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Wesch

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  1.    Officer Here reacted to a comment on a file: Policing Redefined
  2. It has to do with the Persistence I just turned off the ped persistence in the ini files and it fixed it Same issue happens with LSPersistence5
  3. Great model, but is missing lods disappears when i move away
  4. Thanks for the response. To clarify what i meant is that npc cops that joined in on the chase or the that you have requested via backup, are not automatically transporting the suspect away after they are the ones to take them down and arrest them, that was the feature in StopThePed in the ini files TakeOverAllArrests where they would already automatically arrest and transport the suspect away in their vehicle without your interaction, if it was you that took down the suspect and arrested then yes they don't take them away, but either way as it currently stands they just leave the suspect to you whether it was them or you that initiated the arrest.
  5. Great mod has all in things essential. just missing one feature that StopThePed has with the option to disable TakeOverAllArrests where npc cops would arrest npcs they arrested, since currently after the suspect has been arrested by an npc cop they just get back into the car drive off leaving the suspect there. I was wondering if this was a feature also coming to Policing Redefined, or if a mod like that already exists that can work with PR? Thanks!
  6.    Wesch reacted to a comment on a file: NPCI
  7.    doublehook reacted to a comment on a file: NPCI
  8. Great mod so far, working good. Is there anyway to disable/rebind the G key, since it seems hardcoded to be the keybind to finding Npcs, and the character shouts when you press it as well. Thanks!
  9. By the way you can use <,.> to change radio stations and also switch to radio off.
  10.    Wesch reacted to a post in a topic: How to add more cars in police garage
  11.    Wesch reacted to a post in a topic: Animation for Grammar Police
  12. Nice mod works great so far, but only problem is it seems to also trigger inside dry places like tunnels.

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