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BB.

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  1.    BB. reacted to a review on a file: ChillLSCallouts
  2. Thank you for your suggestions and kind words. I'll definitely take a look and see if we can implement something like that in a future update.
  3.    BB. reacted to a comment on a file: ChillLSCallouts
  4.    sergeant nolan reacted to a file: ChillLSCallouts
  5.    BB. reacted to a review on a file: ChillLSCallouts
  6. Flockgotti started following BB.
  7.    davidchase911 reacted to a comment on a file: ChillLSCallouts
  8.    BJ USA reacted to a file: ChillLSCallouts
  9.    BB. reacted to a comment on a file: ChillLSCallouts
  10.    BB. reacted to a comment on a file: ChillLSCallouts
  11.    BB. reacted to a comment on a file: ChillLSCallouts
  12. Thank you for downloading. Thank you very much for downloading the pack! If you encounter any bugs or have any suggestions for future updates, please let me know. I read every comment and will reply as soon as possible. Thank you for the suggestions! These callouts are already planned and will be added in future updates. Stay tuned! Thank you! That's a great suggestion. I might add more details like that to the OIS callout in the future. In general, I want to focus more on investigative callouts, as I think they offer a different and more immersive gameplay experience. In fact, the new Mansion Raid Assistance callout already includes several investigative elements and plots that you'll have to work through during the scene. Yes, I could definitely do something like that. However, I don't want to make it a typical gang shootout, since there are already plenty of callout packs that feature those. I'd rather approach it differently, for example, by having you investigate the aftermath of a gang shootout, or having a gang shootout unexpectedly break out while you're already investigating another callout. I think that would make the experience more unique and immersive.
  13.    GameshowBoss25 reacted to a comment on a file: ChillLSCallouts
  14.    Angel AI reacted to a review on a file: Realistic Holster
  15.    Floridaboy8896 reacted to a file: ChillLSCallouts
  16. Thank you for your compliments! I really appreciate your support. I hope you enjoy the callouts, and if you encounter any bugs or have suggestions for future updates, feel free to let me know.
  17.    BB. reacted to a comment on a file: ChillLSCallouts
  18.    Burnsie reacted to a file: ChillLSCallouts
  19. Unfortunately, I don't have a Discord server. Feel free to contact me here via private message.
  20.    manu450 reacted to a comment on a file: ChillLSCallouts
  21.    BB. reacted to a comment on a file: ChillLSCallouts
  22. Thanks a lot for the feedback. Yes, removing the extra dialogue step for NPCAI users could be an option in the future. The main issue right now is that the next scenario stage is normally triggered through the built-in dialogue system, and so far I haven’t found a reliable way to progress the callout only through NPCAI conversations. We are looking into it though, and if we find a stable way to make it work, we will definitely consider adding it. The limited spawn locations are also something we are aware of. We are already working on adding more locations, especially around Sandy Shores, Grapeseed, and Paleto Bay, so calls should feel less spread out and more varied in future updates. More callouts are also planned, including some that should make better use of NPCAI, like investigations, interrogations, and more dialogue-heavy situations. You can also check the “coming soon” section for some of the planned content. If you have any specific callout ideas or scenarios you would like to see, feel free to send them over.
  23.    manu450 reacted to a comment on a file: ChillLSCallouts
  24. Glad you figured it out! I'll take a look at that
  25. Yes, please let me know if the issue only occurs with this call or if it’s a general problem, so I can implement a proper bug fix. Thank you in advance
  26. Hello, yes, it should be compatible. It worked well for both me and my testers. Could you tell me if the problem only occurs with the Trespasser callout, or if it happens with every callout in my pack?
  27.    Jedahdiah reacted to a review on a file: Los Santos Police Department Mega-pack [ELS]
  28.    BB. reacted to a file: Rage Plugin Hook Log Analyzer
  29. Thank you for your suggestion! I've added it to the coming soon list. As soon as we've released the current work in progress, we'll start working on that one.
  30. Hello! I just uploaded a new version with a fix for the OIV installer. Please let me know if you're still having any issues with it. Also, thank you for the compliment! I really appreciate it.
  31. Did you change anything in the INI file? Also, are you talking to the correct officer, the bigger/fat one? He should be the one you interact with.
  32. BB. changed their profile photo
  33. Oi, obrigado pela sua mensagem. Atualmente estamos trabalhando em traduções para outros idiomas. Isso ainda vai levar um pouco de tempo, porque somos apenas duas pessoas trabalhando no pack. As traduções planejadas por enquanto são: alemão, espanhol, francês, italiano e português. Os pacotes de idioma provavelmente serão lançados aos poucos, não todos de uma vez. Ainda precisamos de um pouco mais de tempo, principalmente porque também estamos trabalhando em novos callouts ao mesmo tempo. Obrigado pela compreensão.

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