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JM Callouts Remastered 5.2.6.1

(25 reviews)

9 Screenshots

Ini Update Notice - March 13, 2026

When updating the callout pack, delete the old ini file cause a new one will be generated when going on duty,

Callout Launcher Compatibility Notice

After trying to fix the issue with Callout Launcher and JM Callouts for compatibility. I have no success at all. This callout pack remains NOT COMPATIBLE with Callout Launcher.

SUPPORT FOR JM Callouts Remastered - 02/05/2026

I am not monitoring the comment section here no more. If you are needing support, Please join the Discord by clicking the Discord Banner below and I'll be happy to assist you there. Thanks!

                                      Could contain: graphics, font, graphic design, logo, text, brand, screenshot, design

 

JM Callouts Remastered is the remastered callout pack from the original JM Callouts BETA 
pack previously uploaded to LSPDFR.com. This callout pack will have the best callouts that I ever done.

                                                                                               

 

 

Requirements:

LSPDFR 0.4.9 (Latest Build)

Legit Copy of GTA V (Steam, Epic Games Store, Rockstar Launcher, or Retail)

mp2023_01 and mp2024_01 DLC Packs (Required for Stolen Emergency and Supervisor Requested Callouts)

Optional (For the Soundboard Files in the download):

 

 

INSTALL THIS INTERIORS MOD - Required for Certain Callouts:

InteriorsV

 

 

Note: If you have InteriorsV Mod installed, you need to disable Story Mode Compatibility. Some callouts will break if not disabled.

 

How to disable Story Mode Compatibility

 

GTAV (Main Directory)> InteriorsV.ini > Change 'StoryCompatibility = true' to StoryCompatibility = false

 

Check out my other GTA Mods here

 

                       Could contain: graphics, font, graphic design, logo, typography, design

 

- Customizable .ini

- Version Checker to check for updates

- Variety Of Callouts

 

                            Could contain: graphics, font, graphic design, logo, design

 

Intoxicated Individual 

Illegal Campfire on the beach 

Trespassing On Private Property

Possible Prostitution 

Refuse To Leave 

Refuse To Pay 

Soliciting 

Illegal Prostitution  
Trespassing on Railroad Property  

Code Karen 

9-1-1 Hang Up 

Trespassing on Construction Property

Public Disturbance

Lost Individual 

Unauthorized Access Movie Studio

Dead Body

Soliciting - Del Perro Pier

Stolen Emergency Vehicle

Trespassing On School Property

Person On The Highway

Stolen Construction Equipment

Movie Hopping

Stolen Military Equipment

Domestic Disturbance (Forum Dr)

The Taco Dispute

RocketMan

Suspicious Person

Purple Alert - Florida Based Callout

Stalking

Public Ordinance Easter Egg 1 - FlightReacts Based

Public Ordinance Easter Egg 2 - CaseOh Based

Peeping Tom

Person Carrying An Explosive Device

Domestic Disturbance (Paleto Bay)

Domestic Disturbance (Route 68/Harmony)

Domestic Disturbance (Sandy Shores)

Prank Call (BETA)

Injured Person

First Amendment Auditor

Homeless Person

Bicycle Blocking Roadway

Stolen Money Truck [Beta]

Marital Dispute

Supervisor Requested

Officer Involved Shooting

Trespassing On Casino Track

Squatters Trespassing On Abandoned Construction Property

Suspicous Activity

Pacific Bank Heist BUGGED - Do Not Take Callout - Fix in Progress

 

          Could contain: font, graphics, graphic design, logo, text

Officer Gone Rogue

Armed Protesters Blocking Street

Police Ambush

Pet Trapped In Car

 

Could contain: font, graphics, text, graphic design, logo, design

 

- Add Dialogue Audio to callouts

- Improve Callout Dispatch Audio

 

⚠️ Updating from Previous Version: ⚠️

 JMCallouts Audio [Folder], JMCalloutsRemastered.dll, JMCalloutsRemastered.pdb, and JMCalloutsRemastered.ini

 

Check out the progress on Trello:

https://trello.com/b/hsICaOHy/jmcallouts-remastered-roadmap

 

Need Support? Join the Discord (Click the Image)

 

Could contain: graphics, font, graphic design, screenshot, logo, electric blue, colorfulness

 

 

Tutorial on How To Install the Required DLC Pack(s) for JMCallouts Remastered:

SHOWCASE:

@OfficerBenzo's Showcase:

 

 

INSTALL:

 

                                                     

 

   Could contain: text, font, graphics, graphic design, logo, screenshot

 

Mickielprince

arnav7633

Bain3602

Wolfy0420

cong2003

FearRover

Draco

de_niiko

arthric

john

 

Terms of Use:

You are free to use this plugin, however you may NOT redistribute and/or REVERSE ENGINEER. Always Link to the Original callout plugin pack. This includes as Claiming this as your own.  Redistribution of this callout plugin pack will result in a DMCA Takedown. This callout pack is only distributed only on LCPDFR, GTA5-Mods, Itch.io, and my personal site. Other sites contains malware. 

