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[MODEL] Ram 3500 LSSD 1.0.0

   (6 reviews)

6 Screenshots

The Los Santos Sheriff Department presents the RAM 3500!!!

Recently, the LSSD confiscated multiple Ram 3500s tied to drug and human trafficking. While the truck is totally unnecessary, we at the LSSD do not care! 

Packed with power, there is nowhere where scum can hide! So join our ranks as a LSSD Deputy and drive the Ram!

 

 

MODEL IS EXCLUSIVE TO LCPDFR.COM, LINK TO MODEL WHEN UPLOADING .YTD FILES

 

known bugs: Some collisions need to be redone and interior is still a WIP.

Ram install location:
Just click the import button and import the models and textures for the ram models in patchday4ng. Replace 3500_sign_# for textures.
Grand Theft Auto V\mods\update\x64\dlcpacks\mpchristmas2\dlc.rpf\x64\levels\gta5\vehicles\xmas2vehicles.rpf


PLEASE, IF A BUG IS ALREADY ANNOUNCED, DO NOT POST IN COMMENTS
I ask only for helpful comments, suggestions, and reviews. I am in college, so please check forums and other comments to see if the problem has been fixed.


Add the following to the carvariations.meta file located in 
Grand Theft Auto V\mods\update\x64\dlcpacks\mpchristmas2\dlc.rpf\common\data 

Spoiler

<modelName>ram</modelName>
  <colors>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
  </colors>
  <kits>
    <Item>157_massacaro2_modkit</Item>
  </kits>
  <windowsWithExposedEdges />
  <plateProbabilities>
    <Probabilities />
  </plateProbabilities>
  <lightSettings value="1" />
  <sirenSettings value="1" />
</Item>


Add the following to the vehicle.meta file located in
Grand Theft Auto V\mods\update\x64\dlcpacks\mpchristmas2\dlc.rpf\common\data\levels\gta5

Spoiler

<Item>
      <modelName>ram</modelName>
      <txdName>ram</txdName>
      <handlingId>BOBCATXL</handlingId>
      <gameName>BOBCATXL</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>firetruk</audioNameHash>
      <layout>LAYOUT_RANGER</layout>
      <coverBoundOffsets>PRANGER_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.025000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.085000" z="0.003000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.058000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.058000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="-0.015000" y="0.010000" z="-0.050000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="-0.015000" y="0.010000" z="-0.050000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
      <FirstPersonMobilePhoneOffset x="0.155000" y="0.260000" z="0.49300" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.156000" y="0.223000" z="0.493000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.156000" y="0.223000" z="0.493000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.148000" z="0.610000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.010000" z="0.070000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.010000" z="0.110000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_OFFROAD</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.268600" />
      <wheelScaleRear value="0.268600" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.800000" />
      <damageOffsetScale value="0.500000" />
      <diffuseTint value="0xAA0A0A0A" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        35.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.966" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="1" />
      <flags>FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_EXTRA FLAG_HAS_LIVERY FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_CAVALCADE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers>
        <Item>docktrailer</Item>
        <Item>trailers</Item>
        <Item>trailers2</Item>
        <Item>trailers3</Item>
        <Item>tanker</Item>
        <Item>trailerlogs</Item>
        <Item>tr2</Item>
        <Item>trflat</Item>
      </trailers>
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_F_Y_Ranger_01</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_Y_Ranger_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>VAN_SPEEDO_FRONT_LEFT_LOOKAROUND</Item>
        <Item>RANGER_FRONT_RIGHT</Item>
        <Item>RANGER_PRANGER_REAR_LEFT</Item>
        <Item>RANGER_PRANGER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

 

CREDITS

- Model form Driver: San Francisco, converted to GTA IV and edited by Chippy
-Model edited and converted to GTA V by glitchgamer
-interior model edits, texture edits, and wheel edits by glitchgamer
-lightbar by tomcat8492
-Setina Pushbar  by NickieB
-lightbar and setina pushbar converted and edited by glitchgamer

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  • User Feedback

    Recommended Comments



    Just now, awsomeboy232 said:

    not a huge fan of duelys but this looks great nice job

    Same here, but I thought, why the hell not. Spice things up. Lol.

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    Found out how to make it work for sheriff2: replace sheriff2 files in patchday3ng and delete sheriff2+hi.ytd, thats it done, everything works fine, the rambar as an extra, the lights, sirens doors, trunk etc. its just that the dials aren't working and the hands are out of place in on the steering wheel.

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    13 minutes ago, GlitchGamer said:

    sounds like a vehiclemeta issue. Do you get any error when spawning it?

    says invalid model name

    Edited by lspdofficerinnewyork
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    I really like the model, it's a nice change to start seeing more trucks, especially dodge. I have been having an issue though. It seems that every time I have added this model to my game it crashes before the game can load. Is anyone else having this problem? I used both the added vehicles metas and added the name myself plus the lines included in the file and it seems to make my game crash every time. I removed the model from the meta files and open IV and the game started and ran fine. Am I doing something wrong by some chance? Thank you for any help you may be able to provide.

