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Custom Visuals 3.5.0

(23 reviews)

17 Screenshots

Custom Visuals v.3.5.0 by Techengage

OVER 18K DOWNLOADS! THANK YOU SO MUCH FOR THE SUPPORT, FOLKS!

 

 

Custom Visuals is a partial graphics overhaul that makes your game look much more realistic; from police lights to clouds! This Mod increases the ambience of all lighting in the game, makes rain, cloud movement, shadows, and sunlight more realistic, makes motion blur more tolerable, and makes coronas more vibrant and lifelike. This Mod also adds environmental lighting to vehicles, especially emergency lights. You also now have the option to have all blue, all red, and all amber lighting! There are many more things to list, but I just recommend trying it out. After all, it's only two files, not twenty. :wink:


This Pack includes two Visualsettings.dat versions, two Carcols.ymt, and a All Blue Lights Template Library. Below is an explanation of each.

Bright makes slight changes to the original game settings, while allowing full use of all police sirens. Use this if Brighter is too much.

Brighter is a complete rework of the original game settings, revamping everything from emergency lights to clouds.

Carcols.ymt is necessary to give vehicle environmental effects and allows you to change light color. One gives fast ELS-style lighting, the other is normal light pattern speeds.

Blue Light Templates is an enormous library of blue/blue lighting templates needed to make vehicle lights blue. Any requests to add to this collection will be granted in a reasonable time period.

 

BEFORE INSTALLING, MAKE SURE TO CREATE BACK UP FILES. I AM NOT RESPONSIBLE FOR CORRUPT SAVES/FILES. THANK YOU!

PLEASE DO NOT ASK ME HOW TO INSTALL THESE FILES BEYOND THE INSTALLATION INSTRUCTIONS. YOUTUBE & GOOGLE ARE GREAT!

IF YOUR LIGHTS ARE NOT BRIGHT OR ARE WHITE ONLY, MAKE SURE YOUR SHADER QUALITY & POST FX ARE AT LEAST ON HIGH!!


INSTALLATION:

Use Open IV to drop either of the visualsettings.dat files into Mods>Update>Update.rpf>Common>Data

Use Open IV to drop the carcols.ymt file into Mods>Update>Update.rpf>x64>Data

Add the lines in "ADD THESE LINES TO CARVARIATIONS.TXT" to your carvariations.meta (I recommend mpvalentines2, it works for every model). Make sure to change the vehicle name and the sirensettings="" to the corresponding number (14 for all blue fast, 15 for all red, etc)

 

IF YOU WANT ALL AMBER / ALL RED / ALL BLUE / ALL BLAHBLAHBLAH ENVIRONMENTAL LIGHTING/CORONAS (Must have carcols.ymt installed):

  • All Amber Lighting: Change your vehicles sirensettings to 17 for LEDs, or 9 for rotary strobes. (Rockstar doesn't support amber LED reflections)
  • All Red Lighting: Change your vehicles sirensettings to 15. Recommended for police add-ons used as fire rescue vehicles.
  • All Blue Lighting (Fast Patterns): Change Sirensettings to 14. Then use the blue light templates to replace files within the .ytd file of any car you want with blue lights only.
  • All Blue Lighting (Fast Patterns, alternate sequences): Change Sirensettings to 20. Lighting has different sequences compared to 14.
  • All Blue Lighting (Slow Patterns): Change Sirensettings to 16. Exactly like 14, but with slower light patterns.
  • Blue & Red Lighting (Fast Patterns): Change Sirensettings to 1.
  • Blue & Red Lighting (Slow Patterns): Change Sirensettings to 19.
  • Blue/Blue Highway Patrol Lighting (Rotary+LEDs): Change Sirensettings to 18, used to give F5544's Highway Patrol pack blue/blue lighting. Can be used with similiar models.
  • Blue/Blue Lighting for Desmond98's LAPD FPIU v.0.7.5: Change Sirensetting to 21. Full credits to @CiscoFanboy for creating this specialized carcols.ymt code line for Desmond98's FPIU. This is absolutely necessary if you want the lighting to work on his newest update! Templates are still the same as previous versions.

 

TO FIX TAXI & TRAM SIGN ISSUES, PLEASE VIEW README IN "TAXI & TRAM SIGN FIX" FOLDER.

 

Credits:

  • Bxbugs123 for the inspiration to work on visualsettings.meta
  • TheGreatHah for the inspiration to learn how to work on carcols.ymt
  • Straitdill, POLICESCO, GravelRoadCop, & PNWParksFan for the sequence numbers. I wouldn't have the new patterns without you guys!
  • HUGE credits to JJDawkins for a large amount of my blue light textures and for teaching/motivating me to start coding GTAV.
  • Razontex for contributing some nice screenshots to show off the awesome lighting.