 

 

Installation:

Drag and Drop "lspdfr" and "plugins" folders into main GTA V Directory

 

Soundboard Files:

drag and drop "plugins" folder into main directory and follow the provided readme for further instructions

 

CalloutInterfaceAPI.dll goes into Main GTA Directory! If it exists, do not install.

 

 

      Install the JM Callouts Remastered Icon Texture OIV, This is required otherwise you'll get an "IMGR" icon.

To Uninstall the icon, go to mods\update\update.rpf\x64\data\cdimages\scaleform_generic.rpf\ then delete "web_jonjongames.ytd". > done!

 

Feedback and Suggestions are welcome.

 

Edited by JM Modifications
added DLC Pack Tutorial vid

What's New in Version 5.2.6.1

Released

CHANGELOG:

 

v5.2.6.1 - Emergency Patch:

 

- Fixed the wrong version number in Settings.cs file in the Policing Redefined Build.

- Disabled 'Pacific Bank Heist' due to a major bug. Will return when a fix is made.

 

Files need to be updated:

JMCalloutsRemastered.dll and JMCalloutsRemastered.pdb

These files need to be updated for the callout pack to function properly with the correct audio, new/updated callouts.


Short Description

stable callouts from the OG JM Callouts

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Minor)

AI was used to help diagnose issues within the callout pack.

User Feedback

Recommended Comments

JM Modifications

Insiders Author

1 hour ago, Wes Kerr said:

Hey man, when ever i press Y to take on a callout, it ends right away, is there any way to fix this?

This has been fixed. The update should be out Tomorrow or Tuesday.

metalnat111

Members

3 hours ago, JM Modifications said:

This has been fixed. The update should be out Tomorrow or Tuesday.

Can't wait for that update then. Because I really like your MOD lol. But please, also consider adding a MAJOR long shootout callout!? By now, I have enough regular callout MODs installed which includes yours. Now, only thing missing is a major shootout MOD which would also include SWAT Team. THANK YOU!! 

Love your MOD regardless. The new Dispatch voice lines truly adds more to the suspense immersion. Keep working on it = )!

JM Modifications

Insiders Author

7 hours ago, metalnat111 said:

Can't wait for that update then. Because I really like your MOD lol. But please, also consider adding a MAJOR long shootout callout!? By now, I have enough regular callout MODs installed which includes yours. Now, only thing missing is a major shootout MOD which would also include SWAT Team. THANK YOU!! 

Love your MOD regardless. The new Dispatch voice lines truly adds more to the suspense immersion. Keep working on it = )!

I will consider your suggestion. 

eMTee

Members

(edited)

Still having the error where the call instantly ends when pressing the "y" key.

Error:
[12/15/2025 10:26:19 PM.000] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted

[12/15/2025 10:26:19 PM.000] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route

[12/15/2025 10:26:19 PM.001] LSPD First Response: [TRACE] User accepted callout

[12/15/2025 10:26:19 PM.030] LSPD First Response: Error while processing callout: [JM Callouts] Illegal Prostitution: Kan bestand of assembly PolicingRedefined, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null of een van de afhankelijkheden hiervan niet laden. Het systeem kan het opgegeven bestand niet vinden. at JMCalloutsRemastered.Callouts.IllegalProstitution.Process()

[12/15/2025 10:26:19 PM.030] at NngcaPlKCyaAJxEqdSpLlCXHzxTB.GevvkReYSiPidREgzLRiucejMbmJ() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 177

[12/15/2025 10:26:19 PM.031] LSPD First Response: EndCurrentCallout: Finishing...


Got the latest version of LSPDFR and JM 5.2.2.1

Edited by eMTee

JM Modifications

Insiders Author

(edited)

8 hours ago, eMTee said:

Still having the error where the call instantly ends when pressing the "y" key.

Error:
[12/15/2025 10:26:19 PM.000] LSPD First Response: GrammarPolice: [StatusHandler] detected callout accepted

[12/15/2025 10:26:19 PM.000] LSPD First Response: GrammarPolice: [StatusHandler] setting player status to en route

[12/15/2025 10:26:19 PM.001] LSPD First Response: [TRACE] User accepted callout

[12/15/2025 10:26:19 PM.030] LSPD First Response: Error while processing callout: [JM Callouts] Illegal Prostitution: Kan bestand of assembly PolicingRedefined, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null of een van de afhankelijkheden hiervan niet laden. Het systeem kan het opgegeven bestand niet vinden. at JMCalloutsRemastered.Callouts.IllegalProstitution.Process()

[12/15/2025 10:26:19 PM.030] at NngcaPlKCyaAJxEqdSpLlCXHzxTB.GevvkReYSiPidREgzLRiucejMbmJ() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 177

[12/15/2025 10:26:19 PM.031] LSPD First Response: EndCurrentCallout: Finishing...


