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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more) 7.11.0.0

Arrest Manager for LSPDFR
   (242 reviews)


This file has been reported as outdated and may have compatibility issues.
Please check the comments for further information, if available.

9 Screenshots

https://www.youtube.com/albo1125

DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 


Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!

Requirements - some of these are included (credits go to their appropriate authors):

  • LSPDFR 0.4.2 (not included)
  • Albo1125.Common 6.6.3.0 or higher (included)
  • RAGENativeUI 1.6.3.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • A legal copy of GTA V (versions 1.0.1011.1 or higher1).

 

Installation instructions and further feature documentation are included with the download.

 

Support - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.

Edited by Albo1125


What's New in Version 7.11.0.0

Released

7.11.0.0 (23-06-2019)

Updated for LSPDFR 0.4.2
Update arresting API call and logic

 

7.10.0.0 (03-03-2019)
Updated for LSPDFR 0.4 (thanks Syzygy94 for the contributions)
Fixed an issue with jail dropoffs - some LSPDFR jail dropoffs now conflict, but I have kept in Arrest manager's as they offer more functionality and work on suspects arrested through the "Arrest" option on the ctrl H menu.
You can adjust the LSPDFR jail points in the LSPDFR/data/stations.xml file, just remove the <DropOffPosition> tags.
Updated for the new LSPDFR+ 1.7 API (thanks Syzygy94 for the contributions)
Updated RAGENativeUI calls to non deprecated ones.

 

7.9.2.0 (23-11-2018)
Some code cleanup.
Open sourced at https://github.com/Albo1125/Arrest-Manager 
Updated licence.
Removed obfuscation (likely to improve performance).

For some more information on the open-sourcing and my 'retirement

 

 

 

https://www.youtube.com/albo1125

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines.

Albo1125
LMS - Helping & improving the unarmed arrest part.
PNWParksFan - Water boat spawning.
My Awesome Beta Testing Team!
dbock1989 and his wife - for rigorous testing, making awesome screenshots and editing them, making an awesome video showcasing my mod and creating the epic Albo Police vans! This mod wouldn't be were it is without him!
xShadowPro - testing, creating the AWESOME Arrest Manager screenshots and being extremely supportive!
Stealth22 - for helping me with pre-release stuff.
MulleDK19 - helping me with the handcuff animation.
AlexGuirre, Stealth22, LtFlash - for porting RAGENativeUI to RPH.
Turbofandude - Helping me with the XML part.
Syzygy94 - GitHub repository contributions

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  • User Feedback

    Recommended Comments



    You might want to check your GTA files as it's quite weird you're getting errors due to plugins not being able to find them.

    I did and nothing has come back needing to be redownloaded over steam.

    Ive removed the plugin that was suggested and played for 30 minutes with 0 crashes, I'm interested to know what the file it is that the mod was trying to load though and I use the mod folder technique incase of mess ups.

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    I did and nothing has come back needing to be redownloaded over steam.

    Ive removed the plugin that was suggested and played for 30 minutes with 0 crashes, I'm interested to know what the file it is that the mod was trying to load though and I use the mod folder technique incase of mess ups.

    You'd have to ask LukeD what it was trying to load. I'm sure he's also interested in your logfile.

    Glad it works now!

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    Thanks for this nice script. I have an problem. I'm playing ~5 minutes and Arrest Manager (LSPDFR) is crashed. What is the problem?

    The crash comes after the end of callout (shots fired).

    RAGE version: 0.24
    LSPDFR version: 0.2b

    I hope you can help me. :)

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    Thanks for this nice script. I have an problem. I'm playing ~5 minutes and Arrest Manager (LSPDFR) is crashed. What is the problem?

    The crash comes after the end of callout (shots fired).

    RAGE version: 0.24
    LSPDFR version: 0.2b

    I hope you can help me. :)

    Please attach your Rage logfile, located in your GTA V root folder.

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    hi,

    Console writes all the time and this is a long-term problem, what (more transporter prison) was changed to arrest manager so it makes a nice mess
    LSPDFR HAS CRASHED.

    Look into log.
    What's the problem ?

    RagePluginHook.log

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    hi,

    Console writes all the time and this is a long-term problem, what (more transporter prison) was changed to arrest manager so it makes a nice mess
    LSPDFR HAS CRASHED.

    Look into log.
    What's the problem ?

    RagePluginHook.log

    This is not caused by this, it's caused by CalloutsV. Ask for support there.

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    This is not caused by this, it's caused by CalloutsV. Ask for support there.

