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18 Screenshots

ChillLSCallouts is developed by a team of two developers with one goal: creating one of the most comprehensive and immersive callout packs for LSPDFR.

What started as a small personal project has grown into something much bigger. We continuously expand the pack with new callouts, scenarios, bug fixes, and improvements, while focusing on quality, replayability, and realistic patrol experiences.

The pack currently features 42 unique callouts, each with multiple outcomes and spawn locations. It also includes optional NPCI integration (v3.1+) for more natural and immersive NPC interactions.

If you'd like to support the continued development of ChillLSCallouts, you can do so through Ko-fi. Every contribution helps us dedicate more time to creating new content and improving the pack.

Patreon and KOFI Benefits to Support our work

Membership Benefits

  • Early Access to all updates

  • Exclusive development previews

  • Vote on upcoming features and callouts

  • Access to our upcoming major project: ChillLSPursuitAI

  • Help shape the future of our mods with your feedback

If you want to Support us: ChillLSCallouts Ko-fi

Patreon: Support ChillLSCallouts on Patreon

Main Features

  • Realistic and immersive patrol callouts

  • All Callouts available in 7 languages!

  • Randomized scenarios with multiple possible outcomes

  • Hundreds of spawn locations

  • Random & specific callout selection menu

  • Reveal entire map via the Callout Menu

  • Statistics and progress tracking

  • NPCI (3.1+) integration

  • Stop The Ped & Policing Redefined support

  • Optimized performance and regular content updates

  • SimuDispatch Integration

Current Callouts

NEW – Suspicious Noise Behind a Business

Respond to reports of suspicious activity behind closed businesses, restaurants, clubs, shops, and gas stations. Speak with the caller, check the rear of the property, and determine whether it is a harmless misunderstanding, a disturbance, a theft in progress, a trespasser, an overdose, or a dangerous ambush. Each location has its own scenarios, dialogue, and outcomes for strong replayability.

NEW – Surveillance Operation (Beta)
Join an undercover surveillance detail and monitor a high-value suspect without losing visual contact. Follow the target, document suspicious activity, and react if the operation escalates.

Suspicious Vehicle
Investigate reports of an occupied suspicious vehicle. Encounters can range from harmless misunderstandings to arguments, criminal activity, fleeing suspects, armed resistance, or a deceased person inside the vehicle.

Human Trafficking Tip
Respond to a tip about a suspicious cargo truck. Stop the vehicle, inspect the rear, and determine whether the occupants are involved in human trafficking, smuggling, or another hidden situation. (Parts of the Code by Albo1125 - Credits @Albo1125 )

Illegal Dumping
Respond to reports of a suspect dumping scrap, vehicle parts, or debris in public areas. Question involved NPCs, inspect the scene, and decide whether the situation ends with a warning, citation, arrest, pursuit, or violence.

Dead Person Found
Investigate a deceased person discovered outdoors. Secure the scene, speak with witnesses when present, determine whether the death appears natural, overdose-related, suspicious, or violent, and handle possible suspect outcomes.

Towtruck Dispute
Handle a dispute between a tow truck driver and a vehicle owner over a vehicle being removed. Speak with the tow operator first, then the owner, keep the peace, and resolve outcomes ranging from cooperation to refusal, fleeing, fighting, or armed resistance.

Broken Down Vehicle
Respond to a stranded driver, inspect the vehicle, identify the issue, and decide whether to attempt a repair yourself or call road assistance through the ChillLS menu.

Residence on Fire
Respond to a reported structure fire, secure the scene, speak with witnesses or callers, and request an arson investigation unit to determine the cause once the fire is under control.

Courthouse Security Operation
Assist courthouse security during a high-risk court operation. Screen people entering the courthouse, decide who may enter, and respond if suspects attempt to force their way through.

Welfare Check
Respond to a welfare check request, search the property from outside, check on the resident, and determine whether the situation is harmless, medical, suspicious, or criminal.

FBI Drug Raid Assistance
Meet with FBI personnel, observe a suspected drug transaction, and support a coordinated tactical raid when the order is given.

Aggressive Driver Reported
Locate a reported reckless driver already moving through traffic and attempt enforcement. The driver may stop, flee, become aggressive, or escalate the situation.

Laser Strike Report
Investigate reports of a person aiming a powerful laser toward aircraft. Locate the suspect, determine whether the act was intentional, and decide how to handle the situation based on statements, behavior, and evidence.

Officer and Medical Service Ambush
Respond Code 3 after an officer and EMS crews are ambushed during a domestic violence call. Secure the first scene, speak with the wounded officer, locate the suspects, and assist tactical units with the developing situation.

