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Assorted Callouts (Bank Heist, Store Robbery & More) 1.2.0.0

(166 reviews)

8 Screenshots

 

https://www.youtube.com/albo1125

DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 

Assorted Callouts is now open source. https://github.com/Albo1125/Assorted-Callouts

 

Thank you @55charlie for the awesome images!

 

With Assorted Callouts, my aim is to provide a varying experience, adding a range of differently-styled callouts for you to experience. They all have one thing in common, though, and that is a fun and sufficiently realistic atmosphere!

Current Callouts (full explanation in documentation):

  • Petrol/Gas Theft
  • Pacific Bank Heist
  • Traffic Stop Backup Required
  • Stolen Police Vehicle
  • Person with a Knife
  • Solicitation
  • Organised Street Race
  • Illegal Immigrants in Truck
  • Store Robberies
  • Store Shoplifting
  • Prisoner Transport Required
  • Hot Pursuit
  • More to come! For suggestions and development updates, check this thread. To get early access to new versions, participate in the Loyalty Rewards Programme.

Installation instructions are provided in the ReadMe.

Lots of settings, such as keybindings, callout frequencies etc. can be modified through the INI file.

Starting from Computer+ 1.3.0.0, Assorted Callouts offers support for its callout display system. For a more realistic experience, I recommend downloading Computer+ here.

 

Support - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.

https://www.youtube.com/albo1125

Edited by Albo1125

What's New in Version 1.2.0.0

Released

1.2.0.0 (24-06-2019)

Update for lspdfr 0.4.2
Retarget to .net 4.6.1

 

1.0.0.0 (24-11-2018)
Some code cleanup.
Open sourced at https://github.com/Albo1125/Assorted-Callouts
Updated licence.
Removed obfuscation.

LSPDFR 0.3.1 version

For some more information on the open-sourcing and my 'retirement': 

 

 

 

Files to replace if updating from a working copy of 0.6.5.1: All except Assorted Callouts.ini.

 

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines


Short Description

Assorted Callouts for LSPDFR

User Feedback

Recommended Comments

Gilmar

Members

13 minutes ago, Cantankerous said:

@GilmarHow did you solve it?

watch

 

officer 21

Members

 alsome plugins mate

 

why does your mod ask for internet access to check for updates, as i have block gta v due to them updating my 64x sound folder  all the time  when i change anything in there.

 

is there away around that

BeastyBill88

Members

I have noticed a problem since the last couple of updates. When you take someone to the station on the prisoner transport needed callout they refuse to stay in the cell and just walk out unless you put them down. Could you look into this please Albo and merry christmas!

Albo1125

Insiders Author

6 hours ago, terminatorsb said:

 alsome plugins mate

 

why does your mod ask for internet access to check for updates, as i have block gta v due to them updating my 64x sound folder  all the time  when i change anything in there.

 

is there away around that

You only need to block the GTAVLauncher.exe to prevent GTA from updating, not GTAV.exe itself. Regs.

44 minutes ago, BeastyBill88 said:

I have noticed a problem since the last couple of updates. When you take someone to the station on the prisoner transport needed callout they refuse to stay in the cell and just walk out unless you put them down. Could you look into this please Albo and merry christmas!

This is handled by LSPDFR itself and is nothing to do with my plugins. Merry xmas.

BeastyBill88

Members

1 hour ago, Albo1125 said:

This is handled by LSPDFR itself and is nothing to do with my plugins. Merry xmas.

Is it? Right ok thats fair enough thanks for the reply mate, I'll just have to be abit rough with them to comply haha.

Quakex64

Members

if you have to be connected to the internet but do not want to sign into social club. copy the following in notepad:

"-scOfflineOnly" no quotation marks, save it as Commandline.txt in your root directory. With this, you are able to log into social club/have internet connection but it wont update your game (shouldnt anyway, dont blame me if it does) when one is available (unless you block it on steam as well for those that have that version)

Nils Carlson

Members

OHHHHH Thank you for Updating your  mods Albo :D

http://pastebin.com/85U93uYe

 

Anytime I accept the "Traffic Stop Backup" callout it crashes. It usually says it prevented a full game crash but that callout crashes. I have attached the log file. I used the troubleshooter and it didn't show any problems. Any help getting this to work would be greatly appreciated the traffic stop backup is probably my favorite callout. Thank you in advance.

LtntColombo

Members

in newer version of game this pluging is not compatible....can you please udate the mode

 

thanks

Kilyin

Members

6 minutes ago, LtntColombo said:

in newer version of game this pluging is not compatible....can you please udate the mode

 

thanks

 

try reading the changelog, it's been updated. 

PilotPolice464S

Members

Unable to extract my folder because wavelengths are too long?

Quakex64

Members

15 hours ago, PilotPolice464S said:

Unable to extract my folder because wavelengths are too long?

open the audio folder for assorted callouts and then open the rar file.. go back to the audio folder and then extract the audio form the rar file directly into the audio folder

ellenwood1991

Members

(edited)

Can someone see if they see where the error is. I keep having crashes, usually when responding to a callout in assorted callouts by Albo. Here is my latest log, this crash froze my computer and I had to reboot so I don't know if something is missing. This specific one was the bank heist but it has also crashed (to the desktop) for solicitation and immigrants in vehicle. I'm not sure about the others since I mainly do traffic but for some reason, these callouts are giving me issues. also, other callouts are working, specifically wilderness and code 3 Also, I do have RDE installed, if that is an issue, let me know please!

RagePluginHook (Assorted Callout Bank Heist Crash).log

Edited by ellenwood1991

Quakex64

Members

@ellenwood1991 next time PLEASE dont use formatting on your reply... ABSOLUTELY noone can even read that without hurting our eyes...

ellenwood1991

Members

20 minutes ago, Quakex64 said:

@ellenwood1991 next time PLEASE dont use formatting on your reply... ABSOLUTELY noone can even read that without hurting our eyes...

I tried to remove it, when I copied and pasted from Discord, it just happened. Sorry!

Quakex64

Members

4 hours ago, ellenwood1991 said:

I tried to remove it, when I copied and pasted from Discord, it just happened. Sorry!

post into something like notepad so it will remove the formatting, then recopy and paste it :thumbsup:

vannywe

Members

I have Ragenativeui in my GTA main directory but when I load LSPDFR and go on duty it gives me a message saying that all of your plugins that I have loaded (this Traffic Policer, Arrest Manager, and LSPDFR+) aren't loading because RageNativeUI isn't installed.

ellenwood1991

Members

18 hours ago, ellenwood1991 said:

Can someone see if they see where the error is. I keep having crashes, usually when responding to a callout in assorted callouts by Albo. Here is my latest log, this crash froze my computer and I had to reboot so I don't know if something is missing. This specific one was the bank heist but it has also crashed (to the desktop) for solicitation and immigrants in vehicle. I'm not sure about the others since I mainly do traffic but for some reason, these callouts are giving me issues. also, other callouts are working, specifically wilderness and code 3 Also, I do have RDE installed, if that is an issue, let me know please!

RagePluginHook (Assorted Callout Bank Heist Crash).log

Sorry for the bad formatting, I recopied it so it was readable!

 

5 hours ago, Quakex64 said:

post into something like notepad so it will remove the formatting, then recopy and paste it :thumbsup:

Thanks for the assistance!

Quakex64

Members

you can always try to see if there is a problem using this:

make sure its one compatible with the mods which I believe would be 1.5.1. 

ellenwood1991

Members

5 hours ago, Quakex64 said:

you can always try to see if there is a problem using this:

make sure its one compatible with the mods which I believe would be 1.5.1. 

I already ran the troubleshooter and it was fine with no errors. My game is completely upgraded to 944.2 and RPH .49. 

I saw on his discord that others were having issues as well, not sure if they are related. Removing Assorted Callouts did stop my the crashing though.

Wippy

Members

I've got a crash on brand new LSPDFR setup. I'm sure my setup is completely issue-free, doublechecked with troubleshooter, it found no issues. I'm using latest legit GTAV copy with latest RPH with all requirements (doublechecked). Here's the piece of log showing the issue.

