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2017 California Highway Patrol Mega Pack - ELS 1.1.0

(158 reviews)

14 Screenshots

    10021674_300x300.png.9b7a0360d24b9207fd8aa44c1b616d80.png

 

    Welcome to something that has been in the making since I've gotten my hands on ELS, something that has taken more hours then you guys could understand. I've pulled out all the stops for this pack. I've taken all your guys' feedback on my screenshots, and I've done my best to destroy it in the realistic/quality/immersion department. I've done my best to simplify the installation of this file. For those of you who are looking for an add-on version of this pack, you're going to have to wait a little longer, as I've got barely any time to even upload this. So without further adieu, I present to you my pride and joy, the 2017 California Highway Patrol ELS mega pack, or whatever you want to call it. 


I've updated the pack to include updates to the majority of cars, an add-on version of the pack(.oiv format), and the templates that everyone has requested!
 

PACK OVERVIEW
=================================
- NAME: 2017 CHP mega pack ELS
- VERSION: V1.0
- EXTRA PARTS: CHP
- OPTIMIZED FOR: Anything

 

ELS USE IN GAME

=================================
When in game, the lights will work as i've designed for them to. When you exit the vehicle, the entire front of the vehicle will steady burn as it will mimic the 
CHP Traffic Stop pattern. I can't stop this from happening. 

 

When you are using any of the vehicles in this pack, and you preform a traffic stop, I HIGHLY recommend hitting alt-j to go to light stage two and hitting L to turn on the 
front of the vehicle. This; A, enhances realism and B, makes the car look really pretty. 

 

There are multiple other features that I will leave for you guys to find out with the CHP settings.

 

IMPORTANT NOTES
=================================

I am always accepting donations! Any amount is appreciated more then you guys will ever know!

 

Unfortunately I've had to split this pack into two separate parts (will be 3 when .oiv is included), PLEASE BE SURE TO DOWNLOAD ALL PARTS!

 

PLEASE PLEASE PLEASE READ THE READ ME BEFORE YOU ACTUALLY INSTALL THIS PACK!!!!!!!!!!!!!!!!!!!!

 

There are some things I have been unable to do with this pack and there are some things i've been able to do.

 

There is no way for me to turn off the park mode steadyburn for when you get out of the vehicle.

 

If you want to "reset" the pattern for the vehicle if some reason it becomes out of sync, simply press alt-J and then j again.

 

A incredible thank you to @Problematic , @TaylorSwift and a few more for their help and  assistance throughout this entire production of this pack. 

 

INSTALLATION INSTRUCTIONS

=================================

 

-To install any of these vehicles, Navigate to the latest patch day that you install vehicles to, I've found success with patchday10, and drag all vehicle files into the patch day
Location: Grand Theft Auto V\mods\update\x64\dlcpacks\patchday10ng\dlc.rpf\x64\levels\gta5\vehicles.rpf

 

-To install any VCFs with the pack
Location: Grand Theft Auto V\ELS\pack_default

 

-To install any included vehicle metas files
Location: Grand Theft Auto V\mods\update\update.rpf\common\data\levels\gta5

 

COMMON QUESTIONS
=================================

Q: Why aren't my lights bright?
A: You do not have light-enhancing mods installed. Download RadianceV and/or, other mods that increase emergency lighting brightness.

 

Q: Where is _____(insert any vehicle here)?

A: I've made the main vehicles of the CHP fleet as I've seen. At this point I am Content with the 16 Vehicles.

 

Q: Will you please help me ins--
A: Did you read the readme? No? The installation is simple.

 

Q: I don't have Patchday10/anything else?
A: Then put the car in your latest patch day, or copy patchday10/anything else over from your base game into your mods folder.
 
Q: Why does my game crash after I install the car/meta/carcol?
A: Make sure you have no spaces when you copied the line, make sure you're installing it in the right location and back all your shit up. 

 

Q: Will you send me ______?
A: No.

 

Q: Can I make skins for this Pack?
A: By all means, go ahead, just dont re-upload the vehicle model itself.

