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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more) 7.11.0.0

(242 reviews)

9 Screenshots

https://www.youtube.com/albo1125

DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 


Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!

Requirements - some of these are included (credits go to their appropriate authors):

  • LSPDFR 0.4.2 (not included)
  • Albo1125.Common 6.6.3.0 or higher (included)
  • RAGENativeUI 1.6.3.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • A legal copy of GTA V (versions 1.0.1011.1 or higher1).

 

Installation instructions and further feature documentation are included with the download.

 

Support - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.

Edited by Albo1125

What's New in Version 7.11.0.0

Released

7.11.0.0 (23-06-2019)

Updated for LSPDFR 0.4.2
Update arresting API call and logic

 

7.10.0.0 (03-03-2019)
Updated for LSPDFR 0.4 (thanks Syzygy94 for the contributions)
Fixed an issue with jail dropoffs - some LSPDFR jail dropoffs now conflict, but I have kept in Arrest manager's as they offer more functionality and work on suspects arrested through the "Arrest" option on the ctrl H menu.
You can adjust the LSPDFR jail points in the LSPDFR/data/stations.xml file, just remove the <DropOffPosition> tags.
Updated for the new LSPDFR+ 1.7 API (thanks Syzygy94 for the contributions)
Updated RAGENativeUI calls to non deprecated ones.

 

7.9.2.0 (23-11-2018)
Some code cleanup.
Open sourced at https://github.com/Albo1125/Arrest-Manager 
Updated licence.
Removed obfuscation (likely to improve performance).

For some more information on the open-sourcing and my 'retirement

 

 

 

https://www.youtube.com/albo1125

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines.


Short Description

Arrest Manager for LSPDFR

User Feedback

Recommended Comments

Kilyin

Members

I'm getting an error when the plugin loads, I've highlighted the relevant part

After this message appears the game opens up a new browser window on this page, I've tried re downloading but it does the same thing each time.

RagePluginHook.log

Check the readme more closely. You installed the mod incorrectly. Hint: \plugins\LSPDFR

Albo1125

Insiders Author

Delete your old files from the Plugins/LSPDFR folder :)

Albo1125

Insiders Author

I'm getting an error when the plugin loads, I've highlighted the relevant part

After this message appears the game opens up a new browser window on this page, I've tried re downloading but it does the same thing each time.

RagePluginHook.log

Hey Albo. I've noticed lately that the transport van seems to get stuck a lot now, and I'll end up having to deliver the prisoner closer to the van in order to trigger them to get out and take him away.

Nice, but is there a way to disable the AutoDoorShut? I didn't notice how often I tend to not close my door when jumping and and high speed reversing but its slightly jarring for the door to just ping shut when momentum usually does the job just fine.

3.7: I'd first like to give a shoutout to @PoliceLifeS for creating an awesome mod, which can be found HERE!

  • Now relies on Albo1125.Common 2.2!
  • Added the option to disable AutoDoorShut from the ini file.
  • The default jails have been added to jail route calculation.
  • The van should no longer get stuck when parking. Thank you @Kilyin!
  • The van will drive up closer to the suspect.
  • Albo1125.Common 2.2, RPH 0.25+ and LSPDFR 0.2b required!

sergeantscooter

Members

Hi Albo,

I don't see this posted yet, so I thought I'd point it out:  it's not bad enough to produce an error in the log, but after using the 0 key to guide me to a station (Mission Row), the custody officer took my suspect just fine, but I still have the guide line back to the station, even after doing another callout.  I'll keep playing and drop another prisoner off at another station, and see if it still stays on my radar map.  By no means game-breaking, but it's super annoying.  I'll post an update shortly.

sergeantscooter

Members

Hi Albo,

I don't see this posted yet, so I thought I'd point it out:  it's not bad enough to produce an error in the log, but after using the 0 key to guide me to a station (Mission Row), the custody officer took my suspect just fine, but I still have the guide line back to the station, even after doing another callout.  I'll keep playing and drop another prisoner off at another station, and see if it still stays on my radar map.  By no means game-breaking, but it's super annoying.  I'll post an update shortly.

Ok, so I got a callout that used a GPS guide line, and the Arrest Manager one went away.  I just transported a suspect to the Rancho station, and everything worked ok.  It might just be affecting the original jail points.

Ok, last post...I just dropped a perp off at the Mission Row station again, and everything worked fine, so just a glitch I guess.  Sorry for spamming the comments section!

Kal74

Members

Sorry for spamming the comments section!

mmmmmmmmmmm spam!

Albo1125

Insiders Author

Ok, so I got a callout that used a GPS guide line, and the Arrest Manager one went away.  I just transported a suspect to the Rancho station, and everything worked ok.  It might just be affecting the original jail points.

Ok, last post...I just dropped a perp off at the Mission Row station again, and everything worked fine, so just a glitch I guess.  Sorry for spamming the comments section!

Glad it's solved! 

Kal74

Members

(edited)

@ Albo1125 not sure this is bug or not, and honestly it doesn't hurt anything, doesn't cause any crashes, but I figured why not post it just in case you might want to know.

