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Realistic AI Dispatcher 1.0.0.11 fix early access

(2 reviews)

1 Screenshot

Realistic Dispatcher AI — Early Access Release

DOWNLOAD THE FIX FILE I PUT THE WRONG FILES!!!

After a lot of work, testing, crashes, fixes, and rebuilding systems from the ground up, I’m finally getting ready to release Realistic Dispatcher AI for GTA V LSPDFR.

This mod is designed to make radio communication feel much more alive, realistic, and useful during patrol. Instead of only using basic scripted responses, the dispatcher can understand natural voice commands and respond like a real radio dispatcher while also triggering real in-game actions.

You can speak to dispatch naturally during traffic stops, callouts, pursuits, investigations, backup requests, EMS requests, plate checks, ID checks, SWAT requests, and more.

go here for the api key

I don't have a lot of time at my disposal there might be bugs here and there but i worked a lot on it, please leave a comment with your logs file so that i can fix it for you i'm really looking forward to making this a really great mod. for now this is only going to be compatible with Policing Redefined

Also, i added a new status "foot pursuit" i thought that was cool!

F11 is the only key available for PTT i'll make it customizable later

F5 key for menu

What's Coming in the future?

Well i've been thinking about a lot of things, a male voice is already implemented in the mod but i don't recommend using it it's in early release he's supposed to call out the suspect's location and speed while fleeing and the dispatcher will eventually be able to reply to him, you can say "dispatch suspect's bailing show me in a foot pursuit" and she's gonna set your status on foot pursuit

i also wanted to make it so the dispatcher actually generates every callout dynamically, for example you get a call about a disturbance, and she generates a text to say to you replacing the old usual calls, like "Attention all units we received a call about "something" RP stated they heard loud noises coming from the complex on "street of the callout" i would absolutely love to add that

Have a great day!

Edited by BlueLivesMatter

What's New in Version 1.0.0.11 fix early access

Released

i forgot the dependencies....


Short Description

AI Dispatcher for LSPDFR

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Mod and Mod Content (Minor)

fixing some code

User Feedback

Recommended Comments

BlueLivesMatter

Members Author

Just now, manu450 said:

Had same issue. Both mods have different audio files. NPCAI and this mod. That's why the crash.

no my mod doesnt call NPCI audio files it uses it's own

boomer2840

Members

[5/17/2026 11:06:52 AM.010] LSPD First Response: ==============================

[5/17/2026 11:06:52 AM.010] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[5/17/2026 11:06:52 AM.010] LSPD First Response: ------------------------------

[5/17/2026 11:06:52 AM.010] LSPD First Response: Origin: Rage.SleeplessGameFiber

[5/17/2026 11:06:52 AM.010] LSPD First Response: ------------------------------

[5/17/2026 11:06:52 AM.010] LSPD First Response: Exception type: System.IO.FileLoadException

[5/17/2026 11:06:52 AM.010] LSPD First Response: Exception message: Could not load file or assembly 'NAudio.Core, Version=2.2.1.0, Culture=neutral, PublicKeyToken=e279aa5131008a41' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

[5/17/2026 11:06:52 AM.010] LSPD First Response: ------------------------------

[5/17/2026 11:06:52 AM.010] LSPD First Response: Inner exceptions:

[5/17/2026 11:06:52 AM.010] LSPD First Response: ------------------------------

[5/17/2026 11:06:52 AM.010] LSPD First Response: Stack trace:

[5/17/2026 11:06:52 AM.010] LSPD First Response: at A.G.A(Ped )

[5/17/2026 11:06:52 AM.010] at A.f.A(Object , GraphicsEventArgs )

[5/17/2026 11:06:52 AM.010] at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

[5/17/2026 11:06:52 AM.010] at Rage.Game.RaiseFrameRender(GraphicsEventArgs e)

[5/17/2026 11:06:52 AM.010] at Rage.RemotePlugin.HandleRenderFiber()

[5/17/2026 11:06:52 AM.010] at Rage.GameFiber.Main()

[5/17/2026 11:06:52 AM.010] LSPD First Response: ==============================

[5/17/2026 11:06:52 AM.010] LSPD First Response:

[5/17/2026 11:06:52 AM.024] LSPD First Response: [FATAL] Forced termination

[5/17/2026 11:06:52 AM.026] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

[5/17/2026 11:06:53 AM.888] LSPD First Response: [INFO] LSPDFR has shut down

[5/17/2026 11:06:55 AM.704] LSPD First Response: [DEBUG] Common Data Framework: Clear: PedDataController.