Garbage Collection Dispute
Handle a realistic dispute between a sanitation worker and a resident or business owner. Investigate missed pickups, refused waste, property damage claims, missing items, or aggressive behavior, then decide the proper police response.

Helicopter Crash
Respond to a fatal private helicopter crash at a mansion. Interview staff and witnesses, determine whether the crash was caused by reckless flying or something more suspicious, and search the area if the evidence points to foul play.

Blocked Driveway Dispute
Added a new callout where a caller reports that a vehicle is blocking their driveway. Speak with the caller, contact the driver if present, and decide how to resolve the situation. Outcomes include cooperation, refusal, aggression, armed escalation, or an empty blocking vehicle that may need towing.

Illegal Cargo Found on Aircraft
Airport security has discovered suspicious cargo aboard an aircraft. Respond to the scene, speak with airport personnel, inspect the evidence, and determine who is responsible for the illegal shipment.

Pool Accident
Respond to a secured scene where a person has been found dead near a swimming pool. Examine the evidence, speak with the medical examiner and the victim’s wife, check the property owner’s alibi, and determine whether it was a tragic accident—or murder.

Delivery Driver Dispute
Respond to a dispute between a delivery driver and a customer involving a food order. Speak with both parties, review receipts, payment status, delivery details, or other available proof, and decide whether the issue is a civil dispute, refusal to pay, disorderly conduct, or requires further police action.

Person Sleeping on Park Bench
Respond to a welfare check involving a person reported sleeping on a public bench. Speak with the individual, assess the situation, and decide whether they need assistance, should move along, or require further police action.

Bus in Need of Assistance
Respond to a bus-related incident where the vehicle or driver requires police assistance. Secure the area, speak with involved parties, gather information, and determine the appropriate next steps.

Bounty Hunters Reported
Investigate a report involving alleged bounty hunters or fugitive recovery agents. Verify identities, review the situation, speak with both parties, and decide whether the encounter is lawful or requires police intervention.

Mansion Raid Assistance

Assist FIB, NOOSE, and DOA after a mansion raid.

The main suspect escaped the scene. Investigate the mansion, determine his exit point, track him down, and bring him in alive.

Silent Store Alarm

Added a new store alarm callout with many possible outcomes and scenarios.

Investigate what triggered the alarm. It could be a robbery, a false alarm, a technical issue, or something completely different.

Possible Sprayer

Added a new possible sprayer callout with 60+ spawn locations across the map.

Features multiple possible outcomes and different ways the situation can play out.

Transit Fare Evasion

Added a new fare evasion callout with a large amount of spawn locations and creative scenarios.

Fare evasion situations can now happen around planes, boats, buses, trains, and subway stations.

Supervisor Requested at Traffic Stop

Added a new callout where an officer requests a supervisor during a traffic stop.

Includes multiple possible outcomes, several spawn locations, custom scanner audio, and full NPCAI context support for more natural interactions.

Offficer Involved Shooting

An officer involved shooting has been reported. Respond to the scene, investigate what happened, speak with witnesses, visit the deceased person’s home, and determine whether the use of force was justified.

Property Trespassing

A new trespassing callout has been added. Respond to a property-related trespassing complaint, speak with the involved parties, and decide how to handle the situation.

The callout features multiple possible situations, randomized behavior, and different locations for more variety. Thanks for the Idea! @OfficerAlexis

Group Drinking in Public

Neighbors report a group of intoxicated people causing a disturbance. Respond to the scene and deal with the situation. Features multiple outcomes and several different spawn locations.

Parking Dispute

A dispute has broken out over a parking space. Whether it's illegal parking, someone stealing a parking spot, or another disagreement, it's up to you to calm the situation. Includes multiple outcomes.

Trespassing at the LS Taxi Yard

A taxi company reports a suspicious person wandering around their property. Investigate the situation, which can develop in several different ways with multiple possible outcomes.

Sergeant Requested

A citizen insists on speaking with a sergeant regarding an important matter. Report to Mission Row Police Station, speak with the citizen, and assist them with their concern.

Stolen Tanker

A tanker carrying highly explosive cargo has been stolen. Locate and stop the vehicle before disaster strikes.

Suspicious Ammo Purchase

An Ammu-Nation employee reports a customer attempting to purchase an unusually large amount of ammunition. Respond to the store and investigate the situation.

Construction Worker Dead

A construction worker has been found dead at a construction site. Respond to the scene and investigate what happened.

Bank Dispute

Bank staff report a disturbance involving a customer. Respond to the bank, determine what caused the dispute, and resolve the situation. Features multiple outcomes and several different spawn locations.

