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Realistic AI Dispatcher 1.0.0.11 fix early access

(2 reviews)

1 Screenshot

Realistic Dispatcher AI — Early Access Release

DOWNLOAD THE FIX FILE I PUT THE WRONG FILES!!!

After a lot of work, testing, crashes, fixes, and rebuilding systems from the ground up, I’m finally getting ready to release Realistic Dispatcher AI for GTA V LSPDFR.

This mod is designed to make radio communication feel much more alive, realistic, and useful during patrol. Instead of only using basic scripted responses, the dispatcher can understand natural voice commands and respond like a real radio dispatcher while also triggering real in-game actions.

You can speak to dispatch naturally during traffic stops, callouts, pursuits, investigations, backup requests, EMS requests, plate checks, ID checks, SWAT requests, and more.

go here for the api key

I don't have a lot of time at my disposal there might be bugs here and there but i worked a lot on it, please leave a comment with your logs file so that i can fix it for you i'm really looking forward to making this a really great mod. for now this is only going to be compatible with Policing Redefined

Also, i added a new status "foot pursuit" i thought that was cool!

F11 is the only key available for PTT i'll make it customizable later

F5 key for menu

What's Coming in the future?

Well i've been thinking about a lot of things, a male voice is already implemented in the mod but i don't recommend using it it's in early release he's supposed to call out the suspect's location and speed while fleeing and the dispatcher will eventually be able to reply to him, you can say "dispatch suspect's bailing show me in a foot pursuit" and she's gonna set your status on foot pursuit

i also wanted to make it so the dispatcher actually generates every callout dynamically, for example you get a call about a disturbance, and she generates a text to say to you replacing the old usual calls, like "Attention all units we received a call about "something" RP stated they heard loud noises coming from the complex on "street of the callout" i would absolutely love to add that

Have a great day!

Edited by BlueLivesMatter

What's New in Version 1.0.0.11 fix early access

Released

i forgot the dependencies....


Short Description

AI Dispatcher for LSPDFR

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Mod and Mod Content (Minor)

fixing some code

User Feedback

Recommended Comments

BlueLivesMatter

Members Author

Just now, angel of dark souls said:

yes i forced duty but maybe because of lspdfr enhanced it didnt go on duty for real ?

i dont think so, my mod only has PR stacks so its not related to LSPDFR enhanced that crash happened to me before i even made the mod just reopen the game idk what that weapon skin issue is

1 minute ago, manu450 said:

RagePluginHook.log

Not working for me. MIssing anything?

nope your log looks pretty good to me, did it crash? can you upload the logs file in Realistic dispatcher?

manu450

Members

(edited)

No, dispatch doesn't answer me when I talk. Maybe it's the API key?

Edited by manu450

BlueLivesMatter

Members Author

Just now, manu450 said:

No, dispatch don't answer me

ahhh did you press F11 to speak? is your mic default on windows? and is your API key in the right spot? it should be after the = in the ini

manu450

Members

(edited)

none

Edited by manu450

Cyanotic

Members

I put all of your dependencies in the game where they are supposed to go. Not sure why it would throw an error about not being able to find the file specified.


[5/17/2026 8:57:15 AM.374] LSPD First Response: Creating plugin: Realistic_Dispatcher.Main

[5/17/2026 8:57:15 AM.393] LSPD First Response: Error while creating plugin: Realistic_Dispatcher.Main: Exception has been thrown by the target of an invocation. at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)

[5/17/2026 8:57:15 AM.393] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)

[5/17/2026 8:57:15 AM.393] at System.Activator.CreateInstance(Type type, Boolean nonPublic)

[5/17/2026 8:57:15 AM.393] at System.Activator.CreateInstance(Type type)

[5/17/2026 8:57:15 AM.393] at GGGgmqSptMDCWgeGXIYyYZkejcajA.yyAmRbIQDuPUMRnzgYvyxyhKLIzI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 775

[5/17/2026 8:57:15 AM.393] LSPD First Response: Error while creating plugin: Realistic_Dispatcher.Main: System.TypeInitializationException: The type initializer for 'Realistic_Dispatcher.Main' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.

