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Better EMS 4.1b

(85 reviews)

7 Screenshots

Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 

Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:

  • Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more!
  • Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital.
  • Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. 
  • Dynamic dispatch audio based on the injuries detected. 
  • Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. 
  • Custom revival probabilities - edit the survival chances for any combination of injury and body part!
  • Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off!
  • If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. 
  • Detailed incident report tells you the name and status of each patient. 
  • Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped. 

 

Full instructions are included in the README file; please read it carefully! 

This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above

A big thank you to everybody who helped with the development of this mod! 

  • @fiskey111 for helping figure out CPR animations
  • @Albo1125, @alexguirre, and many others for their help with coding questions
  • @Darkmyre for particularly helpful beta testing and other help
  • @LtFlash and @Fiskey111 for advice on medical realism
  • All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64
  • And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

 

Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.

What's New in Version 4.1b

Released

New in 4.1b:

  • Fixed bug which would cause LSPDFR to hang indefinitely when RPH was configured to load LSPDFR immediately at startup

 

New in 4.1:

  • Added compatibility for new version of ParksTools.dll
  • Added INI option to enable/disable advanced parking task on arrival at scene
  • Fixed bug which caused Visual Studio to crash when using Better EMS API

 

Previous changelogs:
 

Spoiler

New in 2.1:

 

  • Now requires RPH 0.45+, compatible with any more recent version. 
  • If the player health is below 80% (configurable in INI), medics come over to the player, give them a health kit, clean their clothes, and armor and health will be set to 100%. 
  • Fixed ped spawning so components and texture selection works. Updated default XML file accordingly so firefighters spawn with helmet but without SCBA gear. 
  • Added responder ambient speech. 
  • Fixed various bugs which were causing responders to get stuck on scene. 
  • Fixed bug causing crash when coroner removes a body that EMS is in the middle of trying to fix. 
  • Some improvements to vehicle spawning and warping code. 
  • Added a ambient actions for responders who are on scene and finished dealing with patients - e.g. walking around, looking at any dead bodies, taking notes, playing with their phone, etc. 
  • Miscellaneous other changes. 

 

New in 2.0:

  • Ambulance-only mode, where you can dispatch just an ambulance by default. Comes with numerous options to automatically dispatch a firetruck/first responder in certain circumstances like MVAs, multiple injuries, or if the first responder is closer. Includes new keybindings to manually choose whether to dispatch just an ambulance, let the plugin decide based on your options, or dispatch both. If the first responder didn't dispatch but you change your mind, you can press the dispatch key again to manually add them to the response. 
  • Impatient mode, especially for all you YouTubers out there whose viewers apparently can't be bothered to wait a realistic amount of time for EMS to show up. Now, you can configure a maximum driving distance, and if the units spawn further away than that, they'll automatically be warped to a closer distance which you can also configure. 
  • Improved warping, now units will automatically warp on a street facing the correct direction, and they will appear almost exactly the driving distance away that you specify in the INI file. Woohoo!
  • Unbelievably better driving AI. Responders will now drive much faster on the freeway, will slow down on dirt roads, and will slow down near the scene. Their ability to avoid obstacles and drive sanely has been improved. 
  • Automatic speed zone around scene will slow down traffic to a configurable speed when they are near the scene you called EMS to. The speed zone is automatically created when you call EMS, and automatically removed when the last EMS unit departs. 
  • Improved tracking between EMS calls will ensure that if a ped gets checked by EMS and doesn't make it, that if you call EMS again to the same area, they will remain dead and will have their original time and cause of death. 
  • Park rangers added to the EMS response units XML file, by popular request! 
  • Lots of API additions for developers to use, check out the included documentation. 
  • Tons of internal improvements which will make Better EMS run smoother, faster, and more reliably. 
  • Improved dependency checking, to get rid of those annoying pop-ups every time RPH updates. 

 

New in 3.0:

 

  • Requires RPH 0.45+, recommended for use with RPH 0.51
  • Added configurable survival rates. Check survivability.csv in GTA V\Plugins\LSPDFR\EMSMod. Make sure to save and close this file before going on duty.
  • Improved detection of nearby dead peds.
  • Various API enhancements for plugin developer integration.
  • Added support for Police Smart Radio integration. You can call or cancel EMS response using Smart Radio, and Smart Radio also integrates with Better EMS to determine ped cause of death for its coroner feature.
  • Fixed bugs that occasionally caused some peds to not be treated or appear in the EMS report twice.
  • Fixed bug that caused medics to wait forever when using hospital pickup feature and player walks far away from the patient. 
  • Other miscellaneous bug fixes and internal improvements.

 

New in 4.0:

  • Added compatibility with new versions of LSPDFR and ParksTools.dll, and with Coastal Callouts
  • Added Better EMS menu (bound to | key by default)
  • Added option to disable automatic ambient fire/ambulance response
  • Other minor bug fixes

 

 

User Feedback

Recommended Comments

telinha

Members

My game is freezing:

Spoiler

[13/06/2016 21:54:57.305] Started new log on 13/06/2016 21:54:57.305
[13/06/2016 21:54:57.306] ====================================================================================================
[13/06/2016 21:54:57.241] Log path: S:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[13/06/2016 21:54:57.307] Log verbosity: Verbose
[13/06/2016 21:54:57.307] Initializing input system
[13/06/2016 21:54:57.311] Initializing game console
[13/06/2016 21:54:57.315] Console key has been set to F4 (key code: 115)
[13/06/2016 21:54:57.358] Initializing console variable "SkipGameIntro".
[13/06/2016 21:54:57.359] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[13/06/2016 21:54:57.361] Read value: <null>
[13/06/2016 21:54:57.361] Initializing console variable "DisableRenderVersionText".
[13/06/2016 21:54:57.361] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[13/06/2016 21:54:57.364] Read value: True
[13/06/2016 21:54:57.364] Setting value of console variable "DisableRenderVersionText" to stored value.
[13/06/2016 21:54:57.365] Initializing console variable "ConsoleKey".
[13/06/2016 21:54:57.365] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[13/06/2016 21:54:57.365] Read value: F4
[13/06/2016 21:54:57.366] Setting value of console variable "ConsoleKey" to stored value.
[13/06/2016 21:54:57.366] Console key has been set to F4 (key code: 115)
[13/06/2016 21:54:57.366] Initializing console variable "PluginTimeoutThreshold".
[13/06/2016 21:54:57.366] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[13/06/2016 21:54:57.366] Read value: 10000
[13/06/2016 21:54:57.366] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[13/06/2016 21:54:57.366] Initializing console variable "AlwaysShowConsoleOutput".
[13/06/2016 21:54:57.367] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[13/06/2016 21:54:57.367] Read value: <null>
[13/06/2016 21:54:57.367] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[13/06/2016 21:54:57.367] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[13/06/2016 21:54:57.367] Read value: <null>
[13/06/2016 21:54:57.367] Initializing console variable "ShowOnScreenWarnings".
[13/06/2016 21:54:57.367] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[13/06/2016 21:54:57.368] Read value: <null>
[13/06/2016 21:54:57.368] Console initialized
[13/06/2016 21:54:57.368] Initializing forms manager
[13/06/2016 21:54:57.369] Version: RAGE Plugin Hook v0.40.952.8173 PUBLIC ALPHA for Grand Theft Auto V
[13/06/2016 21:54:57.402] ================ RAGE Plugin Hook ================
[13/06/2016 21:54:57.406] Checking game support
[13/06/2016 21:54:57.597] Product name: Grand Theft Auto V
[13/06/2016 21:54:57.597] Product version: 1.0.757.4
[13/06/2016 21:54:57.597] Is steam version: True
[13/06/2016 21:54:57.598] Initializing DirectX
[13/06/2016 21:54:57.600] Initializing Direct3D
[13/06/2016 21:54:57.600] Loading C:\WINDOWS\system32\d3d11.dll
[13/06/2016 21:54:57.600] Loaded at 0x7FFEC2D20000
[13/06/2016 21:54:57.600] D3D11CreateDeviceAndSwapChain at 0x7FFEC2D3A190
[13/06/2016 21:54:57.600] Creating Direct3D 11 device and swap chain
[13/06/2016 21:54:57.643] Swap Chain created: 0x1567F5DA200
[13/06/2016 21:54:57.644] Swap Chain VTable: 0x1567F5DA200
[13/06/2016 21:54:57.644] Swap Chain VTable_2: 0x7FFEC2B02D58
[13/06/2016 21:54:57.644] 0x575655029CFDE5E9;0x5741564155415441;0xEC8148D9246C8D48
[13/06/2016 21:54:57.644] D3D11Present: 0x7FFEC2AA11A0
[13/06/2016 21:54:57.644] D3D11ResizeBuffers: 0x7FFEC2AB9750
[13/06/2016 21:54:57.644] D3D11ResizeTarget: 0x7FFEC2AF2350
[13/06/2016 21:54:57.644] D3D11SetFullscreenState: 0x7FFEC2AB93C0
[13/06/2016 21:54:57.650] Direct3D initialized
[13/06/2016 21:54:57.677] Initialized DirectX
[13/06/2016 21:54:57.677] Direct3D watcher thread spawned
[13/06/2016 21:54:57.679] Detected Windows 10.0 Professional (64-bit) (10.0.10586.0)!
[13/06/2016 21:54:58.493] Getting device
[13/06/2016 21:54:58.493] Retrieved device
[13/06/2016 21:54:58.493] Creating wrapper
[13/06/2016 21:54:58.559] Wrapper created
[13/06/2016 21:54:58.563] Effect created
[13/06/2016 21:54:58.563] Creating buffer
[13/06/2016 21:54:58.563] Created buffer
[13/06/2016 21:54:58.563] Creating blend state
[13/06/2016 21:54:58.563] Created blend state
[13/06/2016 21:54:58.564] Done with creation
[13/06/2016 21:54:58.702] Initializing texture system.
[13/06/2016 21:54:58.702] Initializing texture system; phase 1
[13/06/2016 21:54:58.702] Initializing texture system; phase 2
[13/06/2016 21:54:58.730] Initializing texture system; phase 3
[13/06/2016 21:54:58.731] Initializing texture system; phase 4
[13/06/2016 21:54:58.740] Initializing texture system; phase 5
[13/06/2016 21:54:58.743] Initializing texture system; phase 6
[13/06/2016 21:54:58.744] Initializing texture system; phase 7
[13/06/2016 21:54:58.746] Initializing texture system; phase 8
[13/06/2016 21:54:58.747] Initializing texture system; phase 9
[13/06/2016 21:54:58.748] Initializing texture system; phase 10
[13/06/2016 21:54:58.751] Initializing texture system; phase 11
[13/06/2016 21:54:58.751] Initializing texture system; phase 12
[13/06/2016 21:54:58.753] Initializing texture system; phase 13
[13/06/2016 21:54:58.753] Initializing texture system; phase 14
[13/06/2016 21:55:02.678] Direct3D watcher thread ended
[13/06/2016 21:55:29.873] LoadingScreenMsg: Initializing game support
[13/06/2016 21:55:30.124] Initializing game support
[13/06/2016 21:55:30.596] LoadingScreenMsg: Velocity limit removed
[13/06/2016 21:55:30.847] Compatibility level: 0
[13/06/2016 21:55:30.848] Supported version detected
[13/06/2016 21:55:30.848] ==================================================
[13/06/2016 21:55:30.848] LoadingScreenMsg: Patching code
[13/06/2016 21:55:31.099] LoadingScreenMsg: Waiting for game initialization
[13/06/2016 21:55:31.349] Waiting for game initialization
[13/06/2016 21:55:31.450] LoadingScreenMsg: Initializing core
[13/06/2016 21:55:31.701] Initializing hook
[13/06/2016 21:55:31.702] LoadingScreenMsg: Completing interoperability
[13/06/2016 21:55:31.952] Completing interoperability
[13/06/2016 21:55:31.953] Initialization code 1.
[13/06/2016 21:55:31.953] Initialization code 2.
[13/06/2016 21:55:31.953] Initialization code 3.
[13/06/2016 21:55:31.962] 1 Address: 0x00007FF622AE6B9C
[13/06/2016 21:55:31.962] Calling func 1
[13/06/2016 21:55:31.976] 2 Address: 0x00007FF6235A4316
[13/06/2016 21:55:31.976] 3 Address: 0x00007FF622115D3E
[13/06/2016 21:55:32.000] Address: 0x00007FF6235A42B4
[13/06/2016 21:55:32.001] Unknown var: 0x00007FF624493B10
[13/06/2016 21:55:32.001] Initialization code 4.
[13/06/2016 21:55:32.001] Completing interoperability, phase 1
[13/06/2016 21:55:32.001] Completing interoperability, phase 2
[13/06/2016 21:55:32.002] Completing interoperability, phase 3
[13/06/2016 21:55:32.002] Completing interoperability, phase 4
[13/06/2016 21:55:32.002] Completing interoperability, phase 5
[13/06/2016 21:55:32.003] Completing interoperability, phase 6
[13/06/2016 21:55:32.003] Completing interoperability, phase 7
[13/06/2016 21:55:32.004] LoadingScreenMsg: 
[13/06/2016 21:55:32.254] LoadingScreenMsg: Loading Story Mode
[13/06/2016 21:56:01.264] LoadingScreenMsg: Loading and Populating Game World
[13/06/2016 21:56:01.515] LoadingScreenMsg: 
[13/06/2016 21:56:11.258] Initializing console variable "IsDeveloperModeEnabled".
[13/06/2016 21:56:11.259] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[13/06/2016 21:56:11.259] Read value: False
[13/06/2016 21:56:11.259] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[13/06/2016 21:56:11.262] Initializing console variable "TimeScale".
[13/06/2016 21:56:11.262] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[13/06/2016 21:56:11.262] Read value: <null>
[13/06/2016 21:56:12.535] <UNLOADED PLUGIN>: Initializing input system
[13/06/2016 21:56:12.536] <UNLOADED PLUGIN>: Initializing game console
[13/06/2016 21:56:12.537] <UNLOADED PLUGIN>: Initializing forms manager
[13/06/2016 21:56:13.735] <UNLOADED PLUGIN>: Initializing input system
[13/06/2016 21:56:13.736] <UNLOADED PLUGIN>: Initializing game console
[13/06/2016 21:56:13.737] <UNLOADED PLUGIN>: Initializing forms manager
[13/06/2016 21:56:15.060] <UNLOADED PLUGIN>: Initializing input system
[13/06/2016 21:56:15.061] <UNLOADED PLUGIN>: Initializing game console
[13/06/2016 21:56:15.062] <UNLOADED PLUGIN>: Initializing forms manager
[13/06/2016 21:56:16.267] <UNLOADED PLUGIN>: Initializing input system
[13/06/2016 21:56:16.268] <UNLOADED PLUGIN>: Initializing game console
[13/06/2016 21:56:16.269] <UNLOADED PLUGIN>: Initializing forms manager
[13/06/2016 21:56:17.437] <UNLOADED PLUGIN>: Initializing input system
[13/06/2016 21:56:17.438] <UNLOADED PLUGIN>: Initializing game console
[13/06/2016 21:56:17.439] <UNLOADED PLUGIN>: Initializing forms manager
[13/06/2016 21:56:18.599] <UNLOADED PLUGIN>: Initializing input system
[13/06/2016 21:56:18.600] <UNLOADED PLUGIN>: Initializing game console
[13/06/2016 21:56:18.600] <UNLOADED PLUGIN>: Initializing forms manager
[13/06/2016 21:56:18.993] Keep Calm: [Keep Calm] v0.8.2.0 Loaded
[13/06/2016 21:56:19.309] ---------------------------------------------------------------------
[13/06/2016 21:56:19.310] LSPD FIRST RESPONSE
[13/06/2016 21:56:19.310] Version 0.3.1
[13/06/2016 21:56:19.310] A G17 Media Modification
[13/06/2016 21:56:19.310] - Developed by LMS & Sam
[13/06/2016 21:56:19.310] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[13/06/2016 21:56:19.310] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[13/06/2016 21:56:19.310] ---------------------------------------------------------------------
[13/06/2016 21:56:19.310] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[13/06/2016 21:56:19.310] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[13/06/2016 21:56:19.376] 
[13/06/2016 21:56:19.483] S:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[13/06/2016 21:56:19.525] S:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[13/06/2016 21:56:19.527] Callouts: 250
[13/06/2016 21:56:20.029] The Menu: 0.7.7 Launching...
[13/06/2016 21:56:20.038] The Menu: Loading XML File: Plugins\The Menu.xml
[13/06/2016 21:56:20.991] The Menu: Latest Version is: 0.7.7
[13/06/2016 21:56:21.019] [TRACE] Thread CopManager #1 initialized
[13/06/2016 21:56:46.324] Emergency Strobes: Emergency Strobes v3.0.0.9254 loaded!
[13/06/2016 21:56:46.338] ================================================= Spike Strips V =================================================
[13/06/2016 21:56:46.338] Created by:  alexguirre
[13/06/2016 21:56:46.342] Version:  0.7.2.22161
[13/06/2016 21:56:46.343] RPH Version:  0.40.952.8173
[13/06/2016 21:56:46.343] 
[13/06/2016 21:56:46.343] Report any issues you have in the comments section and include the RagePluginHook.log
[13/06/2016 21:56:46.343] Enjoy!
[13/06/2016 21:56:46.343] ================================================= Spike Strips V =================================================
[13/06/2016 21:56:55.345] setting up new cop: null
[13/06/2016 21:56:55.353] [TRACE] New ped recognized as cop
[13/06/2016 21:56:55.376] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[13/06/2016 21:56:56.363] setting up new cop: null
[13/06/2016 21:56:56.364] [TRACE] New ped recognized as cop
[13/06/2016 21:56:56.364] setting up new cop: null
[13/06/2016 21:56:56.365] [TRACE] New ped recognized as cop
[13/06/2016 21:56:56.365] setting up new cop: null
[13/06/2016 21:56:56.365] [TRACE] New ped recognized as cop
[13/06/2016 21:56:56.400] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[13/06/2016 21:56:56.402] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[13/06/2016 21:56:56.621] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[13/06/2016 21:56:56.621] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[13/06/2016 21:56:56.622] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[13/06/2016 21:56:56.623] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[13/06/2016 21:56:56.870] setting up new cop: null
[13/06/2016 21:56:56.870] [TRACE] New ped recognized as cop
[13/06/2016 21:56:56.871] setting up new cop: null
[13/06/2016 21:56:56.871] [TRACE] New ped recognized as cop
[13/06/2016 21:56:56.871] setting up new cop: null
[13/06/2016 21:56:56.871] [TRACE] New ped recognized as cop
[13/06/2016 21:56:56.871] setting up new cop: null
[13/06/2016 21:56:56.871] [TRACE] New ped recognized as cop
[13/06/2016 21:56:56.925] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[13/06/2016 21:56:56.928] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[13/06/2016 21:56:56.929] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[13/06/2016 21:56:56.932] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[13/06/2016 21:56:57.236] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[13/06/2016 21:56:57.380] setting up new cop: null
[13/06/2016 21:56:57.380] [TRACE] New ped recognized as cop
[13/06/2016 21:56:57.380] setting up new cop: null
[13/06/2016 21:56:57.380] [TRACE] New ped recognized as cop
[13/06/2016 21:56:57.380] setting up new cop: null
[13/06/2016 21:56:57.381] [TRACE] New ped recognized as cop
[13/06/2016 21:56:57.381] setting up new cop: null
[13/06/2016 21:56:57.381] [TRACE] New ped recognized as cop
[13/06/2016 21:56:57.381] setting up new cop: null
[13/06/2016 21:56:57.381] [TRACE] New ped recognized as cop
[13/06/2016 21:56:58.252] Emergency Strobes: StrobedVehiclesPool - Vehicle removed
[13/06/2016 21:56:58.393] setting up new cop: null
[13/06/2016 21:56:58.393] [TRACE] New ped recognized as cop
[13/06/2016 21:56:59.410] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[13/06/2016 21:57:00.202] [TRACE] Populated PD
[13/06/2016 21:57:00.424] setting up new cop: null
[13/06/2016 21:57:00.424] [TRACE] New ped recognized as cop
[13/06/2016 21:57:00.424] setting up new cop: null
[13/06/2016 21:57:00.424] [TRACE] New ped recognized as cop
[13/06/2016 21:57:00.489] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[13/06/2016 21:57:01.439] setting up new cop: null
[13/06/2016 21:57:01.439] [TRACE] New ped recognized as cop
[13/06/2016 21:57:01.507] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[13/06/2016 21:57:02.525] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[13/06/2016 21:57:08.159] s_m_y_cop_01_white_full_02
[13/06/2016 21:57:08.691] Emergency Strobes: StrobedVehiclesPool - Vehicle removed
[13/06/2016 21:57:09.172] Emergency Strobes: StrobedVehiclesPool - Vehicle added
[13/06/2016 21:57:09.580] setting up new cop: null
[13/06/2016 21:57:09.580] [TRACE] New ped recognized as cop
[13/06/2016 21:57:11.409] INIT
[13/06/2016 21:57:11.424] LSPD First Response: Folder is S:\SteamLibrary\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[13/06/2016 21:57:11.552] LSPD First Response: Arrest Manager, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null
[13/06/2016 21:57:11.562] LSPD First Response: AutoPursuitBackupDisabler, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
