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NPCI 2.1.0.0

(15 reviews)

2 Screenshots

NPCI 2.1 is LIVE!

 

NPCI brings you a new way of interacting with PEDS inside of LSPDFR and adds a whole new level of immersion to your gameplay experience!

 

ANNOUNCEMENT:

The new update (2.1) is OUT. This new version finally brings the Microsoft Speech Platform to NPCI, but with a twist! You can now CHOOSE between WSR or MSP in the INI file. You can also tweak the confidence level threshold for each engine in the INI file to find your sweet spot. Lower the value to loosen up the speech recognition or increase the value to tighten it up (you can do it in .01 increments). 

 

*** Because both engines (WSR & MSP) are intertwined in the new NPCI 2.1 update - YOU MUST have Microsoft Speech Platform installed to use NPCI 2.1, even if you don't intend on using the new Microsoft Speech Platform. If you do not have MSP installed, you can download it from the links below: *** 


Microsoft Speech Platform: https://www.microsoft.com/en-us/download/details.aspx?id=27225 
Language Packs:  https://www.microsoft.com/en-us/download/details.aspx?id=27224
-- For the speech platform install, download the larger 2.6 MB SpeechPlatformRuntime.msi, NOT the 2.2 MB one. 
-- For English users - download the "MSSpeech_SR_en-US_TELE.msi"

 

Here's the complete list of changes in NPCI 2.1:

Spoiler

• Support for Microsoft Speech Platform -- now anyone can use NPCI where MSP is supported!

• DUAL speech recognition option. Set the engine to use WSR or MSP in the NPCI.INI file.
• Speech recognition confidence threshold customization - modify the confidence threshold in the NPCI.INI file.

• Fixed Grammar Police PED check not working when asking for license on foot or during traffic stops (PR version - Huge thanks to Echooo for that one). 
• New blacklist option for all emergency personnel (default is enabled).
• New PED actions by voice (PED wait by patrol vehicle & PED go to crosshair location & more).
• New Player actions by voice.
• New PED automark feature for both PR & STP (auto enables PR/STP when you perform my frisk action).
• XML update that brings nested phrases into a single command.
• Controller support for NPCI voice input and for the new PedGoToCrosshair action.

 

For those of you who just want to add the new actions into your existing UserResponses xml file (so you don't overwrite any of your existing customization's), I included a text file with the new actions. Just copy and paste them into your existing xml file and you'll be good to go. Don't forget to take advantage of the new XML nested phrases feature!

 

Need support? Join the NPCI Discord and help grow the NPCI community - join us here: https://discord.gg/9RMrrvm5qH

Want to show some love for all my hard work on NPCI - join my Patreon here: https://www.patreon.com/cw/Doublehook

 

How to use the new PED go to crosshair location action:

Spoiler

First, customize the [Targeting] keybind to whatever you prefer in the NPCI.INI file. Then while in game, hold down the keybind you set for the [Targeting] crosshair, and you'll see a small white crosshair appear on your screen. Move that around to your desired location, and while holding down the targeting keybind, give the phrase to the PED to "wait over there" or "go over there" or whatever you customize this phrase with, and then let off the [Targeting] keybind, and the PED will comply. Your player character will automatically turn to the location you selected and point for the PED to go. There are 2 different actions for this new feature - one that commands the PED to go to your crosshair and then turn around and face you and the other commands the PED to go to your crosshair and face away. Great to use the face away one when you want PEDS to get up against a vehicle or wall for pat downs ("get against the vehicle" or "get against the wall"). It might take you one or 2 tries to get the hang of how it works, but once you do, you'll end up using these actions a ton!

 

 NEW XML Nested Phrases Update:

Spoiler

You can now nest phrases inside of a single command, to help better organize your phrases and responses and avoid all the duplication with variations of your phrases. An example of this is shown below:

 

    <Command>
        <Text>take care</Text>
        <Text>take it easy</Text>
        <Text>you have a good one</Text>
        <Text>have a good one</Text>
        <Text>have a good day</Text>
        <Text>you have a good day</Text>
        <Text>have a good evening</Text>
        <Text>you have a good evening</Text>
        <Text>have a great day</Text>
        <Text>have a great evening</Text>
        <Action>DismissNPC</Action>
        <Responses>
            <Response>See you later sir.</Response>
            <Response>See you officer.</Response>
            <Response>You too sir.</Response>
            <Response>You too officer.</Response>
            <Response>Will do sir.</Response>
            <Response>Will do officer.</Response>
            <Response>You do the same.</Response>
        </Responses>
    </Command>

 

NPCI v2.1 brings a ton of new features, such as PED actions by voice, Player actions by voicenew PED animations, PED idle animations, a built in animation viewer, the ability to cycle through 49 different walk styles (with the option to set a default walk style when loading up LSPDFR), and more! Interactions in NPCI 2.1 have never felt more alive!