Taxi Driver Dispute

A taxi driver reports a dispute with a passenger. Respond to the scene, determine what happened, and resolve the situation. Features multiple outcomes and several different spawn locations.

Stolen Bus

A city bus has been reported stolen. Locate the vehicle, stop the suspect, and bring the situation to a safe conclusion.

Public Urination

Citizens report a person urinating in public. Respond to the scene, investigate the situation, and deal with it appropriately. Features multiple possible outcomes.

Disclaimer: Translations were created using translation software and may contain minor inaccuracies or wording that feels unnatural. If you notice any translation errors, missing text, or incorrect wording, please let us know so we can improve them in future updates.

Showcase Videos

Coming Soon

  • Police Impersonation

  • Civilian in danger

  • Citizen's Arrest (Coming Soon)

  • Vehicle Accident (Coming Soon)

  • Alarm Activation (Residential)

  • Animal Causing Traffic Hazard (Coming Soon)

  • Person Locked Out of Home

  • Identity Theft Report

  • Suspicious Moving Crew

  • Suspicious Person (Coming Soon)

  • Animal Complaint

  • Fireworks Complaint (WIP)

  • Noise Disturbance (The Rookie) (Coming Soon)

  • Hit and Run (WIP)

  • Domestic Dispute

  • Disturbance at Apartment Complex

  • Theft Report

  • Lost Person

  • Person Kicking Vehicles

  • Counterfeit Money Report

  • Mansion Robbery

  • Party Disturbance

  • Unknown Trouble

  • Fight in Progress (WIP)

  • Street Takeover in Progress

  • Vehicle Blocking Traffic (Coming Soon)

  • Reckless Dirt Bike / ATV Riders (Coming Soon)

  • Drunk Person Causing Disturbance

  • Credit Card Fraud Report

  • Roadway Hazard – Person in Traffic (Coming Soon)

  • Bank Robbery Reported

  • Suspicious Activity in Parking Garage (WIP)

  • Disturbance at Gas Station

  • Panhandler Causing Disturbance

  • Customer Refusing to Leave (WIP)

  • Wanted Fugitive at Airport (Coming Soon)

  • Homeless Camp Complaint

  • Traffic Control After Crash (WIP)

  • Hostage Negotiation

  • Burglary - Armed/Non Armed

  • AND MORE!

Requirements

  • ScriptHookV

  • RageNativeUI

  • Enable All Interiors

  • CalloutInterface (Recommended)

  • Stop The Ped (Recommended)

  • or Police Redefined (Recommended)

  • MoreFire (Recommended)

  • NPCI Version 3.1+ (Recommended)

  • SimuDispatch (Recommended)

This plugin should work with GTA Enhanced. If you encounter any bugs, please report them.

©2025 ChillLSCallouts by Benjamiin. All rights reserved. Do not modify, redistribute, or reupload any part of this package without my permission.


I hope you enjoy this pack! I'd really appreciate any feedback, suggestions, or ideas for future callouts.

If you encounter any bugs, please report them here, and if you have any questions, feel free to contact me.

Edited by BB.

What's New in Version 1.5.0.7

Released

Changelog – Version 1.5.0.7

NEW – Suspicious Noise Behind a Business

Added a new callout where a suspicious noise is reported behind a business.

Respond to the location, investigate the area, and determine what caused the disturbance.

Simu Dispatch Support (BETA)

Added Simu Dispatch support.

This feature is currently in beta.

Callout Spawn Logic Update

Reworked the callout spawn logic.

Far-away callouts can still spawn, but nearby callouts between 200–3000 meters are now preferred.

Interface Improvements

Reworked the callout interface integration.

Callouts now display the correct response codes.

Bug Fixes & Improvements

Fixed an issue where the game could crash during e.g. the Public Drinking callout. Thanks for the Report @Gilmar

Fixed minor bugs.

Fixed a rare issue where peds could become invisible after being killed.

General stability improvements.

Old

Changelog – Version 1.5.0.6

NEW – Human Trafficking Tip

Added a new callout where officers respond to a serious human trafficking tip.

Investigate the report, follow the available information, and determine what is really happening at the scene.

NEW – Surveillance Operation (BETA)

Added a new surveillance-based callout.

Observe the situation, gather information, and decide when police action is required.

NEW – Suspicious Vehicle

Added a new callout involving a suspicious vehicle report.

Respond to the area, investigate the vehicle and its occupants, and handle the situation appropriately.

Spawn Updates

Added a new spawn location for FBI Drug Raid Assistance.