Spoiler

[31.12.2016 12:02:43.175] [TRACE] It has been 206,8968338 seconds since the last callout
[31.12.2016 12:02:43.176] LSPD First Response: Creating ?????????????????????????????????????????
[31.12.2016 12:02:43.177] [TRACE] Callout created:  #2
[31.12.2016 12:02:43.180] LSPD First Response: AssortedCallouts.PrisonerTransportRequired
[31.12.2016 12:02:43.186] LSPD First Response: GetAudioFileForAction: No file found for: STREET_Џасэр-стрШт
[31.12.2016 12:02:43.215] [TRACE] Thread ZoomThread #2 initialized
[31.12.2016 12:02:51.195] LSPD First Response:
[31.12.2016 12:02:51.196] LSPD First Response: ==============================
[31.12.2016 12:02:51.196] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[31.12.2016 12:02:51.196] LSPD First Response: ------------------------------
[31.12.2016 12:02:51.196] LSPD First Response: Origin: Game fiber "CalloutManager".
[31.12.2016 12:02:51.196] LSPD First Response: ------------------------------
[31.12.2016 12:02:51.196] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[31.12.2016 12:02:51.196] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Vehicle is invalid.
[31.12.2016 12:02:51.196] LSPD First Response: ------------------------------
[31.12.2016 12:02:51.196] LSPD First Response: Inner exceptions:
[31.12.2016 12:02:51.196] LSPD First Response: ------------------------------
[31.12.2016 12:02:51.196] LSPD First Response: Stack trace:
[31.12.2016 12:02:51.197] LSPD First Response: в Rage.Vehicle.get_PassengerCapacity()
[31.12.2016 12:02:51.197] в ?????????????????????????????????????????.?????????????????????????????????????????()
[31.12.2016 12:02:51.197] в ?????????????????????????????????????????.?????????????????????????????????????????() в E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:строка 338
[31.12.2016 12:02:51.197] в ?????????????????????????????????????????.?????????????????????????????????????????() в E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:строка 173
[31.12.2016 12:02:51.197] в Rage.GameFiber.Main()
[31.12.2016 12:02:51.197] LSPD First Response: ==============================
[31.12.2016 12:02:51.197] LSPD First Response:
[31.12.2016 12:02:51.531] LSPD First Response: All signs removed
[31.12.2016 12:02:51.893] LSPD First Response: Added ambient event fibers to cleanup

 

Albo1125

Insiders Author

17 hours ago, Wippy said:

I've got a crash on brand new LSPDFR setup. I'm sure my setup is completely issue-free, doublechecked with troubleshooter, it found no issues. I'm using latest legit GTAV copy with latest RPH with all requirements (doublechecked). Here's the piece of log showing the issue.

  Reveal hidden contents

[31.12.2016 12:02:43.175] [TRACE] It has been 206,8968338 seconds since the last callout
[31.12.2016 12:02:43.176] LSPD First Response: Creating ?????????????????????????????????????????
[31.12.2016 12:02:43.177] [TRACE] Callout created:  #2
[31.12.2016 12:02:43.180] LSPD First Response: AssortedCallouts.PrisonerTransportRequired
[31.12.2016 12:02:43.186] LSPD First Response: GetAudioFileForAction: No file found for: STREET_Џасэр-стрШт
[31.12.2016 12:02:43.215] [TRACE] Thread ZoomThread #2 initialized
[31.12.2016 12:02:51.195] LSPD First Response:
[31.12.2016 12:02:51.196] LSPD First Response: ==============================
[31.12.2016 12:02:51.196] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[31.12.2016 12:02:51.196] LSPD First Response: ------------------------------
[31.12.2016 12:02:51.196] LSPD First Response: Origin: Game fiber "CalloutManager".
[31.12.2016 12:02:51.196] LSPD First Response: ------------------------------
[31.12.2016 12:02:51.196] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[31.12.2016 12:02:51.196] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Vehicle is invalid.
[31.12.2016 12:02:51.196] LSPD First Response: ------------------------------
[31.12.2016 12:02:51.196] LSPD First Response: Inner exceptions:
[31.12.2016 12:02:51.196] LSPD First Response: ------------------------------
[31.12.2016 12:02:51.196] LSPD First Response: Stack trace:
[31.12.2016 12:02:51.197] LSPD First Response: в Rage.Vehicle.get_PassengerCapacity()
[31.12.2016 12:02:51.197] в ?????????????????????????????????????????.?????????????????????????????????????????()
[31.12.2016 12:02:51.197] в ?????????????????????????????????????????.?????????????????????????????????????????() в E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:строка 338
[31.12.2016 12:02:51.197] в ?????????????????????????????????????????.?????????????????????????????????????????() в E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:строка 173
[31.12.2016 12:02:51.197] в Rage.GameFiber.Main()
[31.12.2016 12:02:51.197] LSPD First Response: ==============================
[31.12.2016 12:02:51.197] LSPD First Response:
[31.12.2016 12:02:51.531] LSPD First Response: All signs removed
[31.12.2016 12:02:51.893] LSPD First Response: Added ambient event fibers to cleanup

 

Thanks I will take a look, do you have large custom vehicle models installed?

ded2rites440

Members

(edited)

my game keeps crashing...i have assorted call outs and code 3 callouts installed...every time i go on duty and receive a call i get 5 beeps and the game crashes to the desktop...any suggestions?