    We're not sure if this makes calloutsV.

    look bold.

    this is the problem, then the LSPDFR crashed

    [13. 9. 2015 14:03:47.741] LSPD First Response: Arrest Manager handled API exception.
    [13. 9. 2015 14:03:47.769] LSPD First Response: System.Threading.ThreadAbortException: Proběhlo přerušení vlákna.
    [13. 9. 2015 14:03:47.771] v Rage.GameFiber.SleepThis(Int32 duration)
    [13. 9. 2015 14:03:47.773] v MoreJailPoints.EntryPoint.<>c.????????????????????????????????????????()
    [13. 9. 2015 14:03:47.775] v MoreJailPoints.EntryPoint.<>c.<choice>b__251_2()

    [13. 9. 2015 14:03:47.778] LSPD First Response: Arrest Manager handled the exception.

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    We're not sure if this makes calloutsV.

    look bold.

    this is the problem, then the LSPDFR crashed

    [13. 9. 2015 14:03:47.741] LSPD First Response: Arrest Manager handled API exception.
    [13. 9. 2015 14:03:47.769] LSPD First Response: System.Threading.ThreadAbortException: Proběhlo přerušení vlákna.
    [13. 9. 2015 14:03:47.771] v Rage.GameFiber.SleepThis(Int32 duration)
    [13. 9. 2015 14:03:47.773] v MoreJailPoints.EntryPoint.<>c.????????????????????????????????????????()
    [13. 9. 2015 14:03:47.775] v MoreJailPoints.EntryPoint.<>c.<choice>b__251_2()

    [13. 9. 2015 14:03:47.778] LSPD First Response: Arrest Manager handled the exception.

    [13. 9. 2015 14:03:47.778] LSPD First Response: Arrest Manager handled the exception.

    Error was not caused by Arrest Manager, it was caused as a result of another plugin crashing. Because Arrest Manager is always running, it'll also show up as an error, but it also says it was handled by Arrest Manager.

    Also check the log out lol there's like 20 errors in a row from CalloutsV.

    Please take the issue to the CalloutsV download page as I can do nothing to help you further.

    Edited by Albo1125
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    [13. 9. 2015 14:03:47.778] LSPD First Response: Arrest Manager handled the exception.

    Error was not caused by Arrest Manager, it was caused as a result of another plugin crashing. Because Arrest Manager is always running, it'll also show up as an error, but it also says it was handled by Arrest Manager.

    Also check the log out lol there's like 20 errors in a row from CalloutsV.

    Please take the issue to the CalloutsV download page as I can do nothing to help you further.

    ok

    thank you

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    At the top of the download page it says delete all the old files :) 

    Gotcha,  I am in the middle of making a channel. I will post some vids to let you know when the channel is up and running.  I have about 4 vids now, but need a lot more viewers.

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    Any idea why it's crashing when I arrest someone? Here is a snippet from the log file.

    [9/14/2015 1:37:14 AM.789] LSPD First Response: ------------------------------


    [9/14/2015 1:37:14 AM.789] LSPD First Response: Inner exceptions:
    [9/14/2015 1:37:14 AM.790] LSPD First Response: ------------------------------
    [9/14/2015 1:37:14 AM.790] LSPD First Response: Stack trace:
    [9/14/2015 1:37:14 AM.820] LSPD First Response: at MoreJailPoints.EntryPoint.<>c.????????????????????????????????????????(Ped )
    [9/14/2015 1:37:14 AM.820] at MoreJailPoints.EntryPoint.<>c.<isSomeoneGettingArrestedByPlayer>b__192_0()
    [9/14/2015 1:37:14 AM.820] at Rage.GameFiber.Main()
    [9/14/2015 1:37:14 AM.821] LSPD First Response: ==============================
    [9/14/2015 1:37:14 AM.821] LSPD First Response: 
    [9/14/2015 1:37:15 AM.068] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted.
    [9/14/2015 1:37:15 AM.070] at Rage.GameFiber.SleepThis(Int32 duration)
    [9/14/2015 1:37:15 AM.071] at MoreJailPoints.EntryPoint.<>c.????????????????????????????????????????()
    [9/14/2015 1:37:15 AM.072] at MoreJailPoints.EntryPoint.<>c.<choice>b__251_2()
    [9/14/2015 1:37:15 AM.073] LSPD First Response: Arrest Manager handled the exception.
    [9/14/2015 1:37:15 AM.076] LSPD First Response: Arrest Manager handled API exception.
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    Hi Albo. As I've commented before, fantastic job on this mod and traffic policer. Truly magnificent mods. For some reason when I'm using this mod, it leaves blue blips on my map, even when the suspects have been picked up. Is there any way to get rid of this? Sorry if you've already been made aware of this.

