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NPCI 2.1.0.0

(15 reviews)

2 Screenshots

NPCI 2.1 is LIVE!

 

NPCI brings you a new way of interacting with PEDS inside of LSPDFR and adds a whole new level of immersion to your gameplay experience!

 

ANNOUNCEMENT:

The new update (2.1) is OUT. This new version finally brings the Microsoft Speech Platform to NPCI, but with a twist! You can now CHOOSE between WSR or MSP in the INI file. You can also tweak the confidence level threshold for each engine in the INI file to find your sweet spot. Lower the value to loosen up the speech recognition or increase the value to tighten it up (you can do it in .01 increments). 

 

*** Because both engines (WSR & MSP) are intertwined in the new NPCI 2.1 update - YOU MUST have Microsoft Speech Platform installed to use NPCI 2.1, even if you don't intend on using the new Microsoft Speech Platform. If you do not have MSP installed, you can download it from the links below: *** 


Microsoft Speech Platform: https://www.microsoft.com/en-us/download/details.aspx?id=27225 
Language Packs:  https://www.microsoft.com/en-us/download/details.aspx?id=27224
-- For the speech platform install, download the larger 2.6 MB SpeechPlatformRuntime.msi, NOT the 2.2 MB one. 
-- For English users - download the "MSSpeech_SR_en-US_TELE.msi"

 

Here's the complete list of changes in NPCI 2.1:

Spoiler

• Support for Microsoft Speech Platform -- now anyone can use NPCI where MSP is supported!

• DUAL speech recognition option. Set the engine to use WSR or MSP in the NPCI.INI file.
• Speech recognition confidence threshold customization - modify the confidence threshold in the NPCI.INI file.

• Fixed Grammar Police PED check not working when asking for license on foot or during traffic stops (PR version - Huge thanks to Echooo for that one). 
• New blacklist option for all emergency personnel (default is enabled).
• New PED actions by voice (PED wait by patrol vehicle & PED go to crosshair location & more).
• New Player actions by voice.
• New PED automark feature for both PR & STP (auto enables PR/STP when you perform my frisk action).
• XML update that brings nested phrases into a single command.
• Controller support for NPCI voice input and for the new PedGoToCrosshair action.

 

For those of you who just want to add the new actions into your existing UserResponses xml file (so you don't overwrite any of your existing customization's), I included a text file with the new actions. Just copy and paste them into your existing xml file and you'll be good to go. Don't forget to take advantage of the new XML nested phrases feature!

 

Need support? Join the NPCI Discord and help grow the NPCI community - join us here: https://discord.gg/9RMrrvm5qH

Want to show some love for all my hard work on NPCI - join my Patreon here: https://www.patreon.com/cw/Doublehook

 

How to use the new PED go to crosshair location action:

Spoiler

First, customize the [Targeting] keybind to whatever you prefer in the NPCI.INI file. Then while in game, hold down the keybind you set for the [Targeting] crosshair, and you'll see a small white crosshair appear on your screen. Move that around to your desired location, and while holding down the targeting keybind, give the phrase to the PED to "wait over there" or "go over there" or whatever you customize this phrase with, and then let off the [Targeting] keybind, and the PED will comply. Your player character will automatically turn to the location you selected and point for the PED to go. There are 2 different actions for this new feature - one that commands the PED to go to your crosshair and then turn around and face you and the other commands the PED to go to your crosshair and face away. Great to use the face away one when you want PEDS to get up against a vehicle or wall for pat downs ("get against the vehicle" or "get against the wall"). It might take you one or 2 tries to get the hang of how it works, but once you do, you'll end up using these actions a ton!

 

 NEW XML Nested Phrases Update:

Spoiler

You can now nest phrases inside of a single command, to help better organize your phrases and responses and avoid all the duplication with variations of your phrases. An example of this is shown below:

 

    <Command>
        <Text>take care</Text>
        <Text>take it easy</Text>
        <Text>you have a good one</Text>
        <Text>have a good one</Text>
        <Text>have a good day</Text>
        <Text>you have a good day</Text>
        <Text>have a good evening</Text>
        <Text>you have a good evening</Text>
        <Text>have a great day</Text>
        <Text>have a great evening</Text>
        <Action>DismissNPC</Action>
        <Responses>
            <Response>See you later sir.</Response>
            <Response>See you officer.</Response>
            <Response>You too sir.</Response>
            <Response>You too officer.</Response>
            <Response>Will do sir.</Response>
            <Response>Will do officer.</Response>
            <Response>You do the same.</Response>
        </Responses>
    </Command>

 

NPCI v2.1 brings a ton of new features, such as PED actions by voice, Player actions by voicenew PED animations, PED idle animations, a built in animation viewer, the ability to cycle through 49 different walk styles (with the option to set a default walk style when loading up LSPDFR), and more! Interactions in NPCI 2.1 have never felt more alive!