[5/17/2026 8:57:15 AM.393] at Realistic_Dispatcher.Main..cctor()

[5/17/2026 8:57:15 AM.393] --- End of inner exception stack trace ---

[5/17/2026 8:57:15 AM.393] at Realistic_Dispatcher.Main..ctor()

[5/17/2026 8:57:15 AM.393] LSPD First Response: Error while creating plugin: Realistic_Dispatcher.Main: System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.

[5/17/2026 8:57:15 AM.393] File name: 'System.Runtime, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'

[5/17/2026 8:57:15 AM.393] at Realistic_Dispatcher.Main..cctor()

manu450

Members

Are you in the same Discord as Double Hook?

Cyanotic

Members

Just now, manu450 said:

Are you in the same Discord as Double Hook?

I was just about to ask him this same shit lol

BlueLivesMatter

Members Author

[Officer]

Callsign=53-411

CallsignSpokenName=Deputy Boucher

this is wrong your CallsignSpokenName should be your number only if you wanna be called by the last number and not the whole callsign for examplpe 2-lincoln-30 would be 30 only and you might wanna regen your api keys you shouldn't share them

2 minutes ago, Cyanotic said:

I put all of your dependencies in the game where they are supposed to go. Not sure why it would throw an error about not being able to find the file specified.


[5/17/2026 8:57:15 AM.374] LSPD First Response: Creating plugin: Realistic_Dispatcher.Main

[5/17/2026 8:57:15 AM.393] LSPD First Response: Error while creating plugin: Realistic_Dispatcher.Main: Exception has been thrown by the target of an invocation. at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)

[5/17/2026 8:57:15 AM.393] at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)

[5/17/2026 8:57:15 AM.393] at System.Activator.CreateInstance(Type type, Boolean nonPublic)

[5/17/2026 8:57:15 AM.393] at System.Activator.CreateInstance(Type type)

[5/17/2026 8:57:15 AM.393] at GGGgmqSptMDCWgeGXIYyYZkejcajA.yyAmRbIQDuPUMRnzgYvyxyhKLIzI() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 775

[5/17/2026 8:57:15 AM.393] LSPD First Response: Error while creating plugin: Realistic_Dispatcher.Main: System.TypeInitializationException: The type initializer for 'Realistic_Dispatcher.Main' threw an exception. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.

[5/17/2026 8:57:15 AM.393] at Realistic_Dispatcher.Main..cctor()

[5/17/2026 8:57:15 AM.393] --- End of inner exception stack trace ---

[5/17/2026 8:57:15 AM.393] at Realistic_Dispatcher.Main..ctor()

[5/17/2026 8:57:15 AM.393] LSPD First Response: Error while creating plugin: Realistic_Dispatcher.Main: System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified.

[5/17/2026 8:57:15 AM.393] File name: 'System.Runtime, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'

[5/17/2026 8:57:15 AM.393] at Realistic_Dispatcher.Main..cctor()

mine loads just fine idk let me look at it i'll let you know

2 minutes ago, Cyanotic said:

I was just about to ask him this same shit lol

you mean the NPCI creator? yeah i love his mod why?

boomer2840

Members

i click your link for API key but i don't see the API key is this the right page? i know I'm not to swift when it comes to this so i apologize if I'm just being a dummy. i know you have a lot coming at you right now.

Could contain: text, screenshot, software, multimedia software, computer icon, operating system, graphics software, web page, website, editing

BlueLivesMatter

Members Author

Just now, boomer2840 said:

i click your link for API key but i don't see the API key is this the right page? i know I'm not to swift when it comes to this so i apologize if I'm just being a dummy. i know you have a lot coming at you right now.