I have noticed lately, maybe in the last 2 version updates that when you call for transport they show up and arrest the people just fine, but then Transport has an issue with leaving the scene.. It sits in 1 spot and the wheels on the van just go from left to right but the van never moves.. I attached a link to a few screenshots I took below.. hope you can view them, 1 of them even shows a car ramming the van because it never moves. I should add that this doesn't happen every time.. That might be important to know, it just randomly occurs.

Here is the link http://imgur.com/a/kRtho  

Edited by Kal74

elispd

Members

my LSPDFR crashes with this mod

Kilyin

Members

my LSPDFR crashes with this mod

Cool, well you've definitely provided all the information required to diagnose the problem.

Albo1125

Insiders Author

my LSPDFR crashes with this mod

No it doesn't :tongue:

Can't help you like this. Please show some respect and read the support section.

elispd

Members

LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: <UNNAMED THREAD>).

Kilyin

Members

LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: <UNNAMED THREAD>).

Dude, post the entire log in spoiler tags, or attach it, or pastebin it. A single line from your log showing LSPDFR crashed is completely useless.

Albo1125

Insiders Author

LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: <UNNAMED THREAD>).

As @Kilyin said, I'm going to need the ENTIRE log file :smile:

 

elispd

Members

(edited)

[9/22/2015 12:02:13 AM.929] Started new log on 9/22/2015 12:02:13 AM.926
[9/22/2015 12:02:13 AM.929] ====================================================================================================
[9/22/2015 12:02:13 AM.924] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[9/22/2015 12:02:13 AM.929] Log verbosity: Verbose
[9/22/2015 12:02:13 AM.931] Initializing input system
[9/22/2015 12:02:13 AM.934] Initializing game console
[9/22/2015 12:02:13 AM.939] Console key has been set to F4 (key code: 115)
[9/22/2015 12:02:13 AM.968] Initializing console variable "SkipGameIntro".
[9/22/2015 12:02:13 AM.969] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/22/2015 12:02:13 AM.972] Read value: <null>
[9/22/2015 12:02:13 AM.973] Initializing console variable "DisableRenderVersionText".
[9/22/2015 12:02:13 AM.973] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/22/2015 12:02:13 AM.978] Read value: False
[9/22/2015 12:02:13 AM.978] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/22/2015 12:02:13 AM.978] Initializing console variable "ConsoleKey".
[9/22/2015 12:02:13 AM.979] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/22/2015 12:02:13 AM.979] Read value: F4
[9/22/2015 12:02:13 AM.980] Setting value of console variable "ConsoleKey" to stored value.
[9/22/2015 12:02:13 AM.980] Console key has been set to F4 (key code: 115)
[9/22/2015 12:02:13 AM.980] Initializing console variable "PluginTimeoutThreshold".
[9/22/2015 12:02:13 AM.980] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/22/2015 12:02:13 AM.981] Read value: 10000
[9/22/2015 12:02:13 AM.981] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/22/2015 12:02:13 AM.981] Initializing console variable "AlwaysShowConsoleOutput".
[9/22/2015 12:02:13 AM.981] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/22/2015 12:02:13 AM.981] Read value: <null>
[9/22/2015 12:02:13 AM.982] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/22/2015 12:02:13 AM.982] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/22/2015 12:02:13 AM.982] Read value: <null>
[9/22/2015 12:02:13 AM.982] Initializing console variable "PluginVerificationSystemDisableId".
[9/22/2015 12:02:13 AM.982] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/22/2015 12:02:13 AM.983] Read value: <null>
[9/22/2015 12:02:13 AM.983] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/22/2015 12:02:13 AM.983] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/22/2015 12:02:13 AM.984] Read value: <null>
[9/22/2015 12:02:13 AM.984] Initializing console variable "ShowOnScreenWarnings".
[9/22/2015 12:02:13 AM.984] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/22/2015 12:02:13 AM.984] Read value: <null>
[9/22/2015 12:02:13 AM.984] Console initialized
[9/22/2015 12:02:13 AM.984] Initializing forms manager
[9/22/2015 12:02:13 AM.987] Version: RAGE Plugin Hook v0.26.751.5197 PUBLIC ALPHA for Grand Theft Auto V
[9/22/2015 12:02:13 AM.994] ================ RAGE Plugin Hook ================
[9/22/2015 12:02:13 AM.999] Checking game support
[9/22/2015 12:02:14 AM.002] Product name: Grand Theft Auto V
[9/22/2015 12:02:14 AM.002] Product version: 1.0.463.1