 

There are 2 versions available in the download: "NPCI 2.1 for PR" & "NPCI 2.1 for STP". Make sure you install the correct one!

 

Installation:

Spoiler

First and foremost, please read through ALL of the provided documentation before you get started. There are so many new features in version 2.1, and I'd hate for you to miss out on everything that NPCI 2.1 has to offer. 

 

NPCI is now an LSPDFR plugin. Before you install the new version, be sure to remove the old version from the base plugins folder, or you'll encounter issues.

 

Drag and drop the "plugins" folder inside the zip for the version you're using (PR or STP) directly into your main Grand Theft Auto "root" folder, or simply drag and drop the individual plugin files (including the WindowsInput.dll) directly into your "plugins\LSPDFR" directory. Make sure the NPCIXML folder is also in the same "plugins\LSPDFR" directory as the dll.

 

\Grand Theft Auto\plugins\LSPDFR\

 

For users who have significantly customized their UserResponses.XML files, I included a text file in the NPCI 2.1 zip with the new actions that were added in this update, so you can simply copy and paste those new actions directly into your existing UserResponses.XML. 

 

Due to the new version and how the XML files have changed, I've re-provided BOTH the "Responses.xml" & "UserResponses.xml" files. Don't OVERWRITE your customized versions!! For those of you who have customized your xml files, you'll need to update them to the current format. All responses, regardless of the xml file, have a new "<Action> </Action>" tag. This tag is vital to NPCI 2.1, as it dictates what actions or animations will trigger when you give a voice command phrase. All of your custom phrases will need to have this new action tag added into your xml files (if you want the PEDS to respond with the new animation features). There is a README in the download that covers all of the new PED actions and PED animation category tags, so you'll know which ones to add to your custom responses for certain situations. 

 

XML Customization

Spoiler

Please refer to the "NPCIXML" folder inside the plugins directory to customize the questions/responses and the new "Action" commands. There are 2 XML files to customize these features. One is called "Responses.XML", which is the default XML file containing all of the original questions/responses from v1.0.3. The 2nd XML file is called "UserResponses.XML", which contains all of the action commands (along with some random questions/responses as well). You can use either one to customize your very own questions and responses for NPCI. Either XML file will also take the action commands. In addition to these XML files, you will find 3 new ones called GenericPedAnimations.xml, IdleAnimations.xml, & AnimViewer.xml. The provided documentation explains what these XML files are for and how you can customize them. I will be putting up some videos in the next couple of days walking you through the new XML files and how you can customize them. 

 

**Quality of life update: the questions/phrases can now have capital letters in there, so no more worries about them all having to be lowercase!

 

**** Due to in-game limitations, the max response length is 100 characters. Anything over 100 characters will be cutoff on the onscreen response. When customizing your responses, you must keep them to 100 characters or less (between the <Response> and </Response> brackets).

 

Demonstrations

These videos are using voice activation and NPCI 2.1 only. No menus, just straight up voice commands. I just added an early preview for NPCI 3.0 as well, so enjoy! 

 

Keep an eye out on my YT page (https://www.youtube.com/@doublehookmedia) for more videos! I'll be posting videos to show you how to modify your XML files, including the PED animations and idle animations. I'll also go over how to create new PED emotion categories and explain how to customize them to create your own PED animations.

 

What is NPCI?

Spoiler

NPCI stands for "Non Playable Character Interaction". NPCI allows you to talk to any PED inside of GTA 5 LSPDFR using just your voice and get text responses back onscreen. Like many others, I found myself avoiding the "question the ped" option inside of STP, because it took too long to generate the interaction dialog. Desperately wanting to include this immersive interaction in my gameplay, I set out to create a plugin for myself that would allow me to speak the same types of questions using just my voice. After 5 long months of testing and tweaking, it ended up working out better than I could have ever hoped for. Now I'm sharing that same experience with all of you!