Could contain: text, screenshot, software, multimedia software, computer icon, operating system, graphics software, web page, website, editing

i literally put the wrong page in there that's my bad thank you for your patience

Cyanotic

Members

Just now, boomer2840 said:

i click your link for API key but i don't see the API key is this the right page? i know I'm not to swift when it comes to this so i apologize if I'm just being a dummy. i know you have a lot coming at you right now.

Could contain: text, screenshot, software, multimedia software, computer icon, operating system, graphics software, web page, website, editing



No that's not the right page. He accidentally linked the keys.enum page. Here's the correct link https://aistudio.google.com/apikey

15 minutes ago, BlueLivesMatter said:

i dont think so, my mod only has PR stacks so its not related to LSPDFR enhanced that crash happened to me before i even made the mod just reopen the game idk what that weapon skin issue is

nope your log looks pretty good to me, did it crash? can you upload the logs file in Realistic dispatcher?

i want to make sure im installing it right the RealisticDispatcher folder you open it and drag to main game folder or should the RealisticDispatcher folder be put only into plug ins folder ? its just not loading it at all or registering it

BlueLivesMatter

Members Author

Just now, angel of dark souls said:

i want to make sure im installing it right the RealisticDispatcher folder you open it and drag to main game folder or should the RealisticDispatcher folder be put only into plug ins folder ? its just not loading it at all or registering it

no man the folder goes in LSPDFR its a plugin that loads when you go on duty, the dll goes in there too

Just now, BlueLivesMatter said:

no man the folder goes in LSPDFR its a plugin that loads when you go on duty, the dll goes in there too

its easy drag and drop the plugins folder in the main folder of your game

Cyanotic

Members

Just now, angel of dark souls said:

i want to make sure im installing it right the RealisticDispatcher folder you open it and drag to main game folder or should the RealisticDispatcher folder be put only into plug ins folder ? its just not loading it at all or registering it


If you open the RealisticDispatcher folder just drag and drop all dependencies and the plugins folder into your directory and everything will go where it's supposed to go.

Just now, Cyanotic said:


If you open the RealisticDispatcher folder just drag and drop all dependencies and the plugins folder into your directory and everything will go where it's supposed to go.

thats what i was kinda asking but after i did that im not getting it to load and thers no folder with that name for it so when i try and find the log there isnt one

Cyanotic

Members

Just now, angel of dark souls said:

thats what i was kinda asking but after i did that im not getting it to load and thers no folder with that name for it so when i try and find the log there isnt one


Wut. If you're talking about your rage log it's in your main folder.

ragelog.png

boomer2840

Members

just so we are clear to use this mod i have to take out Grammar police? and what about Blueline Dispatch?

Cyanotic

Members

Just now, boomer2840 said:

just so we are clear to use this mod i have to take out Grammar police? and what about Blueline Dispatch?


Yeah, you wouldn't need Grammar police if you got this working and blueline's stuff just replaces audio files that grammar police utilizes.

BlueLivesMatter

Members Author

(edited)

1 minute ago, boomer2840 said:

just so we are clear to use this mod i have to take out Grammar police? and what about Blueline Dispatch?

yes i remade the status UI so you dont need grammar police anymore and you can leave Blueline dispatch in there i think, i'll have to mute the files when i release the update where the dispatcher generates dynamic callout voice lines

Edited by BlueLivesMatter

Cyanotic

Members

Just now, BlueLivesMatter said:

yes remade the status UI so you dont need grammar police anymore and you can leave Blueline dispatch in there i think, i'll have to mute the files when i release the update where the dispatcher generates dynamic callout voice lines

Oh yeah. Forgot about that part. I've had my audio muted for callouts for so long I forget lol

manu450

Members

I'm puzzled. It's not working. Press F11, no animation, no responses. F5 doesn't open any menu.

Cyanotic

Members

Just now, manu450 said:

I'm puzzled. It's not working. Press F11, no animation, no responses. F5 doesn't open any menu.


Same here man. Same here.

Just now, Cyanotic said:


Same here man. Same here.

same

BlueLivesMatter

Members Author

Just now, angel of dark souls said:

same

how? its working for me

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