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Legendk456

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  1.    DazedNug reacted to a comment on a file: LSFR Velocities and M2 Freightliner
  2. I can use Enable All Interiors instead of InteriorsV or no?
  3. This is great! Any chance for all blue? EDIT: Never mind, I was able to figure it out.
  4. Hey so certain calls require you to enter a building, but the interior is always empty / not loaded.
  5. Yeah. And I haven't looked at the code myself, but if there are lines that tell which peds should be in what vehicles (which I assume there has to be something like that), you could create variables that link to the ini which can be changed from there. What's currently there is probably S_M_Y_COP_01 or the equivalent for other departments. You could probably make that a variable and read from the ini where someone can add whichever ped, including MP_M_FREEMODE_01. Not sure how you would add the props and everything, but I'm sure there's a way. Then I'd create a fallback that if the ped wasn't valid, use default S_M_Y_COP_01. That's how I would go about it anyway. Hope this helps!
  6. Appreciate it, thanks! Unless I missed it on the site, I would recommend adding a readme for those that aren't as knowledgeable about modding LSPDFR. Just a friendly suggestion though :) Also I am not sure if this is possible, but adding custom peds, or even better, pulling peds and vehicles from the agency.xml for in lspdfr > data. That way, you wouldn't have to customize the vehicles manually, but are able to pull from already customized data.
  7. Is it possible to edit the peds or vehicles used in the callouts so they match my custom LSPDFR backup and ambient AI?
  8. Thanks, and I saw that you can cache for performance? Where is this stored at?
  9. This doesn't affect speeds on roads like Route 68 correct? Also would this be compatible with MTFO?
  10. I figured out that the values you set for how often an event happens needs to be significantly lower than without LSPDFR Enhanced. Not sure if you use, but it alters time dilation and however it does it, it skews the event timer. Or something conflicts, but I found that lowering the time between events helped tremendously.
  11. This looks great! Do you have an idea of when callouts will be expanded to areas like Paleto Bay or LS?
  12.    Chris's Modding reacted to a comment on a file: Real Pursuit AI

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