[9/22/2015 12:02:14 AM.002] Is steam version: True
[9/22/2015 12:02:14 AM.004] Initializing DirectX
[9/22/2015 12:02:14 AM.006] Initializing Direct3D
[9/22/2015 12:02:14 AM.006] Loading C:\WINDOWS\system32\d3d11.dll
[9/22/2015 12:02:14 AM.006] Loaded at 0x7FFBFE830000
[9/22/2015 12:02:14 AM.007] D3D11CreateDeviceAndSwapChain at 0x7FFBFE848100
[9/22/2015 12:02:14 AM.007] Creating Direct3D 11 device and swap chain
[9/22/2015 12:02:14 AM.015] Swap Chain created: 0x5AA75CCD10
[9/22/2015 12:02:14 AM.015] Swap Chain VTable: 0x5AA75CCD10
[9/22/2015 12:02:14 AM.016] Swap Chain VTable_2: 0x7FFBFE71EF40
[9/22/2015 12:02:14 AM.016] 0x57565507E0F065E9;0x5741564155415441;0xEC8148D9246C8D48
[9/22/2015 12:02:14 AM.016] D3D11Present: 0x7FFBFE6D1DA0
[9/22/2015 12:02:14 AM.016] D3D11ResizeBuffers: 0x7FFBFE6D5D10
[9/22/2015 12:02:14 AM.017] D3D11ResizeTarget: 0x7FFBFE710E90
[9/22/2015 12:02:14 AM.017] D3D11SetFullscreenState: 0x7FFBFE6DC730
[9/22/2015 12:02:14 AM.022] Direct3D initialized
[9/22/2015 12:02:14 AM.022] Initialized DirectX
[9/22/2015 12:02:14 AM.023] Direct3D watcher thread spawned
[9/22/2015 12:02:15 AM.125] Getting device
[9/22/2015 12:02:15 AM.125] Retrieved device
[9/22/2015 12:02:15 AM.125] Creating wrapper
[9/22/2015 12:02:15 AM.182] Wrapper created
[9/22/2015 12:02:15 AM.186] Effect created
[9/22/2015 12:02:15 AM.187] Creating buffer
[9/22/2015 12:02:15 AM.187] Created buffer
[9/22/2015 12:02:15 AM.188] Creating blend state
[9/22/2015 12:02:15 AM.188] Created blend state
[9/22/2015 12:02:15 AM.188] Done with creation
[9/22/2015 12:02:15 AM.215] Initializing texture system.
[9/22/2015 12:02:15 AM.216] Initializing texture system; phase 1
[9/22/2015 12:02:15 AM.216] Initializing texture system; phase 2
[9/22/2015 12:02:15 AM.223] Initializing texture system; phase 3
[9/22/2015 12:02:15 AM.224] Initializing texture system; phase 4
[9/22/2015 12:02:15 AM.233] Initializing texture system; phase 5
[9/22/2015 12:02:15 AM.235] Initializing texture system; phase 6
[9/22/2015 12:02:15 AM.236] Initializing texture system; phase 7
[9/22/2015 12:02:15 AM.238] Initializing texture system; phase 8
[9/22/2015 12:02:15 AM.240] Initializing texture system; phase 9
[9/22/2015 12:02:15 AM.241] Initializing texture system; phase 10
[9/22/2015 12:02:15 AM.244] Initializing texture system; phase 11
[9/22/2015 12:02:15 AM.244] Initializing texture system; phase 12
[9/22/2015 12:02:15 AM.246] Initializing texture system; phase 13
[9/22/2015 12:02:15 AM.246] Initializing texture system; phase 14
[9/22/2015 12:02:19 AM.024] Direct3D watcher thread ended
[9/22/2015 12:03:02 AM.708] Initializing game support
[9/22/2015 12:03:03 AM.131] Compatibility level: 0
[9/22/2015 12:03:03 AM.131] Supported version detected
[9/22/2015 12:03:03 AM.131] ==================================================
[9/22/2015 12:03:03 AM.383] Patched IsDebuggerPresent
[9/22/2015 12:03:03 AM.634] Waiting for game initialization
[9/22/2015 12:03:03 AM.985] Initializing hook
[9/22/2015 12:03:04 AM.237] Completing interoperability
[9/22/2015 12:03:04 AM.237] Initialization code 1.
[9/22/2015 12:03:04 AM.238] Initialization code 2.
[9/22/2015 12:03:04 AM.238] Initialization code 3.
[9/22/2015 12:03:04 AM.240] 1 Address: 0x00007FF60AF3FA94
[9/22/2015 12:03:04 AM.241] Calling func 1
[9/22/2015 12:03:04 AM.245] 2 Address: 0x00007FF60B9D829E
[9/22/2015 12:03:04 AM.257] 3 Address: 0x00007FF60A585CCA
[9/22/2015 12:03:04 AM.261] Address: 0x00007FF60B9D823C
[9/22/2015 12:03:04 AM.261] Unknown var: 0x00007FF60C89A000
[9/22/2015 12:03:04 AM.261] Initialization code 4.
[9/22/2015 12:03:04 AM.262] Completing interoperability, phase 1
[9/22/2015 12:03:04 AM.262] Completing interoperability, phase 2
[9/22/2015 12:03:04 AM.262] Completing interoperability, phase 3
[9/22/2015 12:03:04 AM.263] Completing interoperability, phase 4
[9/22/2015 12:03:04 AM.263] Completing interoperability, phase 5
[9/22/2015 12:03:04 AM.263] Completing interoperability, phase 6
[9/22/2015 12:03:04 AM.263] Completing interoperability, phase 7
[9/22/2015 12:03:18 AM.847] Initializing console variable "TimeScale".
[9/22/2015 12:03:18 AM.847] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/22/2015 12:03:18 AM.847] Read value: <null>
[9/22/2015 12:03:20 AM.549] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[9/22/2015 12:03:20 AM.566] 
[9/22/2015 12:03:20 AM.975] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\CopHolster.dll
[9/22/2015 12:03:22 AM.632] <UNLOADED PLUGIN>: Initializing input system
[9/22/2015 12:03:22 AM.634] <UNLOADED PLUGIN>: Initializing game console
[9/22/2015 12:03:22 AM.637] <UNLOADED PLUGIN>: Initializing forms manager
