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Traffic Policer (Breathalyzer, Traffic Offences, Speed Detection & more) 6.16.0.0

(306 reviews)

14 Screenshots

 

https://www.youtube.com/albo1125

DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 

Traffic Policer is now open source. https://github.com/Albo1125/Traffic-Policer

 

Welcome to Traffic Policer! This script modification for LSPDFR greatly enhances not only traffic policing, but policing in general. It sports various major features that will make your shift as a police officer much more realistic, and, above all, fun! 

Requirements - some of these are included (credits go to their appropriate authors):

  • LSPDFR 0.4.2 (not included)
  • Albo1125.Common 6.6.3.0 or higher (included)
  • RAGENativeUI 1.6.3.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • A legal copy of GTA V (versions 1.0.1011.1-1.0.1604.1).

Installation Instructions are provided in the ReadMe & Documentation files.

Traffic Policer's Features are explained in the Documentation files & video.

 

Support - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.

Redistribution is prohibited.

 

https://www.youtube.com/albo1125

Edited by Albo1125

What's New in Version 6.16.0.0

Released

6.16.0.0 (23-06-2019)

Update targetted .net to 4.6.1
Updated for lspdfr 0.4.2
Minor code cleanup
Removed absurd breathalyzer/drugalyzer animation from motorbike riders (thanks abhijay94)

 

6.14.3.0 (29-11-2018)
Fixed an issue where the NoLightsAtDark ambient event chance in the INI was not respected.
Some code cleanup.
Open sourced at https://github.com/Albo1125/Traffic-Policer
Updated licence.
Removed obfuscation.

LSPDFR 0.3.1 compatibility

Some more information on the open-sourcing and my 'retirement'

 

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines.


Short Description

Traffic Policer for LSPDFR

User Feedback

Recommended Comments

AtomicDevil

Members

6 minutes ago, Albo1125 said:

Your trainer has the same keybinding probably.

just checked that, there is no key set to F5, except your mod.

HotFuzz

Members

38 minutes ago, AtomicDevil said:

how come that every time i use the speedcamera (f5) a red sportscar pulls up with 2 people shooting at me, that only happends EVERY TIME i use the f5 option, idea?

Do you have Menyoo?  I noticed with that that it had a plethora of keyboards short-cuts, including F5 spawning that car.  Try pushing F5 a few times and you'll be swarmed if you have Menyoo active.  You can always change the keys, or possibly disable all keys, but I only used it briefly to get my MP character into SP.  Hope this helps.

Albo1125

Insiders Author

29 minutes ago, AtomicDevil said:

just checked that, there is no key set to F5, except your mod.

Most of those keyboard shortcuts are hidden.

It's definitely not caused by Traffic Policer though so can't help you there. If you can't find out what's causing it I suggest changing the speed checker key.

Dippa

Members

46 minutes ago, AtomicDevil said:

how come that every time i use the speedcamera (f5) a red sportscar pulls up with 2 people shooting at me, that only happends EVERY TIME i use the f5 option, idea?

It's your trainer binding key for sure.

Checks

Members

Whenever I ask for a plate check, traffic backup, or coroner it will spawn 2 times or repeat 2 times. How do I fix this?

appleoper

Members

I need help, the Drugalyzer doesn't seem to be working i've tried the original key, and even changed the key. Along with the Modifier key. 

Kal74

Members

4 hours ago, appleoper said:

I need help, the Drugalyzer doesn't seem to be working i've tried the original key, and even changed the key. Along with the Modifier key. 

Post your Traffic Policer.ini into a spoiler

Albo1125

Insiders Author

7 hours ago, Checks said:

Whenever I ask for a plate check, traffic backup, or coroner it will spawn 2 times or repeat 2 times. How do I fix this?

You have two instances of LSPDFR running. Make sure you only go on duty once.

appleoper

Members

11 hours ago, Albo1125 said:

You have two instances of LSPDFR running. Make sure you only go on duty once.

I just start the game and goto the police station and still doesnt work 

13 hours ago, Kal74 said:

Post your Traffic Policer.ini into a spoiler

Spoiler

//Welcome to the ini file of Traffic Policer 6.7.0.3, developed by Albo1125.

[General]
//The following values can either be 'true' or 'false' no capital letters. 

//When true, the following features assist you in finding ambient events.
//This will add a blip to an offending vehicle. Only recommended for unexperienced traffic officers.
//Default: CreateBlipsForAmbientEvents=true
CreateBlipsForAmbientEvents=true

//Enabling this shows a description of an ambient event, e.g. a driver using a mobile phone. Only recommended for unexperienced traffic officers.
//Default: ShowAmbientEventDescriptionMessage=false
ShowAmbientEventDescriptionMessage=true

//Default: AutoCheckForUpdates=true
AutoCheckForUpdates=true

//Ingame, dispatch will call you in the following format: Division-UnitType-Beat.