Got the latest version of LSPDFR and JM 5.2.2.1

It tells you that you don't have Policing Redefined installed. I'm working on a separate build for Ultimate Back Up and Stop The Ped users. That build probably won't probably won't be released until January 2026. Right now I'm working on a new update for JMCallouts and Adam69 Callouts, onmce those updates get released, I won't release any more updates till 2026. Right now this pack only supports Policing Redefined. I kept v5.0.18.2 which doesn't have Policing Redefined support.

Edited by JM Modifications

katkat

Members

Hi! What should I do if some calls always show a CODE-4 after I accept them, but other calls work perfectly?

Hi! What should I do if some calls always show a CODE-4 after I accept them, but other calls work perfectly?

JM Modifications

Insiders Author

2 hours ago, katkat said:

Hi! What should I do if some calls always show a CODE-4 after I accept them, but other calls work perfectly?

Hi! What should I do if some calls always show a CODE-4 after I accept them, but other calls work perfectly?

I'm working on a fix.

Officer Toshi

Insiders

ive installed PR just so i can use your callout pack again, i'll be playing tomorrow night so will get an ep done for next week. it'll be better than last time ^.^

JM Modifications

Insiders Author

7 hours ago, scoutpanda said:

ive installed PR just so i can use your callout pack again, i'll be playing tomorrow night so will get an ep done for next week. it'll be better than last time ^.^

No worries. I'm working on a new update. This update should be released very soon.

Heisenberg456

Members

There is a callout crash Jm callouts '' Possible Prostitution'' it forces to crash and ım saying this to you information about next update we will wait for your update :)

JM Modifications

Insiders Author

7 hours ago, Heisenberg456 said:

There is a callout crash Jm callouts '' Possible Prostitution'' it forces to crash and ım saying this to you information about next update we will wait for your update :)

I need more info on the crash. I need the Rage Log to diagnose the problem.

Heisenberg456

Members

11 hours ago, JM Modifications said:

I need more info on the crash. I need the Rage Log to diagnose the problem.

RagePluginHook.log

JM Modifications

Insiders Author

40 minutes ago, Heisenberg456 said:

After looking at your logs, I'm seeing a bunch of "System Access Violation" errors. So you must have screwed something up in your mods folder or something but I will fix the issue you are reporting about.

error404vibes

Members

At the “The Taco Dispute” callout, when I arrived, the two individuals were stuck like in the picture below, and pressing Y to interact with them did not work. END did not work to finish the callout either.

https://imgur.com/a/g7366zN

Suggestion: For the “Stolen Money Truck” callout, it would be helpful if the GPS were automatically set on the minimap and updated in real time as the vehicle moves.

Suggestion: After each callout ends, it should finish automatically without having to press END, possibly running in parallel. In situations where it’s not possible, pressing END should still work.

At the “Injured Person” callout, I was unable to finish the callout in any way using the END key. (The two red checkpoints did not disappear from the map once “Request Call” from M > Police Radio was used.)

At the “Prostitution Sting” callout, the text in the top-left corner saying “Task: Speak to the customer & kemer (Y)” keeps appearing and disappearing continuously. I’m not sure if this is necessarily a bug, but it’s very annoying. It would be better if it appeared only once when arriving at the owner and the customer.

At the “Domestic Disturbance Reported in Paleto Bay” callout, I arrived and spoke with the owner, but I was unable to find the tenant anywhere — possibly a bug (I couldn’t finish the callout).

At the “Intoxicated Individual Reported” callout, I was unable to finish the callout using the END key.

From my point of view, the entire callout system needs to be reviewed. This is what I managed to observe in a very short amount of time. Checkpoints do not disappear, and some callouts do not work or have issues.

P.S.: In-game, ‘IMG:’ appears instead of an image.

@JM Modifications

JM Modifications

Insiders Author

4 hours ago, GorkemRO said:

At the “The Taco Dispute” callout, when I arrived, the two individuals were stuck like in the picture below, and pressing Y to interact with them did not work. END did not work to finish the callout either.

https://imgur.com/a/g7366zN

Suggestion: For the “Stolen Money Truck” callout, it would be helpful if the GPS were automatically set on the minimap and updated in real time as the vehicle moves.

Suggestion: After each callout ends, it should finish automatically without having to press END, possibly running in parallel. In situations where it’s not possible, pressing END should still work.

At the “Injured Person” callout, I was unable to finish the callout in any way using the END key. (The two red checkpoints did not disappear from the map once “Request Call” from M > Police Radio was used.)