[9/22/2015 12:03:22 AM.692] Plugin "Cop Holster" was loaded from "CopHolster.dll".
[9/22/2015 12:03:22 AM.693] 
[9/22/2015 12:03:24 AM.663] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\KeepCalm.dll
[9/22/2015 12:03:26 AM.299] <UNLOADED PLUGIN>: Initializing input system
[9/22/2015 12:03:26 AM.302] <UNLOADED PLUGIN>: Initializing game console
[9/22/2015 12:03:26 AM.305] <UNLOADED PLUGIN>: Initializing forms manager
[9/22/2015 12:03:26 AM.365] Plugin "Keep Calm" was loaded from "KeepCalm.dll".
[9/22/2015 12:03:26 AM.366] 
[9/22/2015 12:03:26 AM.577] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/22/2015 12:03:28 AM.229] <UNLOADED PLUGIN>: Initializing input system
[9/22/2015 12:03:28 AM.232] <UNLOADED PLUGIN>: Initializing game console
[9/22/2015 12:03:28 AM.235] <UNLOADED PLUGIN>: Initializing forms manager
[9/22/2015 12:03:28 AM.250] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/22/2015 12:03:28 AM.251] 
[9/22/2015 12:03:28 AM.450] ==================================================
[9/22/2015 12:03:28 AM.450] WARNING! THIS PLUGIN HAS NOT BEEN VERIFIED!
[9/22/2015 12:03:28 AM.450] Plugins do not run in a sandbox and has the same power as any other application you run on your computer, and can contain viruses, malware or other malicious code.
[9/22/2015 12:03:28 AM.450] You should not run plugins you don't trust, or plugins where the origin is not trusted.
[9/22/2015 12:03:28 AM.450] If you are sure you want to load this or these plugins, click the confirm button on the prompt below.
[9/22/2015 12:03:28 AM.450] This system can be disabled in the settings dialog of the launcher.
[9/22/2015 12:03:28 AM.450] ==================================================
[9/22/2015 12:03:28 AM.462] 
[9/22/2015 12:03:28 AM.659] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\Spotlight.dll
[9/22/2015 12:03:30 AM.292] <UNLOADED PLUGIN>: Initializing input system
[9/22/2015 12:03:30 AM.295] <UNLOADED PLUGIN>: Initializing game console
[9/22/2015 12:03:30 AM.298] <UNLOADED PLUGIN>: Initializing forms manager
[9/22/2015 12:03:30 AM.308] Plugin "Spotligth Mod" was loaded from "Spotlight.dll".
[9/22/2015 12:03:30 AM.597] Keep Calm: [Keep Calm] v0.7.0 Loaded
[9/22/2015 12:03:30 AM.844] ---------------------------------------------------------------------
[9/22/2015 12:03:30 AM.844] LSPD FIRST RESPONSE
[9/22/2015 12:03:30 AM.844] Version 0.2b
[9/22/2015 12:03:30 AM.844] A G17 Media Modification
[9/22/2015 12:03:30 AM.844] - Developed by LMS & Sam
[9/22/2015 12:03:30 AM.844] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/22/2015 12:03:30 AM.844] © Copyright 2015, G17 Media, www.lspdfr.com
[9/22/2015 12:03:30 AM.844] ---------------------------------------------------------------------
[9/22/2015 12:03:30 AM.844] LSPD First Response: Running LSPD First Response 0.2b
[9/22/2015 12:03:30 AM.845] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/22/2015 12:03:31 AM.046] Cached police
[9/22/2015 12:03:31 AM.046] Cached police2
[9/22/2015 12:03:31 AM.046] Cached policet
[9/22/2015 12:03:31 AM.046] Cached sheriff2
[9/22/2015 12:03:31 AM.046] Cached sheriff
[9/22/2015 12:03:31 AM.046] Cached police4
[9/22/2015 12:03:31 AM.046] Cached policeb
[9/22/2015 12:03:31 AM.046] Cached policeb
[9/22/2015 12:03:31 AM.046] Cached policeb
[9/22/2015 12:03:31 AM.046] Cached fbi2
[9/22/2015 12:03:31 AM.046] Cached policeold1
[9/22/2015 12:03:31 AM.047] Cached policeold2
[9/22/2015 12:03:31 AM.047] Cached policeold2
[9/22/2015 12:03:31 AM.047] Cached buzzard
[9/22/2015 12:03:31 AM.047] Cached polmav
[9/22/2015 12:03:31 AM.047] Cached frogger2
[9/22/2015 12:03:31 AM.047] Cached ambulance
[9/22/2015 12:03:31 AM.047] Cached firetruk
[9/22/2015 12:03:31 AM.109] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[9/22/2015 12:03:31 AM.114] LSPD First Response: Albo1125.Common, Version=2.1.0.0, Culture=neutral, PublicKeyToken=null
[9/22/2015 12:03:31 AM.125] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[9/22/2015 12:03:31 AM.126] LSPD First Response: Code 3 Callouts, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
[9/22/2015 12:03:31 AM.131] LSPD First Response: StraysCallouts, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
[9/22/2015 12:03:31 AM.132] LSPD First Response: Traffic Policer, Version=3.5.1.0, Culture=neutral, PublicKeyToken=null
[9/22/2015 12:03:31 AM.133] LSPD First Response: Wilderness Callouts, Version=0.2.1.3437, Culture=neutral, PublicKeyToken=null
[9/22/2015 12:03:31 AM.134] LSPD First Response: Creating plugin: Albo1125.Common.Main
[9/22/2015 12:03:31 AM.134] LSPD First Response: Creating plugin: CalloutsV.Main