 

Suggested "must have" LSPDFR plugins & addons to use alongside NPCI

Policing Redefined & Grammar Police. While NPCI works the same for both PR & STP when it comes to the available features, NPCI runs much smoother with the better coded Policing Redefined, so if you want the best NPCI experience, I strongly suggest you go with PR!

 

Tutorials

Spoiler

The new NPCI.ini file comes with several options for keybind customization's. You can customize your voice input (now with a modifier option & controller support), a new RP type mouth movement that you can use to talk to PEDS when not asking them questions from the XML file, and many more. ** A neat trick you can implement -- if you have a way of stacking keybinds on your mouse, you can use both my new roleplay (RP) manual mouth movement keybind option, along with Grammar Police, to make your mouth move when you talk to dispatch! The stack order does matter, so my RP keybind would have to come before GP, otherwise, GP's keybind cancels the mouth movement ** Don't forget to add a custom walkstyle name in the INI file to load when LSPDFR starts up! All of the keybind options come with a modifier option as well. 

 

To generate the onscreen text response, simply hold down the keybind you customized in the INI file and speak your desired question from either of the Responses xml files, or any questions of your own that you created, and then let off the keybind for the text response to be displayed onscreen. Be sure you are holding down the keybind prior to speaking the phrase and not letting off until the entire phrase has been spoken, so that the proper response is triggered. Don't be afraid to experiment with with the phrases. If you have trouble getting the phrases to be recognized, change them up. Find the ones giving you trouble and customize them with a different phrase. It will require some trial and error, but once you get it sorted, you interactions will be much more consistent. If you're having speech recognition issues, adjust the new confidence threshold option in the INI. If that's still not working for you, make sure you try both engine options (WSR & MSP). If it's still not working, then it's an issue on your end, not with NPCI. NPCI does not control speech recognition, Windows does. NPCI only enables your audio to pass through, use your local speech recognition to match your spoken phrase, and then display the onscreen text it matches with from the XML's. 

 

Remember, many of these questions/phrases you already RP in-game each time you interact with a PED. Just modify the ones I provided to match the way you like to speak those commonly used phrases! It will help to cut down on memorization. 

 

Don't overlook the option to customize the unrecognized text responses that show onscreen for unrecognized input. Also, the unrecognized responses now have PED animations as well, to make the unrecognized responses feel more like a part of the interaction and less like an error. If you customize these just right, these unrecognized responses can fit a lot of scenarios and feel more like deliberate responses, making it easier for you to continue with your PED interactions! Come up with phrases/responses to ask back to the PED when getting an unrecognized response. This will help play out those instances and make the responses feel like they're part of the interaction. 

 

Suggestions & Bug Reporting:

All bug reports and suggestions will be done through Discord. Join my Discord server here: https://discord.gg/9RMrrvm5qH

 

Future releases

• Add audio voices for the responses (with optional onscreen text)

 

• Add in more PED and Player action animations

 

• Future enhancements using AI interaction for more natural, conversational, and unscripted exchanges. 

 

© 2025 NPCI by doublehook. All rights reserved. Do NOT reverse engineer, modify, or share the contents of my plugin without my express written consent

 

 

 

Edited by doublehook

What's New in Version 2.1.0.0

Released

* DUAL speech recognition support. Set the engine to use WSR (legacy Windows speech recognition) or MSP (the new Microsoft Speech Platform) in the NPCI.INI file

* New speech recognition confidence threshold customization - modify the confidence threshold (WSR or MSP) to better match your speech recognition needs

* New blacklist option for all emergency personnel (default is enabled)

* New PED actions by voice (PED wait by patrol vehicle & PED go to crosshair location & more)

* New Player actions by voice

* New PED automark feature for both PR & STP - marks the PED automatically for you when giving the frisk action command (in case you forget prior to giving the command)

* XML update that brings nested phrases into a single command - to help better organize your XML files and alleviate duplicate responses for each unique phrase

* Controller support for NPCI voice input and for the new PedGoToCrosshair action (customizable in the NPCI.INI file)

 

 

 


Short Description

A brand new way to talk to PEDS in LSPDFR - using just your voice!

