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Federal Callouts - Alpha 0.560

(22 reviews)

5 Screenshots

Federal Callouts was created to give more purpose to the FIB, DOA and IAA models.

W07Po2B.png

Federal Callouts was created to give more purpose to the FIB, DOA and IAA models.

In it's current state it is stable but does not have all of the planned callouts. There are currently 6 callouts included in Federal Callouts, at least 9 more are planned.

Current Callouts

Potential drug deal - Pretty self explanatory. You're sent out to watch if a guy sells drugs, and if he does, arrest him. Watching isn't the hard part... (currently 4 different paths the callout can go when you move in to arrest the suspect). Around 20% of the time the intel is bad (if this ends up being too frequent I may lower it).

Prevent assassination - This requires more investigation. You are given a gender of the killer and an area to look for him. The assassin will strike after 1-5 minutes so your response time can be crucial. Look for the odd man out - someone who is following another person.

Armored car robbery - Robbers are moving in on an armored car. You must help the guards protect the armored vehicle. If you arrive before the robber stay with the truck and wait for them to arrive.

Wanted person - (previously execute arrest warrant) There is a suspect who has a warrant out for his arrest. Arrest him. Responding code 3 may make your job harder. (This is the first few variations of the callout - eventually there will be many more. If you are looking for a callout where the suspect is in a vehicle, check out Traffic Policer).

Escaped prisoner - You're given a name, description, prior and general area. You need to find the escaped fugitive.

Kidnapping - Disabled in 560 by default. I'm overhauling this callout and it'll be out in a new update soon (you can enable it manually if you want cancer)

Current Features

Agency detection - There are two name settings. Based on which model you pick when you go on duty, Federal Callouts will pick the more appropriate name.

Suspect danger level - when looking for a fugitive or someone with an arrest warrant, dispatch will tell you that person's crimes and that will tell you roughly how dangerous they will be (armed crimes = armed suspect)

Customizable callout spawnpoints - As of writing this only the drug deal callout will utilize this feature. This feature lets users specify their own spawnpoints (and remove existing one) for callouts. You can find the spawnpoints in /Plugins/LSPDFR/FederalCallouts. Each folder is for a different group of spawnpoints. For example, "Drug" contains the drug deal spawnpoints. You can use this tool to created spawnpoints. File name does not matter. Tags are currently not utilized. Heading (which way you are facing in the world) is used so when creating spawnpoints for callouts that spawn a single ped like Potential drug deal make sure your character is facing the way you want the dealer to be facing. When finished, simply place the XML file in the correct folder mentioned earlier and Federal Callouts will load it the next time the game starts!

Dispatch audio - All callouts support dispatch audio for when the callout pops up and many support it during the callout itself.

Vehicle Repair - Just pull up to your department's garage and the mechanics will repair your car for you, good as new. I added this feature when I heard @FirstThirtyMinutes would find it useful for streams and I figured I would like it as well. More repair locations will be added as necessary. The icon will be near police stations and will look like this:

wrench-nut_318-28467.png

Except, of course, it will be white in-game.

Videos

Overview Video (Thanks Jeff Favignano)

Potential Drug Deal & Assassination (Thanks FirstThirtyminutes)

Planned Callouts

Sting operations - I will add a variety. The current WIP is one where the suspect thinks he has a bomb in his van but he really doesn't. Most (if not all) will be based on real FBI sting operations.

Execute search warrant - This will be pretty simple but also take some time as I need to gather locations. Search a store or house for evidence of an alleged crime or for a wanted fugitive.

Terrorist callouts - Some of these will be sting operations. Others will be real tips and you need to stop a terrorist attack, whether it be a mass shooting or a bomb. (thanks for the idea Hystery!)

Bank robbery investigation - This might be a lengthy callout. You are sent out to interview some staff and other witnesses of a bank robbery. You need to interview witnesses and collect evidence. I might make this multiple callouts that work together (I have a few ways of doing this in mind) but it might also just be one big one, I'll see how it works out.

More are planned... I plan on having at least 10 by the time this is finished. Some are still just ideas... some might be your ideas! Feel free to give me ideas in the forum thread.

