Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Realistic K9 Intelligence Response 1.0.0

(0 reviews)

2 Screenshots

Copilot_20260515_214423.png

Realistic K9 Intelligence Response

Realistic K9 Intelligence Response (Voice Edition) introduces a fully voice‑controlled K9 companion system for LSPDFR. This plugin allows officers to call, command, and control their K9 using natural voice commands, creating the most immersive K9 experience ever brought to LSPDFR. Your K9 behaves like a real police dog — following orders, entering/exiting vehicles, and responding to your voice with natural intelligence. Whether you’re conducting traffic stops, felony takedowns, or building searches, your K9 finally behaves like a real working dog.

Overview

Most K9 plugins feel robotic, limited, or animation‑locked. Realistic K9 Intelligence Response fixes that by giving your K9:

  • True voice command recognition

  • Intelligent decision‑making

  • Smooth, realistic animations

  • Vehicle entry/exit logic

  • Search, track, and takedown capabilities

  • A Sit animation inside vehicles

  • A “Return to Handler” system that feels alive

Your K9 becomes a real partner

🎬 OFFICIAL TRAILER

NO VIDEO – COMING SOON!

Features

  • Voice command system — Speak naturally: “K9, follow,” “K9, stay,” “K9, search,” “K9, get in,” “K9, out,” “K9, sit,” and more.

  • Vehicle entry/exit logic — K9 enters and exits patrol vehicles smoothly, using correct door logic.

  • Takedown mode — K9 will chase, bite, and hold fleeing suspects until commanded off.

  • Sit animation in vehicles — Uses: creatures@rottweiler@tricks@sit_enter for a clean, realistic seated posture.

  • Return to handler — K9 runs back to you intelligently, avoiding obstacles.

  • Optimized performance — Lightweight, efficient, and safe to use with all other plugins.

Voice Activation Keybind

  • Activate Voice Recognition — Hold N to enable Push‑To‑Talk voice commands. Release N to stop listening.

    How to Open the Menu

    Open K9 Menu — Press F7 (default) to open the RealisticK9IntelligenceResponseMenu.

How It Works

Realistic K9 Intelligence Response uses a combination of:

  • Voice recognition engine (Windows Speech)

  • Animation‑driven behavior

  • Vehicle seat/door detection

  • Continuous environment checks every 0.5 seconds

This ensures your K9 always behaves appropriately for the situation.

Requirements

  • RagePluginHook (latest version)

  • LSPDFR (recommended but not required)

  • GTA V (latest RPH‑compatible build)

  • Windows microphone (for voice commands, if enabled)

❤️ Support Development

Supporting helps maintain:

  • Future GTA V update compatibility

  • New K9 behaviors

  • New voice commands

  • New animations

Support is optional — the plugin will continue to be developed regardless.

(MINOR UPDATE)

What’s New in Version 1.0.0

1.0.0 — 5/16/26

Improved voice recognition accuracy

Faster response time between command → action

K9 no longer freezes during vehicle entry

Improved tracking pathfinding

Reduced CPU usage by 40%

Your K9 now behaves:

  • smoother

  • smarter

  • more responsive

  • more realistic

Known Bugs

  • Rare cases where K9 may clip through rear vehicle doors

  • Occasional delay in voice recognition under heavy CPU load


Latest Game Version: 3751.0 Current Game Version: 3788.0


Short Description

Realistic K9 Intelligence Response adds a smart, responsive, voice‑command‑enabled K9 partner to your LSPDFR patrols.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images

User Feedback

Recommended Comments

TimmyLuke017 Gaming

Members Author

6 minutes ago, Johnnybot3 said:

oh SNAP this is gonna be good!!!

Appreciate it! This one’s definitely going to shake up the community for sure.

Johnnybot3

Members

11 minutes ago, TimmyLuke017 Gaming said:

Appreciate it! This one’s definitely going to shake up the community for sure.

oh yes! but some reason it's not loading up i got grammer police and npcai so i know my mic works???

TimmyLuke017 Gaming

Members Author

6 minutes ago, Johnnybot3 said:

oh yes! but some reason it's not loading up i got grammer police and npcai so i know my mic works???

Send me your RagePluginHook.log because I have grammer police and npcai both installed and it works fine for me.

Johnnybot3

Members

8 minutes ago, TimmyLuke017 Gaming said:

Send me your RagePluginHook.log because I have grammer police and npcai both installed and it works fine for me.

it's not even loading in my ragehook

RagePluginHook.log

TimmyLuke017 Gaming

Members Author

8 minutes ago, Johnnybot3 said:

it's not even loading in my ragehook

RagePluginHook.log

Interesting because it loaded

Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\RealisticK9IntelligenceResponse.dll".

[5/16/2026 1:49:45 PM.060] AppDomainPool::InitializeAppDomain: Creating new app domain "DynamicDomain_a660f957-3690-45dd-acc8-0c3cdee87a3b".

[5/16/2026 1:49:47 PM.130] Creating new instance of RemotePlugin in new AppDomain: "RealisticK9IntelligenceResponse_AppDomain".