[13/06/2016 21:57:11.563] LSPD First Response: BetterEMS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[13/06/2016 21:57:11.578] LSPD First Response: ClearTheWayPOLV, Version=1.0.0.15, Culture=neutral, PublicKeyToken=null
[13/06/2016 21:57:11.579] LSPD First Response: ComputerPlus, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null
[13/06/2016 21:57:11.581] LSPD First Response: PoliceRadio, Version=0.55.2.0, Culture=neutral, PublicKeyToken=null
[13/06/2016 21:57:11.582] LSPD First Response: SaferChasesRPH, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[13/06/2016 21:57:11.583] LSPD First Response: SearchWarrant, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
[13/06/2016 21:57:11.583] LSPD First Response: SirenKey, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[13/06/2016 21:57:11.584] LSPD First Response: Traffic Policer, Version=6.9.5.0, Culture=neutral, PublicKeyToken=null
[13/06/2016 21:57:11.586] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[13/06/2016 21:57:11.659] LSPD First Response: Creating plugin: AutoPursuitBackupDisabler.Main
[13/06/2016 21:57:11.698] LSPD First Response: Creating plugin: s
[13/06/2016 21:57:11.698] LSPD First Response: Creating plugin: ClearTheWayPOLV.EntryPoint
[13/06/2016 21:57:11.774] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint
[13/06/2016 21:57:11.774] LSPD First Response: Creating plugin: PoliceRadio.Main
[13/06/2016 21:57:11.814] LSPD First Response: Creating plugin: RAGEComputer.PortedAI
[13/06/2016 21:57:11.815] LSPD First Response: Creating plugin: SearchWarrant.Main
[13/06/2016 21:57:11.815] LSPD First Response: Creating plugin: SirenKey.Main
[13/06/2016 21:57:11.816] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[13/06/2016 21:57:11.860] LSPD First Response: Creating Traffic Policer.Main.
[13/06/2016 21:57:11.862] LSPD First Response: Done with Traffic Policer.Main.
[13/06/2016 21:57:11.862] LSPD First Response: Arrest Manager 7.1.0.0, developed by Albo1125, loaded successfully!
[13/06/2016 21:57:11.863] LSPD First Response: Please go on duty to start Arrest Manager.
[13/06/2016 21:57:11.865] LSPD First Response: Auto Pursuit Backup Disabler 1.6.0.0, developed by Albo1125, has been initialised.
[13/06/2016 21:57:11.865] LSPD First Response: Go on duty to start Auto Pursuit Backup Disabler.
[13/06/2016 21:57:12.287] LSPD First Response: [Better EMS]: Loading station Fire Station Headquarters
[13/06/2016 21:57:12.288] LSPD First Response: [Better EMS]: Found station type: FIRE
[13/06/2016 21:57:12.288] LSPD First Response: [Better EMS]: Adding station point: in front
[13/06/2016 21:57:12.314] LSPD First Response: [Better EMS]: Loading station El Burro Heights Fire Station
[13/06/2016 21:57:12.314] LSPD First Response: [Better EMS]: Found station type: FIRE
[13/06/2016 21:57:12.314] LSPD First Response: [Better EMS]: Adding station point: inside bay
[13/06/2016 21:57:12.314] LSPD First Response: [Better EMS]: Adding station point: in front of left door
[13/06/2016 21:57:12.315] LSPD First Response: [Better EMS]: Loading station Davis Fire Station
[13/06/2016 21:57:12.315] LSPD First Response: [Better EMS]: Found station type: FIRE
[13/06/2016 21:57:12.315] LSPD First Response: [Better EMS]: Adding station point: middle bay
[13/06/2016 21:57:12.315] LSPD First Response: [Better EMS]: Adding station point: right bay
[13/06/2016 21:57:12.316] LSPD First Response: [Better EMS]: Loading station Davis hospital
[13/06/2016 21:57:12.316] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[13/06/2016 21:57:12.316] LSPD First Response: [Better EMS]: Adding station point: parking lot 1
[13/06/2016 21:57:12.316] LSPD First Response: [Better EMS]: Adding station point: parking lot 2
[13/06/2016 21:57:12.317] LSPD First Response: [Better EMS]: Adding station point: parking lot 3
[13/06/2016 21:57:12.317] LSPD First Response: [Better EMS]: Adding station point: parking lot 4
[13/06/2016 21:57:12.317] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[13/06/2016 21:57:12.317] LSPD First Response: [Better EMS]: Station has delivery zone
[13/06/2016 21:57:12.318] LSPD First Response: [Better EMS]: Adding station point: delivery zone emergency
[13/06/2016 21:57:12.318] LSPD First Response: [Better EMS]: Station has delivery zone
[13/06/2016 21:57:12.318] LSPD First Response: [Better EMS]: Loading station Pillbox Hill Hospital
[13/06/2016 21:57:12.318] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[13/06/2016 21:57:12.319] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[13/06/2016 21:57:12.319] LSPD First Response: [Better EMS]: Station has delivery zone
[13/06/2016 21:57:12.319] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[13/06/2016 21:57:12.319] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[13/06/2016 21:57:12.319] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[13/06/2016 21:57:12.319] LSPD First Response: [Better EMS]: Station has delivery zone
[13/06/2016 21:57:12.319] LSPD First Response: [Better EMS]: Loading station Mount Josiah Medical Center
[13/06/2016 21:57:12.319] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[13/06/2016 21:57:12.319] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[13/06/2016 21:57:12.319] LSPD First Response: [Better EMS]: Station has delivery zone
[13/06/2016 21:57:12.321] LSPD First Response: [Better EMS]: Adding station point: emergency delivery 2
[13/06/2016 21:57:12.321] LSPD First Response: [Better EMS]: Station has delivery zone
[13/06/2016 21:57:12.321] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[13/06/2016 21:57:12.321] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[13/06/2016 21:57:12.321] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[13/06/2016 21:57:12.322] LSPD First Response: [Better EMS]: Found station type: FIRE
[13/06/2016 21:57:12.322] LSPD First Response: [Better EMS]: Adding station point: bay 4
[13/06/2016 21:57:12.322] LSPD First Response: [Better EMS]: Adding station point: bay 3
[13/06/2016 21:57:12.322] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[13/06/2016 21:57:12.322] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[13/06/2016 21:57:12.323] LSPD First Response: [Better EMS]: Adding station point: bay 2
[13/06/2016 21:57:12.323] LSPD First Response: [Better EMS]: Adding station point: bay 1
[13/06/2016 21:57:12.323] LSPD First Response: [Better EMS]: Loading station Fort Zancudo Fire Station
[13/06/2016 21:57:12.323] LSPD First Response: [Better EMS]: Found station type: FIRE
[13/06/2016 21:57:12.323] LSPD First Response: [Better EMS]: Adding station point: bay 1
[13/06/2016 21:57:12.323] LSPD First Response: [Better EMS]: Adding station point: bay 2
[13/06/2016 21:57:12.324] LSPD First Response: [Better EMS]: Adding station point: bay 3
[13/06/2016 21:57:12.324] LSPD First Response: [Better EMS]: Adding station point: bay 4
[13/06/2016 21:57:12.324] LSPD First Response: [Better EMS]: Loading station Paleto Bay Fire Station
[13/06/2016 21:57:12.324] LSPD First Response: [Better EMS]: Found station type: FIRE
[13/06/2016 21:57:12.324] LSPD First Response: [Better EMS]: Adding station point: bay 1
[13/06/2016 21:57:12.325] LSPD First Response: [Better EMS]: Adding station point: bay 2
[13/06/2016 21:57:12.325] LSPD First Response: [Better EMS]: Adding station point: beind bay 1
[13/06/2016 21:57:12.325] LSPD First Response: [Better EMS]: Adding station point: beind bay 2
[13/06/2016 21:57:12.325] LSPD First Response: [Better EMS]: Loading station Paleto Bay Medical Center
[13/06/2016 21:57:12.325] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[13/06/2016 21:57:12.326] LSPD First Response: [Better EMS]: Adding station point: alley
[13/06/2016 21:57:12.326] LSPD First Response: [Better EMS]: Station has delivery zone
[13/06/2016 21:57:12.326] LSPD First Response: [Better EMS]: Loading station Sandy Shores Hospital
[13/06/2016 21:57:12.326] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[13/06/2016 21:57:12.326] LSPD First Response: [Better EMS]: Adding station point: delivery
[13/06/2016 21:57:12.327] LSPD First Response: [Better EMS]: Station has delivery zone
[13/06/2016 21:57:12.327] LSPD First Response: [Better EMS]: Adding station point: spawn
[13/06/2016 21:57:12.327] LSPD First Response: [Better EMS]: Loading station Sandy Shores Fire Station
[13/06/2016 21:57:12.327] LSPD First Response: [Better EMS]: Found station type: FIRE
[13/06/2016 21:57:12.327] LSPD First Response: [Better EMS]: Adding station point: inside
[13/06/2016 21:57:12.328] LSPD First Response: [Better EMS]: Loading station Lifeguard Station
[13/06/2016 21:57:12.328] LSPD First Response: [Better EMS]: Found station type: FIRE
[13/06/2016 21:57:12.328] LSPD First Response: [Better EMS]: Adding station point: north 1
[13/06/2016 21:57:12.328] LSPD First Response: [Better EMS]: Adding station point: north 2
[13/06/2016 21:57:12.329] LSPD First Response: [Better EMS]: Adding station point: north mini 1
[13/06/2016 21:57:12.329] LSPD First Response: [Better EMS]: Adding station point: north mini 2
[13/06/2016 21:57:12.329] LSPD First Response: [Better EMS]: Adding station point: middle mini
[13/06/2016 21:57:12.329] LSPD First Response: [Better EMS]: Adding station point: mid south mini
[13/06/2016 21:57:12.329] LSPD First Response: [Better EMS]: Adding station point: south 1
[13/06/2016 21:57:12.329] LSPD First Response: [Better EMS]: Adding station point: south 2
[13/06/2016 21:57:12.329] LSPD First Response: [Better EMS]: Adding station point: south 3
[13/06/2016 21:57:12.331] LSPD First Response: [Better EMS]: Loading Better EMS by PNWParksFan
[13/06/2016 21:57:12.331] LSPD First Response: [Better EMS]: Checking dependencies for Better EMS
[13/06/2016 21:57:12.338] LSPD First Response: "ragepluginhook.exe" version matches: False
[13/06/2016 21:57:12.338] LSPD First Response: "Plugins\LSPD First Response.dll" version matches: True
[13/06/2016 21:57:12.339] LSPD First Response: "RageNativeUI.dll" version matches: True
[13/06/2016 21:57:12.339] LSPD First Response: "ParksTools.dll" version matches: True
[13/06/2016 21:57:12.340] LSPD First Response: [Better EMS]: Dependency versions do not match expected values!
[13/06/2016 21:57:12.357] LSPD First Response: Police Radio Loaded
[13/06/2016 21:57:12.358] SAFER CHASES v1.5 LOADED
[13/06/2016 21:57:12.375] LSPD First Response: Traffic Policer 6.9.5.0, developed by Albo1125, has been initialised.
[13/06/2016 21:57:12.376] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done.
[13/06/2016 21:57:12.376] LSPD First Response: We have 1 callouts registered
[13/06/2016 21:57:12.378] LSPD First Response: CalloutManager initialized
[13/06/2016 21:57:12.380] [TRACE] WorldEventManager: Allowing up to 2 events
[13/06/2016 21:57:12.387] LSPD First Response: In traffic policer duty event handler: True
[13/06/2016 21:57:12.392] LSPD First Response: Albo1125.Common.dll 5.6.1.0 starting standard dependency check for Traffic Policer
[13/06/2016 21:57:12.397] LSPD First Response: GAME VERSION: 1.0.757.4
[13/06/2016 21:57:12.512] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0,4
[13/06/2016 21:57:12.513] LSPD First Response: Dependency check for Traffic Policer successful.
[13/06/2016 21:57:12.517] LSPD First Response: Traffic Policer is not in beta.
[13/06/2016 21:57:12.522] LSPD First Response: Traffic Policer.Mainloop started
[13/06/2016 21:57:12.529] LSPD First Response: Albo1125.Common.dll 5.6.1.0 starting standard dependency check for Arrest Manager
[13/06/2016 21:57:12.530] LSPD First Response: GAME VERSION: 1.0.757.4
[13/06/2016 21:57:12.570] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0,4
[13/06/2016 21:57:12.570] LSPD First Response: Dependency check for Arrest Manager successful.
[13/06/2016 21:57:12.577] LSPD First Response: Albo1125.Common.dll 5.6.1.0 starting standard dependency check for AutoPursuitBackupDisabler
[13/06/2016 21:57:12.578] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0,4
[13/06/2016 21:57:12.579] LSPD First Response: Dependency check for AutoPursuitBackupDisabler successful.
[13/06/2016 21:57:12.581] LSPD First Response: [Better EMS]: Loading EMS settings
[13/06/2016 21:57:12.604] LSPD First Response: [Better EMS]: Loading keybindings
[13/06/2016 21:57:12.605] LSPD First Response: [Better EMS]: Loading response
[13/06/2016 21:57:12.606] LSPD First Response: [Better EMS]: Loading cleanup
[13/06/2016 21:57:12.606] LSPD First Response: [Better EMS]: Finished loading EMS
[13/06/2016 21:57:12.608] LSPD First Response: [Better EMS]: Loaded Better EMS
[13/06/2016 21:57:12.630] LSPD First Response: Successfully loaded ClearTheWayV Version:1.0.0.15by KeyedInSoftware/timnboys
[13/06/2016 21:57:12.631] LSPD First Response: Successfully loaded LSPDFR Computer+.
[13/06/2016 21:57:12.671] [TRACE] Thread Ambient #1 initialized
[13/06/2016 21:57:12.698] [TRACE] Thread ArrestManager #1 initialized
[13/06/2016 21:57:12.725] LSPD First Response: Albo1125.Common 5.6.1.0, developed by Albo1125. Checking for Arrest Manager updates.
[13/06/2016 21:57:12.741] LSPD First Response: Not checking for Arrest Manager updates, disabled.
[13/06/2016 21:57:12.741] LSPD First Response: Albo1125.Common 5.6.1.0, developed by Albo1125. Checking for Traffic Policer updates.
[13/06/2016 21:57:12.782] LSPD First Response: Police Radio detected RAGEPluginHook version: 0,4
[13/06/2016 21:57:12.822] ______________________________________________________________________________________________
[13/06/2016 21:57:12.822] [Loaded Police Radio 0.55.2.0 - Intended use RagePluginHook 0.39+]
[13/06/2016 21:57:12.822] [Created by : FinKone]
[13/06/2016 21:57:12.822] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!]
[13/06/2016 21:57:12.822] 
[13/06/2016 21:57:12.822] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.
[13/06/2016 21:57:12.823] Audio loaded...
[13/06/2016 21:57:12.858] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1920 1080
[13/06/2016 21:57:13.046] [TRACE] Thread WorldEventManager #1 initialized
[13/06/2016 21:57:13.047] [TRACE] Thread PlayerChaseManager #1 initialized
[13/06/2016 21:57:13.052] [TRACE] Thread TrafficControl #1 initialized
[13/06/2016 21:57:13.054] LSPD First Response: Checking Albo1125.Common for updates.
[13/06/2016 21:57:13.056] LSPD First Response: Traffic Policer, developed by Albo1125, has been loaded successfully!
[13/06/2016 21:57:13.057] LSPD First Response: Loading Traffic Policer settings...
[13/06/2016 21:57:13.087] LSPD First Response: Traffic Policer Officer Name overridden.
[13/06/2016 21:57:13.111] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
[13/06/2016 21:57:13.122] LSPD First Response: Traffic Policer Speed Checker started.
[13/06/2016 21:57:13.196] LSPD First Response: Auto Pursuit Backup Disabler by Albo1125 has loaded successfully!
[13/06/2016 21:57:13.197] LSPD First Response: [Better EMS]: Launched the ems thing
 