[12/31/2016 10:07:54 PM.410] Started new log on 12/31/2016 10:07:54 PM.410
[12/31/2016 10:07:54 PM.411] ====================================================================================================
[12/31/2016 10:07:54 PM.401] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[12/31/2016 10:07:54 PM.414] Log verbosity: Trivial
[12/31/2016 10:07:54 PM.415] Initializing input system
[12/31/2016 10:07:54 PM.419] Initializing game console
[12/31/2016 10:07:54 PM.428] Console key has been set to F4 (key code: 115)
[12/31/2016 10:07:54 PM.505] Initializing console variable "ConsoleScrollAmount".
[12/31/2016 10:07:54 PM.506] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[12/31/2016 10:07:54 PM.509] Read value: <null>
[12/31/2016 10:07:54 PM.510] Initializing console variable "DisableRenderVersionText".
[12/31/2016 10:07:54 PM.510] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[12/31/2016 10:07:54 PM.515] Read value: False
[12/31/2016 10:07:54 PM.516] Setting value of console variable "DisableRenderVersionText" to stored value.
[12/31/2016 10:07:54 PM.516] Initializing console variable "ConsoleKey".
[12/31/2016 10:07:54 PM.516] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[12/31/2016 10:07:54 PM.517] Read value: F6
[12/31/2016 10:07:54 PM.518] Setting value of console variable "ConsoleKey" to stored value.
[12/31/2016 10:07:54 PM.518] Console key has been set to F6 (key code: 117)
[12/31/2016 10:07:54 PM.518] Initializing console variable "PluginTimeoutThreshold".
[12/31/2016 10:07:54 PM.519] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[12/31/2016 10:07:54 PM.520] Read value: 10000
[12/31/2016 10:07:54 PM.520] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[12/31/2016 10:07:54 PM.520] Initializing console variable "AlwaysShowConsoleOutput".
[12/31/2016 10:07:54 PM.520] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[12/31/2016 10:07:54 PM.521] Read value: <null>
[12/31/2016 10:07:54 PM.521] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[12/31/2016 10:07:54 PM.521] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[12/31/2016 10:07:54 PM.521] Read value: <null>
[12/31/2016 10:07:54 PM.521] Initializing console variable "ShowOnScreenWarnings".
[12/31/2016 10:07:54 PM.522] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[12/31/2016 10:07:54 PM.523] Read value: <null>
[12/31/2016 10:07:54 PM.523] Console initialized
[12/31/2016 10:07:54 PM.523] Initializing forms manager
[12/31/2016 10:07:54 PM.526] Version: RAGE Plugin Hook v0.50.1044.10171 PUBLIC ALPHA for Grand Theft Auto V
[12/31/2016 10:07:54 PM.532] ================ RAGE Plugin Hook ================
[12/31/2016 10:07:54 PM.539] Detected Windows 10 Home (64-bit) (10.0.14393.0)!
[12/31/2016 10:07:54 PM.539] Checking game support
[12/31/2016 10:07:54 PM.841] Product name: Grand Theft Auto V
[12/31/2016 10:07:54 PM.843] Product version: 1.0.944.2
[12/31/2016 10:07:54 PM.844] Is steam version: False
[12/31/2016 10:07:54 PM.845] Initializing DirectX
[12/31/2016 10:07:54 PM.847] Initializing Direct3D
[12/31/2016 10:07:54 PM.848] Loading C:\WINDOWS\system32\d3d11.dll
[12/31/2016 10:07:54 PM.848] Loaded at 0x7FFB6EAD0000
[12/31/2016 10:07:54 PM.849] D3D11CreateDeviceAndSwapChain at 0x7FFB6EB35170
[12/31/2016 10:07:54 PM.849] Creating Direct3D 11 device and swap chain
[12/31/2016 10:07:54 PM.867] Attempting feature level 10_1
[12/31/2016 10:07:54 PM.885] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[12/31/2016 10:07:54 PM.915] Swap Chain created: 0x2C5FD0B35F0
[12/31/2016 10:07:54 PM.916] Swap Chain VTable: 0x2C5FD0B35F0
[12/31/2016 10:07:54 PM.916] Swap Chain VTable_2: 0x7FFB707FD058
[12/31/2016 10:07:54 PM.917] 0x57565510245C8948;0x5741564155415441;0xEC8148D9246C8D48
[12/31/2016 10:07:54 PM.917] D3D11Present: 0x7FFB707A3440
[12/31/2016 10:07:54 PM.917] D3D11ResizeBuffers: 0x7FFB707B48D0
[12/31/2016 10:07:54 PM.918] D3D11ResizeTarget: 0x7FFB707F53A0
[12/31/2016 10:07:54 PM.918] D3D11SetFullscreenState: 0x7FFB707BB870
[12/31/2016 10:07:54 PM.926] Direct3D initialized
[12/31/2016 10:07:54 PM.927] Initialized DirectX
[12/31/2016 10:07:54 PM.928] Direct3D watcher thread spawned
[12/31/2016 10:07:55 PM.430] Getting device
[12/31/2016 10:07:55 PM.433] Retrieved device
[12/31/2016 10:07:55 PM.434] Creating wrapper
[12/31/2016 10:07:55 PM.495] Wrapper created
[12/31/2016 10:07:55 PM.501] Effect created
[12/31/2016 10:07:55 PM.502] Creating buffer
[12/31/2016 10:07:55 PM.503] Created buffer
[12/31/2016 10:07:55 PM.503] Creating blend state
[12/31/2016 10:07:55 PM.503] Created blend state
[12/31/2016 10:07:55 PM.504] Done with creation
[12/31/2016 10:07:55 PM.543] Initializing texture system.
[12/31/2016 10:07:55 PM.544] Initializing texture system; phase 1
[12/31/2016 10:07:55 PM.545] Initializing texture system; phase 2
[12/31/2016 10:07:55 PM.552] Initializing texture system; phase 3
[12/31/2016 10:07:55 PM.553] Initializing texture system; phase 4
[12/31/2016 10:07:55 PM.562] Initializing texture system; phase 5
[12/31/2016 10:07:55 PM.564] Initializing texture system; phase 6
[12/31/2016 10:07:55 PM.567] Initializing texture system; phase 7
[12/31/2016 10:07:55 PM.569] Initializing texture system; phase 8
[12/31/2016 10:07:55 PM.572] Initializing texture system; phase 9
[12/31/2016 10:07:55 PM.573] Initializing texture system; phase 10
[12/31/2016 10:07:55 PM.577] Initializing texture system; phase 11
[12/31/2016 10:07:55 PM.578] Initializing texture system; phase 12
[12/31/2016 10:07:55 PM.581] Initializing texture system; phase 13
[12/31/2016 10:07:55 PM.582] Initializing texture system; phase 14
[12/31/2016 10:07:59 PM.929] Direct3D watcher thread ended
[12/31/2016 10:08:26 PM.725] LoadingScreenMsg: Initializing game support
[12/31/2016 10:08:26 PM.977] Initializing game support
[12/31/2016 10:08:27 PM.601] LoadingScreenMsg: Velocity limit removed
[12/31/2016 10:08:28 PM.024] Compatibility level: 0
[12/31/2016 10:08:28 PM.025] Supported version detected
[12/31/2016 10:08:28 PM.025] ==================================================
[12/31/2016 10:08:28 PM.026] LoadingScreenMsg: Patching code
[12/31/2016 10:08:28 PM.277] LoadingScreenMsg: Waiting for game initialization
[12/31/2016 10:08:28 PM.528] Waiting for game initialization
[12/31/2016 10:08:28 PM.630] LoadingScreenMsg: Initializing core
[12/31/2016 10:08:28 PM.881] Initializing hook
[12/31/2016 10:08:28 PM.881] LoadingScreenMsg: Completing interoperability
[12/31/2016 10:08:29 PM.133] Completing interoperability
[12/31/2016 10:08:29 PM.135] Initialization code 1.
[12/31/2016 10:08:29 PM.135] Initialization code 2.
[12/31/2016 10:08:29 PM.136] Initialization code 3.
[12/31/2016 10:08:29 PM.146] 1 Address: 0x00007FF738690F40
[12/31/2016 10:08:29 PM.147] Calling func 1
[12/31/2016 10:08:29 PM.167] 2 Address: 0x00007FF7391793BE
[12/31/2016 10:08:29 PM.168] 3 Address: 0x00007FF737CA5C46
[12/31/2016 10:08:29 PM.203] Address: 0x00007FF73917935C
[12/31/2016 10:08:29 PM.204] Unknown var: 0x00007FF73A0C8F30
[12/31/2016 10:08:29 PM.204] Initialization code 4.
[12/31/2016 10:08:29 PM.205] Initialization code 5.
[12/31/2016 10:08:29 PM.205] Completing interoperability, phase 1