    To clarify, I believe its the suspects themselves who are blipped blue.

    Edited by Unision
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    Hi Albo. As I've commented before, fantastic job on this mod and traffic policer. Truly magnificent mods. For some reason when I'm using this mod, it leaves blue blips on my map, even when the suspects have been picked up. Is there any way to get rid of this? Sorry if you've already been made aware of this.

    To clarify, I believe its the suspects themselves who are blipped blue.

    I don't blip the suspects at all :/ Maybe a callout?

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    Hi Albo. As I've commented before, fantastic job on this mod and traffic policer. Truly magnificent mods. For some reason when I'm using this mod, it leaves blue blips on my map, even when the suspects have been picked up. Is there any way to get rid of this? Sorry if you've already been made aware of this.

    To clarify, I believe its the suspects themselves who are blipped blue.

    Try adding false like I have in the Traffic Policer.ini


    //When true, the following features assist you in finding ambient events.
    //This will add a blip to an offending vehicle. Only recommended for unexperienced traffic officers.
    //Default: CreateBlipsForAmbientEvents=true
    CreateBlipsForAmbientEvents=false

    Edited by SteveQ
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    If you send me a private message with a screenshot of your pause-map with the location, I'll consider it for the next release! 

    Added!

    Albo1125 whats up i mentioned the release button bro earlier but one thing that flew across my mind that would blow people away and i think this is the perfect place to such thing . but what if we could order the driver to leave vehicle and sit on the ground kinda like the follow me in your dipatch mode and then just seat on sidewalk lol that would be epic . sometimes they need to cool down and realize who they're dealing with :) if you dont think itll be cool its ok just throwing some stuff out there for you bro :)

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    Albo1125 whats up i mentioned the release button bro earlier but one thing that flew across my mind that would blow people away and i think this is the perfect place to such thing . but what if we could order the driver to leave vehicle and sit on the ground kinda like the follow me in your dipatch mode and then just seat on sidewalk lol that would be epic . sometimes they need to cool down and realize who they're dealing with :) if you dont think itll be cool its ok just throwing some stuff out there for you bro :)

    While I think it's a good idea, I think LSPDFR 0.3 will offer something along these lines as a new feature soon. If it doesn't, I'll be happy to go with it!

    Thanks for the suggestion.

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    Good useful mod. But it causes some problems with my game and LSPDFR. LSPDFR crashes and the text in the console says "Arrest Manager API Handled" "Arrest Manager API Exception" before it crashes. Help?

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    Good useful mod. But it causes some problems with my game and LSPDFR. LSPDFR crashes and the text in the console says "Arrest Manager API Handled" "Arrest Manager API Exception" before it crashes. Help?

    Please attach your Ragepluginhook log file, which is located in your GTA V root folder, so I can discover your problem. Thanks!

    Edited by Albo1125
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    Please attach your Ragepluginhook log file, which is located in your GTA V root folder, so I can discover your problem. Thanks!

    There it is. I dont know too much about RPH but when my LSPDFR crashes it usually references Stealth Code 3 Callouts and Arrest Manager 3.1.1 RagePluginHook.log