 

There are 2 versions available in the download: "NPCI 2.1 for PR" & "NPCI 2.1 for STP". Make sure you install the correct one!

 

Installation:

Spoiler

First and foremost, please read through ALL of the provided documentation before you get started. There are so many new features in version 2.1, and I'd hate for you to miss out on everything that NPCI 2.1 has to offer. 

 

NPCI is now an LSPDFR plugin. Before you install the new version, be sure to remove the old version from the base plugins folder, or you'll encounter issues.

 

Drag and drop the "plugins" folder inside the zip for the version you're using (PR or STP) directly into your main Grand Theft Auto "root" folder, or simply drag and drop the individual plugin files (including the WindowsInput.dll) directly into your "plugins\LSPDFR" directory. Make sure the NPCIXML folder is also in the same "plugins\LSPDFR" directory as the dll.

 

\Grand Theft Auto\plugins\LSPDFR\

 

For users who have significantly customized their UserResponses.XML files, I included a text file in the NPCI 2.1 zip with the new actions that were added in this update, so you can simply copy and paste those new actions directly into your existing UserResponses.XML. 

 

Due to the new version and how the XML files have changed, I've re-provided BOTH the "Responses.xml" & "UserResponses.xml" files. Don't OVERWRITE your customized versions!! For those of you who have customized your xml files, you'll need to update them to the current format. All responses, regardless of the xml file, have a new "<Action> </Action>" tag. This tag is vital to NPCI 2.1, as it dictates what actions or animations will trigger when you give a voice command phrase. All of your custom phrases will need to have this new action tag added into your xml files (if you want the PEDS to respond with the new animation features). There is a README in the download that covers all of the new PED actions and PED animation category tags, so you'll know which ones to add to your custom responses for certain situations. 

 

XML Customization

Spoiler

Please refer to the "NPCIXML" folder inside the plugins directory to customize the questions/responses and the new "Action" commands. There are 2 XML files to customize these features. One is called "Responses.XML", which is the default XML file containing all of the original questions/responses from v1.0.3. The 2nd XML file is called "UserResponses.XML", which contains all of the action commands (along with some random questions/responses as well). You can use either one to customize your very own questions and responses for NPCI. Either XML file will also take the action commands. In addition to these XML files, you will find 3 new ones called GenericPedAnimations.xml, IdleAnimations.xml, & AnimViewer.xml. The provided documentation explains what these XML files are for and how you can customize them. I will be putting up some videos in the next couple of days walking you through the new XML files and how you can customize them. 

 

**Quality of life update: the questions/phrases can now have capital letters in there, so no more worries about them all having to be lowercase!

 

**** Due to in-game limitations, the max response length is 100 characters. Anything over 100 characters will be cutoff on the onscreen response. When customizing your responses, you must keep them to 100 characters or less (between the <Response> and </Response> brackets).

 

Demonstrations

These videos are using voice activation and NPCI 2.1 only. No menus, just straight up voice commands. I just added an early preview for NPCI 3.0 as well, so enjoy! 

 

Keep an eye out on my YT page (https://www.youtube.com/@doublehookmedia) for more videos! I'll be posting videos to show you how to modify your XML files, including the PED animations and idle animations. I'll also go over how to create new PED emotion categories and explain how to customize them to create your own PED animations.

 

What is NPCI?

Spoiler

NPCI stands for "Non Playable Character Interaction". NPCI allows you to talk to any PED inside of GTA 5 LSPDFR using just your voice and get text responses back onscreen. Like many others, I found myself avoiding the "question the ped" option inside of STP, because it took too long to generate the interaction dialog. Desperately wanting to include this immersive interaction in my gameplay, I set out to create a plugin for myself that would allow me to speak the same types of questions using just my voice. After 5 long months of testing and tweaking, it ended up working out better than I could have ever hoped for. Now I'm sharing that same experience with all of you!

 

Suggested "must have" LSPDFR plugins & addons to use alongside NPCI

Policing Redefined & Grammar Police. While NPCI works the same for both PR & STP when it comes to the available features, NPCI runs much smoother with the better coded Policing Redefined, so if you want the best NPCI experience, I strongly suggest you go with PR!