 

Vampyre

Members

1 minute ago, PNWParksFan said:

Was it during an active callout which might have its own ped AI? The peds are set invincible while being treated, but they shouldn't ever attack. Something would've had to have messed with its tasks and cleared out the animation task. If you can figure out what callout might have been running I can try to work with the developer to ensure compatibility. I have it set to suppress the LSPDFR API from messing with "dead" cops when a pursuit is still active, but I don't think I can do the same for suspects. 

It was a callout for sure, not sure whose though. It was an ANPR hit for attack a police officer. I'll see if I can figure out which pack it was from.

PNWParksFan

Insiders Author

42 minutes ago, Vampyre said:

It was a callout for sure, not sure whose though. It was an ANPR hit for attack a police officer. I'll see if I can figure out which pack it was from.

ANPR callouts come from traffic policer. I'll talk to albo and look into it. 

Vampyre

Members

4 minutes ago, PNWParksFan said:

ANPR callouts come from traffic policer. I'll talk to albo and look into it. 

It was Assorted Callouts, still Albo's but just so you know. TPol's ANPR is the manual one you use from the car, this was an actual callout though.

EMT Mike F

Members

2 hours ago, PNWParksFan said:

I'm not from CA, although my understanding is that in the LA area it is pretty typical for a fire truck to get dispatched to most medical calls. Where I am in the pacific northwest, we pretty much always see a fire department unit responding first. 

I've heard from numerous people that they find the fire response unrealistic for their area, so I'll be working on an update to give an option for separate responses. In the meantime, you could edit your XML file to make it more realistic by changing it from a fire truck to something like an EMS flycar - if you don't have an appropriate add-on car, you could use a white FBI2 SUV with the paramedic peds. 

Thanks for The Advice.

Awesome Plug-In. Great, solid, stable and very realistic!!

Thanks for taking the time to give us different command strokes to call different units!!

Marek20

Members

Is this not supported in RPH .4? This plugin was last to load at time of crash, can you look into it?

PNWParksFan

Insiders Author

15 minutes ago, Marek20 said:

Is this not supported in RPH .4? This plugin was last to load at time of crash, can you look into it?

There is no known compatibility issue with RPH 0.40. 

ZZ13

Members

1 hour ago, Marek20 said:

Is this not supported in RPH .4? This plugin was last to load at time of crash, can you look into it?

Better EMS was the last thing to load before a crash after upgrading to RPH 40 for me as well. But it wasn't Better EMS - it was CleartheWay. Removing that allowed LSPDFR to load and the rest of my plugins, including this one, worked fine.

Scoobz187

Members

11 hours ago, PNWParksFan said:

The version check just checks to see if the dependencies have the version expected. As far as I know, RPH 0.40 is backwards compatible with 0.39, so it should work fine. I'll upload an updated version in the next couple days, but if you had a crash I doubt it's BetterEMS. Feel free to upload an RPH log file though if you think it might be related. 

Ohh sorry didnt saw that one. Im sorry. Wasnt paying enough attention. ;)

 

jplaz5465

Members

(edited)

Better EMS is not causing a crash (that I know of), but I do get an error when going on duty that says "Version Check Dependency out of date, if game or plugins crash, check for updates and try again, see ragepluginhook.log for details. These few lines are the only things in the log I see that could be a problem, but I've put the whole log in the spoiler section. Any ideas? I'm running GTA patch 757 and RPH .40

[6/14/2016 3:38:37 PM.154] LSPD First Response: "ragepluginhook.exe" version matches: False
[6/14/2016 3:38:37 PM.155] LSPD First Response: "Plugins\LSPD First Response.dll" version matches: True
[6/14/2016 3:38:37 PM.156] LSPD First Response: "RageNativeUI.dll" version matches: True
[6/14/2016 3:38:37 PM.157] LSPD First Response: "ParksTools.dll" version matches: True
[6/14/2016 3:38:37 PM.158] LSPD First Response: [Better EMS]: Dependency versions do not match expected values!
[6/14/2016 3:38:37 PM.174] LSPD First Response:

 Loading Code 3 Callouts...

	[6/14/2016 3:38:37 PM.193] LSPD First Response: [Code 3 Callouts] Settings loaded

