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2017 California Highway Patrol Mega Pack - ELS 1.1.0

(158 reviews)

14 Screenshots

    10021674_300x300.png.9b7a0360d24b9207fd8aa44c1b616d80.png

 

    Welcome to something that has been in the making since I've gotten my hands on ELS, something that has taken more hours then you guys could understand. I've pulled out all the stops for this pack. I've taken all your guys' feedback on my screenshots, and I've done my best to destroy it in the realistic/quality/immersion department. I've done my best to simplify the installation of this file. For those of you who are looking for an add-on version of this pack, you're going to have to wait a little longer, as I've got barely any time to even upload this. So without further adieu, I present to you my pride and joy, the 2017 California Highway Patrol ELS mega pack, or whatever you want to call it. 


I've updated the pack to include updates to the majority of cars, an add-on version of the pack(.oiv format), and the templates that everyone has requested!
 

PACK OVERVIEW
=================================
- NAME: 2017 CHP mega pack ELS
- VERSION: V1.0
- EXTRA PARTS: CHP
- OPTIMIZED FOR: Anything

 

ELS USE IN GAME

=================================
When in game, the lights will work as i've designed for them to. When you exit the vehicle, the entire front of the vehicle will steady burn as it will mimic the 
CHP Traffic Stop pattern. I can't stop this from happening. 

 

When you are using any of the vehicles in this pack, and you preform a traffic stop, I HIGHLY recommend hitting alt-j to go to light stage two and hitting L to turn on the 
front of the vehicle. This; A, enhances realism and B, makes the car look really pretty. 

 

There are multiple other features that I will leave for you guys to find out with the CHP settings.

 

IMPORTANT NOTES
=================================

I am always accepting donations! Any amount is appreciated more then you guys will ever know!

 

Unfortunately I've had to split this pack into two separate parts (will be 3 when .oiv is included), PLEASE BE SURE TO DOWNLOAD ALL PARTS!

 

PLEASE PLEASE PLEASE READ THE READ ME BEFORE YOU ACTUALLY INSTALL THIS PACK!!!!!!!!!!!!!!!!!!!!

 

There are some things I have been unable to do with this pack and there are some things i've been able to do.

 

There is no way for me to turn off the park mode steadyburn for when you get out of the vehicle.

 

If you want to "reset" the pattern for the vehicle if some reason it becomes out of sync, simply press alt-J and then j again.

 

A incredible thank you to @Problematic , @TaylorSwift and a few more for their help and  assistance throughout this entire production of this pack. 

 

INSTALLATION INSTRUCTIONS

=================================

 

-To install any of these vehicles, Navigate to the latest patch day that you install vehicles to, I've found success with patchday10, and drag all vehicle files into the patch day
Location: Grand Theft Auto V\mods\update\x64\dlcpacks\patchday10ng\dlc.rpf\x64\levels\gta5\vehicles.rpf

 

-To install any VCFs with the pack
Location: Grand Theft Auto V\ELS\pack_default

 

-To install any included vehicle metas files
Location: Grand Theft Auto V\mods\update\update.rpf\common\data\levels\gta5

 

COMMON QUESTIONS
=================================

Q: Why aren't my lights bright?
A: You do not have light-enhancing mods installed. Download RadianceV and/or, other mods that increase emergency lighting brightness.

 

Q: Where is _____(insert any vehicle here)?

A: I've made the main vehicles of the CHP fleet as I've seen. At this point I am Content with the 16 Vehicles.

 

Q: Will you please help me ins--
A: Did you read the readme? No? The installation is simple.

 

Q: I don't have Patchday10/anything else?
A: Then put the car in your latest patch day, or copy patchday10/anything else over from your base game into your mods folder.
 
Q: Why does my game crash after I install the car/meta/carcol?
A: Make sure you have no spaces when you copied the line, make sure you're installing it in the right location and back all your shit up. 

 

Q: Will you send me ______?
A: No.

 

Q: Can I make skins for this Pack?
A: By all means, go ahead, just dont re-upload the vehicle model itself.

 

Q: Can I have the templates for this pack?

A: In the next update, hopefully I remember to add them.

 

PACK NOTES
=================================
Before i get started, please, please PLEASE don't ask me where this vehicle is, or why i didn't make this vehicle. There are 14 in this pack, please be happy with what i've 
made so far.

 

- All vehicles do have working takedowns with working spotlights

 

- All vehicles feature the same CHP setup as in real life

 

- All vehicles have accurate interior equipment

 

- All vehicles feature accurate antenna setups 

 

- K9 vehicles have a spawnable dog in the rear of the vehicle, for those of you who do or don't use a k9 mod

 

- If I haven't included a version for add-on vehicles that is in an .oiv format, then i will include one at a later date.