[12/31/2016 10:08:29 PM.205] Completing interoperability, phase 2
[12/31/2016 10:08:29 PM.206] Completing interoperability, phase 3
[12/31/2016 10:08:29 PM.206] Completing interoperability, phase 4
[12/31/2016 10:08:29 PM.207] Completing interoperability, phase 5
[12/31/2016 10:08:29 PM.207] Completing interoperability, phase 6
[12/31/2016 10:08:29 PM.208] Completing interoperability, phase 7
[12/31/2016 10:08:29 PM.208] LoadingScreenMsg: 
[12/31/2016 10:08:29 PM.460] LoadingScreenMsg: Loading Story Mode
[12/31/2016 10:08:42 PM.542] LoadingScreenMsg: Loading and Populating Game World
[12/31/2016 10:08:42 PM.794] LoadingScreenMsg: 
[12/31/2016 10:08:48 PM.916] Initializing console variable "IsDeveloperModeEnabled".
[12/31/2016 10:08:48 PM.917] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[12/31/2016 10:08:48 PM.919] Read value: False
[12/31/2016 10:08:48 PM.919] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[12/31/2016 10:08:48 PM.921] Initializing console variable "TimeScale".
[12/31/2016 10:08:48 PM.921] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[12/31/2016 10:08:48 PM.922] Read value: <null>
[12/31/2016 10:08:49 PM.123] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\SirenMastery.dll
[12/31/2016 10:08:50 PM.747] <UNLOADED PLUGIN>: Initializing input system
[12/31/2016 10:08:50 PM.749] <UNLOADED PLUGIN>: Initializing game console
[12/31/2016 10:08:50 PM.752] <UNLOADED PLUGIN>: Initializing forms manager
[12/31/2016 10:08:50 PM.816] Plugin "SirenMastery" was loaded from "SirenMastery.dll".
[12/31/2016 10:08:51 PM.323] SirenMastery: Loading SirenMastery 1.4.0.1, developed by Albo1125
[12/31/2016 10:08:51 PM.336] SirenMastery: Albo1125.Common verifying update entry for SirenMastery
[12/31/2016 10:08:51 PM.395] SirenMastery: Albo1125.Common.dll 6.3.0.0 starting standard dependency check for SirenMastery
[12/31/2016 10:08:51 PM.402] SirenMastery: isdc:/dead2rites86/
[12/31/2016 10:08:51 PM.412] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.5
[12/31/2016 10:08:51 PM.420] SirenMastery: Blpass
[12/31/2016 10:08:51 PM.421] SirenMastery: Dependency check for SirenMastery successful: True
[12/31/2016 10:08:51 PM.424] SirenMastery: SirenMastery by Albo1125 is not in beta.
[12/31/2016 10:08:51 PM.435] SirenMastery: Albo1125.Common 6.3.0.0, developed by Albo1125. Starting update checks.
[12/31/2016 10:08:51 PM.525] SirenMastery: Albo1125.Common 6.3.0.0, developed by Albo1125. Not checking for updates until 1/1/2017 7:29:56 PM
[12/31/2016 10:08:51 PM.694] SirenMastery: Not enough sirens specified - setting siren 4
[12/31/2016 10:08:51 PM.704] SirenMastery: Not enough sirens specified - setting siren 4
[12/31/2016 10:08:51 PM.705] SirenMastery: Not enough sirens specified - setting siren 4
[12/31/2016 10:08:51 PM.706] SirenMastery: Skipping duplicate or invalid vehicle model siren setup - 0x233acd4d
[12/31/2016 10:08:51 PM.706] SirenMastery: Reading SirenMastery VehicleSirenSetup.xml
[12/31/2016 10:08:51 PM.709] SirenMastery: All VehicleSirenSetups:
[12/31/2016 10:08:51 PM.709] SirenMastery:
[12/31/2016 10:08:51 PM.710] POLICE Sirens:
[12/31/2016 10:08:51 PM.710] SirenMastery: ID: mcbwail SirenType: Primary Vol: 0.35
[12/31/2016 10:08:51 PM.711] SirenMastery: ID: mcbyelp SirenType: Secondary Vol: 0.35
[12/31/2016 10:08:51 PM.711] SirenMastery: ID: mcbhyelp SirenType: Secondary Vol: 0.35
[12/31/2016 10:08:51 PM.711] SirenMastery: ID: Bullhorn SirenType: Horn Vol: 0.415
[12/31/2016 10:08:51 PM.712] SirenMastery:
[12/31/2016 10:08:51 PM.712] POLICE2 Sirens:
[12/31/2016 10:08:51 PM.713] SirenMastery: ID: 300wail SirenType: Primary Vol: 0.35
[12/31/2016 10:08:51 PM.713] SirenMastery: ID: 300yelp SirenType: Secondary Vol: 0.35
[12/31/2016 10:08:51 PM.714] SirenMastery: ID: 300prty SirenType: Secondary Vol: 0.35
[12/31/2016 10:08:51 PM.714] SirenMastery: ID: Bullhorn SirenType: Horn Vol: 0.415
[12/31/2016 10:08:51 PM.715] SirenMastery:
[12/31/2016 10:08:51 PM.715] SHERIFF Sirens:
[12/31/2016 10:08:51 PM.716] SirenMastery: ID: vconwail SirenType: Primary Vol: 0.35
[12/31/2016 10:08:51 PM.716] SirenMastery: ID: vconyelp SirenType: Secondary Vol: 0.35
[12/31/2016 10:08:51 PM.716] SirenMastery: ID: vconhyelp SirenType: Secondary Vol: 0.35
[12/31/2016 10:08:51 PM.717] SirenMastery: ID: Bullhorn SirenType: Horn Vol: 0.415
[12/31/2016 10:08:51 PM.826] SirenMastery: Setting UI position to BottomRight
[12/31/2016 10:08:51 PM.827] SirenMastery: 1473:779
[12/31/2016 10:08:51 PM.828] SirenMastery: SirenMastery by Albo1125 loaded successfully.
[12/31/2016 10:09:06 PM.091] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully!
[12/31/2016 10:09:26 PM.723] Unknown command or variable "load"
[12/31/2016 10:09:34 PM.510] SirenMastery: Cleaning up
[12/31/2016 10:09:34 PM.515] SirenMastery: SirenMastery 1.4.0.1, developed by Albo1125, has been cleaned up.
[12/31/2016 10:09:36 PM.169] <UNLOADED PLUGIN>: Initializing input system
[12/31/2016 10:09:36 PM.172] <UNLOADED PLUGIN>: Initializing game console
[12/31/2016 10:09:36 PM.174] <UNLOADED PLUGIN>: Initializing forms manager
[12/31/2016 10:09:36 PM.203] Error while loading plugin C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LMS.Common.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly LMS.Common.dll (LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[12/31/2016 10:09:36 PM.205] Parameter name: assemblyPath
[12/31/2016 10:09:36 PM.205] at Rage.RemotePlugin.Initialize(String assemblyPath)
[12/31/2016 10:09:36 PM.205] at Rage.RemotePlugin.Initialize(String assemblyPath)
[12/31/2016 10:09:36 PM.206] at Rage.Plugin.Initialize(String assemblyPath)
[12/31/2016 10:09:36 PM.206] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[12/31/2016 10:09:36 PM.206] at Rage.HookManager.ReloadAllPlugins(Boolean terminate)
[12/31/2016 10:09:37 PM.936] <UNLOADED PLUGIN>: Initializing input system
[12/31/2016 10:09:37 PM.938] <UNLOADED PLUGIN>: Initializing game console
[12/31/2016 10:09:37 PM.940] <UNLOADED PLUGIN>: Initializing forms manager
[12/31/2016 10:09:39 PM.592] <UNLOADED PLUGIN>: Initializing input system
[12/31/2016 10:09:39 PM.594] <UNLOADED PLUGIN>: Initializing game console
[12/31/2016 10:09:39 PM.596] <UNLOADED PLUGIN>: Initializing forms manager
[12/31/2016 10:09:40 PM.002] ---------------------------------------------------------------------
[12/31/2016 10:09:40 PM.002] LSPD FIRST RESPONSE
[12/31/2016 10:09:40 PM.002] Version 0.3.1
[12/31/2016 10:09:40 PM.002] A G17 Media Modification
[12/31/2016 10:09:40 PM.002] - Developed by LMS & Sam
[12/31/2016 10:09:40 PM.002] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[12/31/2016 10:09:40 PM.002] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[12/31/2016 10:09:40 PM.002] ---------------------------------------------------------------------
[12/31/2016 10:09:40 PM.003] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[12/31/2016 10:09:40 PM.003] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[12/31/2016 10:09:40 PM.078] 
[12/31/2016 10:09:40 PM.196] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[12/31/2016 10:09:40 PM.196] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[12/31/2016 10:09:40 PM.199] Callouts: 250