Planned Features

Better callout AI - Suspects will see marked police vehicles and won't commit crimes in front of them. They might eventually lose the eyes in the back of their head (i.e. instead of getting too close to a drug dealer and spooking him, he'd have to see you. think how the GTA V police search system works, where they have to look for you or you lose your wanted level)

Abundance of variation - Pretty straightforward. I hope to get rid of almost all predictability of all the callouts.

Playstyle tuning - Are you a beginner or more experienced? Tune the settings of the individual callouts to match your playstyle and adjust realism. Don't like a callout? Turn it off.

Wrong Jurisdiction - In the settings file you will be able to set callouts to only play for certain agencies. There will be 3 modes: all, federal, local. If you feel some callouts are better tuned to federal or local agencies then you can make them only appear when playing as those agencies.

Installation

REQUIREMENTS:
LSPDFR 0.3.1
RagePluginHook 0.57

For an easy installation, open the FederalCallouts zip file and drag the two folders (LSPDFR and Plugins) into your GTA V root directory. The folders have been created in the download so that they correctly match the folders inside your GTA V directory.

YOU DO NOT NEED TO LOAD THIS PLUGIN VIA THE CONSOLE OR STARTUP.RPHS: LSPDFR WILL DO IT AUTOMATICALLY

Before asking me for help

Make sure you are running RPH 0.57 and LSPDFR 0.3.1

Make sure to include RagePluginHook.log and your RPH Version

What's in the next update

  • Stingray callout
  • Overhauled kidnapping callout
  • Bomb sting callout

 

 

Want to know what's the status of Federal Callout's development? Follow my profile for status updates.

What's New in Version 0.560

Released

  • Compiled with RPH 0.57 and LSPDFR 0.31
  • Fixed the indicator staying after callout completion
  • Various bug fixes & cleanup in preparation for new callouts

User Feedback

Recommended Comments

Deactivated Member

Deactivated

Bit of feedback regarding the repairs. I found when I used the Police station nearest to Michael's first home in Vinewood (take a left out of his driveway, keep going and then when you reach another main road further down you take another left and it'll lead you to the station) to repair, once it had dumped me back outside the station I was behind the barriers. Problem is that neither of the barriers would go up for me, so I ended up damaging my car in the process of trying to get out between the two, which was funny.

HvyMetal

Members

GTA5 2016-06-14 19-28-28-78.jpg

Guessing FCO needs to be updated to run with RPH 0.40.

Thanks

goigle

Members Author

NAh, that's another issue, but I will fix it.

RalFingerLP

Members

On 21.6.2016 at 8:27 PM, goigle said:

NAh, that's another issue, but I will fix it.

Hey goigle, i want to try out your calls so badly, is there any chance for a update soon?

Kal74

Members

59 minutes ago, RalFingerLP said:

Hey goigle, i want to try out your calls so badly, is there any chance for a update soon?

I'm pretty sure one is coming.  I don't know when that will be, but I know he is currently working on some changes and perhaps some additions for Federal Callouts. He probably is just been tied up with Real Life, it happens.:thumbsup:

RalFingerLP

Members

1 minute ago, Kal74 said:

I'm pretty sure one is coming.  I don't know when that will be, but I know he is currently working on some changes and perhaps some additions for Federal Callouts. He probably is just been tied up with Real Life, it happens.:thumbsup:

Hey Kal74, i believe so too, just wanted to tell him I am intrested so he knows people are waiting for it (should be more or less a motivational post) :)

Kal74

Members

Just now, RalFingerLP said:

Hey Kal74, i believe so too, just wanted to tell him I am intrested so he knows people are waiting for it (should be more or less a motivational post) :)

hehehe I got you:thumbsup: 

I agree with you though.. I love his Callouts.. I message him from time to time to make sure he is still alive.. He's a good guy:thumbsup:

RalFingerLP

Members

On 21.7.2016 at 11:58 AM, Kal74 said:

hehehe I got you:thumbsup: 

I agree with you though.. I love his Callouts.. I message him from time to time to make sure he is still alive.. He's a good guy:thumbsup:

its been a week now, did you get in contact with him yet? :)

goigle

Members Author

On Thursday, July 28, 2016 at 2:55 AM, RalFingerLP said:

its been a week now, did you get in contact with him yet? :)

An update is imminent - I've been out of town coaching kids. I quit my main job and now just have school & mod making, so expect more rapid updates soon.