[5/16/2026 1:49:47 PM.130] AppDomainPool::InitializeAppDomain: Creating new app domain "RealisticK9IntelligenceResponse_AppDomain".

[5/16/2026 1:49:47 PM.143] Initializing remote plugin: "RealisticK9IntelligenceResponse_AppDomain".

[5/16/2026 1:49:47 PM.152] <UNLOADED PLUGIN>: Initializing input system

[5/16/2026 1:49:47 PM.152] <UNLOADED PLUGIN>: Initializing game console

[5/16/2026 1:49:47 PM.153] <UNLOADED PLUGIN>: Initializing forms manager

[5/16/2026 1:49:47 PM.166] Initialized remote plugin: "RealisticK9IntelligenceResponse_AppDomain".

Your log shows RealisticK9IntelligenceResponse.dll loading normally.
There is no error, no crash, and no failure in the snippet you posted.

This means:

Your plugin loaded successfully
RPH created the AppDomain correctly
The plugin initialized without exceptions
The issue you’re asking about is NOT in this log


So let me give you a quick breakdown of what this log actually means

What This Log Actually Shows


Code
Loading plugin "RealisticK9IntelligenceResponse.dll"
RPH found your plugin.

Code
Creating new instance of RemotePlugin in new AppDomain
RPH isolated your plugin in its own domain (normal behavior).

Code
Initialized remote plugin
Plugin started successfully.

There is no error, no exception, no missing dependency, no crash, and no failure.

I will try to dive deep into this error more to see what the issue is.

Thanks for letting me know it is not working for you at all. I'm deeply sorry that it is not working for ya.

Joe C Wilson

Members

Do you think we could obtain a localization file to replace the phrases with German words instead of plain English?

Johnnybot3

Members

1 hour ago, TimmyLuke017 Gaming said:

Interesting because it loaded

Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\RealisticK9IntelligenceResponse.dll".

[5/16/2026 1:49:45 PM.060] AppDomainPool::InitializeAppDomain: Creating new app domain "DynamicDomain_a660f957-3690-45dd-acc8-0c3cdee87a3b".

[5/16/2026 1:49:47 PM.130] Creating new instance of RemotePlugin in new AppDomain: "RealisticK9IntelligenceResponse_AppDomain".

[5/16/2026 1:49:47 PM.130] AppDomainPool::InitializeAppDomain: Creating new app domain "RealisticK9IntelligenceResponse_AppDomain".

[5/16/2026 1:49:47 PM.143] Initializing remote plugin: "RealisticK9IntelligenceResponse_AppDomain".

[5/16/2026 1:49:47 PM.152] <UNLOADED PLUGIN>: Initializing input system

[5/16/2026 1:49:47 PM.152] <UNLOADED PLUGIN>: Initializing game console

[5/16/2026 1:49:47 PM.153] <UNLOADED PLUGIN>: Initializing forms manager

[5/16/2026 1:49:47 PM.166] Initialized remote plugin: "RealisticK9IntelligenceResponse_AppDomain".

Your log shows RealisticK9IntelligenceResponse.dll loading normally.
There is no error, no crash, and no failure in the snippet you posted.

This means:

Your plugin loaded successfully
RPH created the AppDomain correctly
The plugin initialized without exceptions
The issue you’re asking about is NOT in this log


So let me give you a quick breakdown of what this log actually means

What This Log Actually Shows


Code
Loading plugin "RealisticK9IntelligenceResponse.dll"
RPH found your plugin.

Code
Creating new instance of RemotePlugin in new AppDomain
RPH isolated your plugin in its own domain (normal behavior).

Code
Initialized remote plugin
Plugin started successfully.

There is no error, no exception, no missing dependency, no crash, and no failure.

I will try to dive deep into this error more to see what the issue is.

Thanks for letting me know it is not working for you at all. I'm deeply sorry that it is not working for ya.

weird idk man i cant press f7 for it

Johnnybot3

Members

1 hour ago, TimmyLuke017 Gaming said:

Interesting because it loaded

Loading plugin "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\RealisticK9IntelligenceResponse.dll".

[5/16/2026 1:49:45 PM.060] AppDomainPool::InitializeAppDomain: Creating new app domain "DynamicDomain_a660f957-3690-45dd-acc8-0c3cdee87a3b".

[5/16/2026 1:49:47 PM.130] Creating new instance of RemotePlugin in new AppDomain: "RealisticK9IntelligenceResponse_AppDomain".

[5/16/2026 1:49:47 PM.130] AppDomainPool::InitializeAppDomain: Creating new app domain "RealisticK9IntelligenceResponse_AppDomain".

[5/16/2026 1:49:47 PM.143] Initializing remote plugin: "RealisticK9IntelligenceResponse_AppDomain".