 

Tutorials

Spoiler

The new NPCI.ini file comes with several options for keybind customization's. You can customize your voice input (now with a modifier option & controller support), a new RP type mouth movement that you can use to talk to PEDS when not asking them questions from the XML file, and many more. ** A neat trick you can implement -- if you have a way of stacking keybinds on your mouse, you can use both my new roleplay (RP) manual mouth movement keybind option, along with Grammar Police, to make your mouth move when you talk to dispatch! The stack order does matter, so my RP keybind would have to come before GP, otherwise, GP's keybind cancels the mouth movement ** Don't forget to add a custom walkstyle name in the INI file to load when LSPDFR starts up! All of the keybind options come with a modifier option as well. 

 

To generate the onscreen text response, simply hold down the keybind you customized in the INI file and speak your desired question from either of the Responses xml files, or any questions of your own that you created, and then let off the keybind for the text response to be displayed onscreen. Be sure you are holding down the keybind prior to speaking the phrase and not letting off until the entire phrase has been spoken, so that the proper response is triggered. Don't be afraid to experiment with with the phrases. If you have trouble getting the phrases to be recognized, change them up. Find the ones giving you trouble and customize them with a different phrase. It will require some trial and error, but once you get it sorted, you interactions will be much more consistent. If you're having speech recognition issues, adjust the new confidence threshold option in the INI. If that's still not working for you, make sure you try both engine options (WSR & MSP). If it's still not working, then it's an issue on your end, not with NPCI. NPCI does not control speech recognition, Windows does. NPCI only enables your audio to pass through, use your local speech recognition to match your spoken phrase, and then display the onscreen text it matches with from the XML's. 

 

Remember, many of these questions/phrases you already RP in-game each time you interact with a PED. Just modify the ones I provided to match the way you like to speak those commonly used phrases! It will help to cut down on memorization. 

 

Don't overlook the option to customize the unrecognized text responses that show onscreen for unrecognized input. Also, the unrecognized responses now have PED animations as well, to make the unrecognized responses feel more like a part of the interaction and less like an error. If you customize these just right, these unrecognized responses can fit a lot of scenarios and feel more like deliberate responses, making it easier for you to continue with your PED interactions! Come up with phrases/responses to ask back to the PED when getting an unrecognized response. This will help play out those instances and make the responses feel like they're part of the interaction. 

 

Suggestions & Bug Reporting:

All bug reports and suggestions will be done through Discord. Join my Discord server here: https://discord.gg/9RMrrvm5qH

 

Future releases

• Add audio voices for the responses (with optional onscreen text)

 

• Add in more PED and Player action animations

 

• Future enhancements using AI interaction for more natural, conversational, and unscripted exchanges. 

 

© 2025 NPCI by doublehook. All rights reserved. Do NOT reverse engineer, modify, or share the contents of my plugin without my express written consent

 

 

 

Edited by doublehook

What's New in Version 2.1.0.0

Released

* DUAL speech recognition support. Set the engine to use WSR (legacy Windows speech recognition) or MSP (the new Microsoft Speech Platform) in the NPCI.INI file

* New speech recognition confidence threshold customization - modify the confidence threshold (WSR or MSP) to better match your speech recognition needs

* New blacklist option for all emergency personnel (default is enabled)

* New PED actions by voice (PED wait by patrol vehicle & PED go to crosshair location & more)

* New Player actions by voice

* New PED automark feature for both PR & STP - marks the PED automatically for you when giving the frisk action command (in case you forget prior to giving the command)

* XML update that brings nested phrases into a single command - to help better organize your XML files and alleviate duplicate responses for each unique phrase

* Controller support for NPCI voice input and for the new PedGoToCrosshair action (customizable in the NPCI.INI file)

 

 

 


Short Description

A brand new way to talk to PEDS in LSPDFR - using just your voice!

User Feedback

Recommended Comments

249Xeno

Members

1 hour ago, damianschulz1205 said:

Bro I am definitely giving this a try when I get home tonight! If this works, this is an absolute game changer!

if this works, it will be a game changer if it works right

doublehook

Members Author

(edited)

19 minutes ago, 249Xeno said:

if this works, it will be a game changer if it works right

Thanks. I've had so much fun using and testing it over the past 5 months. I can say that it registers my voice strings about 98% of the time. It uses Windows speech recognition. Hopefully my YT videos show how well it has worked for me, and it's my hopes that you have the same experience too!