[12/31/2016 10:09:40 PM.425] SirenMastery: Loading SirenMastery 1.4.0.1, developed by Albo1125
[12/31/2016 10:09:40 PM.436] SirenMastery: Albo1125.Common verifying update entry for SirenMastery
[12/31/2016 10:09:40 PM.487] SirenMastery: Albo1125.Common.dll 6.3.0.0 starting standard dependency check for SirenMastery
[12/31/2016 10:09:40 PM.492] SirenMastery: isdc:/dead2rites86/
[12/31/2016 10:09:40 PM.500] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.5
[12/31/2016 10:09:40 PM.505] SirenMastery: Blpass
[12/31/2016 10:09:40 PM.507] SirenMastery: Dependency check for SirenMastery successful: True
[12/31/2016 10:09:40 PM.510] SirenMastery: SirenMastery by Albo1125 is not in beta.
[12/31/2016 10:09:40 PM.520] SirenMastery: Albo1125.Common 6.3.0.0, developed by Albo1125. Starting update checks.
[12/31/2016 10:09:40 PM.605] SirenMastery: Albo1125.Common 6.3.0.0, developed by Albo1125. Not checking for updates until 1/1/2017 7:29:56 PM
[12/31/2016 10:09:40 PM.639] [TRACE] Thread CopManager #1 initialized
[12/31/2016 10:09:40 PM.733] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully!
[12/31/2016 10:09:40 PM.854] SirenMastery: Not enough sirens specified - setting siren 4
[12/31/2016 10:09:40 PM.865] SirenMastery: Not enough sirens specified - setting siren 4
[12/31/2016 10:09:40 PM.866] SirenMastery: Not enough sirens specified - setting siren 4
[12/31/2016 10:09:40 PM.867] SirenMastery: Skipping duplicate or invalid vehicle model siren setup - 0x233acd4d
[12/31/2016 10:09:40 PM.868] SirenMastery: Reading SirenMastery VehicleSirenSetup.xml
[12/31/2016 10:09:40 PM.870] SirenMastery: All VehicleSirenSetups:
[12/31/2016 10:09:40 PM.870] SirenMastery:
[12/31/2016 10:09:40 PM.871] POLICE Sirens:
[12/31/2016 10:09:40 PM.871] SirenMastery: ID: mcbwail SirenType: Primary Vol: 0.35
[12/31/2016 10:09:40 PM.872] SirenMastery: ID: mcbyelp SirenType: Secondary Vol: 0.35
[12/31/2016 10:09:40 PM.872] SirenMastery: ID: mcbhyelp SirenType: Secondary Vol: 0.35
[12/31/2016 10:09:40 PM.873] SirenMastery: ID: Bullhorn SirenType: Horn Vol: 0.415
[12/31/2016 10:09:40 PM.873] SirenMastery:
[12/31/2016 10:09:40 PM.874] POLICE2 Sirens:
[12/31/2016 10:09:40 PM.874] SirenMastery: ID: 300wail SirenType: Primary Vol: 0.35
[12/31/2016 10:09:40 PM.874] SirenMastery: ID: 300yelp SirenType: Secondary Vol: 0.35
[12/31/2016 10:09:40 PM.875] SirenMastery: ID: 300prty SirenType: Secondary Vol: 0.35
[12/31/2016 10:09:40 PM.875] SirenMastery: ID: Bullhorn SirenType: Horn Vol: 0.415
[12/31/2016 10:09:40 PM.875] SirenMastery:
[12/31/2016 10:09:40 PM.876] SHERIFF Sirens:
[12/31/2016 10:09:40 PM.876] SirenMastery: ID: vconwail SirenType: Primary Vol: 0.35
[12/31/2016 10:09:40 PM.876] SirenMastery: ID: vconyelp SirenType: Secondary Vol: 0.35
[12/31/2016 10:09:40 PM.876] SirenMastery: ID: vconhyelp SirenType: Secondary Vol: 0.35
[12/31/2016 10:09:40 PM.877] SirenMastery: ID: Bullhorn SirenType: Horn Vol: 0.415
[12/31/2016 10:09:40 PM.968] SirenMastery: Setting UI position to BottomRight
[12/31/2016 10:09:40 PM.969] SirenMastery: 1473:779
[12/31/2016 10:09:40 PM.970] SirenMastery: SirenMastery by Albo1125 loaded successfully.
[12/31/2016 10:10:17 PM.504] setting up new cop: null
[12/31/2016 10:10:17 PM.514] [TRACE] New ped recognized as cop
[12/31/2016 10:10:53 PM.595] setting up new cop: null
[12/31/2016 10:10:53 PM.595] [TRACE] New ped recognized as cop
[12/31/2016 10:10:53 PM.596] setting up new cop: null
[12/31/2016 10:10:53 PM.596] [TRACE] New ped recognized as cop
[12/31/2016 10:10:57 PM.546] setting up new cop: null
[12/31/2016 10:10:57 PM.547] [TRACE] New ped recognized as cop
[12/31/2016 10:10:57 PM.547] setting up new cop: null
[12/31/2016 10:10:57 PM.547] [TRACE] New ped recognized as cop
[12/31/2016 10:10:57 PM.547] setting up new cop: null
[12/31/2016 10:10:57 PM.548] [TRACE] New ped recognized as cop
[12/31/2016 10:10:57 PM.548] setting up new cop: null
[12/31/2016 10:10:57 PM.548] [TRACE] New ped recognized as cop
[12/31/2016 10:10:58 PM.062] setting up new cop: null
[12/31/2016 10:10:58 PM.062] [TRACE] New ped recognized as cop
[12/31/2016 10:11:00 PM.181] setting up new cop: null
[12/31/2016 10:11:00 PM.181] [TRACE] New ped recognized as cop
[12/31/2016 10:11:01 PM.341] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[12/31/2016 10:11:01 PM.341] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[12/31/2016 10:11:01 PM.342] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[12/31/2016 10:11:01 PM.652] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[12/31/2016 10:11:01 PM.659] [TRACE] Assigned ped to PoliceStationManager #1 (Ambient)
[12/31/2016 10:11:01 PM.699] setting up new cop: null
[12/31/2016 10:11:01 PM.699] [TRACE] New ped recognized as cop
[12/31/2016 10:11:01 PM.699] setting up new cop: null
[12/31/2016 10:11:01 PM.699] [TRACE] New ped recognized as cop
[12/31/2016 10:11:01 PM.699] setting up new cop: null
[12/31/2016 10:11:01 PM.699] [TRACE] New ped recognized as cop
[12/31/2016 10:11:01 PM.699] setting up new cop: null
[12/31/2016 10:11:01 PM.699] [TRACE] New ped recognized as cop
[12/31/2016 10:11:01 PM.699] setting up new cop: null
[12/31/2016 10:11:01 PM.700] [TRACE] New ped recognized as cop
[12/31/2016 10:11:01 PM.700] setting up new cop: null
[12/31/2016 10:11:01 PM.700] [TRACE] New ped recognized as cop
[12/31/2016 10:11:01 PM.700] setting up new cop: null
[12/31/2016 10:11:01 PM.700] [TRACE] New ped recognized as cop
[12/31/2016 10:11:01 PM.700] setting up new cop: null
[12/31/2016 10:11:01 PM.700] [TRACE] New ped recognized as cop
[12/31/2016 10:11:01 PM.950] [TRACE] Assigned ped to PoliceStationManager #1 (GameplayMandatory)
[12/31/2016 10:11:02 PM.135] [TRACE] Populated PD
[12/31/2016 10:11:02 PM.199] setting up new cop: null
[12/31/2016 10:11:02 PM.200] [TRACE] New ped recognized as cop
[12/31/2016 10:11:02 PM.200] setting up new cop: null
[12/31/2016 10:11:02 PM.200] [TRACE] New ped recognized as cop
[12/31/2016 10:11:08 PM.862] setting up new cop: null
[12/31/2016 10:11:08 PM.862] [TRACE] New ped recognized as cop
[12/31/2016 10:11:08 PM.862] setting up new cop: null
[12/31/2016 10:11:08 PM.862] [TRACE] New ped recognized as cop
[12/31/2016 10:11:12 PM.160] [TRACE] Cleared PD
[12/31/2016 10:11:33 PM.624] 1
[12/31/2016 10:11:33 PM.624] 2
[12/31/2016 10:11:33 PM.624] 4
[12/31/2016 10:11:33 PM.627] s_m_y_cop_01_white_mini_02
[12/31/2016 10:11:34 PM.041] setting up new cop: null
[12/31/2016 10:11:34 PM.041] [TRACE] New ped recognized as cop
[12/31/2016 10:11:34 PM.041] setting up new cop: null
[12/31/2016 10:11:34 PM.042] [TRACE] New ped recognized as cop
[12/31/2016 10:11:34 PM.042] setting up new cop: null
[12/31/2016 10:11:34 PM.042] [TRACE] New ped recognized as cop
[12/31/2016 10:11:37 PM.137] INIT
[12/31/2016 10:11:37 PM.149] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[12/31/2016 10:11:37 PM.242] LSPD First Response: Arrest Manager, Version=7.6.1.0, Culture=neutral, PublicKeyToken=null
[12/31/2016 10:11:37 PM.255] LSPD First Response: AssortedCallouts, Version=0.6.3.0, Culture=neutral, PublicKeyToken=null