[9/22/2015 12:03:31 AM.149] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[9/22/2015 12:03:31 AM.194] LSPD First Response: Creating plugin: StraysCallouts.EntryPoint
[9/22/2015 12:03:31 AM.195] LSPD First Response: Creating plugin: Traffic_Policer.Main
[9/22/2015 12:03:31 AM.251] LSPD First Response: Creating plugin: WildernessCallouts.Main
[9/22/2015 12:03:31 AM.252] LSPD First Response: Albo1125.Common 2.1 initialised.
[9/22/2015 12:03:31 AM.253] LSPD First Response: Traffic Policer INI found.
[9/22/2015 12:03:31 AM.253] LSPD First Response: Arrest Manager INI not found.
[9/22/2015 12:03:31 AM.255] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.2.5a
[9/22/2015 12:03:31 AM.255] LSPD First Response: [CalloutsV] Detecting player name from config file as: I forgot to change my name
[9/22/2015 12:03:31 AM.255] LSPD First Response: [CalloutsV] Loaded, callouts will be registered when on duty
[9/22/2015 12:03:31 AM.268] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
[9/22/2015 12:03:31 AM.275] LSPD First Response: [Code 3 Callouts] Settings loaded
[9/22/2015 12:03:31 AM.278] StraysCallouts initialized
[9/22/2015 12:03:31 AM.279] LSPD First Response: Traffic Policer 3.5.1, developed by Albo1125, has been initialised.
[9/22/2015 12:03:31 AM.280] LSPD First Response: Go on duty to start Traffic Policer.
[9/22/2015 12:03:31 AM.281] LSPD First Response: [Wilderness Callouts] Loaded
[9/22/2015 12:03:31 AM.281] LSPD First Response: We have 1 callouts registered
[9/22/2015 12:03:31 AM.281] LSPD First Response: CalloutManager initialized
[9/22/2015 12:03:32 AM.195] LSPD First Response: Not checking for Traffic Policer updates, 7.
[9/22/2015 12:03:35 AM.824] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\PoliceRadio.dll
[9/22/2015 12:03:37 AM.462] <UNLOADED PLUGIN>: Initializing input system
[9/22/2015 12:03:37 AM.465] <UNLOADED PLUGIN>: Initializing game console
[9/22/2015 12:03:37 AM.467] <UNLOADED PLUGIN>: Initializing forms manager
[9/22/2015 12:03:37 AM.481] ERROR: Could not load plugin from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\PoliceRadio.dll". Could not load file or assembly 'PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[9/22/2015 12:06:03 AM.839] LSPD First Response: Registering callout CalloutsV.Callouts.Breakdown
[9/22/2015 12:06:03 AM.840] LSPD First Response: Registering callout CalloutsV.Callouts.TrafficCollision
[9/22/2015 12:06:03 AM.840] LSPD First Response: Registering callout CalloutsV.Callouts.StreetRace
[9/22/2015 12:06:03 AM.840] LSPD First Response: Registering callout CalloutsV.Callouts.Escort
[9/22/2015 12:06:03 AM.840] LSPD First Response: [CalloutsV] All callouts have been registered correctly
[9/22/2015 12:06:03 AM.841] LSPD First Response: [Code 3 Callouts] Loaded Code 3 Callouts v0.4.0.0
[9/22/2015 12:06:03 AM.845] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.Assault
[9/22/2015 12:06:03 AM.848] LSPD First Response: [Code 3 Callouts] Registered Callout: Assault
[9/22/2015 12:06:03 AM.848] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.HitAndRun
[9/22/2015 12:06:03 AM.848] LSPD First Response: [Code 3 Callouts] Registered Callout: Hit and Run
[9/22/2015 12:06:03 AM.848] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.ImpairedDriver
[9/22/2015 12:06:03 AM.849] LSPD First Response: [Code 3 Callouts] Registered Callout: Impaired Driver
[9/22/2015 12:06:03 AM.849] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.IntoxicatedPerson
[9/22/2015 12:06:03 AM.849] LSPD First Response: [Code 3 Callouts] Registered Callout: Intoxicated Person
[9/22/2015 12:06:03 AM.849] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PersonWithWeapon
[9/22/2015 12:06:03 AM.849] LSPD First Response: [Code 3 Callouts] Registered Callout: Person With A Gun
[9/22/2015 12:06:03 AM.850] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PoliceImpersonator
[9/22/2015 12:06:03 AM.850] LSPD First Response: [Code 3 Callouts] Registered Callout: Police Impersonator
[9/22/2015 12:06:03 AM.850] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble
[9/22/2015 12:06:03 AM.850] LSPD First Response: [Code 3 Callouts] Registered Callout: Unknown Trouble
[9/22/2015 12:06:03 AM.851] LSPD First Response: [Code 3 Callouts] All callouts registered
[9/22/2015 12:06:03 AM.852] LSPD First Response: Registering callout StraysCallouts.Callouts.Mugging
[9/22/2015 12:06:03 AM.852] LSPD First Response: Registering callout StraysCallouts.Callouts.Fight
[9/22/2015 12:06:03 AM.852] LSPD First Response: Registering callout StraysCallouts.Callouts.SuspiciousPerson
[9/22/2015 12:06:03 AM.852] LSPD First Response: Registering callout StraysCallouts.Callouts.GangActivity
[9/22/2015 12:06:03 AM.870] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.26
