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Realistic AI Dispatcher 1.0.0.11 fix early access

(3 reviews)

1 Screenshot

Realistic Dispatcher AI — Early Access Release

DOWNLOAD THE FIX FILE I PUT THE WRONG FILES!!!

After a lot of work, testing, crashes, fixes, and rebuilding systems from the ground up, I’m finally getting ready to release Realistic Dispatcher AI for GTA V LSPDFR.

This mod is designed to make radio communication feel much more alive, realistic, and useful during patrol. Instead of only using basic scripted responses, the dispatcher can understand natural voice commands and respond like a real radio dispatcher while also triggering real in-game actions.

You can speak to dispatch naturally during traffic stops, callouts, pursuits, investigations, backup requests, EMS requests, plate checks, ID checks, SWAT requests, and more.

go here for the api key

I don't have a lot of time at my disposal there might be bugs here and there but i worked a lot on it, please leave a comment with your logs file so that i can fix it for you i'm really looking forward to making this a really great mod. for now this is only going to be compatible with Policing Redefined

Also, i added a new status "foot pursuit" i thought that was cool!

F11 is the only key available for PTT i'll make it customizable later

F5 key for menu

What's Coming in the future?

Well i've been thinking about a lot of things, a male voice is already implemented in the mod but i don't recommend using it it's in early release he's supposed to call out the suspect's location and speed while fleeing and the dispatcher will eventually be able to reply to him, you can say "dispatch suspect's bailing show me in a foot pursuit" and she's gonna set your status on foot pursuit

i also wanted to make it so the dispatcher actually generates every callout dynamically, for example you get a call about a disturbance, and she generates a text to say to you replacing the old usual calls, like "Attention all units we received a call about "something" RP stated they heard loud noises coming from the complex on "street of the callout" i would absolutely love to add that

Have a great day!

Edited by BlueLivesMatter

What's New in Version 1.0.0.11 fix early access

Released

i forgot the dependencies....


Short Description

AI Dispatcher for LSPDFR

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Mod and Mod Content (Minor)

fixing some code

User Feedback

Recommended Comments

impliedstone

Insiders

Just now, thebbgorilla71 said:

bro if you dont fix THIS AWESOME MOD WITHIN THE NEXT 2 HOURS IM GOING TO DECOMPILE IT AND FIX IT MYSELF AND REUPLOAD IT

lol

BlueLivesMatter

Members Author

4 minutes ago, thebbgorilla71 said:

bro if you dont fix THIS AWESOME MOD WITHIN THE NEXT 2 HOURS IM GOING TO DECOMPILE IT AND FIX IT MYSELF AND REUPLOAD IT

Dude 😂 did you download the file with a 2 after it? i just uploaded it

FlyBullx

Members

pls help api key Should the key be the same as for npcai 3.0?

impliedstone

Insiders

YEAH I UP LOADED THE 2 FILE STILL BROKE

BlueLivesMatter

Members Author

Just now, impliedstone said:

that is not my mod crashing its DamageTrackingFramework

Just now, FlyBullx said:

pls help api key Should the key be the same as for npcai 3.0?

yeah same

FlyBullx

Members

so I don't have to make a new key? and does it work with gemini 2.5?

BlueLivesMatter

Members Author

Just now, FlyBullx said:
so I don't have to make a new key? and does it work with gemini 2.5?

uh the mod uses Gemini 3.1 but yes it does work with the same key

thebbgorilla71

Members

also this version doesnt work on enhanced its assembled against legacy

Cyanotic

Members


Just tried the realistcdispatcher2 and the DLL is still trying to look for version 2.3.0 of naudio man.