	[6/14/2016 3:38:37 PM.202] LSPD First Response: Police Radio Loaded


Spoiler

[6/14/2016 3:36:30 PM.338] Started new log on 6/14/2016 3:36:30 PM.338
[6/14/2016 3:36:30 PM.340] ====================================================================================================
[6/14/2016 3:36:30 PM.328] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[6/14/2016 3:36:30 PM.340] Log verbosity: Verbose
[6/14/2016 3:36:30 PM.341] Initializing input system
[6/14/2016 3:36:30 PM.344] Initializing game console
[6/14/2016 3:36:30 PM.349] Console key has been set to F4 (key code: 115)
[6/14/2016 3:36:30 PM.400] Initializing console variable "SkipGameIntro".
[6/14/2016 3:36:30 PM.400] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[6/14/2016 3:36:30 PM.404] Read value: <null>
[6/14/2016 3:36:30 PM.404] Initializing console variable "DisableRenderVersionText".
[6/14/2016 3:36:30 PM.404] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[6/14/2016 3:36:30 PM.409] Read value: True
[6/14/2016 3:36:30 PM.409] Setting value of console variable "DisableRenderVersionText" to stored value.
[6/14/2016 3:36:30 PM.409] Initializing console variable "ConsoleKey".
[6/14/2016 3:36:30 PM.410] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[6/14/2016 3:36:30 PM.411] Read value: F4
[6/14/2016 3:36:30 PM.411] Setting value of console variable "ConsoleKey" to stored value.
[6/14/2016 3:36:30 PM.411] Console key has been set to F4 (key code: 115)
[6/14/2016 3:36:30 PM.411] Initializing console variable "PluginTimeoutThreshold".
[6/14/2016 3:36:30 PM.411] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[6/14/2016 3:36:30 PM.412] Read value: 10000
[6/14/2016 3:36:30 PM.412] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[6/14/2016 3:36:30 PM.412] Initializing console variable "AlwaysShowConsoleOutput".
[6/14/2016 3:36:30 PM.412] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[6/14/2016 3:36:30 PM.413] Read value: <null>
[6/14/2016 3:36:30 PM.413] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[6/14/2016 3:36:30 PM.413] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[6/14/2016 3:36:30 PM.414] Read value: False
[6/14/2016 3:36:30 PM.414] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[6/14/2016 3:36:30 PM.414] Initializing console variable "ShowOnScreenWarnings".
[6/14/2016 3:36:30 PM.415] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[6/14/2016 3:36:30 PM.416] Read value: <null>
[6/14/2016 3:36:30 PM.416] Console initialized
[6/14/2016 3:36:30 PM.416] Initializing forms manager
[6/14/2016 3:36:30 PM.419] Version: RAGE Plugin Hook v0.40.952.8173 PUBLIC ALPHA for Grand Theft Auto V
[6/14/2016 3:36:30 PM.426] ================ RAGE Plugin Hook ================
[6/14/2016 3:36:30 PM.431] Checking game support
[6/14/2016 3:36:30 PM.615] Product name: Grand Theft Auto V
[6/14/2016 3:36:30 PM.616] Product version: 1.0.757.4
[6/14/2016 3:36:30 PM.616] Is steam version: True
[6/14/2016 3:36:30 PM.617] Initializing DirectX
[6/14/2016 3:36:30 PM.619] Initializing Direct3D
[6/14/2016 3:36:30 PM.619] Loading C:\WINDOWS\system32\d3d11.dll
[6/14/2016 3:36:30 PM.622] Loaded at 0x7FF8111F0000
[6/14/2016 3:36:30 PM.622] D3D11CreateDeviceAndSwapChain at 0x7FF81120A190
[6/14/2016 3:36:30 PM.622] Creating Direct3D 11 device and swap chain
[6/14/2016 3:36:30 PM.629] Swap Chain created: 0x2AEE235E780
[6/14/2016 3:36:30 PM.630] Swap Chain VTable: 0x2AEE235E780
[6/14/2016 3:36:30 PM.630] Swap Chain VTable_2: 0x7FF8111A2D58
[6/14/2016 3:36:30 PM.630] 0x575655023BFE25E9;0x5741564155415441;0xEC8148D9246C8D48
[6/14/2016 3:36:30 PM.631] D3D11Present: 0x7FF8111411A0
[6/14/2016 3:36:30 PM.631] D3D11ResizeBuffers: 0x7FF811159750
[6/14/2016 3:36:30 PM.631] D3D11ResizeTarget: 0x7FF811192350
[6/14/2016 3:36:30 PM.632] D3D11SetFullscreenState: 0x7FF8111593C0
[6/14/2016 3:36:30 PM.635] Direct3D initialized
[6/14/2016 3:36:30 PM.635] Initialized DirectX
[6/14/2016 3:36:30 PM.636] Direct3D watcher thread spawned
[6/14/2016 3:36:30 PM.638] Detected Windows 10.0 Professional (64-bit) (10.0.10586.0)!
[6/14/2016 3:36:35 PM.637] Failed to retrieve D3D call in reasonable time, changing hooking mode
[6/14/2016 3:36:35 PM.638] Steam hook detected
[6/14/2016 3:36:35 PM.639] Direct3D watcher thread ended
[6/14/2016 3:36:57 PM.966] Getting device
[6/14/2016 3:36:57 PM.967] Retrieved device
[6/14/2016 3:36:57 PM.967] Creating wrapper
[6/14/2016 3:36:58 PM.023] Wrapper created
[6/14/2016 3:36:58 PM.028] Effect created
[6/14/2016 3:36:58 PM.029] Creating buffer
[6/14/2016 3:36:58 PM.029] Created buffer
[6/14/2016 3:36:58 PM.030] Creating blend state
[6/14/2016 3:36:58 PM.030] Created blend state
[6/14/2016 3:36:58 PM.030] Done with creation
[6/14/2016 3:36:58 PM.063] Initializing texture system.
[6/14/2016 3:36:58 PM.064] Initializing texture system; phase 1
[6/14/2016 3:36:58 PM.064] Initializing texture system; phase 2
[6/14/2016 3:36:58 PM.071] Initializing texture system; phase 3
[6/14/2016 3:36:58 PM.071] Initializing texture system; phase 4
[6/14/2016 3:36:58 PM.081] Initializing texture system; phase 5
[6/14/2016 3:36:58 PM.083] Initializing texture system; phase 6
[6/14/2016 3:36:58 PM.085] Initializing texture system; phase 7
[6/14/2016 3:36:58 PM.087] Initializing texture system; phase 8
[6/14/2016 3:36:58 PM.088] Initializing texture system; phase 9
[6/14/2016 3:36:58 PM.089] Initializing texture system; phase 10
[6/14/2016 3:36:58 PM.092] Initializing texture system; phase 11
[6/14/2016 3:36:58 PM.093] Initializing texture system; phase 12
[6/14/2016 3:36:58 PM.095] Initializing texture system; phase 13
[6/14/2016 3:36:58 PM.095] Initializing texture system; phase 14
[6/14/2016 3:37:17 PM.579] LoadingScreenMsg: Initializing game support
[6/14/2016 3:37:17 PM.831] Initializing game support
[6/14/2016 3:37:18 PM.428] LoadingScreenMsg: Velocity limit removed
[6/14/2016 3:37:18 PM.679] Compatibility level: 0
[6/14/2016 3:37:18 PM.679] Supported version detected
[6/14/2016 3:37:18 PM.680] ==================================================
[6/14/2016 3:37:18 PM.680] LoadingScreenMsg: Patching code
[6/14/2016 3:37:18 PM.931] LoadingScreenMsg: Waiting for game initialization
[6/14/2016 3:37:19 PM.182] Waiting for game initialization
[6/14/2016 3:37:19 PM.283] LoadingScreenMsg: Initializing core
[6/14/2016 3:37:19 PM.534] Initializing hook
[6/14/2016 3:37:19 PM.535] LoadingScreenMsg: Completing interoperability
[6/14/2016 3:37:19 PM.785] Completing interoperability
[6/14/2016 3:37:19 PM.786] Initialization code 1.
[6/14/2016 3:37:19 PM.788] Initialization code 2.
[6/14/2016 3:37:19 PM.789] Initialization code 3.
[6/14/2016 3:37:19 PM.797] 1 Address: 0x00007FF7F60F6B9C
[6/14/2016 3:37:19 PM.799] Calling func 1
[6/14/2016 3:37:19 PM.818] 2 Address: 0x00007FF7F6BB4316
[6/14/2016 3:37:19 PM.819] 3 Address: 0x00007FF7F5725D3E
[6/14/2016 3:37:19 PM.853] Address: 0x00007FF7F6BB42B4
[6/14/2016 3:37:19 PM.853] Unknown var: 0x00007FF7F7AA3B10
[6/14/2016 3:37:19 PM.854] Initialization code 4.
[6/14/2016 3:37:19 PM.854] Completing interoperability, phase 1
[6/14/2016 3:37:19 PM.854] Completing interoperability, phase 2
[6/14/2016 3:37:19 PM.855] Completing interoperability, phase 3
[6/14/2016 3:37:19 PM.855] Completing interoperability, phase 4
[6/14/2016 3:37:19 PM.856] Completing interoperability, phase 5
[6/14/2016 3:37:19 PM.856] Completing interoperability, phase 6
[6/14/2016 3:37:19 PM.856] Completing interoperability, phase 7
[6/14/2016 3:37:19 PM.857] LoadingScreenMsg:
[6/14/2016 3:37:20 PM.107] LoadingScreenMsg: Loading Story Mode
[6/14/2016 3:37:41 PM.082] LoadingScreenMsg: Loading and Populating Game World
[6/14/2016 3:37:41 PM.333] LoadingScreenMsg:
[6/14/2016 3:37:46 PM.198] Initializing console variable "IsDeveloperModeEnabled".
[6/14/2016 3:37:46 PM.199] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[6/14/2016 3:37:46 PM.201] Read value: False
[6/14/2016 3:37:46 PM.201] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[6/14/2016 3:37:46 PM.202] Initializing console variable "TimeScale".
[6/14/2016 3:37:46 PM.203] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[6/14/2016 3:37:46 PM.204] Read value: <null>
[6/14/2016 3:37:46 PM.343]
[6/14/2016 3:37:46 PM.345] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\GTAComesAlive.dll
[6/14/2016 3:37:47 PM.825] <UNLOADED PLUGIN>: Initializing input system
[6/14/2016 3:37:47 PM.826] <UNLOADED PLUGIN>: Initializing game console
[6/14/2016 3:37:47 PM.828] <UNLOADED PLUGIN>: Initializing forms manager
[6/14/2016 3:37:47 PM.840] Plugin "GTA Comes Alive v1.0.1" was loaded from "GTAComesAlive.dll".
[6/14/2016 3:37:47 PM.841]
[6/14/2016 3:37:47 PM.842] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[6/14/2016 3:37:49 PM.342] <UNLOADED PLUGIN>: Initializing input system
[6/14/2016 3:37:49 PM.344] <UNLOADED PLUGIN>: Initializing game console
[6/14/2016 3:37:49 PM.345] <UNLOADED PLUGIN>: Initializing forms manager
[6/14/2016 3:37:49 PM.397] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[6/14/2016 3:37:49 PM.398]
[6/14/2016 3:37:49 PM.399] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Spike Strips V.dll
[6/14/2016 3:37:50 PM.876] <UNLOADED PLUGIN>: Initializing input system
[6/14/2016 3:37:50 PM.877] <UNLOADED PLUGIN>: Initializing game console
[6/14/2016 3:37:50 PM.879] <UNLOADED PLUGIN>: Initializing forms manager
[6/14/2016 3:37:50 PM.889] Plugin "Spike Strips V" was loaded from "Spike Strips V.dll".
[6/14/2016 3:37:51 PM.462] ---------------------------------------------------------------------
[6/14/2016 3:37:51 PM.462] LSPD FIRST RESPONSE
[6/14/2016 3:37:51 PM.462] Version 0.3.1
[6/14/2016 3:37:51 PM.462] A G17 Media Modification
[6/14/2016 3:37:51 PM.462] - Developed by LMS & Sam
[6/14/2016 3:37:51 PM.462] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[6/14/2016 3:37:51 PM.462] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[6/14/2016 3:37:51 PM.462] ---------------------------------------------------------------------
[6/14/2016 3:37:51 PM.463] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[6/14/2016 3:37:51 PM.463] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[6/14/2016 3:37:51 PM.515]
[6/14/2016 3:37:51 PM.644] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[6/14/2016 3:37:51 PM.645] C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[6/14/2016 3:37:51 PM.647] Callouts: 300
[6/14/2016 3:37:51 PM.967] [TRACE] Thread CopManager #1 initialized
[6/14/2016 3:38:00 PM.434] setting up new cop: null
[6/14/2016 3:38:00 PM.442] [TRACE] New ped recognized as cop
[6/14/2016 3:38:17 PM.341] ================================================= Spike Strips V =================================================
[6/14/2016 3:38:17 PM.341] Created by:  alexguirre
[6/14/2016 3:38:17 PM.357] Version:  0.7.2.22161
[6/14/2016 3:38:17 PM.357] RPH Version:  0.40.952.8173
[6/14/2016 3:38:17 PM.357]
[6/14/2016 3:38:17 PM.358] Report any issues you have in the comments section and include the RagePluginHook.log
[6/14/2016 3:38:17 PM.358] Enjoy!
[6/14/2016 3:38:17 PM.358] ================================================= Spike Strips V =================================================
[6/14/2016 3:38:17 PM.887] setting up new cop: null
[6/14/2016 3:38:17 PM.888] [TRACE] New ped recognized as cop
[6/14/2016 3:38:36 PM.162]
[6/14/2016 3:38:36 PM.164] INIT