Andrei Markov

Members

Hey goigle, I've downloaded this callout sets, but it doesn't seem to load. I got a couple of shots fired on officers calls but that's it. Should I load it manually using F4 console? If it's loaded will there be a message to tell you it was loaded successfully? Thanks, I'm really looking forward to these callouts!

goigle

Members Author

23 hours ago, Andrei Markov said:

Hey goigle, I've downloaded this callout sets, but it doesn't seem to load. I got a couple of shots fired on officers calls but that's it. Should I load it manually using F4 console? If it's loaded will there be a message to tell you it was loaded successfully? Thanks, I'm really looking forward to these callouts!

It should say "Federal Callouts v<version number> loaded" in your RPH console. Check your RagePluginHook.log and CTRL + F for [FC] or Federal.

 

You should see any of the following:

[8/8/2016 1:45:33 PM.168] LSPD First Response: FederalCallouts, Version=0.46.6064.24558, Culture=neutral, PublicKeyToken=null

[8/8/2016 1:45:33 PM.435] LSPD First Response: Creating plugin: FederalCallouts.Main

[8/8/2016 1:45:34 PM.413] LSPD First Response: [FC] Initializing Federal Callouts 0.46.6064.24558

[8/8/2016 1:45:34 PM.499] LSPD First Response: [FC] Federal callouts v0.46.6064.24558 initialized!

 

If you don't, make sure it's installed in Plugins\LSPDFR

fireboy6117

Members

any plans to update and add new features

BlueLine16

Members

guessing these don't work with any of the update ragehook and lcpdfr?

goigle

Members Author

On Sunday, August 21, 2016 at 7:11 PM, DSKTX said:

guessing these don't work with any of the update ragehook and lcpdfr?

Nah, it works fine, why?

BlueLine16

Members

On 8/22/2016 at 6:23 PM, goigle said:

Nah, it works fine, why?

it keeps freezing every time i get a callout or i'll get to the callout, and nothing happens... I'm not sure if any of these work with updates or not since most were done for older versions of the game am i correct? I even did the other callout package with DWI, suspicious drivers radar etc, and they all end up freeing in less than  minutes.. .

thomasbk

Members

How can i remove vehicle repaint module?

 

GentleSpade849

Members

I just downloaded and my anti-virus quarantined it as a Trojan.Gen.SMH. Any idea why this may be?

Kilyin

Members

10 minutes ago, GentleSpade849 said:

I just downloaded and my anti-virus quarantined it as a Trojan.Gen.SMH. Any idea why this may be?

Your antivirus sucks... would be my guess.

GentleSpade849

Members

5 minutes ago, Kilyin said:

Your antivirus sucks... would be my guess.

I've downloaded a lot of plugins. This is the first one ever flagged as a Trojan.

Kilyin

Members

8 minutes ago, GentleSpade849 said:

I've downloaded a lot of plugins. This is the first one ever flagged as a Trojan.

Well, I can tell you for a fact, this is not a virus/trojan. It wouldn't be here if it was. It's a false positive.

GentleSpade849

Members

5 minutes ago, Kilyin said:

Well, I can tell you for a fact, this is not a virus/trojan. It wouldn't be here if it was. It's a false positive.

I'll find out.

goigle

Members Author

20 hours ago, GentleSpade849 said:

I just downloaded and my anti-virus quarantined it as a Trojan.Gen.SMH. Any idea why this may be?

What antivirus do you have?

https://virustotal.com/en/file/69392a509fe737b480cf5d7ba6091b41fbd94aa1f1f021a33e810ad42612502e/analysis/1476287192/

I tested (on an admittedly newer, unreleased version) and VirusTotal has 0/56 detections.