 

Q: Can I have the templates for this pack?

A: In the next update, hopefully I remember to add them.

 

PACK NOTES
=================================
Before i get started, please, please PLEASE don't ask me where this vehicle is, or why i didn't make this vehicle. There are 14 in this pack, please be happy with what i've 
made so far.

 

- All vehicles do have working takedowns with working spotlights

 

- All vehicles feature the same CHP setup as in real life

 

- All vehicles have accurate interior equipment

 

- All vehicles feature accurate antenna setups 

 

- K9 vehicles have a spawnable dog in the rear of the vehicle, for those of you who do or don't use a k9 mod

 

- If I haven't included a version for add-on vehicles that is in an .oiv format, then i will include one at a later date.

 

- There is approx 14 vehicles in this current phase of the pack, phase 2 will have a few more vehicles, that are the more abstract vehicles in the CHP fleet.

 

- A huge thanks to officer27 for the CHP and SAHP skins.

 

- With the large amount of vehicles in this pack, there are bound to be some issues with vehicles. Please let me know of any bugs you find and i'll do my best to fix them

 

  I'm going to be doing my best to update this pack with as many cars as I can make, and fixing any bugs i come across in the midst of it. Please consider following the file to make sure you receive all updates for the file!

 

Flawless video by @mroxplay, also you need to start making music mixes, the transition between songs was fantastic!

 

Disclaimer
=================================
-You are not to attempt to modify or rip this pack in any way shape or form.
-I (Thehurk) am not responsible for any damages done to your game. Please make a backup of any edited files!
-Do not attempt to make a profit off this pack in any way shape or form.
-Do not re-upload this pack, please make a link!!!!!
-Do not upload this file to any other site, claiming it as your own. 
-If you want to use this file in a clan, PLEASE ask me before doing so!!! I greatly appreciate this and almost always say yes!

 

Thank you everyone if you've gotten to this point in reading, you are truly a saint and I appreciate you not just skipping it saying what is this bullshit.
 
 

What's New in Version 1.1.0

Released

-Fixed all vehicles that have a liberty (missing one module on the passenger side)

-Fixed the 2006 CVPI Vision somehow having being affected by tint.

-Fixed the expedition's rear blues on the liberty not working

-Fixed 2013 Explorer's mirror lights not being synced
-Fixed some of the spotlights, not all, didn't have time to do others as i've been working crazy overtime.

-Fixed some VCF issues (once again they are all customizable);

  • 2006 CVPI traffic advisor should be customizable to your liking, i've left it on the default TRAF pattern
  • All motorcycles (Policeb) should now automatically go to stage 3, as there is nothing with the other two stages

-Added 2013 Harley Davidson Electraglide motorcycle

-Added the Add-On Version .oiv

-Uploaded all templates
 

User Feedback

Recommended Comments

Sleepwalker

Members

On 4/12/2017 at 0:52 PM, Thehurk said:


 The template issue is because i had to modify the templates so that they would accomodate my needs, the templates have all been uploaded. The texture issue however is a matter of the texture the k9 window cages use not being there, you are the only person to have this issue, which leads me to believe that you are installing the incorrect .ytd

Are you able to change the skin on the k9 vehicle to all white?

 

he is not the only one experiencing the issue.

 

 

20170430214310_1.jpg

Thehurk

Members Author

15 hours ago, Sleepwalker said:

 

he is not the only one experiencing the issue.

 

 

20170430214310_1.jpg


You have the wrong .ytd in there, the K9 vehicle should never be white.

DynaRider

Members

Why is it that the Ford Explorers are so top heavy? Other than that, such an amazing pack!

Sleepwalker

Members

On May 1, 2017 at 1:28 PM, Thehurk said:


You have the wrong .ytd in there, the K9 vehicle should never be white.

 

Im using the .ytd supplied in the k9 slick top folder.

Thehurk

Members Author

14 hours ago, DynaRider said:

Why is it that the Ford Explorers are so top heavy? Other than that, such an amazing pack!

Change the handling line to gresley. In my game with redux handling, the police3 works perfectly for the utility, hence why its like that.