Edited by doublehook

249Xeno

Members

5 minutes ago, doublehook said:

Thanks. I've had so much fun using and testing it over the past 5 months. I can say that it registers my voice strings about 98% of the time. It uses Windows speech recognition. Hopefully my YT videos show how well it has worked for me, and it's my hopes that you have the same experience too!

Regarding the questions you are asking the ped. Is that from the STP, or did you make it your question? Are you able to use your STP question? You know you should use Report Plus to make it more immersive and realistic

doublehook

Members Author

4 minutes ago, 249Xeno said:

Regarding the questions you are asking the ped. Is that from the STP, or did you make it your question? Are you able to use your STP question? You know you should use Report Plus to make it more immersive and realistic

They're my own questions, largely inspired from STP, but separate from STP. I wish it could pull from existing STP addons. It would have made programming the plugin so much easier. I'll definitely be updating the plugin with new questions, and I'm happy to look at RP for inspiration. I'll do my best to make it as usable and immersive as I can!

249Xeno

Members

Just now, doublehook said:

They're my own questions, largely inspired from STP, but separate from STP. I wish it could pull from existing STP addons. It would have made programming the plugin so much easier. I'll definitely be updating the plugin with new questions, and I'm happy to look at RP for inspiration. I'll do my best to make it as usable and immersive as I can!

Now, with this plugin, do we have to turn on the voice interface to make it look like an officer is speaking? If not, that should be on, so it would feel as if the officers are talking and not ventriloquism. It would look weird and feel awkward, its like FiveM but its on the SP side.
RP is a good CAD to use instead of using STP (old version). The new one is in the making and will not be released anytime soon. 

ThinBlueV

Members

So I dropped everything in my plugins folder, and it doesn’t seem to work. And I’ve tried different keybinds. Am I doing something wrong? 

doublehook

Members Author

(edited)

14 minutes ago, damianschulz1205 said:

So I dropped everything in my plugins folder, and it doesn’t seem to work. And I’ve tried different keybinds. Am I doing something wrong? 

I'm sorry to hear it's giving you trouble. If you set up the keybind in the INI file, it should work. Since I'm assuming you use grammar police, your GTA is set up to take audio from your mic. Did you make sure it's enable in your plugins inside RPH? If you don't enable it at the start of RPH as an automatic load, you'll need to activate it using F4. You know, the string loadplugin and then select NPCI from the list. You can also tell if it's enabled, as there is a default response whether you speak or not by tapping your keybind. The response says "Yes sir". Let me know if that helps. I'll add that to my notes if that's your issue.

Edited by doublehook

ThinBlueV

Members

29 minutes ago, doublehook said:

I'm sorry to hear it's giving you trouble. If you set up the keybind in the INI file, it should work. Since I'm assuming you use grammar police, your GTA is set up to take audio from your mic. Did you make sure it's enable in your plugins inside RPH? If you don't enable it at the start of RPH as an automatic load, you'll need to activate it using F4. You know, the string loadplugin and then select NPCI from the list. You can also tell if it's enabled, as there is a default response whether you speak or not by tapping your keybind. The response says "Yes sir". Let me know if that helps. I'll add that to my notes if that's your issue.

Totally my bad. Didn’t enable it in RPH… lol 

It’s working! 

doublehook

Members Author

(edited)

 

12 minutes ago, damianschulz1205 said:

Totally my bad. Didn’t enable it in RPH… lol 

It’s working! 

No worries at all! I'm just glad it's working for you now! I just added that step to my instructions in case anyone else has the same issue. I look forward to hearing about your experience. Enjoy!

1 hour ago, 249Xeno said:

Now, with this plugin, do we have to turn on the voice interface to make it look like an officer is speaking? If not, that should be on, so it would feel as if the officers are talking and not ventriloquism. It would look weird and feel awkward, its like FiveM but its on the SP side.
RP is a good CAD to use instead of using STP (old version). The new one is in the making and will not be released anytime soon. 

If that's an option for you, you can certainly do that. I didn't know that was an available option in SP, though I imagine most of the time you'll be facing away so your face won't be visible. I do have a separate script that makes your mouth move, and I do use it from time to time, but I've never been able to make it work at the same time I'm holding down my keybind for NPCI. If you know of a way, please let me know!

Edited by doublehook

0xShelby

Members

(edited)

1 hour ago, damianschulz1205 said:

Totally my bad. Didn’t enable it in RPH… lol 

It’s working! 

What are your initial thoughts so far? I am very curious about this! This could be a SERIOUS LSPD:FR game-changer!