--------------------------------------------------------------------------------------------------------------------------------------
[5/17/2026 1:25:08 PM.266] LSPD First Response: Creating plugin: Realistic_Dispatcher.Main

[5/17/2026 1:25:08 PM.276] LSPD First Response: Error while creating plugin: Realistic_Dispatcher.Main: Exception has been thrown by the target of an invocation. at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)

[5/17/2026 1:25:08 PM.276] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)

[5/17/2026 1:25:08 PM.276] at System.Activator.CreateInstance(Type type, Boolean nonPublic)

[5/17/2026 1:25:08 PM.276] at System.Activator.CreateInstance(Type type)

[5/17/2026 1:25:08 PM.276] at GGGgmqSptMDCWgeGXIYyYZkejcajA.yyAmRbIQDuPUMRnzgYvyxyhKLIzI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 775

[5/17/2026 1:25:08 PM.276] LSPD First Response: Error while creating plugin: Realistic_Dispatcher.Main: System.TypeInitializationException: The type initializer for 'Realistic_Dispatcher.Main' threw an exception. ---> System.IO.FileLoadException: Could not load file or assembly 'NAudio.WinMM, Version=2.3.0.0, Culture=neutral, PublicKeyToken=e279aa5131008a41' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

[5/17/2026 1:25:08 PM.276] at Realistic_Dispatcher.Main..cctor()

[5/17/2026 1:25:08 PM.276] --- End of inner exception stack trace ---

[5/17/2026 1:25:08 PM.276] at Realistic_Dispatcher.Main..ctor()

[5/17/2026 1:25:08 PM.276] LSPD First Response: Error while creating plugin: Realistic_Dispatcher.Main: System.IO.FileLoadException: Could not load file or assembly 'NAudio.WinMM, Version=2.3.0.0, Culture=neutral, PublicKeyToken=e279aa5131008a41' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

[5/17/2026 1:25:08 PM.276] File name: 'NAudio.WinMM, Version=2.3.0.0, Culture=neutral, PublicKeyToken=e279aa5131008a41'

[5/17/2026 1:25:08 PM.276] at Realistic_Dispatcher.Main..cctor()

BlueLivesMatter

Members Author

Just now, thebbgorilla71 said:

also this version doesnt work on enhanced its assembled against legacy

yep i dont use enhanced i would have to recode it and its been 100 hours ive been working on this so im kinda burned out

Just now, Cyanotic said:


Just tried the realistcdispatcher2 and the DLL is still trying to look for version 2.3.0 of naudio man.

--------------------------------------------------------------------------------------------------------------------------------------
[5/17/2026 1:25:08 PM.266] LSPD First Response: Creating plugin: Realistic_Dispatcher.Main

[5/17/2026 1:25:08 PM.276] LSPD First Response: Error while creating plugin: Realistic_Dispatcher.Main: Exception has been thrown by the target of an invocation. at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)

[5/17/2026 1:25:08 PM.276] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)

[5/17/2026 1:25:08 PM.276] at System.Activator.CreateInstance(Type type, Boolean nonPublic)

[5/17/2026 1:25:08 PM.276] at System.Activator.CreateInstance(Type type)

[5/17/2026 1:25:08 PM.276] at GGGgmqSptMDCWgeGXIYyYZkejcajA.yyAmRbIQDuPUMRnzgYvyxyhKLIzI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 775

[5/17/2026 1:25:08 PM.276] LSPD First Response: Error while creating plugin: Realistic_Dispatcher.Main: System.TypeInitializationException: The type initializer for 'Realistic_Dispatcher.Main' threw an exception. ---> System.IO.FileLoadException: Could not load file or assembly 'NAudio.WinMM, Version=2.3.0.0, Culture=neutral, PublicKeyToken=e279aa5131008a41' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

[5/17/2026 1:25:08 PM.276] at Realistic_Dispatcher.Main..cctor()

[5/17/2026 1:25:08 PM.276] --- End of inner exception stack trace ---

[5/17/2026 1:25:08 PM.276] at Realistic_Dispatcher.Main..ctor()

[5/17/2026 1:25:08 PM.276] LSPD First Response: Error while creating plugin: Realistic_Dispatcher.Main: System.IO.FileLoadException: Could not load file or assembly 'NAudio.WinMM, Version=2.3.0.0, Culture=neutral, PublicKeyToken=e279aa5131008a41' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)

[5/17/2026 1:25:08 PM.276] File name: 'NAudio.WinMM, Version=2.3.0.0, Culture=neutral, PublicKeyToken=e279aa5131008a41'

[5/17/2026 1:25:08 PM.276] at Realistic_Dispatcher.Main..cctor()

how is it possible that mine works?

