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sgtsquiggles

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  1.    Czanrei reacted to a comment on a file: [MODEL] Ram 3500 LSSD
  2. <Item> <modelName>ram</modelName> <txdName>ram</txdName> <handlingId>BOBCATXL</handlingId> <gameName>BOBCATXL</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>firetruk</audioNameHash> <layout>LAYOUT_RANGER</layout> <coverBoundOffsets>PRANGER_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.025000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.085000" z="0.003000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.058000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.058000" /> <FirstPersonDriveByLeftPassengerIKOffset x="-0.015000" y="0.010000" z="-0.050000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="-0.015000" y="0.010000" z="-0.050000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" /> <FirstPersonMobilePhoneOffset x="0.155000" y="0.260000" z="0.49300" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.156000" y="0.223000" z="0.493000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.156000" y="0.223000" z="0.493000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.148000" z="0.610000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.010000" z="0.070000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.010000" z="0.110000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_OFFROAD</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.268600" /> <wheelScaleRear value="0.268600" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.850000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.800000" /> <damageOffsetScale value="0.500000" /> <diffuseTint value="0xAA0A0A0A" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 35.000000 70.000000 140.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.966" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="1" /> <flags>FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_EXTRA FLAG_HAS_LIVERY FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_BACK_PLATES</plateType> <dashboardType>VDT_CAVALCADE</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_SUV</wheelType> <trailers> <Item>docktrailer</Item> <Item>trailers</Item> <Item>trailers2</Item> <Item>trailers3</Item> <Item>tanker</Item> <Item>trailerlogs</Item> <Item>tr2</Item> <Item>trflat</Item> </trailers> <additionalTrailers /> <drivers> <Item> <driverName>S_F_Y_Ranger_01</driverName> <npcName /> </Item> <Item> <driverName>S_M_Y_Ranger_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_CARBINERIFLE</Item> <Item>REWARD_AMMO_CARBINERIFLE</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>VAN_SPEEDO_FRONT_LEFT_LOOKAROUND</Item> <Item>RANGER_FRONT_RIGHT</Item> <Item>RANGER_PRANGER_REAR_LEFT</Item> <Item>RANGER_PRANGER_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item>
  3. I really like the model, it's a nice change to start seeing more trucks, especially dodge. I have been having an issue though. It seems that every time I have added this model to my game it crashes before the game can load. Is anyone else having this problem? I used both the added vehicles metas and added the name myself plus the lines included in the file and it seems to make my game crash every time. I removed the model from the meta files and open IV and the game started and ran fine. Am I doing something wrong by some chance? Thank you for any help you may be able to provide.

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