Edited by 0xShelby

ThinBlueV

Members

56 minutes ago, 0xShelby said:

What are your initial thoughts so far? I am very curious about this! This could be a SERIOUS LSPD:FR game-changer!

Once I learn the scripts, it’ll be amazing. I plan on getting a foot pedal to assign to my keybind so it’ll make talking a whole lot easier, especially while using a gun. I already use one for GrammarPolice. I dig this mod so far. Adds a realistic layer to this game that could be unmatched with future upgrades. 

Nemesisx101

Members

(edited)

Outstanding! Well done. Perhaps you’ll have custom user strings/questions in the future or hopefully figure out a means to parse STP XMLs. Nevertheless, I find it complements CQs STP nicely especially with the actual command functions (e.g. turn around)— save me going back in menus for snappier interactions. All the best. 

Edited by Wolfx101

doublehook

Members Author

4 minutes ago, Wolfx101 said:

Outstanding! Well done. Perhaps you’ll have custom user strings/questions in the future or hopefully figure out a means to parse STP XMLs. All the best. 

Thank you so much for the kind words! Yes, I was actually hoping to get feedback from the community on whether I should set up a Patreon page to provide custom strings/questions to match your specific style of gameplay. I know that some of the strings are a little unusual due to the way I was using them. Since you're now able to talk to any ped in the game, not just the crims, it was harder to figure out the types of strings/questions people would like to see, especially since the many different STP XMLs only focus on one aspect of interaction. I was also thinking of providing custom responses as well that say your character's name onscreen, to further enhance the immersion. If folks would like to have this option, I'll make it happen through Patreon! This is only the beginning! Thanks for your time in leaving a post!

Nemesisx101

Members

(edited)

37 minutes ago, doublehook said:

Thank you so much for the kind words! Yes, I was actually hoping to get feedback from the community on whether I should set up a Patreon page to provide custom strings/questions to match your specific style of gameplay. I know that some of the strings are a little unusual due to the way I was using them. Since you're now able to talk to any ped in the game, not just the crims, it was harder to figure out the types of strings/questions people would like to see, especially since the many different STP XMLs only focus on one aspect of interaction. I was also thinking of providing custom responses as well that say your character's name onscreen, to further enhance the immersion. If folks would like to have this option, I'll make it happen through Patreon! This is only the beginning! Thanks for your time in leaving a post!

Thanks for responding. I was thinking having users actually create their own questions/answers that your system will use, if that’s possible. Potentially enabling, if format/synax is similar, authors like myself to effectively port my work over. I don’t know how you’re doing things. If you manage to pull that off you’ll have yourself an essential plugin (think GrammarPolice) and a platform for creators. You should definitely consider opening things up— again, if possible.

Edited by Wolfx101

doublehook

Members Author

(edited)

On 4/4/2025 at 3:29 AM, Wolfx101 said:

Thanks for responding. I was thinking having users actually create their own questions/answers that your system will use, if that’s possible. 

I figured out how to implement XML files for the questions and responses and will be uploading a new version this weekend!

Edited by doublehook

deejaymaxx2k

Members

(edited)

i get this error from the plug-in

 

NPCI: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[4/4/2025 10:59:18 AM.532] NPCI: ------------------------------
[4/4/2025 10:59:18 AM.532] NPCI: Origin: Game fiber "Plugin "NPCI" main fiber".
[4/4/2025 10:59:18 AM.532] NPCI: ------------------------------
[4/4/2025 10:59:18 AM.532] NPCI: Exception type: System.InvalidOperationException
[4/4/2025 10:59:18 AM.532] NPCI: Exception message: The language for the grammar does not match the language of the speech recognizer.
[4/4/2025 10:59:18 AM.532] NPCI: ------------------------------
[4/4/2025 10:59:18 AM.532] NPCI: Inner exceptions:
[4/4/2025 10:59:18 AM.532] NPCI: ------------------------------
[4/4/2025 10:59:18 AM.532] NPCI: Stack trace:
[4/4/2025 10:59:18 AM.532] NPCI: at System.Speech.Recognition.RecognizerBase.ThrowIfSapiErrorCode(SAPIErrorCodes errorCode)
[4/4/2025 10:59:18 AM.532] at System.Speech.Recognition.RecognizerBase.LoadSapiGrammarFromCfg(SapiGrammar sapiGrammar, Grammar grammar, Uri baseUri, Boolean enabled, Single weight, Int32 priority)
[4/4/2025 10:59:18 AM.532] at System.Speech.Recognition.RecognizerBase.LoadSapiGrammar(Grammar grammar, SapiGrammar sapiGrammar, Boolean enabled, Single weight, Int32 priority)
[4/4/2025 10:59:18 AM.532] at System.Speech.Recognition.RecognizerBase.LoadGrammar(Grammar grammar)
[4/4/2025 10:59:18 AM.532] at VoiceRecognitionPlugin.Main() in C:\Users\JABLES\Downloads\GTA\SCRIPTING\MyPlugin\COMMUNITY\QTP-VAT-PRE-BLACK-BAR - wrapped text test\20250118_QTP_VoiceActivatedText - ForCommunity\QTP_VoiceActivatedText\Class1.cs:line 7976
[4/4/2025 10:59:18 AM.532] at Rage.GameFiber.Main()