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    Your entire log please

    [9/18/2015 7:11:50 PM.132] Started new log on 9/18/2015 7:11:50 PM.132
    [9/18/2015 7:11:50 PM.134] ====================================================================================================
    [9/18/2015 7:11:50 PM.127] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
    [9/18/2015 7:11:50 PM.135] Log verbosity: Verbose
    [9/18/2015 7:11:50 PM.138] Initializing input system
    [9/18/2015 7:11:50 PM.142] Initializing game console
    [9/18/2015 7:11:50 PM.151] Console key has been set to F4 (key code: 115)
    [9/18/2015 7:11:50 PM.208] Initializing console variable "SkipGameIntro".
    [9/18/2015 7:11:50 PM.209] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
    [9/18/2015 7:11:50 PM.221] Read value: True
    [9/18/2015 7:11:50 PM.221] Setting value of console variable "SkipGameIntro" to stored value.
    [9/18/2015 7:11:50 PM.222] Initializing console variable "DisableRenderVersionText".
    [9/18/2015 7:11:50 PM.222] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
    [9/18/2015 7:11:50 PM.223] Read value: True
    [9/18/2015 7:11:50 PM.223] Setting value of console variable "DisableRenderVersionText" to stored value.
    [9/18/2015 7:11:50 PM.224] Initializing console variable "ConsoleKey".
    [9/18/2015 7:11:50 PM.224] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
    [9/18/2015 7:11:50 PM.225] Read value: F4
    [9/18/2015 7:11:50 PM.226] Setting value of console variable "ConsoleKey" to stored value.
    [9/18/2015 7:11:50 PM.227] Console key has been set to F4 (key code: 115)
    [9/18/2015 7:11:50 PM.227] Initializing console variable "PluginTimeoutThreshold".
    [9/18/2015 7:11:50 PM.228] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
    [9/18/2015 7:11:50 PM.230] Read value: 10000
    [9/18/2015 7:11:50 PM.230] Setting value of console variable "PluginTimeoutThreshold" to stored value.
    [9/18/2015 7:11:50 PM.231] Initializing console variable "AlwaysShowConsoleOutput".
    [9/18/2015 7:11:50 PM.232] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
    [9/18/2015 7:11:50 PM.233] Read value: False
    [9/18/2015 7:11:50 PM.234] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
    [9/18/2015 7:11:50 PM.234] Initializing console variable "StartWithDeveloperModeEnabledId".
    [9/18/2015 7:11:50 PM.235] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
    [9/18/2015 7:11:50 PM.237] Read value: <null>
    [9/18/2015 7:11:50 PM.237] Initializing console variable "PluginVerificationSystemDisableId".
    [9/18/2015 7:11:50 PM.238] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
    [9/18/2015 7:11:50 PM.240] Read value: qx69JSn3axY66PQ7vPVZqeteXD7Dop0vr6Tgb7wPN23641sE
    [9/18/2015 7:11:50 PM.241] Setting value of console variable "PluginVerificationSystemDisableId" to stored value.
    [9/18/2015 7:11:50 PM.242] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
    [9/18/2015 7:11:50 PM.242] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
    [9/18/2015 7:11:50 PM.243] Read value: <null>
    [9/18/2015 7:11:50 PM.244] Initializing console variable "ShowOnScreenWarnings".
    [9/18/2015 7:11:50 PM.245] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
    [9/18/2015 7:11:50 PM.246] Read value: True
    [9/18/2015 7:11:50 PM.247] Setting value of console variable "ShowOnScreenWarnings" to stored value.
    [9/18/2015 7:11:50 PM.247] Console initialized
    [9/18/2015 7:11:50 PM.247] Initializing forms manager
    [9/18/2015 7:11:50 PM.251] Version: RAGE Plugin Hook v0.25.747.5152 PUBLIC ALPHA for Grand Theft Auto V
    [9/18/2015 7:11:50 PM.263] ================ RAGE Plugin Hook ================
    [9/18/2015 7:11:50 PM.270] Checking game support
    [9/18/2015 7:11:50 PM.275] Product name: Grand Theft Auto V