 

13 hours ago, Sleepwalker said:

 

Im using the .ytd supplied in the k9 slick top folder.

Try using the slicktop one, or go into the add on portion and take the k9 ytd from there.

DynaRider

Members

16 hours ago, Thehurk said:

Change the handling line to gresley. In my game with redux handling, the police3 works perfectly for the utility, hence why its like that.

 

Try using the slicktop one, or go into the add on portion and take the k9 ytd from there.

So I'm kind of new at changing that kind of stuff. Where would I be able to change the handling?

Swarm3513

Members

(edited)

What would I have to add/change in the ELS file to get the red steady burn on the front of the slick top 2015 Charger to flash opposite of the front blue light?

Edited by Swarm3513

viperwolf

Members

Hurk great job with this pack, really good work. I learned something from this pack, California, you have some boring light patterns lol. I guess you have to live in there to appreciate it.  Anyway, i installed most of the models and they are a great piece of work. I cannot say that enough Hurk, really, i mean that.

 

Maybe, so everyone would stop flipping out over opinions like mine. You could copy the same pack, but non CHP exclusive. Im not a modder and have no idea if that is alot of work. If it is, just leave it, but maybe its just changing the ELS XMLs? Like for me, i went back changed the CHP to leds, not much of a noticeable difference.  Ill be the first to admit, im not sure i did the right thing with it.  Anyway, I know that we all appreciate the quality of work you do with these models. thank you for that.

 

BTW your 2016 FPIU pack w/HQ interior is my absolute favorite vehicle mod. 

 

Thehurk

Members Author

14 hours ago, viperwolf said:

Hurk great job with this pack, really good work. I learned something from this pack, California, you have some boring light patterns lol. I guess you have to live in there to appreciate it.  Anyway, i installed most of the models and they are a great piece of work. I cannot say that enough Hurk, really, i mean that.

 

Maybe, so everyone would stop flipping out over opinions like mine. You could copy the same pack, but non CHP exclusive. Im not a modder and have no idea if that is alot of work. If it is, just leave it, but maybe its just changing the ELS XMLs? Like for me, i went back changed the CHP to leds, not much of a noticeable difference.  Ill be the first to admit, im not sure i did the right thing with it.  Anyway, I know that we all appreciate the quality of work you do with these models. thank you for that.

 

BTW your 2016 FPIU pack w/HQ interior is my absolute favorite vehicle mod. 

 


The cars have all been set up to specifically work with the ELS configs provided which use the CHP format. I designed these vehicles off their real life counterparts, or to the best of my abilities.

Making a pack like this takes an extensive amount of work.

viperwolf

Members

(edited)

3 hours ago, Thehurk said:


The cars have all been set up to specifically work with the ELS configs provided which use the CHP format. I designed these vehicles off their real life counterparts, or to the best of my abilities.

Making a pack like this takes an extensive amount of work.

Like i said im not a modder, I thought maybe you could just copy the same models/pack and change the xml to non CHP.  The only other thing i  can say is you did a great job with this. I want to make a donation to you, for this work. I sent you a PM about the donation, please take a look. Thanks for the hard work!

 

EDIT: So i went back and read the entire ELS docs again, and i was getting confused. My ELS was not doing the functions it claimed. After reading, i watched a few YT tutorials and I knew something was not right. So i uninstalled/reinstalled ELS and now it actually works. I must have messed a file up somewhere, anyway, i changed the CHP formats to leds and i can make the lights work.  "For my personal taste" So i just reinstalled most of the units, and loving them. The constant emergency burn/red is actually kinda cool. 

 Dont forget to check you PM

Edited by viperwolf

attf

Members

I believe the Crown Vic with Vector only has one spotlight (on the driver's side)? Could we ever get an update for the other side as well? :)

insomniak

Members

I just installed this police pack with the ELS files in it and the lights are so dark. I compared to a default car that I haven't changed yet and it's more brighter on them. I installed Realistic Radiance V and still the same thing. In daily time, I can't see clearly the lights.