I just tested the current released version on VirusTotal https://virustotal.com/en/file/d292b55fd69db3c32a2a6883451bfd07bf30cc392328e83b41e0db1c4f88ba00/analysis/, 1/55 so I'm assuming your AV is just weird.

On Wednesday, September 7, 2016 at 10:48 AM, thomasbk said:

How can i remove vehicle repaint module?

 

EnableRepairs=false in the INI

GentleSpade849

Members

23 hours ago, goigle said:

What antivirus do you have?

https://virustotal.com/en/file/69392a509fe737b480cf5d7ba6091b41fbd94aa1f1f021a33e810ad42612502e/analysis/1476287192/

I tested (on an admittedly newer, unreleased version) and VirusTotal has 0/56 detections.

I just tested the current released version on VirusTotal https://virustotal.com/en/file/d292b55fd69db3c32a2a6883451bfd07bf30cc392328e83b41e0db1c4f88ba00/analysis/, 1/55 so I'm assuming your AV is just weird.

EnableRepairs=false in the INI

I have Norton360. Just wanted to know if this was common of this file. As I said I haven't had this issue with any others.

Sgt Smiley

Members

(edited)

Hi, got a crash right as the drug deal callout started. I haven't imported any extra models and im running traffic policer and calloutsV.

[9/11/2016 4:47:00 AM.343] LSPD First Response: EndCurrentCallout: Finishing...
[9/11/2016 4:47:00 AM.343] [TRACE] Instance cleaned ( #152)
[9/11/2016 4:47:00 AM.343] LSPD First Response: ANPR Hit (drugsrunners) callout has ended.
[9/11/2016 4:47:00 AM.344] LSPD First Response: All Drugsrunners entities deleted
[9/11/2016 4:47:00 AM.344] LSPD First Response: Creating PotentialDrugDeal
[9/11/2016 4:47:00 AM.344] [TRACE] Callout created:  #153
[9/11/2016 4:47:00 AM.374] LSPD First Response: 
[9/11/2016 4:47:00 AM.374] LSPD First Response: ==============================
[9/11/2016 4:47:00 AM.375] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[9/11/2016 4:47:00 AM.375] LSPD First Response: ------------------------------
[9/11/2016 4:47:00 AM.375] LSPD First Response: Origin: Game fiber "CalloutManager".
[9/11/2016 4:47:00 AM.375] LSPD First Response: ------------------------------
[9/11/2016 4:47:00 AM.375] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[9/11/2016 4:47:00 AM.375] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Blip is invalid.
[9/11/2016 4:47:00 AM.376] LSPD First Response: ------------------------------
[9/11/2016 4:47:00 AM.376] LSPD First Response: Inner exceptions:
[9/11/2016 4:47:00 AM.376] LSPD First Response: ------------------------------
[9/11/2016 4:47:00 AM.376] LSPD First Response: Stack trace:
[9/11/2016 4:47:00 AM.376] LSPD First Response: at Rage.Blip.set_Color(Color value)
[9/11/2016 4:47:00 AM.377] at LSPD_First_Response.Mod.Callouts.Callout.ShowCalloutAreaBlipBeforeAccepting(Vector3 position, Single size) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:line 266
[9/11/2016 4:47:00 AM.377] at FederalCallouts.Callouts.PotentialDrugDeal.OnBeforeCalloutDisplayed()
[9/11/2016 4:47:00 AM.377] at ?????????????????????????????????????????.?????????????????????????????????????????(Callout ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 254
[9/11/2016 4:47:00 AM.377] at ?????????????????????????????????????????.?????????????????????????????????????????(Type ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 237
[9/11/2016 4:47:00 AM.377] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 134
[9/11/2016 4:47:00 AM.378] at Rage.GameFiber.Main()
[9/11/2016 4:47:00 AM.378] LSPD First Response: ==============================
[9/11/2016 4:47:00 AM.378] LSPD First Response: 
[9/11/2016 4:47:00 AM.686] LSPD First Response: All signs removed
[9/11/2016 4:47:00 AM.993] LSPD First Response: All signs removed
[9/11/2016 4:47:01 AM.024] LSPD First Response: All signs removed

 

Edited by Sgt Smiley

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