//Division can be set to any number from 1 to 10 inclusive.
//Default: Division=1
Division=1

//UnitType can be set to any of the file names in the following folder: Grand Theft Auto V/LSPDFR/Police Scanner/Assorted Callouts Audio/UNIT_TYPE
//Default: UnitType=LINCOLN
UnitType=LINCOLN

//Beat can be set to any number from 1 to 24 inclusive.
//Default: Beat=18
Beat=18

//If you would like your name to be shown as something other than Division-UnitType-Beat, you can override the displayname here.
//If you do not wish to override your displayname, simply leave this blank and the Division-UnitType-Beat format will be used.
//Audio will still match the Division-UnitType-Beat.
//Default: OfficerDisplayNameOverride=
OfficerDisplayNameOverride=


[Features]
//Set the following to true or false to toggle the ticket reasons window.
//Default: ShowTicketReasons=true
ShowTicketReasons=true

//Set the following to true or false to toggle the automatic locking of your vehicle doors to prevent thefts.
//Default: AutoVehicleDoorLock=true
AutoVehicleDoorLock=true

//Default: VehicleDoorLockDistance=5.2
VehicleDoorLockDistance=5.2

//Default: VehicleDoorUnlockDistance=3.5
VehicleDoorUnlockDistance=3.5

//Set this to true or false to toggle the other unit responding audio when not accepting a callout.
//Default: OtherUnitRespondingAudio=true
OtherUnitRespondingAudio=true

//Default: InsuranceChecksEnabled=true
InsuranceChecksEnabled=true


[Ambient Event Chances]
//This is the minimum time before a new event can take place. E.g. when an event is created, the next event won't be created until x seconds after the first one.
//The time is in seconds.
//Maximum=200
//Default: NextEventTimer=40
NextEventTimer=40

//These values are the chances of an ambient event being created: the lower the number, the bigger the chance. Think of it as a '1 in x' chance.
//To disable an ambient event, set its chance to 0.
//Default: DrunkDriver=140
DrunkDriver=140

//Default: MobilePhone=90
MobilePhone=90

//Default:Speeder=60
Speeder=60

//Default: UnroadworthyVehicle=130
UnroadworthyVehicle=130

//Default: MotorcyclistWithoutHelmet=180
MotorcyclistWithoutHelmet=180

//Default: StreetRace=280
StreetRace=280

//Default: StolenVehicle=220
StolenVehicle=220

//Default: DrugDriver=140
DrugDriver=140

//NoLightsAtDark only occurs during nightly hours (20:00-07:00). 
//Default: NoLightsAtDark=110
NoLightsAtDark=110

//Default: NoBrakeLights=150
NoBrakeLights=150

//Default: BrokenDownVehicle=200
BrokenDownVehicle=200

[Callouts]
//You can disable inidivual callouts here. You can set a callout to 'true' or 'false', where true enables it and false disables it.
//Default: OwnerWantedEnabled=true
OwnerWantedEnabled=true

//Default: DrugsRunnersEnabled=true
DrugsRunnersEnabled=true

//High number = more frequent. Low number = less frequent. Valid numbers range from 1 to 6. 1 = rare, 6 = often. Use whole numbers, so NOT 1.5 etc.
//Default: OwnerWantedFrequency=3
OwnerWantedFrequency=3

//Default: DrugsRunnersFrequency=2
DrugsRunnersFrequency=2

//Set this to true or false accordingly to display & play dispatch caution messages
//Default: DispatchCautionMessages=true
DispatchCautionMessages=true

//Default: DriverUnderTheInfluenceEnabled=true
DriverUnderTheInfluenceEnabled=true

//Default: DriverUnderTheInfluenceFrequency=2
DriverUnderTheInfluenceFrequency=2


[Speed Checker Settings]
//You must use the exact 'member name' of a key, they can be found here: https://msdn.microsoft.com/en-us/library/xy8ebtbf
//To disable Speed Checker, set this to None.
//Default: ToggleSpeedCheckerKey=F5
ToggleSpeedCheckerKey=F5

//Default: ToggleSpeedCheckerModifierKey=None
ToggleSpeedCheckerModifierKey=None

//Allows you to set another radar disable key on top of the default toggle.
//Default: SecondaryDisableKey=Back
SecondaryDisableKey=Back

//Set the speed unit to either MPH or KMH.
//Default: SpeedUnit=MPH
SpeedUnit=MPH

//This sets the speed at which a vehicle must be travelling to make the text colour of the speed red.
//Enter this value in the speed unit you entered above. It is adjustable ingame.
//Default: SpeedToColourAt=70
SpeedToColourAt=70