[9/22/2015 12:06:03 AM.885] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[9/22/2015 12:06:03 AM.885] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[9/22/2015 12:06:03 AM.885] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[9/22/2015 12:06:03 AM.956] LSPD First Response: [Wilderness Callouts] Name loaded as:   alexguirre
[9/22/2015 12:06:03 AM.956] LSPD First Response: Registering callout WildernessCallouts.Callouts.IllegalHunting
[9/22/2015 12:06:03 AM.956] LSPD First Response: [Wilderness Callouts] IllegalHunting Callout Registered
[9/22/2015 12:06:03 AM.956] LSPD First Response: Registering callout WildernessCallouts.Callouts.RocksBlockingRoad
[9/22/2015 12:06:03 AM.957] LSPD First Response: [Wilderness Callouts] RocksBlockingRoad Callout Registered
[9/22/2015 12:06:03 AM.957] LSPD First Response: Registering callout WildernessCallouts.Callouts.AircraftCrash
[9/22/2015 12:06:03 AM.957] LSPD First Response: [Wilderness Callouts] AircraftCrash Callout Registered
[9/22/2015 12:06:03 AM.957] LSPD First Response: Registering callout WildernessCallouts.Callouts.RecklessDriver
[9/22/2015 12:06:03 AM.957] LSPD First Response: [Wilderness Callouts] RecklessDriver Callout Registered
[9/22/2015 12:06:03 AM.957] LSPD First Response: Registering callout WildernessCallouts.Callouts.DrugDealerInVehicle
[9/22/2015 12:06:03 AM.957] LSPD First Response: [Wilderness Callouts] DrugDealerInVehicle Callout Registered
[9/22/2015 12:06:03 AM.957] LSPD First Response: Registering callout WildernessCallouts.Callouts.SuicideAttempt
[9/22/2015 12:06:03 AM.958] LSPD First Response: [Wilderness Callouts] SuicideAttempt Callout Registered
[9/22/2015 12:06:10 AM.600] LSPD First Response: Error handled.
[9/22/2015 12:06:15 AM.861] LSPD First Response: Creating OwnerWanted
[9/22/2015 12:06:15 AM.889] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CARCER_WAY
[9/22/2015 12:06:15 AM.992] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
[9/22/2015 12:08:23 AM.607] Spotligth Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: FBI
[9/22/2015 12:08:25 AM.129] Spotligth Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: FBI
[9/22/2015 12:08:25 AM.962] Spotligth Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: FBI
[9/22/2015 12:08:29 AM.564] LSPD First Response: Creating OwnerWanted
[9/22/2015 12:09:18 AM.025] LSPD First Response: Creating ?
[9/22/2015 12:11:09 AM.308] LSPD First Response: Creating GangActivity
[9/22/2015 12:11:09 AM.585] LSPD First Response: GetAudioFileForAction: No file found for: STREET_EASTBOURNE_WAY
[9/22/2015 12:11:38 AM.110] LSPD First Response: Creating DrugDealerInVehicle
[9/22/2015 12:11:38 AM.113] LSPD First Response: [Wilderness Callouts | DrugDealerInVehicle] OnBeforeCalloutDisplayed()
[9/22/2015 12:11:38 AM.113] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MOVIE_STAR_WAY
[9/22/2015 12:11:53 AM.261] LSPD First Response: [Wilderness Callouts | DrugDealerInVehicle] OnCalloutNotAccepted()
[9/22/2015 12:12:17 AM.413] LSPD First Response: Creating Breakdown
[9/22/2015 12:12:17 AM.570] LSPD First Response: GetAudioFileForAction: No file found for: STREET_EASTBOURNE_WAY
[9/22/2015 12:13:26 AM.640] LSPD First Response: Creating Assault
[9/22/2015 12:13:27 AM.135] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ROCKFORD_DR
[9/22/2015 12:15:03 AM.575] LSPD First Response: Creating IntoxicatedPerson
[9/22/2015 12:15:03 AM.798] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SPANISH_AVE
[9/22/2015 12:15:23 AM.755] Spotligth Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: FBI
[9/22/2015 12:15:24 AM.586] Spotligth Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: FBI
[9/22/2015 12:16:11 AM.744] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SPANISH_AVE
[9/22/2015 12:16:11 AM.818] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/22/2015 12:16:11 AM.819] LSPD First Response: Driving task assigned
[9/22/2015 12:16:11 AM.823] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/22/2015 12:16:11 AM.917] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/22/2015 12:16:11 AM.917] LSPD First Response: Driving task assigned
[9/22/2015 12:16:11 AM.919] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/22/2015 12:16:12 AM.093] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/22/2015 12:16:12 AM.094] LSPD First Response: Driving task assigned
[9/22/2015 12:16:12 AM.096] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/22/2015 12:16:12 AM.253] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/22/2015 12:16:12 AM.253] LSPD First Response: Driving task assigned
