Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RWieber79

Members
  • Joined

  • Last visited

  1.    BJ USA reacted to a comment on a file: Visual Probable Cause
  2.    BJ USA reacted to a review on a file: Visual Probable Cause
    Really like this plugin, adds to immersion when approaching a pulled over vehicle alerting you to things in plain view like an officer would actually see irl. Also the included VehicleItems.xml is great because with over 6000 items you dont keep seeing the same items in a vehicle search over and over again with Stop the Ped.
  3.    RWieber79 reacted to a comment on a file: MoveThatPed
  4. So since I updated to the newest vehicles.xml every vehicle I search has nothing of interest. Anyone Else had this issue? I also have Patrol MDT and Visual Probable Cause installed so idk if that could have anything to do with it or not.
  5. I installed the plugin for the first time today, looks like it loads ok see's my input and output devices but when I press the keybind and say one of the phrases nothing happens. I don't get the megaphone sound either. Also crashed my game once earlier when I was getting back into a patrol car. I use Grammar Police and NPCAI already so I know my Voice Recognition is set up correctly and also I have other plugins that use NAudio as well so that is installed in my game files, idk if that and the one embeded in the file for this plugin would conflict or not. Im not a dev so its over my head, lol. Also here is the most recent rage log if it helps. Any info is greatly appreciated, would really love to try out this mod. Thanks RagePluginHook.log
  6.    BJ USA reacted to a comment on a file: RoadWorthy
  7. Do I need to use the pdb file from the previous version? I noticed there isnt one is the download.
  8.    RWieber79 reacted to a comment on a file: RoadWorthy
  9.    BJ USA reacted to a comment on a file: RoadWorthy
  10. Here ya go, I just overlooked the log mixed in with the other files. Pasted content ScriptHookVDotNet.log
  11. Great news, so I assume you don't need the log then? If you do which log are you talking about because I looked and I don't have a log for SHVDN. Thanks
  12.    BJ USA reacted to a comment on a file: RoadWorthy
  13.    BJ USA reacted to a comment on a file: Visual Probable Cause
  14. Finally a better way to see and use tattoo's. Cant wait to try this!
  15. Yeah I was checking the differences from the original file and saw it. I was not aware that is how it was supposed to be in xml so I thought it may have been a typo or something. So far the mod is really cool. I actually used a vehicles.xml that was basically word for word the same as the one you included up to about 3000 items and then yours kept going and going, lol. Its great, over 6000 items so you dont get the same stuff over and over!
  16. I'm having the same issue and I have the latest SHVDN. Other scripts still working but Roadworthy throws the error and doesnt work.
  17.    BJ USA reacted to a comment on a file: Visual Probable Cause
  18. On the vehicles.xml the only differences I noticed were on a couple lines after part of the line item it shows &amp; and then the rest of the line. For example: <Item chance="normal">Pry bar with a 'Property of Los Santos Water &amp; Power' tag</Item> <Item chance="often">Bag of 'Gourmet' popcorn (Sea Salt &amp; Vinegar)</Item> <Item chance="normal">Box of 'Oats &amp; Honey' granola energy bars</Item> Are these supposed to be that way or did something not download correctly on my end? There are only approx 5-7 instances of this so that is why I am asking along with that being the only changes that show up from the previous version. Its basically the spots where the word should be "and" but it is replaced with &amp; Thanks
  19. Yeah I just tweaked it to make it useable for me in the Reshade sliders nothing else and just for personal use.
  20. Ok thanks, I was wondering because I noticed it was slightly different than the one with QuantV. The preset looks nice except the taillights, streetlights and some of the other lights are way too bright on my end. I lowered them all in the ReShade menu and it helped alot so Idk if its just from our monitors being different ot what but either way it looks pretty cool.
  21. Hello, I am wondering if it would be possible to add in an animation for the player to use the radio on the right shoulder the same way it is already available for the chest and left shoulder in LSPDFR. Alot of the vests I would like to use for my characters have the radio already modeled onto the right shoulder of the vest so if I want to use those vest currently I have to turn off the animation which really kills the immersion/realism. Thank You
  22. Is the visualsettings.dat different from the one that gets installed with QuantV?
  23. If you are using Ultimate Backup you can set what color you want the vehicles to spawn in the xml files. Here is an example of what it should look like: <Vehicle chance="50" pax="0" pax_chance="0" livery="2" color="Black">police4</Vehicle>

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.