    [9/18/2015 7:11:50 PM.276] Product version: 1.0.463.1
    [9/18/2015 7:11:50 PM.276] Is steam version: True
    [9/18/2015 7:11:50 PM.278] Initializing DirectX
    [9/18/2015 7:11:50 PM.280] Initializing Direct3D
    [9/18/2015 7:11:50 PM.280] Loading C:\WINDOWS\system32\d3d11.dll
    [9/18/2015 7:11:50 PM.282] Loaded at 0x7FFB5A8D0000
    [9/18/2015 7:11:50 PM.283] D3D11CreateDeviceAndSwapChain at 0x7FFB5A8E8100
    [9/18/2015 7:11:50 PM.283] Creating Direct3D 11 device and swap chain
    [9/18/2015 7:11:50 PM.301] Swap Chain created: 0x39CA08C50
    [9/18/2015 7:11:50 PM.302] Swap Chain VTable: 0x39CA08C50
    [9/18/2015 7:11:50 PM.303] Swap Chain VTable_2: 0x7FFB5A86EF40
    [9/18/2015 7:11:50 PM.304] 0x57565505B3F065E9;0x5741564155415441;0xEC8148D9246C8D48
    [9/18/2015 7:11:50 PM.304] D3D11Present: 0x7FFB5A821DA0
    [9/18/2015 7:11:50 PM.305] D3D11ResizeBuffers: 0x7FFB5A825D10
    [9/18/2015 7:11:50 PM.306] D3D11ResizeTarget: 0x7FFB5A860E90
    [9/18/2015 7:11:50 PM.306] D3D11SetFullscreenState: 0x7FFB5A82C730
    [9/18/2015 7:11:50 PM.320] Direct3D initialized
    [9/18/2015 7:11:50 PM.321] Initialized DirectX
    [9/18/2015 7:11:50 PM.322] Direct3D watcher thread spawned
    [9/18/2015 7:11:51 PM.269] Getting device
    [9/18/2015 7:11:51 PM.269] Retrieved device
    [9/18/2015 7:11:51 PM.270] Creating wrapper
    [9/18/2015 7:11:51 PM.365] Wrapper created
    [9/18/2015 7:11:51 PM.372] Effect created
    [9/18/2015 7:11:51 PM.373] Creating buffer
    [9/18/2015 7:11:51 PM.374] Created buffer
    [9/18/2015 7:11:51 PM.374] Creating blend state
    [9/18/2015 7:11:51 PM.375] Created blend state
    [9/18/2015 7:11:51 PM.375] Done with creation
    [9/18/2015 7:11:51 PM.547] Initializing texture system.
    [9/18/2015 7:11:51 PM.547] Initializing texture system; phase 1
    [9/18/2015 7:11:51 PM.548] Initializing texture system; phase 2
    [9/18/2015 7:11:51 PM.557] Initializing texture system; phase 3
    [9/18/2015 7:11:51 PM.558] Initializing texture system; phase 4
    [9/18/2015 7:11:51 PM.572] Initializing texture system; phase 5
    [9/18/2015 7:11:51 PM.575] Initializing texture system; phase 6
    [9/18/2015 7:11:51 PM.577] Initializing texture system; phase 7
    [9/18/2015 7:11:51 PM.581] Initializing texture system; phase 8
    [9/18/2015 7:11:51 PM.583] Initializing texture system; phase 9
    [9/18/2015 7:11:51 PM.585] Initializing texture system; phase 10
    [9/18/2015 7:11:51 PM.591] Initializing texture system; phase 11
    [9/18/2015 7:11:51 PM.591] Initializing texture system; phase 12
    [9/18/2015 7:11:51 PM.594] Initializing texture system; phase 13
    [9/18/2015 7:11:51 PM.595] Initializing texture system; phase 14
    [9/18/2015 7:11:55 PM.323] Direct3D watcher thread ended
    [9/18/2015 7:12:24 PM.049] Initializing game support
    [9/18/2015 7:12:31 PM.782] Compatibility level: 0
    [9/18/2015 7:12:31 PM.782] Supported version detected
    [9/18/2015 7:12:31 PM.783] ==================================================
    [9/18/2015 7:12:32 PM.036] Patched IsDebuggerPresent
    [9/18/2015 7:12:32 PM.288] Waiting for game initialization
    [9/18/2015 7:12:32 PM.641] Initializing hook
    [9/18/2015 7:12:32 PM.892] Completing interoperability
    [9/18/2015 7:12:32 PM.893] Initialization code 1.
    [9/18/2015 7:12:32 PM.893] Initialization code 2.
    [9/18/2015 7:12:32 PM.894] Initialization code 3.
    [9/18/2015 7:12:32 PM.897] 1 Address: 0x00007FF70B83FA94
    [9/18/2015 7:12:32 PM.898] Calling func 1
    [9/18/2015 7:12:32 PM.904] 2 Address: 0x00007FF70C2D829E
    [9/18/2015 7:12:32 PM.923] 3 Address: 0x00007FF70AE85CCA
    [9/18/2015 7:12:32 PM.929] Address: 0x00007FF70C2D823C
    [9/18/2015 7:12:32 PM.930] Unknown var: 0x00007FF70D19A000
    [9/18/2015 7:12:32 PM.930] Initialization code 4.
    [9/18/2015 7:12:32 PM.931] Completing interoperability, phase 1
