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Better EMS 4.1b

(85 reviews)

7 Screenshots

Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 

Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:

  • Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more!
  • Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital.
  • Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. 
  • Dynamic dispatch audio based on the injuries detected. 
  • Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. 
  • Custom revival probabilities - edit the survival chances for any combination of injury and body part!
  • Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off!
  • If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. 
  • Detailed incident report tells you the name and status of each patient. 
  • Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped. 

 

Full instructions are included in the README file; please read it carefully! 

This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above

A big thank you to everybody who helped with the development of this mod! 

  • @fiskey111 for helping figure out CPR animations
  • @Albo1125, @alexguirre, and many others for their help with coding questions
  • @Darkmyre for particularly helpful beta testing and other help
  • @LtFlash and @Fiskey111 for advice on medical realism
  • All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64
  • And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

 

Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.

What's New in Version 4.1b

Released

New in 4.1b:

  • Fixed bug which would cause LSPDFR to hang indefinitely when RPH was configured to load LSPDFR immediately at startup

 

New in 4.1:

  • Added compatibility for new version of ParksTools.dll
  • Added INI option to enable/disable advanced parking task on arrival at scene
  • Fixed bug which caused Visual Studio to crash when using Better EMS API

 

Previous changelogs:
 

Spoiler

New in 2.1:

 

  • Now requires RPH 0.45+, compatible with any more recent version. 
  • If the player health is below 80% (configurable in INI), medics come over to the player, give them a health kit, clean their clothes, and armor and health will be set to 100%. 
  • Fixed ped spawning so components and texture selection works. Updated default XML file accordingly so firefighters spawn with helmet but without SCBA gear. 
  • Added responder ambient speech. 
  • Fixed various bugs which were causing responders to get stuck on scene. 
  • Fixed bug causing crash when coroner removes a body that EMS is in the middle of trying to fix. 
  • Some improvements to vehicle spawning and warping code. 
  • Added a ambient actions for responders who are on scene and finished dealing with patients - e.g. walking around, looking at any dead bodies, taking notes, playing with their phone, etc. 
  • Miscellaneous other changes. 

 

New in 2.0:

  • Ambulance-only mode, where you can dispatch just an ambulance by default. Comes with numerous options to automatically dispatch a firetruck/first responder in certain circumstances like MVAs, multiple injuries, or if the first responder is closer. Includes new keybindings to manually choose whether to dispatch just an ambulance, let the plugin decide based on your options, or dispatch both. If the first responder didn't dispatch but you change your mind, you can press the dispatch key again to manually add them to the response. 
  • Impatient mode, especially for all you YouTubers out there whose viewers apparently can't be bothered to wait a realistic amount of time for EMS to show up. Now, you can configure a maximum driving distance, and if the units spawn further away than that, they'll automatically be warped to a closer distance which you can also configure. 
  • Improved warping, now units will automatically warp on a street facing the correct direction, and they will appear almost exactly the driving distance away that you specify in the INI file. Woohoo!
  • Unbelievably better driving AI. Responders will now drive much faster on the freeway, will slow down on dirt roads, and will slow down near the scene. Their ability to avoid obstacles and drive sanely has been improved. 
  • Automatic speed zone around scene will slow down traffic to a configurable speed when they are near the scene you called EMS to. The speed zone is automatically created when you call EMS, and automatically removed when the last EMS unit departs. 
  • Improved tracking between EMS calls will ensure that if a ped gets checked by EMS and doesn't make it, that if you call EMS again to the same area, they will remain dead and will have their original time and cause of death. 
  • Park rangers added to the EMS response units XML file, by popular request! 
  • Lots of API additions for developers to use, check out the included documentation. 
  • Tons of internal improvements which will make Better EMS run smoother, faster, and more reliably. 
  • Improved dependency checking, to get rid of those annoying pop-ups every time RPH updates. 

 

New in 3.0:

 

  • Requires RPH 0.45+, recommended for use with RPH 0.51
  • Added configurable survival rates. Check survivability.csv in GTA V\Plugins\LSPDFR\EMSMod. Make sure to save and close this file before going on duty.
  • Improved detection of nearby dead peds.
  • Various API enhancements for plugin developer integration.
  • Added support for Police Smart Radio integration. You can call or cancel EMS response using Smart Radio, and Smart Radio also integrates with Better EMS to determine ped cause of death for its coroner feature.
  • Fixed bugs that occasionally caused some peds to not be treated or appear in the EMS report twice.
  • Fixed bug that caused medics to wait forever when using hospital pickup feature and player walks far away from the patient. 
  • Other miscellaneous bug fixes and internal improvements.

 

New in 4.0:

  • Added compatibility with new versions of LSPDFR and ParksTools.dll, and with Coastal Callouts
  • Added Better EMS menu (bound to | key by default)
  • Added option to disable automatic ambient fire/ambulance response
  • Other minor bug fixes

 

 

User Feedback

Recommended Comments

PNWParksFan

Insiders Author

5 hours ago, O0hmeng69 said:

i have and it still crashes the game

 

Upload your log then please

mockdot

Members

Hey @PNWParksFan, is there an API parameter to just call medics or firefighters?

dylpickle91

Members

I've been having a similar issue with BetterEMS crashing LSPDFR when moving the bodies or picking up weapons or money while the first responders are near. In the uploaded log, the exception occurs at [RagePluginHook.log1/13/2022 3:51:22 PM.364], with the message "Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield" . The game itself doesn't crash, just LSPDFR. Anyone know what's causing it?