At the “Prostitution Sting” callout, the text in the top-left corner saying “Task: Speak to the customer & kemer (Y)” keeps appearing and disappearing continuously. I’m not sure if this is necessarily a bug, but it’s very annoying. It would be better if it appeared only once when arriving at the owner and the customer.

At the “Domestic Disturbance Reported in Paleto Bay” callout, I arrived and spoke with the owner, but I was unable to find the tenant anywhere — possibly a bug (I couldn’t finish the callout).

At the “Intoxicated Individual Reported” callout, I was unable to finish the callout using the END key.

From my point of view, the entire callout system needs to be reviewed. This is what I managed to observe in a very short amount of time. Checkpoints do not disappear, and some callouts do not work or have issues.

P.S.: In-game, ‘IMG:’ appears instead of an image.

@JM Modifications

1) The taco dispute callout is being looked into.

2) I will look into that soon.

3) Why tho? Each callout doesn't need to end automatically cause that's not realistic but if that's what you want, I will look into it.

4) I will look into that issue as well

5) The prostitution sting is a beta callout, use it at your own risk. It's commented in the ini. You can disable that callout in the ini.

6) I haven't took that callout for a while I will look into that to see why it's not spawning it.

7) The reason why you're getting that "IMGR" issue is because you didn't install the Texture OIV which is included in the download. I have mentioned it in the description near the bottom.

JM Modifications

Insiders Author

6 hours ago, GorkemRO said:

At the “The Taco Dispute” callout, when I arrived, the two individuals were stuck like in the picture below, and pressing Y to interact with them did not work. END did not work to finish the callout either.

https://imgur.com/a/g7366zN

Suggestion: For the “Stolen Money Truck” callout, it would be helpful if the GPS were automatically set on the minimap and updated in real time as the vehicle moves.

Suggestion: After each callout ends, it should finish automatically without having to press END, possibly running in parallel. In situations where it’s not possible, pressing END should still work.

At the “Injured Person” callout, I was unable to finish the callout in any way using the END key. (The two red checkpoints did not disappear from the map once “Request Call” from M > Police Radio was used.)

At the “Prostitution Sting” callout, the text in the top-left corner saying “Task: Speak to the customer & kemer (Y)” keeps appearing and disappearing continuously. I’m not sure if this is necessarily a bug, but it’s very annoying. It would be better if it appeared only once when arriving at the owner and the customer.

At the “Domestic Disturbance Reported in Paleto Bay” callout, I arrived and spoke with the owner, but I was unable to find the tenant anywhere — possibly a bug (I couldn’t finish the callout).

At the “Intoxicated Individual Reported” callout, I was unable to finish the callout using the END key.

From my point of view, the entire callout system needs to be reviewed. This is what I managed to observe in a very short amount of time. Checkpoints do not disappear, and some callouts do not work or have issues.

P.S.: In-game, ‘IMG:’ appears instead of an image.

@JM Modifications

I added Console Commands if you have any issues with the end key. Have you tried it out? the command is "EndCurrentJMCalloutsCallout" which has been implemented since v5.0.20.0.

error404vibes

Members

5 hours ago, JM Modifications said:

7) The reason why you're getting that "IMGR" issue is because you didn't install the Texture OIV which is included in the download. I have mentioned it in the description near the bottom.

Yes, I did. That’s why I told you.

4 hours ago, JM Modifications said:

I added Console Commands if you have any issues with the end key. Have you tried it out? the command is "EndCurrentJMCalloutsCallout" which has been implemented since v5.0.20.0.

I didn’t try it, I was spawning another callout via M > Police Radio > Request Call.

JM Modifications

Insiders Author

9 hours ago, GorkemRO said:

Yes, I did. That’s why I told you.

I didn’t try it, I was spawning another callout via M > Police Radio > Request Call.

It shouldn't throw an IMGR error. I will look into it.

RWieber79

Members

Is there a new discord link? the one on page says invalid and the one in the banner just zooms the banner. Thanks

JM Modifications

Insiders Author

57 minutes ago, RWieber79 said:

Is there a new discord link? the one on page says invalid and the one in the banner just zooms the banner. Thanks

https://discord.gg/N9KgZx4KUn

Legendk456

Members

I can use Enable All Interiors instead of InteriorsV or no?

JM Modifications

Insiders Author

6 hours ago, Legendk456 said:

I can use Enable All Interiors instead of InteriorsV or no?

You can. But InteriorsV is way more stable than EnableAllInteriors

BC34

Members

I have updated to V5.2.6 but my games tells me I'm still on V5.2.5 whats wrong here

JM Modifications

Insiders Author

(edited)

4 hours ago, BC34 said:

I have updated to V5.2.6 but my games tells me I'm still on V5.2.5 whats wrong here

Fixed it. A new version is being pending for approval. Thanks for the report.

Edited by JM Modifications

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