    [9/18/2015 7:12:32 PM.932] Completing interoperability, phase 2
    [9/18/2015 7:12:32 PM.932] Completing interoperability, phase 3
    [9/18/2015 7:12:32 PM.933] Completing interoperability, phase 4
    [9/18/2015 7:12:32 PM.933] Completing interoperability, phase 5
    [9/18/2015 7:12:32 PM.934] Completing interoperability, phase 6
    [9/18/2015 7:12:32 PM.934] Completing interoperability, phase 7
    [9/18/2015 7:12:46 PM.765] Initializing console variable "TimeScale".
    [9/18/2015 7:12:46 PM.767] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
    [9/18/2015 7:12:46 PM.768] Read value: <null>
    [9/18/2015 7:12:52 PM.837] <UNLOADED PLUGIN>: Initializing input system
    [9/18/2015 7:12:52 PM.842] <UNLOADED PLUGIN>: Initializing game console
    [9/18/2015 7:12:52 PM.846] <UNLOADED PLUGIN>: Initializing forms manager
    [9/18/2015 7:12:55 PM.920] <UNLOADED PLUGIN>: Initializing input system
    [9/18/2015 7:12:55 PM.925] <UNLOADED PLUGIN>: Initializing game console
    [9/18/2015 7:12:55 PM.929] <UNLOADED PLUGIN>: Initializing forms manager
    [9/18/2015 7:12:55 PM.937] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LMS.Common.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly LMS.Common.dll (LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
    [9/18/2015 7:12:55 PM.938] Parameter name: assemblyPath
    [9/18/2015 7:12:55 PM.939] at Rage.RemotePlugin.Initialize(String assemblyPath)
    [9/18/2015 7:12:55 PM.939] at Rage.RemotePlugin.Initialize(String assemblyPath)
    [9/18/2015 7:12:55 PM.940] at Rage.Plugin.Initialize(String assemblyPath)
    [9/18/2015 7:12:55 PM.941] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
    [9/18/2015 7:12:55 PM.941] at Rage.HookManager.ReloadAllPlugins(Boolean onlyVerified)
    [9/18/2015 7:12:58 PM.863] <UNLOADED PLUGIN>: Initializing input system
    [9/18/2015 7:12:58 PM.868] <UNLOADED PLUGIN>: Initializing game console
    [9/18/2015 7:12:58 PM.871] <UNLOADED PLUGIN>: Initializing forms manager
    [9/18/2015 7:13:01 PM.855] <UNLOADED PLUGIN>: Initializing input system
    [9/18/2015 7:13:01 PM.860] <UNLOADED PLUGIN>: Initializing game console
    [9/18/2015 7:13:01 PM.863] <UNLOADED PLUGIN>: Initializing forms manager
    [9/18/2015 7:13:04 PM.787] <UNLOADED PLUGIN>: Initializing input system
    [9/18/2015 7:13:04 PM.791] <UNLOADED PLUGIN>: Initializing game console
    [9/18/2015 7:13:04 PM.795] <UNLOADED PLUGIN>: Initializing forms manager
    [9/18/2015 7:13:07 PM.776] <UNLOADED PLUGIN>: Initializing input system
    [9/18/2015 7:13:07 PM.781] <UNLOADED PLUGIN>: Initializing game console
    [9/18/2015 7:13:07 PM.785] <UNLOADED PLUGIN>: Initializing forms manager
    [9/18/2015 7:13:10 PM.729] <UNLOADED PLUGIN>: Initializing input system
    [9/18/2015 7:13:10 PM.734] <UNLOADED PLUGIN>: Initializing game console
    [9/18/2015 7:13:10 PM.738] <UNLOADED PLUGIN>: Initializing forms manager
    [9/18/2015 7:13:11 PM.375] ---------------------------------------------------------------------
    [9/18/2015 7:13:11 PM.375] LSPD FIRST RESPONSE
    [9/18/2015 7:13:11 PM.375] Version 0.2a
    [9/18/2015 7:13:11 PM.375] A G17 Media Modification
    [9/18/2015 7:13:11 PM.375] - Developed by LMS & Sam
    [9/18/2015 7:13:11 PM.375] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
    [9/18/2015 7:13:11 PM.375] © Copyright 2015, G17 Media, www.lspdfr.com
    [9/18/2015 7:13:11 PM.375] ---------------------------------------------------------------------
    [9/18/2015 7:13:11 PM.375] LSPD First Response: Running LSPD First Response 0.2a
    [9/18/2015 7:13:11 PM.376] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
    [9/18/2015 7:13:11 PM.689] Cached police
    [9/18/2015 7:13:11 PM.689] Cached police2
    [9/18/2015 7:13:11 PM.689] Cached policet
    [9/18/2015 7:13:11 PM.689] Cached sheriff2
    [9/18/2015 7:13:11 PM.689] Cached sheriff