[5/16/2026 1:49:47 PM.152] <UNLOADED PLUGIN>: Initializing input system

[5/16/2026 1:49:47 PM.152] <UNLOADED PLUGIN>: Initializing game console

[5/16/2026 1:49:47 PM.153] <UNLOADED PLUGIN>: Initializing forms manager

[5/16/2026 1:49:47 PM.166] Initialized remote plugin: "RealisticK9IntelligenceResponse_AppDomain".

Your log shows RealisticK9IntelligenceResponse.dll loading normally.
There is no error, no crash, and no failure in the snippet you posted.

This means:

Your plugin loaded successfully
RPH created the AppDomain correctly
The plugin initialized without exceptions
The issue you’re asking about is NOT in this log


So let me give you a quick breakdown of what this log actually means

What This Log Actually Shows


Code
Loading plugin "RealisticK9IntelligenceResponse.dll"
RPH found your plugin.

Code
Creating new instance of RemotePlugin in new AppDomain
RPH isolated your plugin in its own domain (normal behavior).

Code
Initialized remote plugin
Plugin started successfully.

There is no error, no exception, no missing dependency, no crash, and no failure.

I will try to dive deep into this error more to see what the issue is.

Thanks for letting me know it is not working for you at all. I'm deeply sorry that it is not working for ya.

HEY MAN I GOT IT UP AND WORKING IT'S AMAZING!!!!

LoadToadin'

Members

Great mod! Simple easy and usable. 1 bug, might be the vehicle model, but the k9 gets in and out of the vehicle back to back on his own with no commands.

TimmyLuke017 Gaming

Members Author

20 minutes ago, Johnnybot3 said:

HEY MAN I GOT IT UP AND WORKING IT'S AMAZING!!!!

I'm excellent excited that you got it to work I thought it was a script issue for a moment thank you for troubleshooting it for me to see if it worked. Greatly Appreciate it.

6 minutes ago, LoadToadin' said:

Great mod! Simple easy and usable. 1 bug, might be the vehicle model, but the k9 gets in and out of the vehicle back to back on his own with no commands.

Thank you! Yeah, it is a script issue that I am currently trying to work on. I know there is a bug I'm trying to find an animation to see if it fits so it can work for the K9 to get in and out of the vehicle. Sorry that the K9 keeps opening the doors on its own.

Johnnybot3

Members

21 minutes ago, TimmyLuke017 Gaming said:

I'm excellent excited that you got it to work I thought it was a script issue for a moment thank you for troubleshooting it for me to see if it worked. Greatly Appreciate it.

Thank you! Yeah, it is a script issue that I am currently trying to work on. I know there is a bug I'm trying to find an animation to see if it fits so it can work for the K9 to get in and out of the vehicle. Sorry that the K9 keeps opening the doors on its own.

YES MAN!!! don't let anyone tell anything this shit is good

Johnnybot3

Members

25 minutes ago, Johnnybot3 said:

YES MAN!!! don't let anyone tell anything this shit is good

the only way i got it to work was place it all in my plugin only not inside lspdfr

Screenshot 2026-05-16 165414.png

Cyanotic

Members

So it doesn't seem to care whether I hold the N key or not. I can touch nothing at all and just talk and it will start doing commands.

TimmyLuke017 Gaming

Members Author

(edited)

1 hour ago, rican a55a551n said:

just installed it not problem, i love all the interaction features with the K9. my only problem is the dog wants to Drive the vehicle lol

@rican a55a551n Ok I'll try to work on a fix for that. So the K9 doesn't drive the vehicle

48 minutes ago, Cyanotic said:

So it doesn't seem to care whether I hold the N key or not. I can touch nothing at all and just talk and it will start doing commands.

@Cyanotic Yes if you hold down N and say Sit to the K9 it will actually play an animation and the K9 should sit.

Edited by TimmyLuke017 Gaming

TimmyLuke017 Gaming

Members Author

3 hours ago, Joe C Wilson said:

Do you think we could obtain a localization file to replace the phrases with German words instead of plain English?

Yes I am currently working on an update for that should be available tomorrow.

6 minutes ago, Quinn Development said:

I see the n key working but f7 doesnt bring up the menu of any kind

Did you install the menu version F7 only works for that one not the N key the n key only works for the other version of the plugin for the voice one.

ThatGuySens

Members

5 hours ago, Officer Joey Kuffman said:

can you make version for fivem? looks good

U got like 10 different ones. SP players got non

TimmyLuke017 Gaming

Members Author

1 minute ago, ThatGuySens said:

U got like 10 different ones. SP players got non

Yeah we have no SP version for a K9 plugin except now and fivem has a bunch of them. I agree on this

Cyanotic

Members

(edited)

1 hour ago, TimmyLuke017 Gaming said:

@Cyanotic Yes if you hold down N and say Sit to the K9 it will actually play an animation and the K9 should sit.

No, I mean I understand how it's supposed to work. The problem is, I don't have to hold down anything. The log says xml voice command triggered but I was touching nothing, I was just talking. It doesn't matter whether I hold a key down or not it will trigger voice commands which unfortunately makes it unusable until I can figure out the reason behind it.

Edited by Cyanotic

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.