 

can i change the language somewhere i think that's why the error occurs when loading NCPI

 

my language recognition is set to english US (Windows) and also works perfectly with grammar police

 

 

Edited by deejaymaxx2k

Sgt Cross

Members

(edited)

  :thumbsup: Wow this mod is rad bro from what I saw on the YouTube video going to try it out nice work I think alot of people will like this mod it brings alot of immersion to your patrol and I love immersion lol, going to give this a try!!!!

Want to make your mod better?   Why not try to add voice commands to all npc's like if I say put your hands up using your mod the npc will put their hands up if I say drop the gun while aiming my gun at suspect, they drop their gun depending on whether they want to resist or follow your commands and so on. 

Edited by Sgt Cross

deejaymaxx2k

Members

after restarting my pc it now works with the switch from voice recognition to us in windows

PhaZe

Members

Do you have to say the whole line word for word, or did you use certain word triggers like in digital dispatch?

amenbrother

Members

Hey, just wanted to say this mod looks awesome, and I will definitely be giving this a go in my next few patrols! I always thought the STP "talk" menu was always very clunky and took too much time to properly roleplay things out. This makes things way more simplified!

 

Keep up the great work, I'll be taking a great interest in the future of this plugin!

 

doublehook

Members Author

5 hours ago, deejaymaxx2k said:

after restarting my pc it now works with the switch from voice recognition to us in windows

I'm so glad to hear!!! Thanks for letting everyone know!

2 hours ago, PhaZe said:

Do you have to say the whole line word for word, or did you use certain word triggers like in digital dispatch?

You have to say the whole string for the long ones, but the short ones do have some leniency and allow you to go beyond the end without confusing the response, similar to grammar police. I also included very short ones that allow you to pop them in the middle of your dialog, giving you more freedom on how to use them. You just have to be quick with the keybind to press on and let off. Maybe crafting short pauses in your dialog, if that makes sense. It does takes some getting used to. I tried to include both long and short ones. I hope this helps. 

1 hour ago, amenbrother said:

Hey, just wanted to say this mod looks awesome, and I will definitely be giving this a go in my next few patrols! I always thought the STP "talk" menu was always very clunky and took too much time to properly roleplay things out. This makes things way more simplified!

 

Keep up the great work, I'll be taking a great interest in the future of this plugin!

 

Thank you so much for the kind words! The positive reception for NPCI has been more than I could have ever hoped for. I'm about to announce some news that I think everyone is really wanting and will be very happy to hear.

FreddCop

Members

Is it only available in English? Does it not work if I speak Spanish?
Great plugin, my friend!

Jerbear1111

Members

does it go by Ur system mic? i use a button box with a cb mic and my cb mic is for dispatch. i would love to use this plugin but i dont know how to use two mics

 

doublehook

Members Author

(edited)

15 hours ago, Jerbear1111 said:

does it go by Ur system mic? i use a button box with a cb mic and my cb mic is for dispatch. i would love to use this plugin but i dont know how to use two mics

 

Hi there. It uses your in-game mic, so if I understand your setup correctly, you should be able to use the same cb mic that you use for dispatch. You're just pressing down a different keybind to initiate the interaction with NPCI. It's kind of funny actually - when I first created the plugin, it took time for me to adjust to using 2 separate keybinds, and I often found myself speaking my NPCI string to dispatch and vice versa. Give it a try and let us know if it works for you. I hope this helps.  

15 hours ago, Freddcop said:

Is it only available in English? Does it not work if I speak Spanish?
Great plugin, my friend!

Thanks for your post! It is only in English at this time, but new multi-language versions, including Spanish, will be available. More news to follow!

 

Edited by doublehook

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