NEW - Language Update

Added Polish language support.

More translated callouts and language improvements will continue to be added step by step.

NPCAI Beta

Added beta support for NPCAI.

Added a new INI option: Use NPCAI When Possible.

When enabled, some supported callouts can use NPCAI interactions instead of requiring Y-based dialogue.

This feature is currently in beta and only works with Broken Down Vehicle for now.

Bug Fixes & Improvements

Improved response code handling.

Fixed and improved several callout code issues.

Backend cleanup and code structure improvements.

General stability improvements.

Changelog – Version 1.5.0.5

Audio Improvements

  • Changed the dispatch audio volume for better balancing.

  • Added a new INI option to change the dispatch audio volume manually.

  • This feature is currently in beta.

Public Drinking Update

  • Added 1 new scenario to the Public Drinking callout.

Bug Fixes & Improvements

  • Improved spawning and despawning for better performance.

  • Minor bug fixes.

  • General stability improvements.

Changelog – Version 1.5.0.4

NEW – Illegal Dumping

Added a new callout involving reported illegal dumping.

Respond to the scene, investigate the situation, speak with involved persons, and handle the incident appropriately.

Includes 12 spawn locations.

NEW – Tow Truck Dispute

Added a new dispute callout involving a tow truck driver and a vehicle owner.

Respond to the scene, speak with both parties, determine what happened, and resolve the situation.

Includes 11 spawn locations.

NEW – Dead Person Found

Added a new callout where a dead person has been found.

Respond to the location, secure the scene, and investigate the circumstances.

Uses dynamic spawn logic with a large amount of possible locations.

Spawn Updates

Added new spawn locations to the Bank Dispute callout.

Language Update

Added Russian language support.

Added French language support.

New supported callouts in all available languages:

Illegal Dumping

Tow Truck Dispute

Dead Person Found

More languages and translated callouts will be added step by step in future updates.

Bug Fixes & Improvements

Fixed an NPCAI issue where context was not passed correctly.

General stability improvements.

Changelog – Version 1.5.0.3

NEW – Broken Down Vehicle

Added a new roadside callout involving a broken down vehicle.

Includes 132 spawn locations across the map.

NEW – Residence on Fire

Added a new fire-related callout where officers respond to a residence fire.

Includes 5 spawn locations.

NEW – Courthouse Security Operation

Added a new security operation callout at the courthouse.

Includes 1 spawn location.

NEW – Welfare Check

Added a new welfare check callout.

Respond to the location, check on the resident, and determine if further action is needed.

Includes 32 spawn locations.

NEW – FBI Drug Raid Assistance

Added a new callout where you assist the FBI during a drug raid operation.

Includes 2 spawn locations.

NEW – Aggressive Driver Reported

Added a new traffic-related callout involving a reported aggressive driver.

Uses dynamic spawn logic with a large amount of possible locations.

Helicopter Crash Update

Added new spawn locations for the Helicopter Crash callout.

Time-Based Callouts

Added time-based callout support.

Certain callouts can now depend on the in-game time.

This feature can be disabled in the INI file.

NEW – Services Menu

Added a new Services section to the ChillLSCallouts menu.

During certain callouts, you can now request support services directly through the menu.

Added service support for:

Road Assistance

Arson Investigation Unit

More services will be added in future updates.

Language Update

Added Brazilian Portuguese language support.

Updated callout language support for:

Stolen Tanker

Sergeant Requested at Traffic Stop

Taxi Driver Dispute

Public Urination

Bank Dispute

Broken Down Vehicle

Residence on Fire

Welfare Check

Courthouse Security Operation

FBI Drug Raid Assistance

English remains the default language.

System Improvements

Added a new advanced checker.

The checker now verifies the plugin version, language packs, changed INI keys, and whether everything loaded correctly.

Changed the NPCAI bridge. This should improve compatibility and hopefully make NPCAI work correctly for more users.

Bug Fixes & Improvements

Fixed a potential crash caused by the new statistics logging system.

Fixed a dialogue bug with the Bus Assistance callout.

Fixed an issue with prop-attach fibers in the Officer Involved Shooting callout that could cause the game to crash.

Removed Traffic Light Failure from the WIP list.

General stability improvements.

Changelog – Version 1.5.0.2

NEW – Laser Strike Report

Added a new callout involving a reported laser strike.

Includes 32 spawn locations and multiple ways the situation can play out.

NEW – Officer and Medical Service Ambush

Added a new high-risk callout where an officer and medical personnel were ambushed during a response.

Includes 4 spawn locations.

