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Installation 

  • Install RAGEPluginHook 1.74+. 
  • Drop the "Spotlight.dll" file and "Spotlight Resources" folder into the "Plugins" folder in your game directory.

 

Controls

This plugin has 3 input layouts:

  • Keyboard:
    For toggling the spotlight press I.
    For moving it use the NumPad (NumPad4, NumPad6, NumPad8 and NumPad2). 
    For tracking peds or vehicles press NumPad3.
  • Controller:
    For toggling the spotlight press LB + X.
    For moving it use the left stick. You can change this to the right stick or the DPad in the General.ini file.
  • Mouse:
    For toggling the spotlight press I.
    For moving it hold down the left control key and move your mouse.

 

And to open the in-game editor press F11.

 

Check General.ini file to change which keys/buttons should be used, or if any controls should be disabled. 

 

 

Source code


What's New in Version 1.3

Released

  • Working turrets: now spotlight turrets are detected and used instead of the offset specified in 'Offsets.ini'. The vehicle must have a working VEHICLE_WEAPON_SEARCHLIGHT. Additionally, if the vehicle model has an extralight_* component as a child of one of the turret components, it will be turn on when the spotlight turns on.
    A new setting, 'ExtraLightEmissive', has been added to 'VisualSettings.xml' which controls the intensity of the extralight_*.
    The extralight_* component chosen can be overriden for specific models by specifying 'SpotlightExtraLight = 1/2/3/4' in the entry for that model in 'Offsets.ini'.
    The turret detection can be disabled for specific models by specifying 'DisableTurret = true' in the entry for that model in 'Offsets.ini'.
    If the vehicle does not have a turret, it will fallback to using 'Offsets.ini', like previous versions.
  • Now tracking chooses the pedestrian or vehicle closest to where the spotlight is aiming.
  • Now tracking uses a single key, for both pedestrians and vehicles. By default, NumPad3, can be changed with the 'ToggleTrackingKey' setting in 'General.ini'
  • Added notification when tracking starts or stops: with vehicles it shows their model, license plate and distance and with pedestrians it shows their headshot and distance. These notifications can be disabled with the 'TrackingNotificationsEnabled' setting in 'General.ini'.
  • Now mouse controls rotate the spotlight toward the direction the camera is looking at. By default, hold Left Control and aim with the camera.
  • Moved 'MovementSpeed' setting from 'VisualSettings.xml' to 'General.ini'. Now each input method (keyboard, controller or mouse) has its own 'Speed' setting in degrees per second.
  • Added "search mode" in which the spotlight rotates left-right automatically. By default, the toggle key is 'Decimal' in the numpad, can be changed with the 'SearchModeKey' setting in 'General.ini'.
-Author: alexguirre

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  • User Feedback

    Recommended Comments



    No .ini file like it said in the readme, also no idea how to use the keys. I was hoping to use this instead of the other spotlight mod becuase the other didn't work for me

     

    EDIT: nvm when i redownloaded it came with one

    Edited by shanprasad
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    @Hugo_Agante as you are the only one who can use the spotlight in the game I don't think that is needed to restrict this to police cars, helis, etc... As well this way it will be easier for people who add police cars(not replace them)

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    @Hugo_Agante as you are the only one who can use the spotlight in the game I don't think that is needed to restrict this to police cars, helis, etc... As well this way it will be easier for people who add police cars(not replace them)

    True that Alex and it's just unnecessary work for you. Simple way to make this emergency vehicles only is to only activate the spotlight in these cars lol

    Thanks for this mod once again :)

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    I for one love all the cars being enable for the simple reason of "it works". I dont have to use it in regular vehicles so it doesnt take away from my game! Thank you so much for this.

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    I see you udpated it to work with the latest RAGEHook?  It didnt need it, mine worked fine anyway lol.  I still updated this though :)

    I didn't tested if it worked, I just update it to be sure it works well

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    Very happy to see detailed updates coming to this man.  This is going to be the spotlight everyone goes to for years to come man.  Way to put detail and effort into it.  A++++, sadly I'm still devin' on RageHook 16 (I always stick to the one that came with LSPDFR), so I'll keep it until I upgrade. :D

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    Very happy to see detailed updates coming to this man.  This is going to be the spotlight everyone goes to for years to come man.  Way to put detail and effort into it.  A++++, sadly I'm still devin' on RageHook 16 (I always stick to the one that came with LSPDFR), so I'll keep it until I upgrade. :D

    Using RageHook 16 the only thing that isn't going to work is the ped tracking. And LSPDFR 0.2a comes with RapegHook 17. Thanks for the comment :)

    Sily Question but in game how to i use the spotlight(what keys)?

    There is a config file where you can see the keys and change them.

    Edited by alexguirre
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    @alexguirre Holy Shizz, This is so perfect and exactly what I wanted. Literally to a T. GREAT GREAT work my friend, instant classic mod.

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    Using RageHook 16 the only thing that isn't going to work is the ped tracking. And LSPDFR 0.2a comes with RapegHook 17. Thanks for the comment :)

    There is a config file where you can see the keys and change them.

    Thanks Man!

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    Would love to see a update, as I can actually play lspdfr for hours with the newest rage hook!

    It works with the latest RagePluginHook.

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    Quick question... I don't know how coding this all works so correct me if this cannot be done but... For us controller users, is it possible to have the spotlight be a weapon from the vehicle? For example :

    Pull up to scene, hit X (on controller) to cycle vehicle weapons until the spotlight is selected. Hold LB to aim, hit RB to turn it on/off, and while holding LB aim until satisfied. It would work much like firing a pistol from the vehicle. Is this possible?

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    Quick question... I don't know how coding this all works so correct me if this cannot be done but... For us controller users, is it possible to have the spotlight be a weapon from the vehicle? For example :

    Pull up to scene, hit X (on controller) to cycle vehicle weapons until the spotlight is selected. Hold LB to aim, hit RB to turn it on/off, and while holding LB aim until satisfied. It would work much like firing a pistol from the vehicle. Is this possible?

    Be a weapon I don't think it will be possible via coding, but I think I can do something similar to what you said.

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    Why does it say this was updated a few hours ago?  Ive had this version (0.6) for a while now...

    I just delete the donation link from the description

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