 said:

     

    Are you sure that no other mod messes up the default lighting? Only the default sirensettings value for the sheriff cruiser, which is 13, actually works.

    at carvariations.ymt? i didn't edit this file

     

    + I changed sirensetting into '1' then it works properly... then I changed the lighting setting without knowing it? I'm sorry

    Spoiler
    Spoiler

    <Item>
          <modelName>SHERIFF</modelName>
          <colors>
            <Item>
              <indices content="char_array">
                111
                111
                0
                156
                0
                0
              </indices>
              <liveries>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
                <Item value="false"/>
              </liveries>
            </Item>
          </colors>
          <kits>
            <Item>0_default_modkit</Item>
          </kits>
          <windowsWithExposedEdges/>
          <plateProbabilities>
            <Probabilities>
              <Item>
                <Name>Police guv plate</Name>
                <Value value="100"/>
              </Item>
            </Probabilities>
          </plateProbabilities>
          <lightSettings value="0"/>
          <sirenSettings value="13"/>
        </Item>

     

     

    Edited by NOVESKE
    Link to comment
    Share on other sites

    On 4/9/2018 at 1:32 AM, J T said:

    the tail lights are overly bright, the windows look plain and white almost like it has no glass texture on it, cant figure out how to tint the windows like the lapd units...the car itself didn't need to be modified as it was fine the way it is just add police equipment, other then that its cool to see more cali stuff as its rare on here

    if it has window texture file on it, then its an easy job.

    Link to comment
    Share on other sites

    4 hours ago, wizardlysense said:

    if it has window texture file on it, then its an easy job.

    i dont think it does, only for the back

    Link to comment
    Share on other sites

    One issue that I have with the Crown Vics is the lights on the push-bar don't work properly. Might be something on my end but I've tried everything I can. Other than that, I love these vehicles.

    Link to comment
    Share on other sites

    2 hours ago, morgangilcrest said:

    One issue that I have with the Crown Vics is the lights on the push-bar don't work properly. Might be something on my end but I've tried everything I can. Other than that, I love these vehicles.

     

     

    Link to comment
    Share on other sites

    got any ideas on how to fix the random color variations that the car generates when it spawns? is there a way to set the car to spawn with a certain color?
    (still spawns with the base blackish color, but will also spawn with shades of red, blue, etc.)

    Link to comment
    Share on other sites

    15 hours ago, totallynotbriantall said:

    got any ideas on how to fix the random color variations that the car generates when it spawns? is there a way to set the car to spawn with a certain color?
    (still spawns with the base blackish color, but will also spawn with shades of red, blue, etc.)

     

    It's possible, but I have never done it before.

    Link to comment
    Share on other sites

    On 6/18/2019 at 2:30 PM, totallynotbriantall said:

    got any ideas on how to fix the random color variations that the car generates when it spawns? is there a way to set the car to spawn with a certain color?
    (still spawns with the base blackish color, but will also spawn with shades of red, blue, etc.)

    Yes, copy paste this into mods>update>x64>dlcpacks>mpvalentines2>common>data>carvariations.meta or ModdingDLC by albo if you have it.

    Spoiler

    <Item>
          <modelName>(car model)</modelName>
          <colors>
            <Item>
              <indices content="char_array">
                000
                000
                156  
                156
              </indices>
              <liveries>
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
            <Item>
              <indices content="char_array">
                000
                000
                156  
                156
              </indices>
              <liveries>
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
            <Item>
              <indices content="char_array">
                000
                000
                156  
                156
              </indices>
              <liveries>
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
            <Item>
              <indices content="char_array">
                000
                000
                156  
                156
              </indices>
              <liveries>
                <Item value="false" />
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
            <Item>
              <indices content="char_array">
                000
                000
                156  
                156
              </indices>
              <liveries>
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="true" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
                <Item value="false" />
              </liveries>
            </Item>
          </colors>
         <kits>
            <Item>0_default_modkit</Item>
          </kits>
          <windowsWithExposedEdges />
          <plateProbabilities>
            <Probabilities />
          </plateProbabilities>
          <lightSettings value="1" />
          <sirenSettings value="1" />
        </Item>

     

    Edited by NopeBye
    Link to comment
    Share on other sites

    Notice a glitch on the slicktop. When you're far away, you see floating lights where the lightbar would've been. And the roof lights up as if it has a lightbar on it at night. Other than that amazing mod!

    Link to comment
    Share on other sites


    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    ×
    ×
    • Create New...