 

Anyone know what I can do or what's wrong?

 

Thanks!

viperwolf

Members

Do you have Visual V installed?

insomniak

Members

13 hours ago, viperwolf said:

Do you have Visual V installed?

 

Yeah man, I just tried and it's still the same. Every settings is set to ULTRA so I don't understand. I can show you a screenshot to see the difference if you want.

viperwolf

Members

31 minutes ago, insomniak said:

 

Yeah man, I just tried and it's still the same. Every settings is set to ULTRA so I don't understand. I can show you a screenshot to see the difference if you want.

Make sure you use the radiance V add on in the VisualV files.

insomniak

Members

(edited)

2 hours ago, viperwolf said:

Make sure you use the radiance V add on in the VisualV files.

 

I did and this is 2 screenshot, you'll see what I mean. It's really not the same intensity.

 

Btw, thanks for helping me.

screen.bmp

screen2.bmp

Edited by insomniak

Thehurk

Members Author

10 hours ago, insomniak said:

 

I did and this is 2 screenshot, you'll see what I mean. It's really not the same intensity.

 

Btw, thanks for helping me.

screen.bmp

screen2.bmp


The default vehicles use coronas for all of their lights, as well as the emissive textures. You need to make sure your post fx is maxed, and your shader quality is also maxed. Along with the radiance V changes.

insomniak

Members

6 hours ago, Thehurk said:


The default vehicles use coronas for all of their lights, as well as the emissive textures. You need to make sure your post fx is maxed, and your shader quality is also maxed. Along with the radiance V changes.

Everything is settled to the maximum as you can see (in french) and I reinstalled Radiance V to be sure and I checked a lot of videos and tutorials too.

 

I really don't understand what happen.

settings.bmp

viperwolf

Members

5 hours ago, insomniak said:

Everything is settled to the maximum as you can see (in french) and I reinstalled Radiance V to be sure and I checked a lot of videos and tutorials too.

 

I really don't understand what happen.

settings.bmp

Someone else had this issue somewhere in lspdfr, I dont remember where though. I think the reason was their ELS was corrupted. They reinstalled and everything worked again.

Destroyer11687

Members

@Thehurk I absolutely love this pack. Thank you! My only issue is with the slicktop explorers I'm getting a red spotlight. I cannot figure out for the life of me why? Is this normal? 

Thehurk

Members Author

7 hours ago, Destroyer11687 said:

@Thehurk I absolutely love this pack. Thank you! My only issue is with the slicktop explorers I'm getting a red spotlight. I cannot figure out for the life of me why? Is this normal? 


This is Normal. The CVE utility has red spotlights.

Destroyer11687

Members

13 hours ago, Thehurk said:


This is Normal. The CVE utility has red spotlights.

Ok, thanks. Yea, I started looking around at CHP vehicles and noticed this. Thanks for the confirmation. What interesting quirks they have there. I lived there for four years and never noticed it. Great attention to detail, even if it is a bit odd. 

shadowhunter388

Members

I used this to replace "Police4" and for some reason I keep getting rolling at speed. Anyone have any idea of a good handling for this vehicle.

Also I know this doesn't belong here but if I add a "Police4" entity in the handling.meta, will it actually affect that said vehicle?

viperwolf

Members

1 hour ago, shadowhunter388 said:

I used this to replace "Police4" and for some reason I keep getting rolling at speed. Anyone have any idea of a good handling for this vehicle.

Also I know this doesn't belong here but if I add a "Police4" entity in the handling.meta, will it actually affect that said vehicle?

Im not sure what(this) vehicle you er referring to, but Thehurk said to use the gresley for handling for the suv.  Just replace POLICE4 with GRESLEY in the handling line. Im pretty sure that will fix your problem if you are using an suv type.

Eriiaa

Members

(edited)

The Vector lightbar on the CVPI does not work for me. The lights are just steady burning forward and not rotating. I've checked the VCF and PRML are set to DRO1.

 

Fixed it. I had an old carcols.ymt installed and forgot about it.

Edited by powasheep

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