    [9/18/2015 7:13:11 PM.689] Cached police4
    [9/18/2015 7:13:11 PM.690] Cached policeb
    [9/18/2015 7:13:11 PM.690] Cached policeb
    [9/18/2015 7:13:11 PM.690] Cached policeb
    [9/18/2015 7:13:11 PM.690] Cached fbi2
    [9/18/2015 7:13:11 PM.690] Cached policeold1
    [9/18/2015 7:13:11 PM.690] Cached policeold2
    [9/18/2015 7:13:11 PM.690] Cached policeold2
    [9/18/2015 7:13:11 PM.690] Cached buzzard
    [9/18/2015 7:13:11 PM.690] Cached polmav
    [9/18/2015 7:13:11 PM.690] Cached frogger2
    [9/18/2015 7:13:11 PM.690] Cached ambulance
    [9/18/2015 7:13:11 PM.690] Cached firetruk
    [9/18/2015 7:13:11 PM.803] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
    [9/18/2015 7:13:11 PM.812] LSPD First Response: Albo1125.Common, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null
    [9/18/2015 7:13:11 PM.836] LSPD First Response: Arrest Manager, Version=3.1.1.0, Culture=neutral, PublicKeyToken=null
    [9/18/2015 7:13:11 PM.838] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    [9/18/2015 7:13:11 PM.840] LSPD First Response: Traffic Policer, Version=3.0.1.0, Culture=neutral, PublicKeyToken=null
    [9/18/2015 7:13:11 PM.842] LSPD First Response: Creating plugin: Albo1125.Common.Main
    [9/18/2015 7:13:11 PM.843] LSPD First Response: Creating plugin: MoreJailPoints.Main
    [9/18/2015 7:13:11 PM.932] LSPD First Response: Creating plugin: PoliceRadio.Main
    [9/18/2015 7:13:12 PM.010] LSPD First Response: Creating plugin: Traffic_Policer.Main
    [9/18/2015 7:13:12 PM.087] LSPD First Response: Albo1125.Common 2.0 initialised.
    [9/18/2015 7:13:12 PM.088] LSPD First Response: Traffic Policer INI found.
    [9/18/2015 7:13:12 PM.090] LSPD First Response: Arrest Manager INI found.
    [9/18/2015 7:13:12 PM.092] Arrest Manager, developed by Albo1125, loaded successfully!
    [9/18/2015 7:13:12 PM.092] Please go on duty to start Arrest Manager.
    [9/18/2015 7:13:12 PM.093] LSPD First Response: Police Radio Loaded
    [9/18/2015 7:13:12 PM.096] LSPD First Response: Traffic Policer 3.0.1, developed by Albo1125, has been initialised.
    [9/18/2015 7:13:12 PM.097] LSPD First Response: Go on duty to start Traffic Policer.
    [9/18/2015 7:13:12 PM.097] LSPD First Response: We have 1 callouts registered
    [9/18/2015 7:13:12 PM.098] LSPD First Response: CalloutManager initialized
    [9/18/2015 7:13:12 PM.537] -----------------------------------------------------------
    [9/18/2015 7:13:12 PM.537] Real Time Sync Reborn running
    [9/18/2015 7:13:12 PM.537] Copyright © 2015, Sp4s12
    [9/18/2015 7:13:12 PM.537] -----------------------------------------------------------
    [9/18/2015 7:13:12 PM.548] Current version : 1.0b
    [9/18/2015 7:13:12 PM.548] APPID : 0c944d6ca5ba9781516126f78a100a1a
    [9/18/2015 7:13:12 PM.548] CITY : Kenosha, WI
    [9/18/2015 7:13:12 PM.548] UNITS : Imperial
    [9/18/2015 7:13:12 PM.548] FREQ : 15
    [9/18/2015 7:13:12 PM.548] WeatherSync : True
    [9/18/2015 7:13:12 PM.548] TimeSync : True
    [9/18/2015 7:13:12 PM.548] ShowNotifications : True
    [9/18/2015 7:13:12 PM.548] CheckForUpdates : True
    [9/18/2015 7:13:12 PM.548] OpenMenu key : NumPad7
    [9/18/2015 7:13:12 PM.548] -----------------------------------------------------------
    [9/18/2015 7:13:13 PM.978] ______________________________________________________________________________________________
    [9/18/2015 7:13:13 PM.978] [Loaded Police Radio 0.35 - Intended use RageHook 22]
    [9/18/2015 7:13:13 PM.979] [Created by : FinKone]
    [9/18/2015 7:13:13 PM.979] 
    [9/18/2015 7:13:13 PM.979] If you run into any issues, include a LOG! 'RagePluginHook.log' it's in the main directory.
    [9/18/2015 7:13:13 PM.996] Audio loaded...
    [9/18/2015 7:13:14 PM.060] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1366 797