NEW – Garbage Collection Dispute

Added a new dispute callout involving garbage collection workers and civilians.

Includes 13 spawn locations.

NEW – Helicopter Crash

Added a new helicopter crash callout.

Currently includes 1 spawn location, with more coming in Version 1.5.0.3.

Delivery Driver Dispute Improvements

Added props to the scene for more realism.

Improved ped spawning and despawning logic.

Spawn Updates

Added 7 new spawn locations for Public Drinking.

Added 1 new spawn location for the Suspicious Cargo callout.

Vehicle Pool Updates

Changed the Blocked Driveway Dispute vehicle selection to use ChillVehiclePool.

Added 60 new vehicles to the vehicle pool.

The vehicle pool now includes 143 vehicles in total.

Officer Involved Shooting Rework

Reworked parts of the Officer Involved Shooting callout.

Improved and strengthened the spawn logic for more reliable scene setup.

Language Update Preparation

Started preparing the upcoming language update.

Languages will now be added step by step for supported callouts.

Added German and Spanish language support for:

  1. Public Drinking

  2. Possible Sprayer

  3. Parking Dispute

  4. Laser Strike Report

  5. Officer and Medical Service Ambush

  6. Garbage Collection Dispute

  7. Helicopter Crash

    More in the future!

English remains the default language.

NEW – Callout Menu

A new callout menu is now available.

Default key: F5

The key can be changed in the INI file or set to none if you do not want to use the menu.

With the new menu, you can:

  1. Choose a random ChillLSCallouts callout.

  2. Start a specific ChillLSCallouts callout directly.

  3. Reveal the minimap during a callout without Menyoo.

  4. Change the active language.

  5. View callout statistics, including accepted callouts, completed callouts, arrests, suspect deaths, and pursuits.

Bug Fixes & Improvements

Reworked loading and unloading notifications.

Fixed an issue where dispatch would not play the correct audio for Trespassing at LS Taxi Yard.

Fixed a possible crash in the Public Drinking callout.

General stability improvements.

Changelog – Version 1.5.1.0

NEW – Blocked Driveway Dispute

Added a new callout where a caller reports that a vehicle is blocking their driveway.

Speak with the caller, contact the driver if present, and decide how to resolve the situation.

Features multiple possible outcomes, including cooperative suspects, refusal to move, aggressive behavior, armed escalation, or an empty blocking vehicle that may need to be towed. 31 Spawns

Added Spawn Locations

Added 23 new spawn locations for Supervisor Requested at Traffic Stop.

Added 18 new spawn locations for Possible Sprayer.

Added 30 new spawn locations for Public Urination.

Changelog – Version 1.5.0.0

NEW – Pool Accident

Added a new investigation callout involving a pool accident. Was it really an accident, or was the victim murdered?

NEW – Illegal Cargo Found on Aircraft

Added a new airport-related callout where illegal cargo has been discovered on an aircraft. Respond to the scene, secure the area, and investigate the situation.

Spawn Updates

Added a new Dead Construction Worker spawn.

Added 15 new Taxi Driver Dispute spawn locations.

Added 17 new Parking Dispute spawn locations.

Removed 5 Parking Dispute locations due to unreliable or buggy spawning.

Reworked Parking Dispute spawns, situations, and dialogues.

Added new situations and dialogue variations for Parking Dispute.

NEW OIS Spawn location in Sandy!

Public Drinking Rework

Reworked the Public Drinking callout.

Updated skins, dialogues, bugs, and spawn handling.

Changed the Public Drinking scanner audio.

Fixed a coding issue where StopThePed would not detect involved peds as drunk.

Taxi dispute Rework

Dialogue System Rework

Reworked the dialogue system.

You no longer need to spam Y during conversations. Press Y once to start the dialogue, and the conversation will continue automatically.

You still need to start conversations manually and select choices or questions in the interaction menu when required.

Bug Fixes & Improvements

Fixed the broken OIV installer.

Fixed a rare dialogue bug affecting Public Drinking, Parking Dispute, and Supervisor Requested at Traffic Stop.

Fixed an invisible person issue in the Stolen Tanker callout that could prevent the pursuit from ending.

Fixed an issue in Dead Construction Worker where the summary could appear too early during the callout.

Fixed a spawn issue in Dead Construction Worker where the body could become invisible.

Implemented fallback models for vehicles and peds.

General stability improvements.

Changelog – Version 1.4.1.1

NEW – Delivery Driver Dispute

Added a new callout involving a dispute with a delivery driver.

Respond to the scene, speak with the involved parties, determine what happened, and resolve the situation appropriately.