[9/22/2015 12:16:12 AM.255] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/22/2015 12:17:00 AM.147] LSPD First Response: Creating UnknownTrouble
[9/22/2015 12:17:00 AM.173] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MAD_WAYNE_THUNDER_DR
[9/22/2015 12:17:27 AM.138] LSPD First Response: Creating RecklessDriver
[9/22/2015 12:17:27 AM.140] LSPD First Response: [Wilderness Callouts | RecklessDriver] OnBeforeCalloutDisplayed()
[9/22/2015 12:17:27 AM.141] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ECLIPSE_BLVD
[9/22/2015 12:17:42 AM.347] LSPD First Response: [Wilderness Callouts | RecklessDriver] OnCalloutNotAccepted()
[9/22/2015 12:17:54 AM.410] LSPD First Response: Creating OwnerWanted
[9/22/2015 12:17:54 AM.411] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SPANISH_AVE
[9/22/2015 12:18:07 AM.450] LSPD First Response: SituationNumber: 15
[9/22/2015 12:18:07 AM.450] LSPD First Response: CreatePassenger: 0
[9/22/2015 12:19:23 AM.075] LSPD First Response: Start ask for keys.
[9/22/2015 12:19:35 AM.860] Spotligth Mod: [Spotlight] Spotlight position settings found and loaded for vehicle model: FBI
[9/22/2015 12:19:44 AM.968] LSPD First Response: Player out of car.
[9/22/2015 12:19:50 AM.922] LSPD First Response: Stopped car found.
[9/22/2015 12:19:53 AM.243] LSPD First Response: Rage.Exceptions.InvalidHandleableException: Operation is not valid because this Rage.Ped is invalid.
[9/22/2015 12:19:53 AM.243] at Rage.Entity.get_Position()
[9/22/2015 12:19:53 AM.243] at Traffic_Policer.TrafficStopAssist.<>c.???????????????????????????????????????(Entity )
[9/22/2015 12:19:53 AM.244] at Traffic_Policer.TrafficStopAssist.<>c.<askForCarKeys>b__16_0()
[9/22/2015 12:19:53 AM.244] LSPD First Response: Car key error handled.
[9/22/2015 12:19:57 AM.582] LSPD First Response: Created new chase
[9/22/2015 12:19:57 AM.583] LSPD First Response: Suspect added to chase
[9/22/2015 12:20:00 AM.023] LSPD First Response: Cop added to chase
[9/22/2015 12:20:00 AM.024] LSPD First Response: Added cop to existing chase
[9/22/2015 12:20:00 AM.025] LSPD First Response: Cop added to chase
[9/22/2015 12:20:00 AM.025] LSPD First Response: Added cop to existing chase
[9/22/2015 12:20:17 AM.366] LSPD First Response: Cop added to chase
[9/22/2015 12:20:17 AM.366] LSPD First Response: Added cop to existing chase
[9/22/2015 12:20:17 AM.368] LSPD First Response: Cop added to chase
[9/22/2015 12:20:17 AM.368] LSPD First Response: Added cop to existing chase
[9/22/2015 12:20:17 AM.595] LSPD First Response: Cop added to chase
[9/22/2015 12:20:17 AM.595] LSPD First Response: Added cop to existing chase
[9/22/2015 12:20:17 AM.596] LSPD First Response: Cop added to chase
[9/22/2015 12:20:17 AM.596] LSPD First Response: Added cop to existing chase
[9/22/2015 12:20:17 AM.771] LSPD First Response: Cop added to chase
[9/22/2015 12:20:17 AM.772] LSPD First Response: Added cop to existing chase
[9/22/2015 12:20:17 AM.773] LSPD First Response: Cop added to chase
[9/22/2015 12:20:17 AM.773] LSPD First Response: Added cop to existing chase
[9/22/2015 12:20:18 AM.551] LSPD First Response: Cop added to chase
[9/22/2015 12:20:18 AM.551] LSPD First Response: Added cop to existing chase
[9/22/2015 12:20:18 AM.553] LSPD First Response: Cop added to chase
[9/22/2015 12:20:18 AM.553] LSPD First Response: Added cop to existing chase
[9/22/2015 12:20:26 AM.359] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CAESARS_PLACE
[9/22/2015 12:20:26 AM.549] LSPD First Response: Cop added to chase
[9/22/2015 12:20:26 AM.549] LSPD First Response: Added cop to existing chase
[9/22/2015 12:20:45 AM.227] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CAESARS_PLACE
[9/22/2015 12:21:50 AM.515] LSPD First Response: No more suspects useable, aborting chase
[9/22/2015 12:22:00 AM.557] LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: <UNNAMED THREAD>).
[9/22/2015 12:22:00 AM.558] LSPD First Response: Stack trace of game fiber "<UNNAMED THREAD>" in plugin "LSPD First Response" at the time of termination:
[9/22/2015 12:22:00 AM.599] LSPD First Response: Could not be retrieved.
[9/22/2015 12:22:00 AM.880] LSPD First Response: System.Threading.ThreadAbortException: Thread was being aborted.
[9/22/2015 12:22:00 AM.955] at Rage.GameFiber.SleepThis(Int32 duration)
[9/22/2015 12:22:00 AM.955] at Traffic_Policer.Callouts.OwnerWanted.<situationOneWithPassenger>b__53_0()
[9/22/2015 12:22:00 AM.956] LSPD First Response: Traffic Policer handled the exception successfully.
[9/22/2015 12:22:00 AM.961] LSPD First Response: ANPR Hit callout has ended.
[9/22/2015 12:22:00 AM.965] LSPD First Response: All Owner Wanted entities deleted
[9/22/2015 12:12:52 PM.594] 