[6/14/2016 3:38:36 PM.181] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[6/14/2016 3:38:36 PM.201] LSPD First Response: AgencyCallouts, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.213] LSPD First Response: Arrest Manager, Version=7.1.1.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.216] LSPD First Response: AssortedCallouts, Version=0.4.3.1, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.218] LSPD First Response: BetterEMS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.221] LSPD First Response: Code 3 Callouts, Version=1.1.0.1, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.230] LSPD First Response: ComputerPlus, Version=1.2.2.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.233] LSPD First Response: LicensePlateRandomizer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.233] LSPD First Response: PoliceRadio, Version=0.45.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.243] LSPD First Response: ALPR_Recode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.244] LSPD First Response: SaferChasesRPH, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.245] LSPD First Response: SearchWarrant, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.246] LSPD First Response: Secondary Callouts, Version=1.26.16.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.247] LSPD First Response: StraysCallouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.248] LSPD First Response: Traffic Policer, Version=6.9.5.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.250] LSPD First Response: UnlimitedCallouts, Version=1.4.0.0, Culture=neutral, PublicKeyToken=null
[6/14/2016 3:38:36 PM.251] LSPD First Response: Creating plugin: AgencyCallouts.Main
[6/14/2016 3:38:36 PM.252] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[6/14/2016 3:38:36 PM.342] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[6/14/2016 3:38:36 PM.396] LSPD First Response: Creating plugin: s
[6/14/2016 3:38:36 PM.396] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[6/14/2016 3:38:36 PM.453] LSPD First Response: Creating plugin: ComputerPlus.EntryPoint
[6/14/2016 3:38:36 PM.454] LSPD First Response: Creating plugin: PoliceRadio.Main
[6/14/2016 3:38:36 PM.495] LSPD First Response: Creating plugin: ALPR_Recode.EntryPoint
[6/14/2016 3:38:36 PM.496] LSPD First Response: Creating plugin: RAGEComputer.PortedAI
[6/14/2016 3:38:36 PM.496] LSPD First Response: Creating plugin: SearchWarrant.Main
[6/14/2016 3:38:36 PM.497] LSPD First Response: Creating plugin: SecondaryCallout.Main
[6/14/2016 3:38:36 PM.497] LSPD First Response: Creating plugin: StraysCallouts.EntryPoint
[6/14/2016 3:38:36 PM.497] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[6/14/2016 3:38:36 PM.552] LSPD First Response: Creating Traffic Policer.Main.
[6/14/2016 3:38:36 PM.554] LSPD First Response: Done with Traffic Policer.Main.
[6/14/2016 3:38:36 PM.555] LSPD First Response: Creating plugin: Main
[6/14/2016 3:38:36 PM.562] LSPD First Response: Arrest Manager 7.1.1.0, developed by Albo1125, loaded successfully!
[6/14/2016 3:38:36 PM.563] LSPD First Response: Please go on duty to start Arrest Manager.
[6/14/2016 3:38:36 PM.564] LSPD First Response: Assorted Callouts 0.4.3.1, developed by Albo1125, has been initialised.
[6/14/2016 3:38:36 PM.564] LSPD First Response: Go on duty to start Assorted Callouts.
[6/14/2016 3:38:37 PM.086] LSPD First Response: [Better EMS]: Loading station Fire Station Headquarters
[6/14/2016 3:38:37 PM.088] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/14/2016 3:38:37 PM.088] LSPD First Response: [Better EMS]: Adding station point: in front
[6/14/2016 3:38:37 PM.120] LSPD First Response: [Better EMS]: Loading station El Burro Heights Fire Station
[6/14/2016 3:38:37 PM.121] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/14/2016 3:38:37 PM.122] LSPD First Response: [Better EMS]: Adding station point: inside bay
[6/14/2016 3:38:37 PM.122] LSPD First Response: [Better EMS]: Adding station point: in front of left door
[6/14/2016 3:38:37 PM.123] LSPD First Response: [Better EMS]: Loading station Davis Fire Station
[6/14/2016 3:38:37 PM.123] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/14/2016 3:38:37 PM.123] LSPD First Response: [Better EMS]: Adding station point: middle bay
[6/14/2016 3:38:37 PM.124] LSPD First Response: [Better EMS]: Adding station point: right bay
[6/14/2016 3:38:37 PM.124] LSPD First Response: [Better EMS]: Loading station Davis hospital
[6/14/2016 3:38:37 PM.124] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[6/14/2016 3:38:37 PM.124] LSPD First Response: [Better EMS]: Adding station point: parking lot 1
[6/14/2016 3:38:37 PM.125] LSPD First Response: [Better EMS]: Adding station point: parking lot 2
[6/14/2016 3:38:37 PM.125] LSPD First Response: [Better EMS]: Adding station point: parking lot 3
[6/14/2016 3:38:37 PM.125] LSPD First Response: [Better EMS]: Adding station point: parking lot 4
[6/14/2016 3:38:37 PM.125] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[6/14/2016 3:38:37 PM.126] LSPD First Response: [Better EMS]: Station has delivery zone
[6/14/2016 3:38:37 PM.126] LSPD First Response: [Better EMS]: Adding station point: delivery zone emergency
[6/14/2016 3:38:37 PM.126] LSPD First Response: [Better EMS]: Station has delivery zone
[6/14/2016 3:38:37 PM.127] LSPD First Response: [Better EMS]: Loading station Pillbox Hill Hospital
[6/14/2016 3:38:37 PM.127] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[6/14/2016 3:38:37 PM.127] LSPD First Response: [Better EMS]: Adding station point: delivery zone
[6/14/2016 3:38:37 PM.128] LSPD First Response: [Better EMS]: Station has delivery zone
[6/14/2016 3:38:37 PM.128] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[6/14/2016 3:38:37 PM.128] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[6/14/2016 3:38:37 PM.129] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[6/14/2016 3:38:37 PM.129] LSPD First Response: [Better EMS]: Station has delivery zone
[6/14/2016 3:38:37 PM.129] LSPD First Response: [Better EMS]: Loading station Mount Josiah Medical Center
[6/14/2016 3:38:37 PM.129] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[6/14/2016 3:38:37 PM.130] LSPD First Response: [Better EMS]: Adding station point: emergency delivery
[6/14/2016 3:38:37 PM.130] LSPD First Response: [Better EMS]: Station has delivery zone
[6/14/2016 3:38:37 PM.131] LSPD First Response: [Better EMS]: Adding station point: emergency delivery 2
[6/14/2016 3:38:37 PM.131] LSPD First Response: [Better EMS]: Station has delivery zone
[6/14/2016 3:38:37 PM.131] LSPD First Response: [Better EMS]: Adding station point: spawn 1
[6/14/2016 3:38:37 PM.131] LSPD First Response: [Better EMS]: Adding station point: spawn 2
[6/14/2016 3:38:37 PM.132] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[6/14/2016 3:38:37 PM.132] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/14/2016 3:38:37 PM.132] LSPD First Response: [Better EMS]: Adding station point: bay 4
[6/14/2016 3:38:37 PM.133] LSPD First Response: [Better EMS]: Adding station point: bay 3
[6/14/2016 3:38:37 PM.133] LSPD First Response: [Better EMS]: Loading station Airport Fire Station
[6/14/2016 3:38:37 PM.133] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[6/14/2016 3:38:37 PM.133] LSPD First Response: [Better EMS]: Adding station point: bay 2
[6/14/2016 3:38:37 PM.134] LSPD First Response: [Better EMS]: Adding station point: bay 1
[6/14/2016 3:38:37 PM.134] LSPD First Response: [Better EMS]: Loading station Fort Zancudo Fire Station
[6/14/2016 3:38:37 PM.134] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/14/2016 3:38:37 PM.135] LSPD First Response: [Better EMS]: Adding station point: bay 1
[6/14/2016 3:38:37 PM.135] LSPD First Response: [Better EMS]: Adding station point: bay 2
[6/14/2016 3:38:37 PM.135] LSPD First Response: [Better EMS]: Adding station point: bay 3
[6/14/2016 3:38:37 PM.136] LSPD First Response: [Better EMS]: Adding station point: bay 4
[6/14/2016 3:38:37 PM.136] LSPD First Response: [Better EMS]: Loading station Paleto Bay Fire Station
[6/14/2016 3:38:37 PM.136] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/14/2016 3:38:37 PM.137] LSPD First Response: [Better EMS]: Adding station point: bay 1
[6/14/2016 3:38:37 PM.137] LSPD First Response: [Better EMS]: Adding station point: bay 2
[6/14/2016 3:38:37 PM.137] LSPD First Response: [Better EMS]: Adding station point: beind bay 1
[6/14/2016 3:38:37 PM.137] LSPD First Response: [Better EMS]: Adding station point: beind bay 2
[6/14/2016 3:38:37 PM.138] LSPD First Response: [Better EMS]: Loading station Paleto Bay Medical Center
[6/14/2016 3:38:37 PM.138] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[6/14/2016 3:38:37 PM.138] LSPD First Response: [Better EMS]: Adding station point: alley
[6/14/2016 3:38:37 PM.138] LSPD First Response: [Better EMS]: Station has delivery zone
[6/14/2016 3:38:37 PM.139] LSPD First Response: [Better EMS]: Loading station Sandy Shores Hospital
[6/14/2016 3:38:37 PM.139] LSPD First Response: [Better EMS]: Found station type: HOSPITAL
[6/14/2016 3:38:37 PM.139] LSPD First Response: [Better EMS]: Adding station point: delivery
[6/14/2016 3:38:37 PM.140] LSPD First Response: [Better EMS]: Station has delivery zone
[6/14/2016 3:38:37 PM.140] LSPD First Response: [Better EMS]: Adding station point: spawn
[6/14/2016 3:38:37 PM.140] LSPD First Response: [Better EMS]: Loading station Sandy Shores Fire Station
[6/14/2016 3:38:37 PM.140] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/14/2016 3:38:37 PM.141] LSPD First Response: [Better EMS]: Adding station point: inside
[6/14/2016 3:38:37 PM.141] LSPD First Response: [Better EMS]: Loading station Lifeguard Station
[6/14/2016 3:38:37 PM.141] LSPD First Response: [Better EMS]: Found station type: FIRE
[6/14/2016 3:38:37 PM.142] LSPD First Response: [Better EMS]: Adding station point: north 1
[6/14/2016 3:38:37 PM.142] LSPD First Response: [Better EMS]: Adding station point: north 2
[6/14/2016 3:38:37 PM.142] LSPD First Response: [Better EMS]: Adding station point: north mini 1
[6/14/2016 3:38:37 PM.143] LSPD First Response: [Better EMS]: Adding station point: north mini 2
[6/14/2016 3:38:37 PM.143] LSPD First Response: [Better EMS]: Adding station point: middle mini
[6/14/2016 3:38:37 PM.143] LSPD First Response: [Better EMS]: Adding station point: mid south mini
[6/14/2016 3:38:37 PM.143] LSPD First Response: [Better EMS]: Adding station point: south 1
[6/14/2016 3:38:37 PM.144] LSPD First Response: [Better EMS]: Adding station point: south 2
[6/14/2016 3:38:37 PM.144] LSPD First Response: [Better EMS]: Adding station point: south 3
[6/14/2016 3:38:37 PM.146] LSPD First Response: [Better EMS]: Loading Better EMS by PNWParksFan
[6/14/2016 3:38:37 PM.147] LSPD First Response: [Better EMS]: Checking dependencies for Better EMS
[6/14/2016 3:38:37 PM.154] LSPD First Response: "ragepluginhook.exe" version matches: False
[6/14/2016 3:38:37 PM.155] LSPD First Response: "Plugins\LSPD First Response.dll" version matches: True
[6/14/2016 3:38:37 PM.156] LSPD First Response: "RageNativeUI.dll" version matches: True
[6/14/2016 3:38:37 PM.157] LSPD First Response: "ParksTools.dll" version matches: True
[6/14/2016 3:38:37 PM.158] LSPD First Response: [Better EMS]: Dependency versions do not match expected values!
[6/14/2016 3:38:37 PM.174] LSPD First Response:


 Loading Code 3 Callouts...

			[6/14/2016 3:38:37 PM.193] LSPD First Response: [Code 3 Callouts] Settings loaded

			[6/14/2016 3:38:37 PM.202] LSPD First Response: Police Radio Loaded

			[6/14/2016 3:38:37 PM.206] SAFER CHASES v1.4.1 LOADED

			[6/14/2016 3:38:37 PM.208] LSPD First Response: StraysCallouts initialized

			[6/14/2016 3:38:37 PM.209] LSPD First Response: Traffic Policer 6.9.5.0, developed by Albo1125, has been initialised.

			[6/14/2016 3:38:37 PM.209] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done.

			[6/14/2016 3:38:37 PM.209] LSPD First Response: Plugin Unlimited Callouts 1.4.0.0 has been initialised.

			[6/14/2016 3:38:37 PM.210] LSPD First Response: Go on duty to fully load Unlimited Callouts.

			[6/14/2016 3:38:37 PM.212] LSPD First Response: We have 1 callouts registered

			[6/14/2016 3:38:37 PM.213] LSPD First Response: CalloutManager initialized

			[6/14/2016 3:38:37 PM.215] [TRACE] WorldEventManager: Allowing up to 2 events

			[6/14/2016 3:38:37 PM.217] LSPD First Response: In traffic policer duty event handler: True

			[6/14/2016 3:38:37 PM.224] LSPD First Response: Albo1125.Common.dll 5.6.1.0 starting standard dependency check for Traffic Policer

			[6/14/2016 3:38:37 PM.240] LSPD First Response: GAME VERSION: 1.0.757.4

			[6/14/2016 3:38:37 PM.248] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.4

			[6/14/2016 3:38:37 PM.249] LSPD First Response: Dependency check for Traffic Policer successful.

			[6/14/2016 3:38:37 PM.252] LSPD First Response: Traffic Policer is not in beta.

			[6/14/2016 3:38:37 PM.257] LSPD First Response: Traffic Policer.Mainloop started

			[6/14/2016 3:38:37 PM.261] LSPD First Response: Agency Callouts by Darkmyre activated for LSPD

			[6/14/2016 3:38:37 PM.294] [TRACE] Thread Ambient #1 initialized

			[6/14/2016 3:38:37 PM.327] [TRACE] Thread ArrestManager #1 initialized

			[6/14/2016 3:38:37 PM.391] LSPD First Response: Albo1125.Common 5.6.1.0, developed by Albo1125. Checking for Arrest Manager updates.

			[6/14/2016 3:38:37 PM.394] LSPD First Response: Not checking for Arrest Manager updates, 4.

			[6/14/2016 3:38:37 PM.395] LSPD First Response: Albo1125.Common 5.6.1.0, developed by Albo1125. Checking for Assorted Callouts updates.

			[6/14/2016 3:38:37 PM.396] LSPD First Response: Not checking for Assorted Callouts updates, 4.

			[6/14/2016 3:38:37 PM.397] LSPD First Response: Albo1125.Common 5.6.1.0, developed by Albo1125. Checking for Traffic Policer updates.

			[6/14/2016 3:38:37 PM.398] LSPD First Response: Not checking for Traffic Policer updates, 4.

			[6/14/2016 3:38:37 PM.428] LSPD First Response: Police Radio detected RAGEPluginHook version: 0.4

			[6/14/2016 3:38:37 PM.431] ______________________________________________________________________________________________

			[6/14/2016 3:38:37 PM.431] [Loaded Police Radio 0.45 - Intended use RagePluginHook 0.34]

			[6/14/2016 3:38:37 PM.431] [Created by : FinKone]

			[6/14/2016 3:38:37 PM.431] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!]

			[6/14/2016 3:38:37 PM.431]

			[6/14/2016 3:38:37 PM.431] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.

			[6/14/2016 3:38:37 PM.432] Audio loaded...

			[6/14/2016 3:38:37 PM.459] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1440 901

			[6/14/2016 3:38:37 PM.489] LSPD First Response: ALPR Warrant Probablity: 7%

			[6/14/2016 3:38:37 PM.489] LSPD First Response: ALPR Warrant False Positive Probablity: 75%

			[6/14/2016 3:38:37 PM.490] LSPD First Response: ALPR Stolen Probablity: 0.5%

			[6/14/2016 3:38:37 PM.493] [TRACE] Thread WorldEventManager #1 initialized

			[6/14/2016 3:38:37 PM.494] [TRACE] Thread PlayerChaseManager #1 initialized

			[6/14/2016 3:38:37 PM.500] [TRACE] Thread TrafficControl #1 initialized

			[6/14/2016 3:38:37 PM.502] LSPD First Response: Checking Albo1125.Common for updates.

			[6/14/2016 3:38:37 PM.504] LSPD First Response: Traffic Policer, developed by Albo1125, has been loaded successfully!

			[6/14/2016 3:38:37 PM.505] LSPD First Response: Loading Traffic Policer settings...

			[6/14/2016 3:38:37 PM.547] LSPD First Response: Traffic Policer Officer Name overridden.

			[6/14/2016 3:38:37 PM.548] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.549] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.549] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.550] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.550] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.550] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.551] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.556] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!

			[6/14/2016 3:38:37 PM.571] LSPD First Response: Traffic Policer Speed Checker started.

			[6/14/2016 3:38:37 PM.793] LSPD First Response: Registering callout AgencyCallouts.Callouts.BombThreat

			[6/14/2016 3:38:37 PM.793] LSPD First Response: Registering callout AgencyCallouts.Callouts.HighSpeedChase

			[6/14/2016 3:38:37 PM.794] LSPD First Response: Registering callout AgencyCallouts.Callouts.StolenVehicle

			[6/14/2016 3:38:37 PM.794] LSPD First Response: Registering callout AgencyCallouts.Callouts.FertilizerPurchase

			[6/14/2016 3:38:37 PM.795] LSPD First Response: Registering callout AgencyCallouts.Callouts.LivestockOnRoad

			[6/14/2016 3:38:37 PM.795] LSPD First Response: Registering callout AgencyCallouts.Callouts.WelfareCheck

			[6/14/2016 3:38:37 PM.795] LSPD First Response: Registering callout AgencyCallouts.Callouts.MVA

			[6/14/2016 3:38:37 PM.796] LSPD First Response: Registering callout AgencyCallouts.Callouts.MethLab

			[6/14/2016 3:38:37 PM.796] LSPD First Response: Registering callout AgencyCallouts.Callouts.TailSuspect

			[6/14/2016 3:38:37 PM.796] LSPD First Response: Registering callout AgencyCallouts.Callouts.Homicide

			[6/14/2016 3:38:37 PM.797] LSPD First Response: Registering callout AgencyCallouts.Callouts.Roadblock

			[6/14/2016 3:38:37 PM.797] LSPD First Response: Registering callout AgencyCallouts.Callouts.StreetRace

			[6/14/2016 3:38:37 PM.797] LSPD First Response: Registering callout AgencyCallouts.Callouts.Domestic

			[6/14/2016 3:38:37 PM.798] LSPD First Response: Registering callout AgencyCallouts.Callouts.AnimalCruelty

			[6/14/2016 3:38:37 PM.798] LSPD First Response: Registering callout AgencyCallouts.Callouts.Pimp

			[6/14/2016 3:38:37 PM.800] LSPD First Response: Registering callout AgencyCallouts.Callouts.EMS

			[6/14/2016 3:38:37 PM.801] LSPD First Response: Registering callout AgencyCallouts.Callouts.PatientTransport

			[6/14/2016 3:38:37 PM.801] LSPD First Response: Registering callout AgencyCallouts.Callouts.HitAndRun

			[6/14/2016 3:38:37 PM.803] LSPD First Response: Albo1125.Common.dll 5.6.1.0 starting standard dependency check for Arrest Manager

			[6/14/2016 3:38:37 PM.805] LSPD First Response: GAME VERSION: 1.0.757.4

			[6/14/2016 3:38:37 PM.807] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.4

			[6/14/2016 3:38:37 PM.808] LSPD First Response: Dependency check for Arrest Manager successful.

			[6/14/2016 3:38:37 PM.810] LSPD First Response: Albo1125.Common.dll 5.6.1.0 starting standard dependency check for Assorted Callouts

			[6/14/2016 3:38:37 PM.812] LSPD First Response: GAME VERSION: 1.0.757.4

			[6/14/2016 3:38:37 PM.814] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.4

			[6/14/2016 3:38:37 PM.815] LSPD First Response: Dependency check for Assorted Callouts successful.

			[6/14/2016 3:38:37 PM.819] LSPD First Response: Assorted Callouts is not in beta.

			[6/14/2016 3:38:37 PM.833] LSPD First Response: Adding unmarked police vehicle model:POLICE4

			[6/14/2016 3:38:37 PM.833] LSPD First Response: Adding unmarked police vehicle model:POLICE3

			[6/14/2016 3:38:37 PM.839] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.840] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.840] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.841] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.841] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.842] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.842] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.843] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.864] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.865] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.865] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.866] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.866] LSPD First Response: Registering callout ????????????????????????????????????????

			[6/14/2016 3:38:37 PM.866] LSPD First Response: Registering callout ????????????????????????????????????????

			[6/14/2016 3:38:37 PM.867] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.867] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.869] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.869] LSPD First Response: Registering callout ?????????????????????????????????????????

			[6/14/2016 3:38:37 PM.881] LSPD First Response: Stores initialised

			[6/14/2016 3:38:37 PM.883] LSPD First Response: [Better EMS]: Loading EMS settings

			[6/14/2016 3:38:37 PM.884] LSPD First Response: [Better EMS]: Loading keybindings

			[6/14/2016 3:38:37 PM.886] LSPD First Response: [Better EMS]: Loading response

			[6/14/2016 3:38:37 PM.887] LSPD First Response: [Better EMS]: Loading cleanup

			[6/14/2016 3:38:37 PM.887] LSPD First Response: [Better EMS]: Finished loading EMS

			[6/14/2016 3:38:37 PM.889] LSPD First Response: [Better EMS]: Loaded Better EMS

			[6/14/2016 3:38:37 PM.894] LSPD First Response: [Code 3 Callouts] Loaded Code 3 Callouts v1.1.0.1

			[6/14/2016 3:38:37 PM.902] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.Assault

			[6/14/2016 3:38:37 PM.903] LSPD First Response: [Code 3 Callouts] Registered Callout: Assault

			[6/14/2016 3:38:37 PM.903] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.BackupDomestic

			[6/14/2016 3:38:37 PM.904] LSPD First Response: [Code 3 Callouts] Registered Callout: Domestic

			[6/14/2016 3:38:37 PM.904] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.Burglary

			[6/14/2016 3:38:37 PM.904] LSPD First Response: [Code 3 Callouts] Registered Callout: Burglary In Progress

			[6/14/2016 3:38:37 PM.905] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.HitAndRun

			[6/14/2016 3:38:37 PM.905] LSPD First Response: [Code 3 Callouts] Registered Callout: Hit and Run

			[6/14/2016 3:38:37 PM.905] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.IntoxicatedPerson

			[6/14/2016 3:38:37 PM.906] LSPD First Response: [Code 3 Callouts] Registered Callout: Intoxicated Person

			[6/14/2016 3:38:37 PM.906] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PersonWithWeapon

			[6/14/2016 3:38:37 PM.906] LSPD First Response: [Code 3 Callouts] Registered Callout: Person With a Firearm

			[6/14/2016 3:38:37 PM.907] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.ImpairedDriver

			[6/14/2016 3:38:37 PM.907] LSPD First Response: [Code 3 Callouts] Registered Callout: Impaired Driver

			[6/14/2016 3:38:37 PM.907] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PoliceImpersonator

			[6/14/2016 3:38:37 PM.908] LSPD First Response: [Code 3 Callouts] Registered Callout: Police Impersonator

			[6/14/2016 3:38:37 PM.908] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.RoadRage

			[6/14/2016 3:38:37 PM.908] LSPD First Response: [Code 3 Callouts] Registered Callout: Road Rage In Progress

			[6/14/2016 3:38:37 PM.909] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble

			[6/14/2016 3:38:37 PM.909] LSPD First Response: [Code 3 Callouts] Registered Callout: Unknown Trouble

			[6/14/2016 3:38:37 PM.910] LSPD First Response: [Code 3 Callouts] All callouts registered

			[6/14/2016 3:38:37 PM.917] LSPD First Response: Successfully loaded LSPDFR Computer+ by PieRGud.

			[6/14/2016 3:38:37 PM.919] LSPD First Response: ////////SECONDARY CALLOUTS\\\\

			[6/14/2016 3:38:37 PM.919] LSPD First Response: Secondary Callouts V0.8.5.5b Loaded!