User Feedback

Recommended Comments

Wesch

Members

Great mod so far, working good.

Is there anyway to disable/rebind the G key, since it seems hardcoded to be the keybind to finding Npcs, and the character shouts when you press it as well.

Thanks!

doublehook

Members Author

(edited)

16 hours ago, Wesch said:

Great mod so far, working good.

Is there anyway to disable/rebind the G key, since it seems hardcoded to be the keybind to finding Npcs, and the character shouts when you press it as well.

Thanks!

Hey there. Thank you so much for the kind words. I believe I know what the issue is. At your convenience, can you hit me up on the NPCI Discord (https://discord.gg/9RMrrvm5qH) through DM, so I can provide you with a DLL fix that *should resolve your issue. Thanks in advance.

Edited by doublehook

christalley2928

Members

i installed and it works but i always just get the generic answers

doublehook

Members Author

4 hours ago, christalley2928 said:

i installed and it works but i always just get the generic answers

Hey there. I'm sorry you're experiencing some difficulties. If you hit me up on the NPCI Discord, I'd be happy to help get you up and running. I need to see your ragelog to look for any errors that are being generated. You can post in open support, or you can DM me directly if you like. I hope to hear from you.

Here's the NPCI Discord link: (https://discord.gg/9RMrrvm5qH)

Tumi007

Members

This mod is already really good, but it also has massive potential.

I saw the review from the guy talking about AI implementation, and I wanted to share a few thoughts.

I think AI integration is much more viable now than it was a few years ago. There are lightweight models that can run locally with as little as 2–4 GB of RAM with acceptable latency, and they could even be hosted on a separate PC on the same network to avoid impacting the game's performance. Of course, the choice of model and where it runs would ultimately be up to the end user. I might be wrong since I’m not very familiar with coding, but I imagine that, from the plugin’s perspective, it could potentially just mean sending the recognized text to an AI model via HTTP instead of matching it against XML. Of course, with proper prompting that includes the ped informations (name, age, wanted status, license, etc). I really think it could be worth exploring the idea further. This could genuinely make the mod revolutionary in terms of immersion and realism.

doublehook

Members Author

16 hours ago, Tumi007 said:

This mod is already really good, but it also has massive potential.

I saw the review from the guy talking about AI implementation, and I wanted to share a few thoughts.

I think AI integration is much more viable now than it was a few years ago. There are lightweight models that can run locally with as little as 2–4 GB of RAM with acceptable latency, and they could even be hosted on a separate PC on the same network to avoid impacting the game's performance. Of course, the choice of model and where it runs would ultimately be up to the end user. I might be wrong since I’m not very familiar with coding, but I imagine that, from the plugin’s perspective, it could potentially just mean sending the recognized text to an AI model via HTTP instead of matching it against XML. Of course, with proper prompting that includes the ped informations (name, age, wanted status, license, etc). I really think it could be worth exploring the idea further. This could genuinely make the mod revolutionary in terms of immersion and realism.

Hey there! Thanks so much for the kudos and suggestions. Great timing w/your message. The AI test I did was around 5 months ago using llama & small local models Gemma 2 & 3 (the 2B & 4B models) and Qwen, and it definitely works, but the latency was quite noticeable. This was due to the speech recognition engine having to translate the speech/audio to text, feed it to the AI model, process the text, then send the processed response back so it can be displayed onscreen. The round trip in my testing was 2 to 4 seconds. Not horrible, but not great either. Fast forward to today, and there have been a ton of new breakthroughs for which I have a surprise I'll be announcing very soon (regarding AI), done differently than what I just described above. I think everyone is going to be blown away. 😀 This will be in conjunction with a new version that has audio responses in place of text (still scripted), but it will be a dual switch plugin that can be toggled in the INI. I'll explain why this is when I make the announcement. What I can say for now is that I've been testing and playing NPCI 3.0 (beta) for a few weeks now, and it's truly amazing! This version changes everything! There will be a video within the week showing previews on my YT, and a big announcement to follow shortly after. Be on the lookout. 😉

Tumi007

Members

5 hours ago, doublehook said:

Hey there! Thanks so much for the kudos and suggestions. Great timing w/your message. The AI test I did was around 5 months ago using llama & small local models Gemma 2 & 3 (the 2B & 4B models) and Qwen, and it definitely works, but the latency was quite noticeable. This was due to the speech recognition engine having to translate the speech/audio to text, feed it to the AI model, process the text, then send the processed response back so it can be displayed onscreen. The round trip in my testing was 2 to 4 seconds. Not horrible, but not great either. Fast forward to today, and there have been a ton of new breakthroughs for which I have a surprise I'll be announcing very soon (regarding AI), done differently than what I just described above. I think everyone is going to be blown away. 😀 This will be in conjunction with a new version that has audio responses in place of text (still scripted), but it will be a dual switch plugin that can be toggled in the INI. I'll explain why this is when I make the announcement. What I can say for now is that I've been testing and playing NPCI 3.0 (beta) for a few weeks now, and it's truly amazing! This version changes everything! There will be a video within the week showing previews on my YT, and a big announcement to follow shortly after. Be on the lookout. 😉

Oh wow, sounds amazing! Thank you for taking the time to share those details. I'm definitely going to watch the preview, really looking forward to see what you're cooking :)

DeputyStrand

Members

i know this is using grammar police but if i also having the blueline dispatch install can i still use npci

manu450

Members

(edited)

57 minutes ago, DeputyStrand said:

i know this is using grammar police but if i also having the blueline dispatch install can i still use npci

Blue line dispatch has nothing to do with this mod. It only changes the dispatcher audio voice line. NPCI also use a different interaction key than Grammar Police and works independently. So, yes you can use it.

Edited by manu450

mrnoonei

Members

hi so is the show me id aoutio that they give id when asked

doublehook

Members Author

(edited)

4 hours ago, mrnoonei said:

hi so is the show me id aoutio that they give id when asked

Hey there. I think we chatted on Discord. Glad I could help get you up and running! Just to answer your question for anyone that sees this, they do indeed give you your license when you ask for it.

Edited by doublehook

manu450

Members

There is no animation for handing over the paperwork when using STP in a traffic Stop?

doublehook

Members Author

(edited)

8 hours ago, manu450 said:

There is no animation for handing over the paperwork when using STP in a traffic Stop?

Hey there! I hope you're doing well. The documents check at a traffic stop uses 2 animation calls. The check vehicle documents is part of STP's own document hand-off action/animation system, which does have a hand-off animation, and then NPCI has a hand the papers back animation, that's called with "here's your papers back" or "here's your paperwork back" or whatever additional action phrases you'd like to customize the hand papers back animation with. Are you saying you're not getting the hand over or hand paperwork back animation when using NPCI-STP?

Edited by doublehook

ThanosKeyz

Members

(edited)

So how do you make the NPC speak with a tone? I saw in one of your videos the NPC was talking with a tone which was pretty cool. This mod is GOATED! the fact you can make them do things with your voice is crazy! I never *SAW* any mod like this. This might just be what LSPDFR needs! This is the future!

Edited by ThanosKeyz

doublehook

Members Author

19 minutes ago, ThanosKeyz said:

So how do you make the NPC speak with a tone? I saw in one of your videos the NPC was talking with a tone which was pretty cool. This mod is GOATED! the fact you can make them do things with your voice is crazy! I never say any mod like this. This might just be what LSPDFR needs!

Hey there. Thank you so much for the kind words. I really appreciate it. The next update coming out soon (NPCI 3.0) is the version that moves from onscreen text to PED audio responses. The video you're referring to was an early preview. You'll have all the same voice action calls as 2.1 currently has, but now the PEDS will respond with audio. I don't have a definitive release date yet, but it's basically done and shouldn't be much longer. I'm testing as fast as I can, but with a full time job, I only have late evenings and weekends to work on it. I was hoping to have a new video up this past weekend with a big announcement, but had to fix some coding issues, so my goal is to have the new video up this weekend. If all goes well, the release will be shortly after. This next version will truly change LSPDFR for everyone going forward. 🙂

ThanosKeyz

Members

1 hour ago, doublehook said:

Hey there. Thank you so much for the kind words. I really appreciate it. The next update coming out soon (NPCI 3.0) is the version that moves from onscreen text to PED audio responses. The video you're referring to was an early preview. You'll have all the same voice action calls as 2.1 currently has, but now the PEDS will respond with audio. I don't have a definitive release date yet, but it's basically done and shouldn't be much longer. I'm testing as fast as I can, but with a full time job, I only have late evenings and weekends to work on it. I was hoping to have a new video up this past weekend with a big announcement, but had to fix some coding issues, so my goal is to have the new video up this weekend. If all goes well, the release will be shortly after. This next version will truly change LSPDFR for everyone going forward. 🙂

Yeah man you have no idea how much this mod was needed for a very long time! You were the missing piece to this whole operation. I hope you can continue to make LSPDFR GREAT AGAIN! haha... They should really take care of the developers for sure in the coming years! But man i was just sick of pressing keyz to make the NPC;s do stuff. Blew me away when i came across this mod for sure. Dont sleep on this script bro your on the right path my guy!! - ThanosKeyz

manu450

Members

(edited)

3 hours ago, doublehook said:

Hey there! I hope you're doing well. The documents check at a traffic stop uses 2 animation calls. The check vehicle documents is part of STP's own document hand-off action/animation system, which does have a hand-off animation, and then NPCI has a hand the papers back animation, that's called with "here's your papers back" or "here's your paperwork back" or whatever additional action phrases you'd like to customize the hand papers back animation with. Are you saying you're not getting the hand over or hand paperwork back animation when using NPCI-STP?

Yes, what I meant is that they don't hand me the papers when I ask for the license/registration/insurance. Which PR does. A little touch that makes all the difference. STP do in fact, have a hand-over animation when using the STP menu, and a take-back paper animation.

Edited by manu450

doublehook

Members Author

5 hours ago, manu450 said:

Yes, what I meant is that they don't hand me the papers when I ask for the license/registration/insurance. Which PR does. A little touch that makes all the difference. STP do in fact, have a hand-over animation when using the STP menu, and a take-back paper animation.

Thanks for clarifying and for your patience. My paper request to the ped is supposed to trigger STP's internal documents check. I use theirs since STP uses their own internal documents system that I couldn't replicate without open sourcing my plugin. So, my documents request action is supposed to trigger your STP menu, and then automatically choose the check documents action for you (think of it like a streamdeck shortcut). PR uses Common Data Framework, which I could use for my own action, so in my NPCI-PR version, my own actions take care of both ways (asking and giving back). If in STP, my voice action for handing over the documents isn't triggering the automatic call for STP's own documents check, it could be a keybinding issue. Do you use the standard E keybind for STP contact interaction? For the hand documents back though, I use my own action/animation. Is that working for you when you say "here's your papers back"? Just curious if that one's working for you. If you don't mind, I'd love to help work out this issue with you. If you can DM me on Discord, I'd be happy to check your ragelog and analyze my code for that action to see if I can create you new dll to test. I pulled up my 2.1 STP version this evening and it worked for me on my end, so I'd love to get it working for you too!

manu450

Members

(edited)

Thank you so much for explaining everything so well. I found out what the issue was. Because I am playing with a controller, I set my keyboard key for ped/traffic stop interaction to "None" instead of "E". Now I changed that, and it works wonderfully. I am really excited about version 3.0. I must say that this is by far one of my favourite mods. I would like to praise you on this masterpiece and hope you continue working on making Lspdfr a better experience.

Edited by manu450

doublehook

Members Author

11 hours ago, manu450 said:

Thank you so much for explaining everything so well. I found out what the issue was. Because I am playing with a controller, I set my keyboard key for ped/traffic stop interaction to "None" instead of "E". Now I changed that, and it works wonderfully. I am really excited about version 3.0. I must say that this is by far one of my favourite mods. I would like to praise you on this masterpiece and hope you continue working on making Lspdfr a better experience.

I'm so glad you figured out the issue, and I'm glad I was able to help. I also really appreciate your kind words. I've been non-stop coding on NPCI ever since it's inception, and version 3.0 truly is the next evolution. Not only will it change how you interact going forward in LSPDFR, it will also change how you play LSPDFR. Prior to version 3, the only time I got to play was when I was testing out the code and identifying bugs -- coding always came first before everything else. With version 3, I find that I always just want to play now and code later, LOL, because I'm having so much fucking fun -- in ways I never thought possible. I can't wait to get it out there so you can have this same experience! You're going to LOVE it!

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