Edited by TheUniT

Kilyin

Members

(edited)

I'll defer to Albo, but you aren't running the latest version of the mods... and you don't have PoliceRadio correctly installed.

Edited by Kilyin

Albo1125

Insiders Author

[9/22/2015 12:02:13 AM.929] Started new log on 9/22/2015 12:02:13 AM.926
 

Download the latest 4.0 version.

 

Kal74

Members

@Albo1125, did you happen to read my last post to you? I don't want to post it again if you have..

Albo1125

Insiders Author

3.7.1: Had to update to support the new RageNativeUI.dll 1.2 and Albo1125.Common 2.3. Also threw in some bug and performance fixes.

@ Albo1125 not sure this is bug or not, and honestly it doesn't hurt anything, doesn't cause any crashes, but I figured why not post it just in case you might want to know.

I have noticed lately, maybe in the last 2 version updates that when you call for transport they show up and arrest the people just fine, but then Transport has an issue with leaving the scene.. It sits in 1 spot and the wheels on the van just go from left to right but the van never moves.. I attached a link to a few screenshots I took below.. hope you can view them, 1 of them even shows a car ramming the van because it never moves. I should add that this doesn't happen every time.. That might be important to know, it just randomly occurs.

Here is the link http://imgur.com/a/kRtho  

Not sure about that, it's just handed over to GTA V driving when the suspect has been picked up. Does this still happen very often?

Kal74

Members

3.7.1: Had to update to support the new RageNativeUI.dll 1.2 and Albo1125.Common 2.3. Also threw in some bug and performance fixes.

Not sure about that, it's just handed over to GTA V driving when the suspect has been picked up. Does this still happen very often?

Honestly, I didn't pay much attention to it until a day or so ago...usually I drive off the minute they show up and have put the suspect in the transport vehicle.. I just happened to walk away from my pc at that moment and when I came back 20 minutes later, that is what I was seeing.

Starmix

Members

I would start posting on there, but I only have basic know how with ragehook.

Kal74

Members

I would start posting on there, but I only have basic know how with ragehook.

yeah, usually google is good at solution finding for me for the most part.

Albo1125

Insiders Author

yeah, usually google is good at solution finding for me for the most part.

I hope my tutorial video will save us a lot of time. In the new version, whenever a file is missing or something isn't installed correctly, the user is automatically redirected to it.

Kal74

Members

I hope my tutorial video will save us a lot of time. In the new version, whenever a file is missing or something isn't installed correctly, the user is automatically redirected to it.

I wanna hope for that, but if it's anything like the issue with getting people to Read the ReadMe files, but I will just direct people to it as part of a response, if you aren't around to answer a question that the video would answer..

Kal74

Members

(edited)

Request for a UHAUL to transport a small village. Tonight in 1 area alone I cuffed like 13 people.. during a traffic stop, I had 3 suspects cuffed and down on their knees in 1 lane of the road, I wanted to do a vehicle search, but instead I decided to run outside to have a quick smoke, and in that moment, chaos ensued..I came back to my computer and had this WTF just happened look on my face. There is no excuse for this type of behavior and since I didn't know who started all this mess, I arrested all of them..

evidence exhibit A: http://imgur.com/a/1P3j4

 

Edited by Kal74

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