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doublehook

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  1.    manu450 reacted to a comment on a file: NPCI
  2. I'm so glad you figured out the issue, and I'm glad I was able to help. I also really appreciate your kind words. I've been non-stop coding on NPCI ever since it's inception, and version 3.0 truly is the next evolution. Not only will it change how you interact going forward in LSPDFR, it will also change how you play LSPDFR. Prior to version 3, the only time I got to play was when I was testing out the code and identifying bugs -- coding always came first before everything else. With version 3, I find that I always just want to play now and code later, LOL, because I'm having so much fucking fun -- in ways I never thought possible. I can't wait to get it out there so you can have this same experience! You're going to LOVE it!
  3.    doublehook reacted to a comment on a file: NPCI
  4.    ThanosKeyz reacted to a comment on a file: NPCI
  5.    doublehook reacted to a comment on a file: NPCI
  6. Thanks for clarifying and for your patience. My paper request to the ped is supposed to trigger STP's internal documents check. I use theirs since STP uses their own internal documents system that I couldn't replicate without open sourcing my plugin. So, my documents request action is supposed to trigger your STP menu, and then automatically choose the check documents action for you (think of it like a streamdeck shortcut). PR uses Common Data Framework, which I could use for my own action, so in my NPCI-PR version, my own actions take care of both ways (asking and giving back). If in STP, my voice action for handing over the documents isn't triggering the automatic call for STP's own documents check, it could be a keybinding issue. Do you use the standard E keybind for STP contact interaction? For the hand documents back though, I use my own action/animation. Is that working for you when you say "here's your papers back"? Just curious if that one's working for you. If you don't mind, I'd love to help work out this issue with you. If you can DM me on Discord, I'd be happy to check your ragelog and analyze my code for that action to see if I can create you new dll to test. I pulled up my 2.1 STP version this evening and it worked for me on my end, so I'd love to get it working for you too!
  7.    doublehook reacted to a comment on a file: NPCI
  8.    ThanosKeyz reacted to a comment on a file: NPCI
  9. Hey there. Thank you so much for the kind words. I really appreciate it. The next update coming out soon (NPCI 3.0) is the version that moves from onscreen text to PED audio responses. The video you're referring to was an early preview. You'll have all the same voice action calls as 2.1 currently has, but now the PEDS will respond with audio. I don't have a definitive release date yet, but it's basically done and shouldn't be much longer. I'm testing as fast as I can, but with a full time job, I only have late evenings and weekends to work on it. I was hoping to have a new video up this past weekend with a big announcement, but had to fix some coding issues, so my goal is to have the new video up this weekend. If all goes well, the release will be shortly after. This next version will truly change LSPDFR for everyone going forward. 🙂
  10. Hey there! I hope you're doing well. The documents check at a traffic stop uses 2 animation calls. The check vehicle documents is part of STP's own document hand-off action/animation system, which does have a hand-off animation, and then NPCI has a hand the papers back animation, that's called with "here's your papers back" or "here's your paperwork back" or whatever additional action phrases you'd like to customize the hand papers back animation with. Are you saying you're not getting the hand over or hand paperwork back animation when using NPCI-STP?
  11. Hey there. I think we chatted on Discord. Glad I could help get you up and running! Just to answer your question for anyone that sees this, they do indeed give you your license when you ask for it.