			[6/14/2016 3:38:37 PM.919] LSPD First Response: Registering callout SecondaryCallout.Callouts.FootPursuit

			[6/14/2016 3:38:37 PM.920] LSPD First Response: Registering callout SecondaryCallout.Callouts.EMSAssist

			[6/14/2016 3:38:37 PM.920] LSPD First Response: Registering callout SecondaryCallout.Callouts.KnifeAttack

			[6/14/2016 3:38:37 PM.920] LSPD First Response: Registering callout SecondaryCallout.Callouts.SpeedTrap

			[6/14/2016 3:38:37 PM.921] LSPD First Response: Registering callout SecondaryCallout.Callouts.DisturbanceAssist

			[6/14/2016 3:38:37 PM.921] LSPD First Response: Registering callout SecondaryCallout.Callouts.Fight

			[6/14/2016 3:38:37 PM.921] LSPD First Response: Registering callout SecondaryCallout.Callouts.GangAttack

			[6/14/2016 3:38:37 PM.922] LSPD First Response: Registering callout SecondaryCallout.Callouts.HeavilyArmed

			[6/14/2016 3:38:37 PM.922] LSPD First Response: Registering callout SecondaryCallout.Callouts.OfficerDown

			[6/14/2016 3:38:37 PM.922] LSPD First Response: Registering callout SecondaryCallout.Callouts.OfficerShooting

			[6/14/2016 3:38:37 PM.923] LSPD First Response: Registering callout SecondaryCallout.Callouts.OpenCarry

			[6/14/2016 3:38:37 PM.923] LSPD First Response: Registering callout SecondaryCallout.Callouts.RestrainingOrder

			[6/14/2016 3:38:37 PM.923] LSPD First Response: Tweleve Callouts Loaded Successfully!

			[6/14/2016 3:38:38 PM.016] LSPD First Response: Registering callout StraysCallouts.Callouts.Mugging

			[6/14/2016 3:38:38 PM.017] LSPD First Response: Registering callout StraysCallouts.Callouts.Fight

			[6/14/2016 3:38:38 PM.017] LSPD First Response: Registering callout StraysCallouts.Callouts.SuspiciousPerson

			[6/14/2016 3:38:38 PM.018] LSPD First Response: Registering callout StraysCallouts.Callouts.GangActivity

			[6/14/2016 3:38:38 PM.018] LSPD First Response: Registering callout ToastyCallouts.Callouts.MVA

			[6/14/2016 3:38:38 PM.105] LSPD First Response: Assorted Callouts, developed by Albo1125, has been loaded successfully!

			[6/14/2016 3:38:38 PM.106] LSPD First Response: [Better EMS]: Launched the ems thing

			[6/14/2016 3:38:38 PM.142] LSPD First Response: Albo1125.Common is up to date.

			[6/14/2016 3:38:40 PM.479] LSPD First Response: TransportWorldDistricts info:

			[6/14/2016 3:38:40 PM.538] LSPD First Response:

			[6/14/2016 3:38:40 PM.538] World District: City

			[6/14/2016 3:38:40 PM.539] Drivers:S_F_Y_COP_01 S_M_Y_COP_01

			[6/14/2016 3:38:40 PM.539] Passengers:S_M_Y_COP_01 S_F_Y_COP_01

			[6/14/2016 3:38:40 PM.539] Vehsettings: Model: POLICETLivs: 0 Extras:  Model: POLICELivs: -1 Extras:  Model: POLICE2Livs: -1 Extras: 1 Model: POLICE3Livs: -1 Extras:

			[6/14/2016 3:38:40 PM.598] LSPD First Response:

			[6/14/2016 3:38:40 PM.599] World District: City

			[6/14/2016 3:38:40 PM.599] Drivers:S_M_Y_COP_01

			[6/14/2016 3:38:40 PM.599] Passengers:S_F_Y_COP_01

			[6/14/2016 3:38:40 PM.600] Vehsettings: Model: POLICETLivs: -1 Extras:  Model: POLICELivs: -1 Extras:  Model: POLICE2Livs: -1 Extras:  Model: POLICE3Livs: -1 Extras:

			[6/14/2016 3:38:40 PM.661] LSPD First Response:

			[6/14/2016 3:38:40 PM.661] World District: LosSantosCountryside

			[6/14/2016 3:38:40 PM.662] Drivers:S_M_Y_SHERIFF_01

			[6/14/2016 3:38:40 PM.662] Passengers:S_F_Y_SHERIFF_01

			[6/14/2016 3:38:40 PM.663] Vehsettings: Model: SHERIFF2Livs: -1 Extras:

			[6/14/2016 3:38:40 PM.729] LSPD First Response:

			[6/14/2016 3:38:40 PM.730] World District: BlaineCounty

			[6/14/2016 3:38:40 PM.730] Drivers:S_F_Y_SHERIFF_01

			[6/14/2016 3:38:40 PM.730] Passengers:S_M_Y_SHERIFF_01

			[6/14/2016 3:38:40 PM.731] Vehsettings: Model: SHERIFFLivs: -1 Extras: 2, 3, 4

			[6/14/2016 3:38:40 PM.733] LSPD First Response: Transportregion info:

			[6/14/2016 3:38:40 PM.787] LSPD First Response:

			[6/14/2016 3:38:40 PM.789] Zonename: East Vinewood

			[6/14/2016 3:38:40 PM.789] Drivers:S_M_Y_COP_01

			[6/14/2016 3:38:40 PM.789] Passengers:S_F_Y_COP_01

			[6/14/2016 3:38:40 PM.790] Vehsettings: Model: POLICE4Livs: 0 Extras: 2, 3, 4

			[6/14/2016 3:38:40 PM.851] LSPD First Response:

			[6/14/2016 3:38:40 PM.852] Zonename: West Vinewood

			[6/14/2016 3:38:40 PM.852] Drivers:S_F_Y_COP_01

			[6/14/2016 3:38:40 PM.853] Passengers:S_M_Y_COP_01

			[6/14/2016 3:38:40 PM.853] Vehsettings: Model: POLICETLivs: 0 Extras:

			[6/14/2016 3:38:40 PM.914] LSPD First Response:

			[6/14/2016 3:38:40 PM.914] Zonename: Sandy Shores

			[6/14/2016 3:38:40 PM.915] Drivers:S_F_Y_SHERIFF_01

			[6/14/2016 3:38:40 PM.915] Passengers:S_M_Y_SHERIFF_01

			[6/14/2016 3:38:40 PM.915] Vehsettings: Model: SHERIFFLivs: -1 Extras: 2, 3, 4

			[6/14/2016 3:38:40 PM.977] LSPD First Response:

			[6/14/2016 3:38:40 PM.977] Zonename: Sandy Shores

			[6/14/2016 3:38:40 PM.977] Drivers:S_M_Y_SHERIFF_01

			[6/14/2016 3:38:40 PM.977] Passengers:S_F_Y_SHERIFF_01

			[6/14/2016 3:38:40 PM.977] Vehsettings: Model: SHERIFFLivs: -1 Extras:

			[6/14/2016 3:38:45 PM.012] LSPD First Response: Arrest Manager by Albo1125 has loaded successfully.

			[6/14/2016 3:38:45 PM.017] Police Station Jail blips created.

			 
		
	


 

Edited by jplaz5465

PNWParksFan

Insiders Author

1 minute ago, jplaz5465 said:

Better EMS is not causing a crash (that I know of), but I do get an error when going on duty that says "Version Check Dependency out of date, if game or plugins crash, check for updates and try again, see ragepluginhook.log for details. These few lines are the only things in the log I see that could be a problem, but I've put the whole log in the spoiler section. Any ideas?

[6/14/2016 3:38:37 PM.154] LSPD First Response: "ragepluginhook.exe" version matches: False
[6/14/2016 3:38:37 PM.155] LSPD First Response: "Plugins\LSPD First Response.dll" version matches: True
[6/14/2016 3:38:37 PM.156] LSPD First Response: "RageNativeUI.dll" version matches: True
[6/14/2016 3:38:37 PM.157] LSPD First Response: "ParksTools.dll" version matches: True
[6/14/2016 3:38:37 PM.158] LSPD First Response: [Better EMS]: Dependency versions do not match expected values!
[6/14/2016 3:38:37 PM.174] LSPD First Response:

 

As you can see, the version of RagePluginHook doesn't match the expected version. The plugin expects RPH 0.39, but you probably have 0.40 installed. It's not a problem; you can keep playing as RPH 0.40 is backwards compatible. The next release of Better EMS will be compiled against RPH 0.40. 

jplaz5465

Members

1 minute ago, PNWParksFan said:

As you can see, the version of RagePluginHook doesn't match the expected version. The plugin expects RPH 0.39, but you probably have 0.40 installed. It's not a problem; you can keep playing as RPH 0.40 is backwards compatible. The next release of Better EMS will be compiled against RPH 0.40. 

Thanks! I hadn't noticed any issues with it but I wasn't sure if it was something I should try to fix. Thanks for the quick response- this is a great addition to gameplay!

joe25

Members

when is the next release of ems to be ?

PNWParksFan

Insiders Author

7 minutes ago, joe25 said:

when is the next release of ems to be ?

It'll be a little while. Are you waiting for a particular change? 

joe25

Members

well, i like mods to be complied for 0.40 so no errors happen

PNWParksFan

Insiders Author

8 minutes ago, joe25 said:

well, i like mods to be complied for 0.40 so no errors happen

There shouldn't be any errors, other than the notice about an unexpected version. I will compile it against 0.40 eventually. 

joe25

Members

 

1 minute ago, PNWParksFan said:

There shouldn't be any errors, other than the notice about an unexpected version. I will compile it against 0.40 eventually. 

ok. btw is better ems, when you call ems default using the B menu on lspdfr or is there another keybind ?

is it like an all new EMS mod or an addition to the current EMS on lcpdfr ?

PNWParksFan

Insiders Author

It does not replace the ems on the backup menu unless you use my custom backup mod. 

The Loot

Members

Now that I've had a chance to play around with it, great job!

Suggestion for next version: have ambulances take patients to nearest hospital Delivery point. That way if you make it so non-hospital locations have an ambulance, they won't return the patient there instead of the nearest hospital. Also, if a hospital has an area restriction, have it so that only applies to dispatching from there, if that isn't the case already.

Also, I had an ambulance transport three patients at once one time. Weren't more ambulances supposed to get called if there were too many patients?

Marek20

Members

Found the problem, It wasn't your plugin :) Stupid me lol

Marek20

Members

I don't even need to download this new update right? (1.0.0.0)

PNWParksFan

Insiders Author

4 minutes ago, Marek20 said:

I don't even need to download this new update right? (1.0.0.0)

Correct. It shows as a "new version" every time you change any info on the page, even if you don't upload a new file. The original file is still the only one released; no updates have been released yet. 

Madmex

Members

Question I called the EMS fire and ambulance were on cine after 5 min, so they came to late the man was already dead. Now they are standing there and do nothing. why are they not going to base automatic because there was nothing to do for them.

PNWParksFan

Insiders Author

7 minutes ago, Madmex said:

Question I called the EMS fire and ambulance were on cine after 5 min, so they came to late the man was already dead. Now they are standing there and do nothing. why are they not going to base automatic because there was nothing to do for them.

That sounds unusual. Did they try reviving the ped? Usually they'll try, and if they fail they'll depart the scene. Screenshots and a logfile would be helpful. 

Madmex

Members

No they could not reviving the ped because it was already taken by the coroner

RagePluginHook.log

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