Bug Fixes & Improvements

Fixed a spawn bug with the Suspicious Ammo Purchase callout.

Fixed a spawn bug with the Bus Assistance callout.

Improved spawning and despawning systems for better performance.

Improved cleanup handling after callouts end.

Improved pedestrian placement logic to reduce awkward spawn positions.

Updated several callout interaction checks.

Improved general scenario handling.

Minor animation timing adjustments.

Minor stability improvements.

Changelog – Version 1.4.1.0

NEW – Person Sleeping on Park Bench

Added a new callout where a person is reported sleeping on a park bench. Respond to the scene, check on the person, and decide how to handle the situation.

NEW – Bus in Need of Assistance

Added a new bus-related callout. Respond to a bus that needs police assistance and resolve the situation safely.

NEW – Bounty Hunters Reported

Added a new callout involving reported bounty hunters. Investigate the situation and determine whether their actions are lawful or if police intervention is required.

Spawn Updates

Suspicious Ammo Purchase now covers all Ammu-Nation stores.

Property Trespassing received a big spawn update with 26+ new locations across the map.

Bug Fixes & Improvements

Fixed an audio file issue for the Silent Store Alarm callout.

Improved performance.

Improved spawning and despawning systems.

Added more vehicles to the callout vehicle pool.

Updated several animations.

Changelog – Version 1.4.0.0

NEW – Silent Store Alarm

Added a new store alarm callout with many possible outcomes and scenarios.

Investigate what triggered the alarm. It could be a robbery, a false alarm, a technical issue, or something completely different.

NEW – Possible Sprayer

Added a new possible sprayer callout with 60+ spawn locations across the map.

Features multiple possible outcomes and different ways the situation can play out.

NEW – Transit Fare Evasion

Added a new fare evasion callout with a large amount of spawn locations and creative scenarios.

Fare evasion situations can now happen around planes, boats, buses, trains, and subway stations.

NEW – Mansion Raid Assistance

Assist FIB, NOOSE, and DOA after a mansion raid.

The main suspect escaped the scene. Investigate the mansion, determine his exit point, track him down, and bring him in alive.

Warning: This callout can be difficult. Suspects may be heavily armed.

Added

Added new spawn locations across the entire map.

Bug Fixes & Improvements

Fixed issues with the Group Drinking in Public callout.

Fixed several arrest-related issues.

Improved pursuit handling and cleanup.

General bug fixes and stability improvements.

Changelog – Version 1.3.0.4

NEW – Supervisor Requested at Traffic Stop

Added a new callout where an officer requests a supervisor during a traffic stop.

Includes multiple possible outcomes, several spawn locations, custom scanner audio, and full NPCAI context support for more natural interactions.

Bug Fixes & Improvements

Fixed suspects sometimes re-entering pursuit behavior after being arrested or grabbed.

Improved pursuit cleanup across active LSPDFR pursuits.

Improved compatibility handling for Policing Redefined vehicle records.

General stability improvements.

Changelog V1.3.0.3

Custom Dispatch Audio Overhaul
Updated the dispatch audio for several ChillLSCallouts callouts.

New Custom Logo & OIV Installer
Added a new custom ChillLSCallouts logo with an included .oiv installer for easier installation. - NOW Fixed thank you for telling me @sledge5581

Bus Callout Rewrite
The bus-related callout has been completely rewritten for better stability, cleaner logic, and a more reliable gameplay flow.

Stability Improvements
Improved overall stability across several systems and reduced the chance of unexpected issues during callouts.

Improved Logging
Added more detailed logging to make it easier to identify and fix possible issues in future updates.

Ped Model Improvements
Adjusted and improved several ped models to better fit their callout situations.

General Fixes & Improvements
Made various smaller fixes, cleanup changes, and backend improvements across the plugin.

Changelog – Version 1.3.0.2

NEW – Property Trespassing

A new trespassing callout has been added. Respond to a property-related trespassing complaint, speak with the involved parties, and decide how to handle the situation.

The callout features multiple possible situations, randomized behavior, and different locations for more variety. Thanks for the Idea! @OfficerAlexis

NPCI Integration Rework

Fully reworked the NPCI integration. Thank you for pointing my mistake out @GoD5p33d666

NPCs across all 13 callouts now receive proper role, scenario, and scene context, making conversations feel more natural and situation-aware.

Shared scene details are now passed correctly, and NPC moods can update dynamically based on how the situation develops.

If Bugs continue with NPCI please REPORT THEM!