Just now, BlueLivesMatter said:

yep i dont use enhanced i would have to recode it and its been 100 hours ive been working on this so im kinda burned out

how is it possible that mine works?

bruh i rlly dont know

thebbgorilla71

Members

Just now, BlueLivesMatter said:

yep i dont use enhanced i would have to recode it and its been 100 hours ive been working on this so im kinda burned out

i will try on legacy and let you know

BlueLivesMatter

Members Author

Just now, thebbgorilla71 said:

i will try on legacy and let you know

k thanks

data.dll

Members

4 minutes ago, BlueLivesMatter said:

that is not my mod crashing its DamageTrackingFramework

yeah same

Ngl this needs a lot of fixes

BlueLivesMatter

Members Author

Just now, data.dll said:

Ngl this needs a lot of fixes

i use DamageTrackingFramework and it never crashed

Cyanotic

Members

Just now, BlueLivesMatter said:

yep i dont use enhanced i would have to recode it and its been 100 hours ive been working on this so im kinda burned out

how is it possible that mine works?


What version of Naudio.winmm do YOU have in your GTA root folder?

BlueLivesMatter

Members Author

Just now, Cyanotic said:


What version of Naudio.winmm do YOU have in your GTA root folder?

dude i literally uploaded the file i have in my folder

data.dll

Members

Just now, BlueLivesMatter said:

i use DamageTrackingFramework and it never crashed

i meant in general, it doesn't crash with damagetrackingframework for me.

BlueLivesMatter

Members Author

1 minute ago, Cyanotic said:


What version of Naudio.winmm do YOU have in your GTA root folder?

i downloaded the file from here, and put it in my folder it loads fine so idk why you're having trouble

Just now, data.dll said:

i meant in general, it doesn't crash with damagetrackingframework for me.

what fixes?

FlyBullx

Members

What do I need to make it work? What other plugins does it work with stop the ped?

data.dll

Members

2 minutes ago, FlyBullx said:
What do I need to make it work? What other plugins does it work with stop the ped?

Download the latest update of this plugin, and drag and drop everything.

FlyBullx

Members

Just now, data.dll said:

Stiahnite si najnovšiu aktualizáciu tohto doplnku a všetko pretiahnite.

yes I did it and it doesn't work npcai 3.0 works but the dispatcher doesn't write the error as mentioned above

Cyanotic

Members

Just now, BlueLivesMatter said:

i downloaded the file from here, and put it in my folder it loads fine so idk why you're having trouble


Everyone's going to have the exact same issue I posted unless they have naudio.winmm 2.3.0 lol. The RealisticDispatcher DLL is asking for naudio.winmm version 2.3.0. Your download includes naudio.winmm 2.2.1.0. With that being said a huge part of the community uses NPCI which requires naudio.winmm version 2.2.1.0.

impliedstone

Insiders

BINGO

6 minutes ago, Cyanotic said:


Everyone's going to have the exact same issue I posted unless they have naudio.winmm 2.3.0 lol. The RealisticDispatcher DLL is asking for naudio.winmm version 2.3.0. Your download includes naudio.winmm 2.2.1.0. With that being said a huge part of the community uses NPCI which requires naudio.winmm version 2.2.1.0.

BlueLivesMatter

Members Author

9 minutes ago, Cyanotic said:


Everyone's going to have the exact same issue I posted unless they have naudio.winmm 2.3.0 lol. The RealisticDispatcher DLL is asking for naudio.winmm version 2.3.0. Your download includes naudio.winmm 2.2.1.0. With that being said a huge part of the community uses NPCI which requires naudio.winmm version 2.2.1.0.

why is it that i can use my mod and NPCI at the same time? you tell me bro because they're compatible thats why

Just now, BlueLivesMatter said:

why is it that i can use my mod and NPCI at the same time? you tell me bro because they're compatible thats why

i literally used all the files that were in the folder i downloaded and played so yeah

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