 

- There is approx 14 vehicles in this current phase of the pack, phase 2 will have a few more vehicles, that are the more abstract vehicles in the CHP fleet.

 

- A huge thanks to officer27 for the CHP and SAHP skins.

 

- With the large amount of vehicles in this pack, there are bound to be some issues with vehicles. Please let me know of any bugs you find and i'll do my best to fix them

 

  I'm going to be doing my best to update this pack with as many cars as I can make, and fixing any bugs i come across in the midst of it. Please consider following the file to make sure you receive all updates for the file!

 

Flawless video by @mroxplay, also you need to start making music mixes, the transition between songs was fantastic!

 

Disclaimer
=================================
-You are not to attempt to modify or rip this pack in any way shape or form.
-I (Thehurk) am not responsible for any damages done to your game. Please make a backup of any edited files!
-Do not attempt to make a profit off this pack in any way shape or form.
-Do not re-upload this pack, please make a link!!!!!
-Do not upload this file to any other site, claiming it as your own. 
-If you want to use this file in a clan, PLEASE ask me before doing so!!! I greatly appreciate this and almost always say yes!

 

Thank you everyone if you've gotten to this point in reading, you are truly a saint and I appreciate you not just skipping it saying what is this bullshit.
 
 

What's New in Version 1.1.0

Released

-Fixed all vehicles that have a liberty (missing one module on the passenger side)

-Fixed the 2006 CVPI Vision somehow having being affected by tint.

-Fixed the expedition's rear blues on the liberty not working

-Fixed 2013 Explorer's mirror lights not being synced
-Fixed some of the spotlights, not all, didn't have time to do others as i've been working crazy overtime.

-Fixed some VCF issues (once again they are all customizable);

  • 2006 CVPI traffic advisor should be customizable to your liking, i've left it on the default TRAF pattern
  • All motorcycles (Policeb) should now automatically go to stage 3, as there is nothing with the other two stages

-Added 2013 Harley Davidson Electraglide motorcycle

-Added the Add-On Version .oiv

-Uploaded all templates
 

User Feedback

Recommended Comments

MurrayXIIV

Members

(edited)

I've noticed on the BMW motorcycle model, no lights activate for stage 1 or 2. I know that I need to change the corresponding XML file, but I'm not really sure what I need to edit to get them to show patterns. Could someone point me in the right direction for what needs to be edited in the file?

Otherwise, solid stuff. I nabbed a few of these models and they are awesome. Great work!

Edited by MurrayXIIV

Caramel Please

Members

3 hours ago, MurrayXIIV said:

I've noticed on the BMW motorcycle model, no lights activate for stage 1 or 2. I know that I need to change the corresponding XML file, but I'm not really sure what I need to edit to get them to show patterns. Could someone point me in the right direction for what needs to be edited in the file?

Otherwise, solid stuff. I nabbed a few of these models and they are awesome. Great work!

I am 95% sure that they are not meant to have have flash patterns for stage1 and 2 and it is intended for stage 3 only. I believe the xml file was set in the past so that stage 1 came on first then 2 and then 3 but people complained that there were no lights except on stage 3, so Thehurk made the xml file so stage 3 comes on first to avoid the complaints.

MurrayXIIV

Members

hrm. strange. I've had other models setup like that but for this one stage 3 doesnt activate first, I still have to cycle past 1 and 2 to activate my lights which does get kindof annoying. I'll have to mess around with the xml and see if I can figure out what I need to edit to rectify this.

Caramel Please

Members

9 hours ago, MurrayXIIV said:

hrm. strange. I've had other models setup like that but for this one stage 3 doesnt activate first, I still have to cycle past 1 and 2 to activate my lights which does get kindof annoying. I'll have to mess around with the xml and see if I can figure out what I need to edit to rectify this.

Go to the XML file and make it so it says "<LstgActivationType>auto</LstgActivationType>" at the top just under <INTERFACE>

I do this for all my ELS vehicles as it activates stage 3 with a single press.

Thehurk

Members Author

15 hours ago, Caramel said:

Go to the XML file and make it so it says "<LstgActivationType>auto</LstgActivationType>" at the top just under <INTERFACE>

I do this for all my ELS vehicles as it activates stage 3 with a single press.

 

On 7/28/2017 at 0:25 PM, MurrayXIIV said:

hrm. strange. I've had other models setup like that but for this one stage 3 doesnt activate first, I still have to cycle past 1 and 2 to activate my lights which does get kindof annoying. I'll have to mess around with the xml and see if I can figure out what I need to edit to rectify this.