Short Description

A realistic LSPDFR callout pack focused on everyday police work. Featuring 42 unique callouts. Works with NPCI

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Moderate)

AI Helped me to improve it/Bugfix parts of the Code . English isn't my primary language, so I used AI to help translate and improve some of the texts. Translation programs were also used to translate the mod into De,Sp,Fr,Ru,Br/Pt

User Feedback

Recommended Comments

manu450

Members

18 minutes ago, BB. said:

Could you maybe change you PPT Key for one or two callouts to other key and then try again?

That makes no difference. I've tried

BB.

Members Author

Okay, let's skip the testing for now. I'll try to make some changes to the code in the next version, maybe that will fix it.

manu450

Members

10 minutes ago, BB. said:

Okay, let's skip the testing for now. I'll try to make some changes to the code in the next version, maybe that will fix it.

😒 Really want this to work. I wonder if it's because I am accepting calls via AI Dispatch for PR.

Emheato

Members

Love the callout pack! I have had an issue with the office involved shooting callout. Yesterday I crashed right as I almost arrived at the suspects home. I tried again today and had the same issue, this time the callout location was in Sandy Shores instead of Los Santos so its not the location. The game crashed the same way both times, it doesn't say it crashed it just shut down to my desktop. I added my log but not sure its generating a crash report.

RagePluginHook.log

BB.

Members Author

3 hours ago, Emheato said:

Love the callout pack! I have had an issue with the office involved shooting callout. Yesterday I crashed right as I almost arrived at the suspects home. I tried again today and had the same issue, this time the callout location was in Sandy Shores instead of Los Santos so its not the location. The game crashed the same way both times, it doesn't say it crashed it just shut down to my desktop. I added my log but not sure its generating a crash report.

RagePluginHook.log

Hello thank you for your report, that helps improving the pack! I think I've found the Issue and will patch that in the next Update (1.5.0.3)

What is [CHillLSCallouts Texture.oiv] file for exactly? What does this help/do?

mahamlyrics

Members

You're killing it, I love these Callouts, Some of the best I've ever played. Cheers

BB.

Members Author

2 hours ago, originalgamester said:

What is [CHillLSCallouts Texture.oiv] file for exactly? What does this help/do?

The Texture helps to display Dispatch Messages better/better looking

17 minutes ago, mahamlyrics said:

You're killing it, I love these Callouts, Some of the best I've ever played. Cheers

Thank you so much! That really means a lot to hear. I really appreciate it!

sergeant nolan

Members

FBI Drug Raid assistance is the best callout I've ever played, keep the great work up the updates are just crazy

BJ USA

Members

Can't get enough of these @BB. Legendary. FBI raid is no joke.

BB.

Members Author

8 hours ago, BJ USA said:

Can't get enough of these @BB. Legendary. FBI raid is no joke.

Thanks for the compliment! Glad the FBI raid delivered.

SandmanPlayz

Members

Really nice callout pack, love how much you update it and add on to it!

lspdfrman32123

Members

You should add a callout where we go to a pdf file scene, jidion for example caught someone and they call us. and theres atleast 5 outcomes, they surrender, run, pull a weapon, deny everything, or go into a breakdown and pled.

Idea from watching Jidion's youtube

BB.

Members Author

1 minute ago, lspdfrman32123 said:

You should add a callout where we go to a pdf file scene, jidion for example caught someone and they call us. and theres atleast 5 outcomes, they surrender, run, pull a weapon, deny everything, or go into a breakdown and pled.

Idea from watching Jidion's youtube

I like the Idea, would be a great callout for future updates

mobrius

Members

Would it be possible to add the Polish language in the next update? Many of my friends and strangers use your callouts and they're awesome.

BB.

Members Author

11 minutes ago, mobrius said:

Would it be possible to add the Polish language in the next update? Many of my friends and strangers use your callouts and they're awesome.

We will add Polish in Version 1.5.0.6, thanks for the compliment!

MasterJi

Members

(edited)

Hi, I’m having an issue with the callouts when using NPCI. When I interact with NPCs, the responses don’t seem to match the situation. I was wondering if there might be a compatibility issue between NPCI and ChillLSCallouts, or if there is something I may have configured incorrectly. I’m currently using NPCI v3.1, PR and ChillLSCallouts v1.5.0.5. I appreciate any help you can provide. Thanks!RagePluginHook.log

Edited by Yaji

BB.

Members Author

(edited)

7 minutes ago, Yaji said:

Hi, I’m having an issue with the callouts when using NPCI. When I interact with NPCs, the responses don’t seem to match the situation. I was wondering if there might be a compatibility issue between NPCI and ChillLSCallouts, or if there is something I may have configured incorrectly. I’m currently using NPCI v3.1, PR and ChillLSCallouts v1.5.0.5. I appreciate any help you can provide. Thanks!RagePluginHook.log

Hi, thanks for providing the log. I checked it, and both ChillLSCallouts v1.5.0.5 and NPCI v3.1 appear to be loading correctly.