BlueLivesMatter

Members Author

1 minute ago, boomer2840 said:

[5/17/2026 11:06:52 AM.010] LSPD First Response: ==============================

[5/17/2026 11:06:52 AM.010] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[5/17/2026 11:06:52 AM.010] LSPD First Response: ------------------------------

[5/17/2026 11:06:52 AM.010] LSPD First Response: Origin: Rage.SleeplessGameFiber

[5/17/2026 11:06:52 AM.010] LSPD First Response: ------------------------------

[5/17/2026 11:06:52 AM.010] LSPD First Response: Exception type: System.IO.FileLoadException

[5/17/2026 11:06:52 AM.010] LSPD First Response: Exception message: Could not load file or assembly 'NAudio.Core, Version=2.2.1.0, Culture=neutral, PublicKeyToken=e279aa5131008a41' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

[5/17/2026 11:06:52 AM.010] LSPD First Response: ------------------------------

[5/17/2026 11:06:52 AM.010] LSPD First Response: Inner exceptions:

[5/17/2026 11:06:52 AM.010] LSPD First Response: ------------------------------

[5/17/2026 11:06:52 AM.010] LSPD First Response: Stack trace:

[5/17/2026 11:06:52 AM.010] LSPD First Response: at A.G.A(Ped )

[5/17/2026 11:06:52 AM.010] at A.f.A(Object , GraphicsEventArgs )

[5/17/2026 11:06:52 AM.010] at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

[5/17/2026 11:06:52 AM.010] at Rage.Game.RaiseFrameRender(GraphicsEventArgs e)

[5/17/2026 11:06:52 AM.010] at Rage.RemotePlugin.HandleRenderFiber()

[5/17/2026 11:06:52 AM.010] at Rage.GameFiber.Main()

[5/17/2026 11:06:52 AM.010] LSPD First Response: ==============================

[5/17/2026 11:06:52 AM.010] LSPD First Response:

[5/17/2026 11:06:52 AM.024] LSPD First Response: [FATAL] Forced termination

[5/17/2026 11:06:52 AM.026] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

[5/17/2026 11:06:53 AM.888] LSPD First Response: [INFO] LSPDFR has shut down

[5/17/2026 11:06:55 AM.704] LSPD First Response: [DEBUG] Common Data Framework: Clear: PedDataController.

thats not my mod you need NAudio.Core, Version=2.2.1.0

boomer2840

Members

i don't know what's going on but before i installed this mod everything worked fine! I'm sure it will get sorted out would love to use it so hopefully it will.

CP Development

Members

Question do we need to fill out every api key in the cfg or jus the top one?

BlueLivesMatter

Members Author

Just now, CP Development said:

Question do we need to fill out every api key in the cfg or jus the top one?

use the top one for dispatch and use the other 3 for the male voice, the same one

5 minutes ago, boomer2840 said:

i don't know what's going on but before i installed this mod everything worked fine! I'm sure it will get sorted out would love to use it so hopefully it will.

yeah man im working on it rest assured that it'll be fixed

i think i found it im pretty sure you guys need to install Microsoft .NET 6 Desktop Runtime x64

3 minutes ago, BlueLivesMatter said:

use the top one for dispatch and use the other 3 for the male voice, the same one

yeah man im working on it rest assured that it'll be fixed

i think i found it im pretty sure you guys need to install Microsoft .NET 6 Desktop Runtime x64

im gonna try it and let you know, idk why tf its doing ts

manu450

Members

5 minutes ago, BlueLivesMatter said:

thats not my mod you need NAudio.Core, Version=2.2.1.0

Most people using this mod will use NPCAI, so why NPCAI and your Realistic Dispatch uses different NAudio.Core files? I installed your audio files and it crashes NPCAI. I'm sure you'll figure it out and I will try it then. Thank for you effort and hard work.