The reason for this is because I couldnt really do multiple light stages, they are meant to be only on in LSTG 3

Caramel Please

Members

5 hours ago, Thehurk said:

 


The reason for this is because I couldnt really do multiple light stages, they are meant to be only on in LSTG 3

Yeah that is what I was thinking, thanks for confirming it.

MurrayXIIV

Members

On 7/29/2017 at 1:52 PM, Thehurk said:

 


The reason for this is because I couldnt really do multiple light stages, they are meant to be only on in LSTG 3

 Oh ok then, thanks for responding!

acedecepticon

Members

I love your work but are the ELS files buggy? I'm stuck with a steady burn light while I turn on the first set of light patterns usually on the left side of about 3 cars I tried out already.

viperwolf

Members

(edited)

7 hours ago, acedecepticon said:

5980b49b94cc1_GrandTheftAutoV8_1_201712_01_51PM.thumb.png.3d559798ee64b4f7aa49b1765bd67a73.png

They are California modeled vehicles, they are suppose to do that. I think Cali has a law that emergency vehicle have one steady burn. Go back a few pages and you will see everyone discussing California law for emergency vehicles :)

Edited by viperwolf

DivineHustle

Members

Seems like a few of the light patterns on a lot of the vehicles are buggy. Motorcycle lights are weird and the slicktop CVPI lights are a bit off and dull.

acedecepticon

Members

oh ok I guess it just seems off lol it almost reminds me when ever u install the wrong els file on a different slot this is what normally happens but I guess this suppose to happen :/ ...im gonna try and install one of his cars with the mod "make Non Els Vehicles Els" and see if it takes that burn away and use the normal light patters :}

Thehurk

Members Author

2 hours ago, acedecepticon said:

oh ok I guess it just seems off lol it almost reminds me when ever u install the wrong els file on a different slot this is what normally happens but I guess this suppose to happen :/ ...im gonna try and install one of his cars with the mod "make Non Els Vehicles Els" and see if it takes that burn away and use the normal light patters :}


The lights are designed to flash exactly the way CHP does, not to be customized and made the way you want to, the steady burn is also there because of california law.

acedecepticon

Members

oh ok sorry for the silly questions lol ur work is awesome ! oh yea so that left solo red burn is the way CHP has it? I'm from Chicago I have no idea lol

viperwolf

Members

4 hours ago, acedecepticon said:

oh ok sorry for the silly questions lol ur work is awesome ! oh yea so that left solo red burn is the way CHP has it? I'm from Chicago I have no idea lol

It will grow on you, it took some time for me to get use to it. Now i kinda like it, but California light patterns are still a little boring IMO.  This pack is probably the most realistic pack for people who want California vehicles though. Its one of the best packs in LSPDFR

acedecepticon

Members

1 hour ago, viperwolf said:

It will grow on you, it took some time for me to get use to it. Now i kinda like it, but California light patterns are still a little boring IMO.  This pack is probably the most realistic pack for people who want California vehicles though. Its one of the best packs in LSPDFR

yea they are really done well 5 stars for sure!

Killer0034

Members

Can I use this for my five m server

 

viperwolf

Members

6 hours ago, Killer0034 said:

Can I use this for my five m server

 

I may be wrong, but i believe i have spotted them in DOJ.

Caramel Please

Members

1 hour ago, viperwolf said:

I may be wrong, but i believe i have spotted them in DOJ.

Yeah DOJ uses Thehurk's non ELS pack. But you have to ask before you use them which is what @Killer0034 has done.

Killer0034

Members

3 hours ago, viperwolf said:

I may be wrong, but i believe i have spotted them in DOJ.

I know I was in doj and I ment to post this on the non els version 

 

Caramel Please

Members

1 hour ago, Killer0034 said:

I know I was in doj and I ment to post this on the non els version 

 

Oh really that is cool, what/who were you in it? if you dont mind me asking.

Killer0034

Members

27 minutes ago, Caramel said:

Oh really that is cool, what/who were you in it? if you dont mind me asking.

SAHP Clayton D 5D-93 I was kicked because I filled out an ia report on an admin and he said it was a lie and kicked me from doj

 

sargecommander

Members

Is there a way to make it so that when you get out of the car the lights continue flashing instead of turning into steadyburns?

Thehurk

Members Author

5 hours ago, sargecommander said:

Is there a way to make it so that when you get out of the car the lights continue flashing instead of turning into steadyburns?

No, as there is a setting with the config so that it is accurate to CHP setup, whenever they put their car into park, it goes steadyburn

 

Scott Cousins

Members

Not sure if this issue was revolved or not, but I have tried about 4 or 5 gameconfigs now (+ the one included) and I just get a crash on loading.

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