[12/31/2016 10:11:37 PM.258] LSPD First Response: CodeRedCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[12/31/2016 10:11:37 PM.259] LSPD First Response: LSPDFR+, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null
[12/31/2016 10:11:37 PM.261] LSPD First Response: Microsoft.Expression.Drawing, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
[12/31/2016 10:11:37 PM.287] LSPD First Response: Traffic Policer, Version=6.13.2.0, Culture=neutral, PublicKeyToken=null
[12/31/2016 10:11:37 PM.290] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.399] LSPD First Response: Albo1125.Common verifying update entry for Arrest Manager
[12/31/2016 10:11:37 PM.450] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.513] LSPD First Response: Albo1125.Common verifying update entry for AssortedCallouts
[12/31/2016 10:11:37 PM.516] LSPD First Response: Creating plugin: APIExample.Main
[12/31/2016 10:11:37 PM.517] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.571] LSPD First Response: Creating plugin: ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.619] LSPD First Response: Creating Traffic Policer.Main.
[12/31/2016 10:11:37 PM.620] LSPD First Response: Albo1125.Common verifying update entry for Traffic Policer
[12/31/2016 10:11:37 PM.621] LSPD First Response: Done with Traffic Policer.Main.
[12/31/2016 10:11:37 PM.622] LSPD First Response: Arrest Manager 7.6.1.0, developed by Albo1125, loaded successfully!
[12/31/2016 10:11:37 PM.623] LSPD First Response: Please go on duty to start Arrest Manager.
[12/31/2016 10:11:37 PM.624] LSPD First Response: Assorted Callouts 0.6.3.0, developed by Albo1125, has been initialised.
[12/31/2016 10:11:37 PM.626] LSPD First Response: Go on duty to start Assorted Callouts.
[12/31/2016 10:11:37 PM.626] LSPD First Response: Code Red Callouts Plugin Loaded!
[12/31/2016 10:11:37 PM.635] LSPD First Response: LSPDFR+ 1.4.1.0, developed by Albo1125, has been initialised.
[12/31/2016 10:11:37 PM.636] LSPD First Response: Go on duty to start LSPDFR+.
[12/31/2016 10:11:37 PM.636] LSPD First Response: Albo1125.Common verifying update entry for LSPDFR+
[12/31/2016 10:11:37 PM.638] LSPD First Response: Traffic Policer 6.13.2.0, developed by Albo1125, has been initialised.
[12/31/2016 10:11:37 PM.638] LSPD First Response: Go on duty to start Traffic Policer - Traffic Policer.Initialise done.
[12/31/2016 10:11:37 PM.639] LSPD First Response: We have 1 callouts registered
[12/31/2016 10:11:37 PM.640] LSPD First Response: CalloutManager initialized
[12/31/2016 10:11:37 PM.641] [TRACE] WorldEventManager: Allowing up to 2 events
[12/31/2016 10:11:37 PM.644] LSPD First Response: In traffic policer duty event handler: True
[12/31/2016 10:11:37 PM.648] LSPD First Response: Albo1125.Common 6.3.0.0, developed by Albo1125. Starting update checks.
[12/31/2016 10:11:37 PM.726] LSPD First Response: Albo1125.Common 6.3.0.0, developed by Albo1125. Not checking for updates until 1/1/2017 7:29:56 PM
[12/31/2016 10:11:37 PM.732] LSPD First Response: Albo1125.Common.dll 6.3.0.0 starting standard dependency check for Traffic Policer
[12/31/2016 10:11:37 PM.734] LSPD First Response: isdc:/dead2rites86/
[12/31/2016 10:11:37 PM.752] LSPD First Response: GAME VERSION: 1.0.944.2
[12/31/2016 10:11:37 PM.757] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.5
[12/31/2016 10:11:37 PM.762] LSPD First Response: Blpass
[12/31/2016 10:11:37 PM.762] LSPD First Response: Dependency check for Traffic Policer successful: True
[12/31/2016 10:11:37 PM.766] LSPD First Response: Traffic Policer is not in beta.
[12/31/2016 10:11:37 PM.772] LSPD First Response: Traffic Policer.Mainloop started
[12/31/2016 10:11:37 PM.773] LSPD First Response: Loading Traffic Policer settings...
[12/31/2016 10:11:37 PM.865] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.866] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.867] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.867] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.868] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.868] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.868] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.894] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
[12/31/2016 10:11:37 PM.896] LSPD First Response: Albo1125.Common.dll 6.3.0.0 starting standard dependency check for Arrest Manager
[12/31/2016 10:11:37 PM.898] LSPD First Response: GAME VERSION: 1.0.944.2
[12/31/2016 10:11:37 PM.900] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.5
[12/31/2016 10:11:37 PM.901] LSPD First Response: Blpass
[12/31/2016 10:11:37 PM.901] LSPD First Response: Dependency check for Arrest Manager successful: True
[12/31/2016 10:11:37 PM.903] LSPD First Response: Arrest Manager is not in beta.
[12/31/2016 10:11:37 PM.905] LSPD First Response: Albo1125.Common 6.3.0.0, developed by Albo1125. Starting update checks.
[12/31/2016 10:11:37 PM.906] LSPD First Response: Albo1125.Common 6.3.0.0, developed by Albo1125. Not checking for updates until 1/1/2017 7:29:56 PM
[12/31/2016 10:11:37 PM.907] LSPD First Response: Albo1125.Common.dll 6.3.0.0 starting standard dependency check for AssortedCallouts
[12/31/2016 10:11:37 PM.908] LSPD First Response: GAME VERSION: 1.0.944.2
[12/31/2016 10:11:37 PM.910] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.5
[12/31/2016 10:11:37 PM.911] LSPD First Response: Blpass
[12/31/2016 10:11:37 PM.911] LSPD First Response: Dependency check for AssortedCallouts successful: True
[12/31/2016 10:11:37 PM.915] LSPD First Response: Assorted Callouts is not in beta.
[12/31/2016 10:11:37 PM.931] LSPD First Response: Adding unmarked police vehicle model:POLICE4
[12/31/2016 10:11:37 PM.937] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.938] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.938] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.938] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.939] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.939] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.939] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.940] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.962] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.963] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.963] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.964] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.964] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.965] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.965] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.965] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.966] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.966] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.966] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.967] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.967] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.967] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.968] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.968] LSPD First Response: Registering callout ?????????????????????????????????????????
[12/31/2016 10:11:37 PM.981] LSPD First Response: Stores initialised