    [9/18/2015 7:13:14 PM.332] LSPD First Response: Not checking for Traffic Policer updates, 7.
    [9/18/2015 7:13:14 PM.336] LSPD First Response: Not checking for Arrest Manager updates, 7.
    [9/18/2015 7:13:15 PM.740] WEATHER CHANNEL FORECAST It's 19:34, Kenosha, US, light rain, 67F, Game weather set to Clearing
    [9/18/2015 7:13:46 PM.586] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.25
    [9/18/2015 7:13:46 PM.587] LSPD First Response: Arrest Manager 3.1.1, developed by Albo1125.
    [9/18/2015 7:13:46 PM.614] LSPD First Response: Transport Vehicle attempted set to: POLICET
    [9/18/2015 7:13:46 PM.615] LSPD First Response: Spawning & Checking Transport Vehicle
    [9/18/2015 7:13:46 PM.639] LSPD First Response: Setting transport vehicle to POLICET
    [9/18/2015 7:13:46 PM.640] LSPD First Response: Transport Vehicle attempted set to: SHERIFF2
    [9/18/2015 7:13:46 PM.641] LSPD First Response: Spawning & Checking Transport Vehicle
    [9/18/2015 7:13:46 PM.642] LSPD First Response: Setting transport vehicle to SHERIFF2
    [9/18/2015 7:13:46 PM.643] LSPD First Response: Arrest Manager by Albo1125 has loaded successfully.
    [9/18/2015 7:13:46 PM.649] Police Station Jail blips created.
    [9/18/2015 7:13:46 PM.657] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.25
    [9/18/2015 7:13:46 PM.672] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
    [9/18/2015 7:13:46 PM.673] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
    [9/18/2015 7:13:46 PM.673] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
    [9/18/2015 7:13:58 PM.764] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
    [9/18/2015 7:14:07 PM.331] LSPD First Response: Creating OwnerWanted
    [9/18/2015 7:14:07 PM.448] LSPD First Response: GetAudioFileForAction: No file found for: STREET_DAVIS_AVE
    [9/18/2015 7:14:13 PM.777] LSPD First Response: 
    [9/18/2015 7:14:13 PM.778] LSPD First Response: ==============================
    [9/18/2015 7:14:13 PM.778] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
    [9/18/2015 7:14:13 PM.779] LSPD First Response: ------------------------------
    [9/18/2015 7:14:13 PM.779] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
    [9/18/2015 7:14:13 PM.780] LSPD First Response: ------------------------------
    [9/18/2015 7:14:13 PM.780] LSPD First Response: Exception type: System.MissingMethodException
    [9/18/2015 7:14:13 PM.781] LSPD First Response: Exception message: Method not found: 'Rage.Ped LSPD_First_Response.Mod.API.Functions.GetPedArrestingOfficer(Rage.Ped)'.
    [9/18/2015 7:14:13 PM.782] LSPD First Response: ------------------------------
    [9/18/2015 7:14:13 PM.782] LSPD First Response: Inner exceptions:
    [9/18/2015 7:14:13 PM.783] LSPD First Response: ------------------------------
    [9/18/2015 7:14:13 PM.783] LSPD First Response: Stack trace:
    [9/18/2015 7:14:13 PM.785] LSPD First Response: at MoreJailPoints.EntryPoint.<>c.????????????????????????????????????????(Ped )
    [9/18/2015 7:14:13 PM.786] at MoreJailPoints.EntryPoint.<>c.<isSomeoneGettingArrestedByPlayer>b__192_0()
    [9/18/2015 7:14:13 PM.787] at Rage.GameFiber.Main()
    [9/18/2015 7:14:13 PM.787] LSPD First Response: ==============================
    [9/18/2015 7:14:13 PM.788] LSPD First Response: 
    [9/18/2015 7:14:13 PM.996] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted.
    [9/18/2015 7:14:13 PM.997] at Rage.GameFiber.SleepThis(Int32 duration)
    [9/18/2015 7:14:13 PM.998] at MoreJailPoints.EntryPoint.<>c.????????????????????????????????????????()
    [9/18/2015 7:14:13 PM.999] at MoreJailPoints.EntryPoint.<>c.<choice>b__251_2()
    [9/18/2015 7:14:14 PM.000] LSPD First Response: Arrest Manager handled the exception.
    [9/18/2015 7:14:14 PM.025] LSPD First Response: Arrest Manager handled API exception.

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