BlueLivesMatter

Members Author

1 minute ago, manu450 said:

Most people using this mod will use NPCAI, so why NPCAI and your Realistic Dispatch uses different NAudio.Core files? I installed your audio files and it crashes NPCAI. I'm sure you'll figure it out and I will try it then. Thank for you effort and hard work.

thank you for the kind words i'm working on it this is the funniest shit ever literally played 2 hours before release and now it just doesnt load anymore

BlueLivesMatter

Members Author

20 minutes ago, BlueLivesMatter said:

thank you for the kind words i'm working on it this is the funniest shit ever literally played 2 hours before release and now it just doesnt load anymore

I found it! im gonna upload it now the dependencies were new and you need the old ones funny i know

6 minutes ago, BlueLivesMatter said:

I found it! im gonna upload it now the dependencies were new and you need the old ones funny i know

sorry for asking but you got the fix for it ? or what the issue maybe ?

BlueLivesMatter

Members Author

1 minute ago, angel of dark souls said:

sorry for asking but you got the fix for it ? or what the issue maybe ?

i fixed it just download the new file or just put the new dependencies in your root folder

Just now, BlueLivesMatter said:

i fixed it just download the new file or just put the new dependencies in your root folder

awesome thank you !! i really want to try this out

14 minutes ago, BlueLivesMatter said:

i fixed it just download the new file or just put the new dependencies in your root folder

im sorry but now im crashing

Just now, BlueLivesMatter said:

you still get the same error try redownloading it in 5 minutes maybe the site hasnt updated yet

yes sir thank you !

BlueLivesMatter

Members Author

2 hours ago, manu450 said:

RagePluginHook.log

Not working for me. MIssing anything?

i downloaded it and it works now try redownloading it233.jpg

impliedstone

Insiders

SO I PRESS L AND NOTHING HAPPENS LOL

BlueLivesMatter

Members Author

Just now, impliedstone said:

SO I PRESS L AND NOTHING HAPPENS LOL

It's F11 not L i dont know why it doesnt work when you change it in the ini

nova2727

Members

does not work.once you go on duty it crashes lspdfr....it crashes blueline dispatch

1 hour ago, angel of dark souls said:

awesome thank you !! i really want to try this out

im sorry but now im crashing

same here cant even go on duty as it crashes lspdfr

BlueLivesMatter

Members Author

5 minutes ago, nova2727 said:

does not work.once you go on duty it crashes lspdfr....it crashes blueline dispatch

same here cant even go on duty as it crashes lspdfr

you're either missing something or installed it wrong i have blueline dispatch which has absolutely nothing to do with this and NPCI and it works

7 minutes ago, nova2727 said:

does not work.once you go on duty it crashes lspdfr....it crashes blueline dispatch

same here cant even go on duty as it crashes lspdfr

please send me your logs file and i'll see what the issue is

kabustop1

Members

Hi bro, the game freezes when going on duty

BlueLivesMatter

Members Author

2 minutes ago, kabustop1 said:

Hi bro, the game freezes when going on duty

please send me your RPH log and the log that's in the realistic dispatcher folder

impliedstone

Insiders

does not do anything f11 is nowhere on the ini your voice input key you have as L which im assuming is my dispatch key either way no key works

BlueLivesMatter

Members Author

1 minute ago, impliedstone said:

does not do anything f11 is nowhere on the ini your voice input key you have as L which im assuming is my dispatch key either way no key works

just played it, loaded correctly and it works perfectly you didnt install it correctly buddy233.jpg

Cyanotic

Members

The Naudio.WinMM included in the download is still 2.2.1.0 Your dll is still looking for 2.3.0.0

[5/17/2026 12:21:13 PM.730] LSPD First Response: Error while creating plugin: Realistic_Dispatcher.Main: System.TypeInitializationException: The type initializer for 'Realistic_Dispatcher.Main' threw an exception. ---> System.IO.FileLoadException: Could not load file or assembly 'NAudio.WinMM, Version=2.3.0.0, Culture=neutral, PublicKeyToken=e279aa5131008a41' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

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