//All flags displayed are obtained through the LSPDFR API and RPH. The flags are NOT random.
//Due to LSPDFR setting a lot of flags by default, you can configure the chance that Speed Checker will bring the flag found up.
//Think of this as a percentage: 1 is a very low chance of bringing a flag up. 100 means the flag is always brought up.
//You must enter a whole, round number ranging from 1 to 100.
//Default: BringUpFlagChance=15
BringUpFlagChance=15

//Set this to true or false to toggle blip sounds when flags come up or vehicle is above the SpeedToColourAt limit.
//Default: PlayFlagBlip=true
PlayFlagBlip=true


//Controls:
//These controls are also used for Custom Pullover Location.
//Default: PositionUpKey=NumPad9
PositionUpKey=NumPad9

//Default: PositionRightKey=NumPad6
PositionRightKey=NumPad6

//Default: PositionResetKey=NumPad5
PositionResetKey=NumPad5

//Default: PositionLeftKey=NumPad4
PositionLeftKey=NumPad4

//Default: PositionForwardKey=NumPad8
PositionForwardKey=NumPad8

//Default: PositionDownKey=NumPad3
PositionDownKey=NumPad3

//Default: PositionBackwardKey=NumPad2
PositionBackwardKey=NumPad2

//Default: MaxSpeedUpKey=PageUp
MaxSpeedUpKey=PageUp

//Default: MaxSpeedDownKey=PageDown
MaxSpeedDownKey=PageDown


[Keybindings]
//You can change the modifier keys, the Grab Car Keys key, the parking ticket key and the Traffic Stop Follow key here.
//You must use the exact 'member name' of a key, they can be found here: https://msdn.microsoft.com/en-us/library/xy8ebtbf

//To disable the modifier key: ModifierKey=None
//Default: ParkModifierKey=LControlKey
ParkModifierKey=LControlKey

//Default: ParkingTicketKey=E
ParkingTicketKey=E

//Default: TrafficStopFollowModifierKey=LControlKey
//Do NOT set this to shift, else you will cancel the traffic stop. I recommend having a modifier key.
TrafficStopFollowModifierKey=LControlKey

//Default: TrafficStopFollowKey=T
TrafficStopFollowKey=T

//Default: TrafficStopMimicModifierKey=LControlKey
//Do NOT set this to shift, else you will cancel the traffic stop. I recommend having a modifier key.
TrafficStopMimicModifierKey=LControlKey

//Default: TrafficStopMimicKey=Q
TrafficStopMimicKey=Q

//Custom Pullover Location moving keys are the same as the speed checker moving keys (Default: Numpadkeys). See above.
//Default: CustomPulloverLocationKey=W
CustomPulloverLocationKey=W

//Default: CustomPulloverLocationModifierKey=LControlKey
//Do NOT set this to shift, else you will cancel the traffic stop. I recommend having a modifier key.
CustomPulloverLocationModifierKey=LControlKey

//To disable this feature: GrabCarKeysKey=None
//Default: GrabCarKeysKey=D0
GrabCarKeysKey=D0

//Default: GrabCarKeysModifierKey=None
GrabCarKeysModifierKey=None

//Default: DrugalyzerKey=G
DrugalyzerKey=O

//Default: DrugalyzerModifierKey=LControlKey
DrugalyzerModifierKey=LShiftKey

//Default: RoadManagementMenuKey=F6
RoadManagementMenuKey=F6

//Default: RoadManagementMenuModifierKey=None
RoadManagementMenuModifierKey=None

//The key used in the Drugs Runners ANPR Hit callout to mark locations on the map
//Default: MarkMapKey=D9
MarkMapKey=D9

//The key used in the Drugs Runners ANPR Hit callout to go to court
//Default: CourtKey=D0
CourtKey=D0

//The key used in the broken down vehicle ambient event to attempt to repair the vehicle.
//Default: RepairBrokenDownVehicleKey=T
RepairBrokenDownVehicleKey=T

[Constants]
//Don't change this, crucial constant.
HYDLATHAHIE=1
 

Here's my full file.

Quakex64

Members

5 minutes ago, appleoper said:

//Default: DrugalyzerKey=G
DrugalyzerKey=O

//Default: DrugalyzerModifierKey=LControlKey
DrugalyzerModifierKey=LShiftKey

you do know that if you try to use your drugalyzer while in the traffic stop, it will cancel it since you are using lshift, which is the pullover key... I would leave it at the default, which is the LCTRL

RJ

Members

Traffic offenses assigned to train carts & trains

I've noticed the only times I've crashed is when I'm doing highway patrol in close proximity with train tracks.
I recently noticed that a train cart had the "no brake lights at dark" flag, so I wonder if for example "drug driver" gets assigned to a train or a train cart the game crashes?