ChillLSCallouts initially applies the correct Bus Assistance context and NPC roles. However, when an NPCI interaction begins, that context appears to be replaced with a generic police-contact context.

The log also shows that pdComp’s NPCAI context bridge is enabled. Could you temporarily open Plugins\LSPDFR\pdComp\config.ini, set NpcAiContextEnabled=False, and test the same callout again?

You can keep Policing Redefined and NPCI enabled during the test. This should help confirm whether pdComp’s context bridge is overwriting the callout-specific NPCI context.

This does not appear to be caused by your language settings or translation files, as ChillLSCallouts is currently running in English. I will also review the integration on my side to see whether the callout context can be protected or reapplied when an NPCI interaction starts.

Thanks again for reporting this and for including the log.

Edited by BB.

MasterJi

Members

15 minutes ago, BB. said:

Hi, thanks for providing the log. I checked it, and both ChillLSCallouts v1.5.0.5 and NPCI v3.1 appear to be loading correctly.

ChillLSCallouts initially applies the correct Bus Assistance context and NPC roles. However, when an NPCI interaction begins, that context appears to be replaced with a generic police-contact context.

The log also shows that pdComp’s NPCAI context bridge is enabled. Could you temporarily open Plugins\LSPDFR\pdComp\config.ini, set NpcAiContextEnabled=False, and test the same callout again?

You can keep Policing Redefined and NPCI enabled during the test. This should help confirm whether pdComp’s context bridge is overwriting the callout-specific NPCI context.

This does not appear to be caused by your language settings or translation files, as ChillLSCallouts is currently running in English. I will also review the integration on my side to see whether the callout context can be protected or reapplied when an NPCI interaction starts.

Thanks again for reporting this and for including the log.

Thank you for looking into this. i followed your instruction and disabled NpcAiContextEnabled and tested same callout. It appears to have fixed the issue.

BB.

Members Author

5 minutes ago, Yaji said:

Thank you for looking into this. i followed your instruction and disabled NpcAiContextEnabled and tested same callout. It appears to have fixed the issue.

Glad to hear that fixed it! Thanks for testing and letting me know.

""The log also shows that pdComp’s NPCAI context bridge is enabled. Could you temporarily open Plugins\LSPDFR\pdComp\config.ini, set NpcAiContextEnabled=False, and test the same callout again?

You can keep Policing Redefined and NPCI enabled during the test. This should help confirm whether pdComp’s context bridge is overwriting the callout-specific NPCI context.""

I'm referring to your other comment here. Should I switch my NpcAIContextEnabled to false as well? or just while using this pack? Or is this something your gonna work on with ChillLSCallouts? Thanks.

BB.

Members Author

55 minutes ago, originalgamester said:

""The log also shows that pdComp’s NPCAI context bridge is enabled. Could you temporarily open Plugins\LSPDFR\pdComp\config.ini, set NpcAiContextEnabled=False, and test the same callout again?

You can keep Policing Redefined and NPCI enabled during the test. This should help confirm whether pdComp’s context bridge is overwriting the callout-specific NPCI context.""

I'm referring to your other comment here. Should I switch my NpcAIContextEnabled to false as well? or just while using this pack? Or is this something your gonna work on with ChillLSCallouts? Thanks.

Hello! If you want to use ChillLSCallouts with NPCAI, I strongly recommend setting this to false. I am currently working on a fix or a workaround.

mahamlyrics

Members

GOATED. we're going to have a 1000 callout pack before GTA6 come out.

BB.

Members Author

31 minutes ago, mahamlyrics said:

GOATED. we're going to have a 1000 callout pack before GTA6 come out.

😂

Gilmar

Members

Your callout pack is crashing my game consistently after the latest GTA V update. The crash happens during the park callout when the script tries to remove the alcohol prop from the ped's hand.

It throws a System.AccessViolationException due to memory addresses changing after the patch. Here is the exact crash log from RAGE Plugin Hook:System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

at chillLScallouts.ParkCallout.RemoveAlcoholProp(Ped p)

at chillLScallouts.ParkCallout.ConfigureAggressiveDrinker(Ped p, UInt32 weapon)

at chillLScallouts.ParkCallout.StartAggressiveGroupAttack()

at chillLScallouts.ParkCallout.RunAggressive(Int32 v)

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