  12.    doublehook reacted to a comment on a file: NPCI
  13. Hey there! Thanks so much for the kudos and suggestions. Great timing w/your message. The AI test I did was around 5 months ago using llama & small local models Gemma 2 & 3 (the 2B & 4B models) and Qwen, and it definitely works, but the latency was quite noticeable. This was due to the speech recognition engine having to translate the speech/audio to text, feed it to the AI model, process the text, then send the processed response back so it can be displayed onscreen. The round trip in my testing was 2 to 4 seconds. Not horrible, but not great either. Fast forward to today, and there have been a ton of new breakthroughs for which I have a surprise I'll be announcing very soon (regarding AI), done differently than what I just described above. I think everyone is going to be blown away. 😀 This will be in conjunction with a new version that has audio responses in place of text (still scripted), but it will be a dual switch plugin that can be toggled in the INI. I'll explain why this is when I make the announcement. What I can say for now is that I've been testing and playing NPCI 3.0 (beta) for a few weeks now, and it's truly amazing! This version changes everything! There will be a video within the week showing previews on my YT, and a big announcement to follow shortly after. Be on the lookout. 😉
  14.    doublehook reacted to a comment on a file: NPCI
  15. Hey there. I'm sorry you're experiencing some difficulties. If you hit me up on the NPCI Discord, I'd be happy to help get you up and running. I need to see your ragelog to look for any errors that are being generated. You can post in open support, or you can DM me directly if you like. I hope to hear from you. Here's the NPCI Discord link: (https://discord.gg/9RMrrvm5qH)
  16.    Wesch reacted to a comment on a file: NPCI
  17.    doublehook reacted to a comment on a file: NPCI
  18. Hey there. Thank you so much for the kind words. I believe I know what the issue is. At your convenience, can you hit me up on the NPCI Discord (https://discord.gg/9RMrrvm5qH) through DM, so I can provide you with a DLL fix that *should resolve your issue. Thanks in advance.
  19. Hey! There's no performance impact in NPCI. I carefully coded the plugin to avoid this. I hope you download it and give it a spin. 🙂
  20.    mitchell66 reacted to a comment on a file: NPCI
  21. Hi there. Thanks for downloading and giving NPCI a try. NPCI 2.1 is an LSPDFR plugin, not a base plugin, and will NOT be listed in your startup plugins tab in RPH settings. NPCI goes into the same directory as your callouts or companion mods (aka - Policing Redefined, StopThePed, Grammar Police, etc.). NPCI goes in this path: \Grand Theft Auto\plugins\LSPDFR\ I hope this information helps. Make sure you have Microsoft Speech Platform installed as well. If you have any trouble getting it to work once it's in the LSPDFR directory, and I'm only assuming it's not since you're looking for it in the RPH settings (which only shows base plugins), please hit me up on the NPCI Discord through one of the support channels, or DM if you prefer, and I'd be happy to take a look at your ragehook.log and provide further guidance. I'll get you up and running!
  22. Hey there! Nah, you're not doing anything wrong at all. You can request a cuffed PED to follow you in the NPCI version for Policing Redefined, but it's not possible in the NPCI version for StopThePed due to PED lock that STP applies when under the influence of that mod. STP applies a very unnecessary task lock on the PED that constantly tries to re-engage every second, so if the PED was enabled to follow you, they would just stutter step the entire way. Unfortunately, there's nothing I can do to get around that issue, so I disabled that feature from working in the STP version. If you ever decide to move over to Policing Redefined, you CAN command cuffed PEDS to follow you, as well as perform a few other action commands that aren't possible in the STP version. I hope this helps.
  23.    doublehook reacted to a review on a file: NPCI
  24. Hey there. Apologies for the delayed response. I'm sorry you've been having difficulties getting NPCI to work. At your convenience, can you please join my Discord, so that I can help you properly. You can submit a ticket and then attach your rage log right after attempting to use NPCI, or you can even DM me directly with your rage log, and I'd be happy to look it over for errors. I'll do my best to help identify the issue and get you up and running. Here's the Discord link: https://discord.gg/9RMrrvm5qH
  25. Hi there. Assuming you're asking about the differences in NPCI versions between those 2 mods -- the NPCI versions for PR & STP have identical features, so you don't lose any of the core functionality with either mod you go with, but due to the differences in how each mod handles their implementations, I had to code NPCI differently to work with each mod. With that said, while the versions are identical in terms of features, STP has some weird quirks and odd coding choices that plays havoc with a few of my actions, so if you want the best experience with NPCI, I strongly recommend using Policing Redefined (over STP) and using my NPCI-PR version. Policing Redefined, IMO, is leaps and bounds better than STP, even in its beta stage. I hope this answers your question.
  26.    EinsteinCoomer reacted to a comment on a file: NPCI
  27. That's great news! Thanks for your time in testing out the new update and reporting back your experience. I really appreciate it!
  28.    doublehook reacted to a comment on a file: NPCI
  29.    TheRealRGTV reacted to a file: NPCI
  30.    doublehook reacted to a comment on a file: NPCI
  31.    doublehook reacted to a comment on a file: NPCI
  32. Then you'll be happy to hear that's it's releasing tomorrow (12/6)! 🙂

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