Albo1125

Insiders Author

5 minutes ago, RJ said:

Traffic offenses assigned to train carts & trains

I've noticed the only times I've crashed is when I'm doing highway patrol in close proximity with train tracks.
I recently noticed that a train cart had the "no brake lights at dark" flag, so I wonder if for example "drug driver" gets assigned to a train or a train cart the game crashes?

This may actually well be the case. Thanks for highlighting this issue! I'll fix it in the next update.

For now, drunk train drivers rejoice :biggrin:

HotFuzz

Members

9 hours ago, Albo1125 said:

For now, drunk train drivers rejoice :biggrin:

Train Engineer 'Loco' Rails was drunk as a skunk, but to his credit he did not swerve all over the road rail but followed them as if he, indeed, was on rail.  :mellow:

officerAMR

Members

9 hours ago, Albo1125 said:

This may actually well be the case. Thanks for highlighting this issue! I'll fix it in the next update.

For now, drunk train drivers rejoice :biggrin:

You can get into pursuits with trains, its hilarious. haven't noticed your script causing drunk train drivers lol 

joe25

Members

33 minutes ago, officerAMR said:

You can get into pursuits with trains, its hilarious. haven't noticed your script causing drunk train drivers lol 

are you for real, is this still a feature or bug that is still going or has it been fixed the issues that cause a crash or all together no pursuits anymore w/ trains. has this always been around with traffic policer callouts or only just recent ?

Albo1125

Insiders Author

16 minutes ago, joe25 said:

are you for real, is this still a feature or bug that is still going or has it been fixed the issues that cause a crash or all together no pursuits anymore w/ trains. has this always been around with traffic policer callouts or only just recent ?

Pursuits are an LSPDFR feature, not a traffic policer feature.

officerAMR

Members

26 minutes ago, joe25 said:

are you for real, is this still a feature or bug that is still going or has it been fixed the issues that cause a crash or all together no pursuits anymore w/ trains. has this always been around with traffic policer callouts or only just recent ?

Can happen, go try it, its kinda finicky to get a traffic stop on the train to begin with. It happens because the Train has a driver and can be driven unlike GTA 4. You could always do it, regardless of what mods you have installed 

96G4m3r

Members

(edited)

hey guys first of all i played albos plugins a lot earlier and it was absolut fantastic. Then I took a brake with lspdfr, now I`m back but there is one big problem.

I followed all installation steps to install these plugins but my ragehook does not recognize these plugins. I`m wondering about that...i realised that in earlier lspdfr versions there was the lspdfr folder in the plugins folder installed with the lspdfr file itself. There I had to fill in the plugins i wanted to load at startup automatically but in lspdfr 0.3.1 there is not such a folder in plugins folder. So when I do drag&drop with albos files then the game does not realise them, when i just put them into the the plugins folder, in ragehook console they are shown, but if I want to load them, it`s written sth. like these files not found in gta 5.

Maybe a hint pls? Anyone with the same problem? :)

Edited by 96G4m3r

Kal74

Members

(edited)

 

hey guys first of all i played albos plugins a lot earlier and it was absolut fantastic. Then I took a brake with lspdfr, now I`m back but there is one big problem.

I followed all installation steps to install these plugins but my ragehook does not recognize these plugins. I`m wondering about that...i realised that in earlier lspdfr versions there was the lspdfr folder in the plugins folder installed with the lspdfr file itself. There I had to fill in the plugins i wanted to load at startup automatically but in lspdfr 0.3.1 there is not such a folder in plugins folder. So when I do drag&drop with albos files then the game does not realise them, when i just put them into the the plugins folder, in ragehook console they are shown, but if I want to load them, it`s written sth. like these files not found in gta 5.

Maybe a hint pls? Anyone with the same problem? :)

@ 96G4m3r

You should have an LSPDFR Folder sitting in your Plugins Folder.. If you don't have one, just create one.. That LSPDFR Folder is where you put the

Traffic Policer.dll and Traffic Policer.ini Files

Also, you won't be loading this because it loads automatically when you go on duty.

Edited by Kal74

96G4m3r

Members

 

@ 96G4m3r

You should have an LSPDFR Folder sitting in your Plugins Folder.. If you don't have one, just create one.. That LSPDFR Folder is where you put the

Traffic Policer.dll and Traffic Policer.ini Files

Also, you won't be loading this because it loads automatically when you go on duty.

thx a lot man :thumbsup:

Albo1125

Insiders Author

58 minutes ago, 96G4m3r said:

thx a lot man :thumbsup:

Please read the documentation pdf file before asking for support in future. 

96G4m3r

Members

i did it, was just confused...

but thx for the great support :)

BlueSteelShield

Members

I re-downloaded it yesterday but same message.

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