What's New in Version 3.5.0

Released

Changes with v3.5.0 (09/26/17)

  • Fixed issue involving red reflections when using sirensetting=14
  • Fixed over-brightness issue with train signs
  • Overall lighting adjustments
  • WIP: Continuing work to fix all issues involving car/plane dashboard lighting, as well as overall improvements of emergency lighting.

 

Changes with v3.4.5 (01/25/17)

  • Added all red lighting for Captain14's Tahoe to allow it to be used as a Fire Rescue SUV (view screenshots for visual)
  • Fixed blue/blue lighting for Desmond98's '14 LAPD FPIU to prevent white strobes on right rear view mirror
  • WIP: Fixes to over-brightness with train signs, car/plane dashboard lighting, and overall fixes to siren lighting
  • Added new screenshots, courtesy of Razontex.

 

Changes with v3.4.0 (01/12/17)

  • Slight adjustments to vehicle lights (headlights, taillights, etc.)
  • Huge improvements to both Carcols. Fixed issues with sirensetting=14, 18, & 20.
  • Tons of small tweaks and changes

 

Changes with v3.3.0 (01/10/17)

  • Added blue light textures for Thehurk's new FPIU'S w/ HQ interiors (ELS & non-ELS)
  • Added "sirensetting=21", used solely for all blue/blue lighting compatibility with Desmond98's '14 LAPD FPIU v.0.7.5
  • Fixed compatibility issue with Emergency Strobes. Headlight, taillight, and brakelight wig-wags should now work on every vehicle (including all add-ons)
  • Slight adjustments to lighting speeds for better strobe effects.

User Feedback

Recommended Comments

KnightHawkOne

Members

Can you add blue lights for this, I know its NYS but I'd like to use it in a lore state with blue lights; 

 

 

sebrion

Members

I can't seem to make the environmental lights work. I've edited every carvariations.meta i could find but no luck. I'm trying to use all blues for my sheriff and sheriff2. I've edited the siren settings for both vehicles in every carvariations.meta i could find but no change. Any suggestions? 

Govind

Members

Does anyone know what these values actually control/do ?

car.coronas.MainFadeRatio    0.25
car.coronas.BeginStart    50.0
car.coronas.BeginEnd    300.0
car.coronas.CutoffStart    280.0
car.coronas.CutoffEnd    300.0
car.coronas.underwaterFade        0.4

car.sirens.SpecularFade    5.0
car.sirens.ShadowFade 5.0
car.sirens.intensity     395.0
car.sirens.radius     160.0

jb431

Members

(edited)

17 hours ago, Govind said:

Does anyone know what these values actually control/do ?

car.coronas.MainFadeRatio    0.25
car.coronas.BeginStart    50.0
car.coronas.BeginEnd    300.0
car.coronas.CutoffStart    280.0
car.coronas.CutoffEnd    300.0
car.coronas.underwaterFade        0.4

car.sirens.SpecularFade    5.0
car.sirens.ShadowFade 5.0
car.sirens.intensity     395.0
car.sirens.radius     160.0

 

Not 100% sure, but I think they impact the brightness, size, etc of different effects of the lights and how they appear from different distances, etc. Not sure about the siren categories though. If the intensity, etc make the siren louder than I need to adjust that. Is the siren intensity and radius in the visualsettings.dat file? I couldn't find it.

Edited by jb431

foggydewhurst

Members

100% my favourite visuals pack. thanks a lot, love it!

On 6/9/2018 at 2:16 AM, sebrion said:

I can't seem to make the environmental lights work. I've edited every carvariations.meta i could find but no luck. I'm trying to use all blues for my sheriff and sheriff2. I've edited the siren settings for both vehicles in every carvariations.meta i could find but no change. Any suggestions? 

mpvalentines2. if you read the readme you'd know this, they literally state "i recommend mpvalentines2"

tagubahidden

Members

Hi!

 

I ABSOLUTELY LOVE THESE LIGHTS!

 

I used mpvalentines2 to get the lights to work for every model. It works but whenever a vanilla model "police" spawns with the old rotary lights they do not rotate but remain static. They flash in place in a weird way and some even flash with black instead of lights.

 

Any clue how to fix this?

 

 

JScott72

Members

Can this be uploaded to FiveM online and if so how ?

Union612

Members

(edited)

Hi, does this still work for the last FR version?

Edited by Union612

LT A. Thomas

Members

I just installed this into my fivem so that i can see the lights better at one of my friends, who also uses it with no problems, recommandation but for some reason all peds and character are white is there a known fix for this

AnUnknownPlayer

Members

Are there any tutorials on how to install this? Because I don't understand how to do this. I have so many questions. 1. What carvariation.meta and where is it? 2. Do I need to repeat the lines from "ADD THESE LINES TO CARVARIATIONS.META.TXT" every time I add a new vehicle? 3. What "mpvalentines2" and what to do with it? 4.  Does this require you to have ELS? 5. Does this work with the vehicles from Realism Dispatch Enhanced? I pretty new to GTA V modding and I don't understand the line creation that well.

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