[12/31/2016 10:11:37 PM.983] LSPD First Response: Registering callout APIExample.Callouts.StolenTanker
[12/31/2016 10:11:37 PM.983] LSPD First Response: Registering callout APIExample.Callouts.StolenMoneyTruck
[12/31/2016 10:11:37 PM.984] LSPD First Response: Registering callout APIExample.Callouts.IndecentExposure
[12/31/2016 10:11:37 PM.984] LSPD First Response: Registering callout APIExample.Callouts.ViciousDog
[12/31/2016 10:11:37 PM.984] LSPD First Response: Registering callout APIExample.Callouts.RefusalToPay
[12/31/2016 10:11:37 PM.985] LSPD First Response: Registering callout APIExample.Callouts.PanicButton
[12/31/2016 10:11:37 PM.987] LSPD First Response: Albo1125.Common 6.3.0.0, developed by Albo1125. Starting update checks.
[12/31/2016 10:11:37 PM.987] LSPD First Response: Albo1125.Common 6.3.0.0, developed by Albo1125. Not checking for updates until 1/1/2017 7:29:56 PM
[12/31/2016 10:11:37 PM.988] LSPD First Response: Albo1125.Common.dll 6.3.0.0 starting standard dependency check for LSPDFR+
[12/31/2016 10:11:37 PM.989] LSPD First Response: GAME VERSION: 1.0.944.2
[12/31/2016 10:11:37 PM.991] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.5
[12/31/2016 10:11:37 PM.992] LSPD First Response: Blpass
[12/31/2016 10:11:37 PM.992] LSPD First Response: Dependency check for LSPDFR+ successful: True
[12/31/2016 10:11:38 PM.011] LSPD First Response: LSPDFR+ is not in beta.
[12/31/2016 10:11:38 PM.047] [TRACE] Thread Ambient #1 initialized
[12/31/2016 10:11:38 PM.082] [TRACE] Thread ArrestManager #1 initialized
[12/31/2016 10:11:38 PM.111] [TRACE] Thread WorldEventManager #1 initialized
[12/31/2016 10:11:38 PM.112] [TRACE] Thread PlayerChaseManager #1 initialized
[12/31/2016 10:11:38 PM.118] [TRACE] Thread TrafficControl #1 initialized
[12/31/2016 10:11:38 PM.119] LSPD First Response: Traffic Policer, developed by Albo1125, has been loaded successfully!
[12/31/2016 10:11:38 PM.210] LSPD First Response: Traffic Policer Speed Checker started.
[12/31/2016 10:11:38 PM.214] LSPD First Response: Arrest Manager, developed by Albo1125, has been loaded successfully!
[12/31/2016 10:11:38 PM.265] LSPD First Response: Assorted Callouts, developed by Albo1125, has been loaded successfully!
[12/31/2016 10:11:38 PM.267] LSPD First Response: LSPDFR+, developed by Albo1125, has been loaded successfully!
[12/31/2016 10:11:38 PM.277] LSPD First Response: LSPDFR+ has been initialised successfully and is now loading INI, XML and dependencies. Standby...
[12/31/2016 10:11:38 PM.537] [WARN] Failed to reach server: System.Net.WebException: The remote server returned an error: (404) Not Found.
[12/31/2016 10:11:38 PM.537]    at System.Net.HttpWebRequest.GetResponse()
[12/31/2016 10:11:38 PM.537]    at ?????????????????????????????????????????.?????????????????????????????????????????(String ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\ServerCommunication.cs:line 25
[12/31/2016 10:11:38 PM.537]    at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\ServerCommunication.cs:line 0
[12/31/2016 10:11:38 PM.892] LSPD First Response: Error in AM XML file vehicle model: PREDATOR - a transport vehicle for the Water district must be a boat.
[12/31/2016 10:11:38 PM.897] LSPD First Response: Transport World Districts doesn't contain Water. Adding default.
[12/31/2016 10:11:38 PM.898] LSPD First Response: TransportWorldDistricts info:
[12/31/2016 10:11:38 PM.915] LSPD First Response:
[12/31/2016 10:11:38 PM.915] World District: City
[12/31/2016 10:11:38 PM.916] Drivers:S_M_Y_COP_01 S_F_Y_COP_01
[12/31/2016 10:11:38 PM.916] Passengers:S_M_Y_COP_01 S_F_Y_COP_01
[12/31/2016 10:11:38 PM.916] Vehsettings: Model: POLICETLivs: 0 Extras:  Model: POLICELivs: -1 Extras:  Model: POLICE2Livs: -1 Extras: 1 Model: POLICE3Livs: 0 Extras: 1
[12/31/2016 10:11:38 PM.932] LSPD First Response:
[12/31/2016 10:11:38 PM.932] World District: City
[12/31/2016 10:11:38 PM.933] Drivers:S_M_Y_COP_01 S_F_Y_COP_01
[12/31/2016 10:11:38 PM.933] Passengers:S_F_Y_COP_01 S_M_Y_COP_01
[12/31/2016 10:11:38 PM.934] Vehsettings: Model: POLICETLivs: -1 Extras:  Model: POLICELivs: -1 Extras:  Model: POLICE2Livs: -1 Extras:  Model: POLICE3Livs: -1 Extras:
[12/31/2016 10:11:38 PM.951] LSPD First Response:
[12/31/2016 10:11:38 PM.952] World District: LosSantosCountryside
[12/31/2016 10:11:38 PM.952] Drivers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01
[12/31/2016 10:11:38 PM.953] Passengers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01
[12/31/2016 10:11:38 PM.953] Vehsettings: Model: SHERIFF2Livs: -1 Extras:
[12/31/2016 10:11:38 PM.967] LSPD First Response:
[12/31/2016 10:11:38 PM.968] World District: BlaineCounty
[12/31/2016 10:11:38 PM.968] Drivers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01
[12/31/2016 10:11:38 PM.968] Passengers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01
[12/31/2016 10:11:38 PM.968] Vehsettings: Model: SHERIFF2Livs: 0 Extras: 2, 3, 4
[12/31/2016 10:11:38 PM.986] LSPD First Response:
[12/31/2016 10:11:38 PM.987] World District: Water
[12/31/2016 10:11:38 PM.987] Drivers:S_M_Y_USCG_01
[12/31/2016 10:11:38 PM.987] Passengers:S_M_Y_USCG_01
[12/31/2016 10:11:38 PM.987] Vehsettings: Model: PREDATORLivs: -1 Extras:
[12/31/2016 10:11:38 PM.988] LSPD First Response: Transportregion info:
[12/31/2016 10:11:39 PM.008] LSPD First Response:
[12/31/2016 10:11:39 PM.009] Zonename: East Vinewood
[12/31/2016 10:11:39 PM.009] Drivers:S_M_Y_COP_01 S_F_Y_COP_01
[12/31/2016 10:11:39 PM.009] Passengers:S_M_Y_COP_01 S_F_Y_COP_01
[12/31/2016 10:11:39 PM.010] Vehsettings: Model: POLICE4Livs: 0 Extras: 2, 3, 4
[12/31/2016 10:11:39 PM.028] LSPD First Response:
[12/31/2016 10:11:39 PM.029] Zonename: West Vinewood
[12/31/2016 10:11:39 PM.029] Drivers:S_M_Y_COP_01 S_F_Y_COP_01
[12/31/2016 10:11:39 PM.029] Passengers:S_M_Y_COP_01 S_F_Y_COP_01
[12/31/2016 10:11:39 PM.030] Vehsettings: Model: POLICETLivs: 0 Extras:
[12/31/2016 10:11:39 PM.046] LSPD First Response:
[12/31/2016 10:11:39 PM.046] Zonename: Sandy Shores
[12/31/2016 10:11:39 PM.046] Drivers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01
[12/31/2016 10:11:39 PM.047] Passengers:S_M_Y_SHERIFF_01 S_F_Y_SHERIFF_01
[12/31/2016 10:11:39 PM.047] Vehsettings: Model: SHERIFFLivs: -1 Extras:
[12/31/2016 10:11:43 PM.077] LSPD First Response: Arrest Manager by Albo1125 has loaded successfully.
[12/31/2016 10:11:43 PM.092] LSPD First Response: Assembly is requesting an LSPDFR+ SecurityGuid: Arrest Manager
[12/31/2016 10:11:43 PM.096] LSPD First Response: LSPDFR+ SecurityGuid validated & issued successfully.
[12/31/2016 10:11:43 PM.099] Police Station Jail blips created.
[12/31/2016 10:11:43 PM.340] LSPD First Response: LSPDFR+ has been fully initialised successfully and is now working.
[12/31/2016 10:11:56 PM.251] LSPD First Response: Assembly is requesting an LSPDFR+ SecurityGuid: Traffic Policer
[12/31/2016 10:11:56 PM.253] LSPD First Response: LSPDFR+ SecurityGuid validated & issued successfully.
[12/31/2016 10:12:01 PM.942] [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[12/31/2016 10:12:01 PM.943] [TRACE] Thread TrafficStop #1 initialized
[12/31/2016 10:12:01 PM.986] LSPD First Response: Adding traffic stop count - LSPDFR+