EMSUnits.xml

Ricky001

Members

Not exactly sure if my question is redundant, or has been previously answered, but is there any possibility of integrating this with the response units called from UB?

Like UB (or Grammar Police for that matter) triggers the rescue units from Better EMS! Is there a way already? Or can it be done? 

DarkKnight87

Members

For some reason whenever I call for EMS, i get a popup saying something about ELS being disabled when calling unless I hit "Y" to disable something. Any help with this?

Mrsuperx13

Members

On 1/30/2022 at 11:55 PM, DarkKnight87 said:

For some reason whenever I call for EMS, i get a popup saying something about ELS being disabled when calling unless I hit "Y" to disable something. Any help with this?

This is related to using ELS vehicles. Have you tried pressing Y?

John Ben

Members

Is this working with Ultimate Backup and Stop The Ped?

tee

Members

I am having an issue with Zancudo Fire Station. At first, I thought it wasn't in the configuration ini file but, I finally saw it and added my custom units to it. After calling first responders while on Zancudo Air Force base, I get a constant responses from Paleto Bay Fire Station and Hospital instead of Zancudo Fire Station. Am I doing something wrong or?

RagePluginHook.log EMSUnits.xml

Agent 69

Members

Does it work with STP or UB menus?

fireman19

Members

Does this mod still work in 2022? Last time I had it in 2021 it caused my game to crash but i would like to see this updated.

PNWParksFan

Insiders Author

3 hours ago, fireman19 said:

Does this mod still work in 2022? Last time I had it in 2021 it caused my game to crash but i would like to see this updated.

 

Yes, it still works. I haven't added any new features lately but everything is functional. You may need to use a newer version of RageNativeUI.dll than what's included with the download. 

MrFanta

Members

(edited)

idk if someone can help me but im searching something like a menu that when i shot someone that i can help him because the ems takes a little to long but i cant remember the name pls help. nvm found it

Edited by MrFanta

Zir

Members

(edited)

. When I called ems, the car of the ambulance is SUV, not the real Ambulance Car. How to set it up or change it? I just want a permanent Ambulance car. I'm new to this sir. Sorry and Thank you for this mods.

Edited by Zir

KAI1246

Members

(edited)

Can you add a white sheet that either the player or EMS leaves/ can place over a dead body until corner arrives just like how the police would do irl?

Edited by KAI1246

Mattedious

Members

On 7/7/2022 at 2:56 PM, KAI1246 said:

Can you a white sheet that either the player or EMS leaves/ can place over a dead body until corner arrives just like how the police would do irl?

yes if you ever do update this.

SilentStorm81

Members

When calling Ems with grammar police i still am getting the default units. I have checked the ini file and it says that the default Ems is disabled. if I use the semi colon key it works fine but it will not work through grammar police. worked until latest update

Officer034

Members

Hi, having an incompatibility issue with I think GSW 2. When the EMS units arrive they attempt to render aid, but if they fail the Ped gets marked as Alive and I have to shoot them again to mark them as dead again. I for now just turned off GSW 2 peds and am just using it for myself, but I enjoy the aspect of hitting someone once and after a long firefight they eventually bleed out from the first hit, or the way they get a bit wobbly and fall over when starting to enter shock. Would be insane if somehow you made this compatible with GSW 2 and maybe even added some features and used its damage tables to help calculate survivability odds, doubt it as this seems somewhat abandoned but a man can dream.

Morji

Members

why when i spawn ems + fire departments they are coming as zombies in pink vehicles?

 

PNWParksFan

Insiders Author

10 hours ago, Morji said:

why when i spawn ems + fire departments they are coming as zombies in pink vehicles?

 

 

Happy Halloween! 

Ironik66

Members

(edited)

Having an issue when using BetterEMS with Restrain the Deceased, at least I think that's the issue since it worked fine before I started cuffing downed civilians. Included my RPH log would be nice to get those two mods working together if it's indeed an issue.

 

Edit: Nvm, it was an issue with Radio Realism that has been fixed by the author.

RagePluginHook.log

Edited by Ironik66

KnightHawkOne

Members

Having an issue where everything loads fine but UB takes over still instead of better ems, is there a setting I need to change?

RagePluginHook.log

FelixAB1988

Members

@KnightHawkOneo

How did you call for EMS? If you're using UB-interface, the regular EMS will respond.

For Better EMS to respond you have to use the specific keys.

Hakb

Members

Does this work with Stop the ped? Sorry i tried looking through the comments and did not find a concrete answer. Thanks in advance !

may i ask why i have in the 1st of April still the halloween ambulances and firetrucks? How can i fix this?

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