    Edited by sgtsquiggles
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    <Item>
          <modelName>ram</modelName>
          <txdName>ram</txdName>
          <handlingId>BOBCATXL</handlingId>
          <gameName>BOBCATXL</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>firetruk</audioNameHash>
          <layout>LAYOUT_RANGER</layout>
          <coverBoundOffsets>PRANGER_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.025000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.085000" z="0.003000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.058000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.058000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="-0.015000" y="0.010000" z="-0.050000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="-0.015000" y="0.010000" z="-0.050000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <FirstPersonMobilePhoneOffset x="0.155000" y="0.260000" z="0.49300" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.156000" y="0.223000" z="0.493000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.156000" y="0.223000" z="0.493000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset>
          <PovCameraOffset x="0.000000" y="-0.148000" z="0.610000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.010000" z="0.070000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.010000" z="0.110000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_OFFROAD</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.268600" />
          <wheelScaleRear value="0.268600" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.850000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.800000" />
          <damageOffsetScale value="0.500000" />
          <diffuseTint value="0xAA0A0A0A" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            35.000000
            70.000000
            140.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="0.966" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="1" />
          <flags>FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_EXTRA FLAG_HAS_LIVERY FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_BACK_PLATES</plateType>
          <dashboardType>VDT_CAVALCADE</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_SUV</wheelType>
          <trailers>
            <Item>docktrailer</Item>
            <Item>trailers</Item>
            <Item>trailers2</Item>
            <Item>trailers3</Item>
            <Item>tanker</Item>
            <Item>trailerlogs</Item>
            <Item>tr2</Item>
            <Item>trflat</Item>
          </trailers>
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_F_Y_Ranger_01</driverName>
              <npcName />
            </Item>
            <Item>
              <driverName>S_M_Y_Ranger_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_CARBINERIFLE</Item>
            <Item>REWARD_AMMO_CARBINERIFLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>VAN_SPEEDO_FRONT_LEFT_LOOKAROUND</Item>
            <Item>RANGER_FRONT_RIGHT</Item>
            <Item>RANGER_PRANGER_REAR_LEFT</Item>
            <Item>RANGER_PRANGER_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>

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    6 minutes ago, lspdofficerinnewyork said:

    try and edit the normal vehicle meta in the update folder and try and place your files else where in patchday8

     

    6 minutes ago, sgtsquiggles said:

    <Item>
          <modelName>ram</modelName>
          <txdName>ram</txdName>
          <handlingId>BOBCATXL</handlingId>
          <gameName>BOBCATXL</gameName>
          <vehicleMakeName />
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>firetruk</audioNameHash>
          <layout>LAYOUT_RANGER</layout>
          <coverBoundOffsets>PRANGER_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.025000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.085000" z="0.003000" />
          <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
          <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.058000" />
          <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.058000" />
          <FirstPersonDriveByLeftPassengerIKOffset x="-0.015000" y="0.010000" z="-0.050000" />
          <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
          <FirstPersonDriveByRightRearPassengerIKOffset x="-0.015000" y="0.010000" z="-0.050000" />
          <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <FirstPersonMobilePhoneOffset x="0.155000" y="0.260000" z="0.49300" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
          <FirstPersonMobilePhoneSeatIKOffset>
            <Item>
                <Offset x="0.156000" y="0.223000" z="0.493000" />
                <SeatIndex value="2" />
            </Item>
            <Item>
                <Offset x="0.156000" y="0.223000" z="0.493000" />
                <SeatIndex value="3" />
            </Item>
          </FirstPersonMobilePhoneSeatIKOffset>
          <PovCameraOffset x="0.000000" y="-0.148000" z="0.610000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="0.010000" z="0.070000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.010000" z="0.110000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_OFFROAD</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="false" />
          <AllowSundayDriving value="false" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.268600" />
          <wheelScaleRear value="0.268600" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.850000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.800000" />
          <damageOffsetScale value="0.500000" />
          <diffuseTint value="0xAA0A0A0A" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            15.000000
            35.000000
            70.000000
            140.000000
            500.000000
            500.000000
          </lodDistances>
          <minSeatHeight value="0.966" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="100" />
          <swankness>SWANKNESS_1</swankness>
          <maxNum value="1" />
          <flags>FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_EXTRA FLAG_HAS_LIVERY FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_BACK_PLATES</plateType>
          <dashboardType>VDT_CAVALCADE</dashboardType>
          <vehicleClass>VC_EMERGENCY</vehicleClass>
          <wheelType>VWT_SUV</wheelType>
          <trailers>
            <Item>docktrailer</Item>
            <Item>trailers</Item>
            <Item>trailers2</Item>
            <Item>trailers3</Item>
            <Item>tanker</Item>
            <Item>trailerlogs</Item>
            <Item>tr2</Item>
            <Item>trflat</Item>
          </trailers>
          <additionalTrailers />
          <drivers>
            <Item>
              <driverName>S_F_Y_Ranger_01</driverName>
              <npcName />
            </Item>
            <Item>
              <driverName>S_M_Y_Ranger_01</driverName>
              <npcName />
            </Item>
          </drivers>
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards>
            <Item>REWARD_WEAPON_CARBINERIFLE</Item>
            <Item>REWARD_AMMO_CARBINERIFLE</Item>
            <Item>REWARD_STAT_WEAPON</Item>
          </rewards>
          <cinematicPartCamera>
            <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
          <firstPersonDrivebyData>
            <Item>VAN_SPEEDO_FRONT_LEFT_LOOKAROUND</Item>
            <Item>RANGER_FRONT_RIGHT</Item>
            <Item>RANGER_PRANGER_REAR_LEFT</Item>
            <Item>RANGER_PRANGER_REAR_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>

     

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    There is a vehicle meta for stock pre update vehicles. Remove the Ram from it, and place it in that one. Then the vehicle files in patchday8 

    Just now, lspdofficerinnewyork said:

    so edit the meta in patchday8?

     

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    Would love some more lighting, especially in the grill and so forth, maybe on the mirrors or in the windshields. Otherwise I'd love to see the Sheriff logo on the back of the truck readjusted to match the Dodge/ram logo.

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    EASY WAY( NO ADDON): To make it work for sheriff2: replace sheriff2 files in patchday3ng and delete sheriff2+hi.ytd, thats it done, everything works fine, the rambar as an extra, the lights, sirens doors, trunk etc. its just that the dials aren't working and the hands are out of place in on the steering wheel

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