[12/31/2016 10:12:20 PM.948] setting up new cop: null
[12/31/2016 10:12:20 PM.948] [TRACE] New ped recognized as cop
[12/31/2016 10:12:30 PM.962] LSPD First Response: Playing hello
[12/31/2016 10:12:35 PM.485] LSPD First Response: Playing kifflom
[12/31/2016 10:12:54 PM.599] 3
[12/31/2016 10:12:54 PM.607] Removing options for Menu
[12/31/2016 10:12:54 PM.607]  
[12/31/2016 10:12:54 PM.608] > Idle
[12/31/2016 10:12:54 PM.608] > Drink Coffee
[12/31/2016 10:12:54 PM.608] > Drink eCola
[12/31/2016 10:12:54 PM.608] > Eat Donut
[12/31/2016 10:12:54 PM.608] > Eat P's & Q's
[12/31/2016 10:12:54 PM.608]  
[12/31/2016 10:12:54 PM.608] > Hello
[12/31/2016 10:12:54 PM.608] > Thanks
[12/31/2016 10:12:54 PM.608] > Shocked
[12/31/2016 10:12:54 PM.608] > Provoke
[12/31/2016 10:12:54 PM.608] > Insult
[12/31/2016 10:12:54 PM.609] [TRACE] Preloading 0xdc586841
[12/31/2016 10:12:54 PM.609] [TRACE] Preloading PROP_ECOLA_CAN
[12/31/2016 10:12:54 PM.609] [TRACE] Preloading PROP_DONUT_02
[12/31/2016 10:12:54 PM.609] [TRACE] Preloading PROP_CANDY_PQS
[12/31/2016 10:13:03 PM.253] LSPD First Response: Playing kifflom
[12/31/2016 10:13:42 PM.694] [TRACE] Asked thread TrafficStop #1 to abort: Check3
[12/31/2016 10:13:42 PM.698] [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[12/31/2016 10:13:42 PM.701] [TRACE] TrafficStop #1 is aborting already
[12/31/2016 10:13:42 PM.701] [TRACE] Instance cleaned (TrafficStop #1)
[12/31/2016 10:13:42 PM.719] [TRACE] Thread TrafficStop #1 has been shut down
[12/31/2016 10:13:47 PM.572] [TRACE] Key down #1
[12/31/2016 10:13:47 PM.572] [TRACE] Key down #1.5
[12/31/2016 10:13:47 PM.572] CA: False
[12/31/2016 10:13:47 PM.572] AC: False
[12/31/2016 10:13:47 PM.572] [TRACE] Key down #2
[12/31/2016 10:13:47 PM.572] [TRACE] Ped #2
[12/31/2016 10:13:47 PM.572] [TRACE] Ped #3
[12/31/2016 10:13:47 PM.573] [TRACE] Ped #2
[12/31/2016 10:13:47 PM.573] [TRACE] Ped #3
[12/31/2016 10:13:47 PM.573] [TRACE] Ped #2
[12/31/2016 10:13:47 PM.573] [TRACE] Ped #3
[12/31/2016 10:13:47 PM.573] [TRACE] Ped #2
[12/31/2016 10:13:47 PM.573] [TRACE] Ped #3
[12/31/2016 10:13:47 PM.834] 5
[12/31/2016 10:13:47 PM.834] 12/31/2016 10:13:47 PM - released
[12/31/2016 10:13:53 PM.696] [TRACE] Key down #1
[12/31/2016 10:13:53 PM.696] [TRACE] Key down #1.5
[12/31/2016 10:13:53 PM.696] CA: False
[12/31/2016 10:13:53 PM.696] AC: False
[12/31/2016 10:13:53 PM.696] [TRACE] Key down #2
[12/31/2016 10:13:53 PM.696] [TRACE] Ped #2
[12/31/2016 10:13:53 PM.696] [TRACE] Ped #3
[12/31/2016 10:13:53 PM.697] [TRACE] Ped #2
[12/31/2016 10:13:53 PM.697] [TRACE] Ped #3
[12/31/2016 10:13:53 PM.697] [TRACE] Ped #2
[12/31/2016 10:13:53 PM.697] [TRACE] Ped #3
[12/31/2016 10:13:55 PM.798] 12/31/2016 10:13:55 PM - released
[12/31/2016 10:13:55 PM.949] 12/31/2016 10:13:55 PM- timeAtInteractPressed
[12/31/2016 10:13:56 PM.682] 12/31/2016 10:13:56 PM- startCuffAnim
[12/31/2016 10:14:01 PM.801] 12/31/2016 10:14:01 PM- timeAtInteractPressed
[12/31/2016 10:14:02 PM.436] 12/31/2016 10:14:02 PM- startCuffAnim
[12/31/2016 10:14:07 PM.198] LSPD First Response: Contains key after add
[12/31/2016 10:14:07 PM.199] LSPD First Response: Weapon Dropped
[12/31/2016 10:14:07 PM.200] LSPD First Response: LSPDFR+ Ped arrested
[12/31/2016 10:14:07 PM.350] [TRACE] Assigned ped to PlayerSuspectTransport #1 (Blocker)
[12/31/2016 10:14:07 PM.352] [TRACE] Thread PlayerSuspectTransport #1 initialized
[12/31/2016 10:14:07 PM.851] 12/31/2016 10:14:07 PM - released
[12/31/2016 10:14:14 PM.643] LSPD First Response: Transport region(s) not available
[12/31/2016 10:14:15 PM.930] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SOUTH_BOULEVARD_DEL_PERRO
[12/31/2016 10:14:15 PM.933] LSPD First Response: GetAudioFileForAction: No file found for: DISPATCH_INTRO
[12/31/2016 10:14:15 PM.936] LSPD First Response: LSPDFR+ API: Plugin: Arrest Manager is increasing statistic: Prisoners picked up
[12/31/2016 10:14:15 PM.936] LSPD First Response: PlayScannerIntroSound: Failed to play scanner intro noise
[12/31/2016 10:14:15 PM.941] 
[12/31/2016 10:14:15 PM.942] ==============================
[12/31/2016 10:14:15 PM.942] UNHANDLED EXCEPTION IN PLUGIN
[12/31/2016 10:14:15 PM.943] ------------------------------
[12/31/2016 10:14:15 PM.943] Plugin name: LSPD First Response
[12/31/2016 10:14:15 PM.943] ------------------------------
[12/31/2016 10:14:15 PM.944] Exception type: System.NullReferenceException
[12/31/2016 10:14:15 PM.944] Exception message: Object reference not set to an instance of an object.
[12/31/2016 10:14:15 PM.944] ------------------------------
[12/31/2016 10:14:15 PM.944] Inner exceptions:
[12/31/2016 10:14:15 PM.945] ------------------------------
[12/31/2016 10:14:15 PM.945] Stack trace:
[12/31/2016 10:14:15 PM.945] at ?????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 409
[12/31/2016 10:14:15 PM.946] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 262
[12/31/2016 10:14:15 PM.946] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[12/31/2016 10:14:15 PM.946] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[12/31/2016 10:14:15 PM.947] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[12/31/2016 10:14:15 PM.947] at System.Threading.ThreadHelper.ThreadStart()
[12/31/2016 10:14:15 PM.950] ==============================
[12/31/2016 10:14:15 PM.950] 
[12/31/2016 10:14:15 PM.958] 
[12/31/2016 10:14:15 PM.959] ==============================
[12/31/2016 10:14:15 PM.959] UNHANDLED EXCEPTION OCCURRED
[12/31/2016 10:14:15 PM.959] ------------------------------
[12/31/2016 10:14:15 PM.960] Origin: HOOK
[12/31/2016 10:14:15 PM.960] ------------------------------
[12/31/2016 10:14:15 PM.961] Exception type: System.NullReferenceException
[12/31/2016 10:14:15 PM.961] Exception message: Object reference not set to an instance of an object.
[12/31/2016 10:14:15 PM.961] ------------------------------
[12/31/2016 10:14:15 PM.962] Inner exceptions:
[12/31/2016 10:14:15 PM.962] ------------------------------
[12/31/2016 10:14:15 PM.963] Stack trace:
[12/31/2016 10:14:15 PM.963] at ?????????????????????????????????????????.????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 409
[12/31/2016 10:14:15 PM.963] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\AudioHelper.cs:line 262
[12/31/2016 10:14:15 PM.964] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[12/31/2016 10:14:15 PM.964] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
[12/31/2016 10:14:15 PM.964] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
[12/31/2016 10:14:15 PM.965] at System.Threading.ThreadHelper.ThreadStart()
[12/31/2016 10:14:15 PM.965] ==============================
[12/31/2016 10:14:15 PM.965] 
[12/31/2016 10:14:17 PM.135] LSPD First Response: All signs removed

Edited by Cody1986

Wippy

Members

5 hours ago, Albo1125 said:

Thanks I will take a look, do you have large custom vehicle models installed?

My custom vehicles (there are 4 for now) are pretty much lightweight, the largest one is ~300k polys, 8 mb, "pranger" slot, ELS FPIU by TheHurk. Others are under ~200k polys, installed in police, police2, police4 and fbi slots.

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