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3 Screenshots

Definitive Callouts

Welcome to Definitive Callouts! This pack includes some of the most memorable Callouts LSPDFR will ever see!

 

Current and upcoming callouts will include both authentic and cinematic events. From minor traffic incidents up to exploding skyscrapers.

 

Are you tired of Callouts that just cease to exist once they are completed? Many Callouts in this pack feel alive. Shot a suspect during a call? Stick around and you might see the body being picked up after you already left the scene. Drive around the same area and you might spot a police car securing the area later on. The calls will live on in the world. Every action has consequences and the world will reflect this. It will evolve without your input.

 

 

Discord:

https://discord.gg/AjGyy4cN6G

Keybinds

Every key used by this pack can be changed in the DefinitiveCallouts.ini settings.

By default the following keys are used:

 

EndCalloutKey=End

DialogKey=Y

InteractionKey=X 

 

Installation:

NOTICE:  RageNativeUI is necessary for the pack to run correctly. Everything you need is included in this download. Follow the installation guide and you should not get any errors/crashes whatsoever.

 

Copy the plugins folder into your main Grand Theft Auto directory (ex: .../steamapps/common/Grand Theft Auto V/)

If installed correctly it should look like this: Grand Theft Auto V/plugins/LSPDFR/DefinitiveCallouts.dll

Copy the RAGENativeUI.dll and RAGENativeUI.xml into the main Grand Theft Auto V folder (ex: .../steamapps/common/Grand Theft Auto V/)

That's it 🙂 Have fun playing!

 

 

Menu:

It is heavily suggested that you also install Police Menu. This will further inhance your experience with this pack!

 

Current Callouts:

Broken Vehicle: Drive to the area to find a civilian with a broken down Vehicle

Domestic Disturbance: A neighbor called the cops after a loud argument. Drive to the location and find out if everything is alright.

Barricaded Terrorists: Terrorist have taken hostages inside the FIB tower. Meet with the commanding officer to find a strategy to handle the situation.

Neighbor Dispute: Two neighbors are having a lot argument. Drive to the location and help figure things out.

Assist at Public Event: Meet up with the Head of Security and find out how you can help them.

Edited by RicyVasco

What's New in Version 1.1.1

Released

Update Installation 1.1.1:

IMPORTANT:  If you are updating from a previous version, replace DefinitiveCallouts.dll.

 

Bugfixes:

  • Fixed bug in Barricaded Suspects Callout tthat softlocked the game if you are playing with Damage-altering mods

  • Fixed crash during the Domestic Disturbance Callout

  • Fully removed any traces of the Debug Flage attached to the players hand

 

Previous Changelog:

Spoiler

Update Installation 1.1.0:

IMPORTANT:  If you are updating from a previous version, replace DefinitiveCallouts.dll.

 

Bugfixes:

  • Fixed bug in Barricaded Suspects Callout that softlocked the game when the Backup Officer dies before killing the Hostagetaker

  • Fixed debug leftover that attached a CS gas prop to the player

Update Installation 1.0.9:

IMPORTANT:  If you are updating from a previous version, replace DefinitiveCallouts.dll.

 

Misc:

  • Added newest version of RageNativeUI

  • Fixed version of the file not corresponding to the version shown ingame

Update Installation 1.0.8:

IMPORTANT:  If you are updating from a previous version, replace DefinitiveCallouts.dll.

 

New Callout - Assist at Public Event:

  • Dispatch has sent you to assist at a Public Movie Event. Meet up with the Head of Security and assist them.

 

Bugfixes:

  • Fixed Ped Mouth moving after finishing the dialogue with no choices

  • Added additional crashfixing to DomesticDisturbance Callout

Update Installation 1.0.7:

IMPORTANT:  If you are updating from a previous version, replace DefinitiveCallouts.dll.

 

Overall Changes:

  • Changed the Dialogsystem to a more RPG-Style one:

  • -> The characters will no longer use ingame voices since they became very repetitive and didn't fit their situations. It is now replaced by convincing animations.

  • -> The dialog will now be focused on either the player or the other person, depending on who is speaking right now.

  • -> The player can (if available) asks questions to find out more about the story told in the callout.

  • Minor bugfixes and removing of unneccesary code leftovers

 

Barricaded Terrorists:

  • Added bomb-defused scenario

  • Changed Bomb Timer to 80 seconds and Defuse Timer to 5 seconds:

  • -> The bomb was always supposed to explode in the old version. Since I added a new scenario where the bomb can be defused now, I increased the Bomb Timer. It is still a challenge to fight off the armored suspects in that time (as is intended), but it is now actually possibe to defuse the bomb.

  • Fixed bug that would not delete objects inside the building when the callout was completed.

 

Misc:

  • Added groundwork for another Callout -> Assist at Public Event:

  • -> This Callout is just for internal testing. It will not appear during normal gameplay yet, forcing the Callout will display a Code 4 message.

 

Update Installation 1.0.6:

IMPORTANT:  If you are updating from a previous version, replace DefinitiveCallouts.dll.

 

Callouts:

  • Removed Legacy Callouts. When porting these older callouts to my new project some bugs appeared due to the new structure. Since those callouts could crash alot and don't meet my current standard for this pack I decided to remove them until I can rebuild them from the ground up.

  • Created groundwork for two upcoming Callouts: Welfare Check and Moneytruck Robbery

 

Interactive Menu:

  • Since many players didn't even know this was a thing I decided to release the menu as a standalone version. The menu is no longer required, but heavily suggested to enhance your gameplay. You can find the new menu here. 

  • If you installed the vehicle_spawn.gfx and vehicle_spawn.ytd files earlier, these can now either be deleted or left alone since neither plugins search for that specific name anymore.

 


Short Description

Interactive, cinematic Callout pack

User Feedback

Recommended Comments

14 hours ago, RicyVasco said:

I dont believe I spawn a jar in any of my callouts, atleast not when just loading into the game without accepting any callouts 🤔

He’s referring to the flare that keeps popping up in the hand of the player I have the same exact issue it also makes it look like you’re smoking while driving looks like a Wiz Khalifa concert in the vehicle

RicyVasco

Members Author

6 minutes ago, Officer take you outback said:

He’s referring to the flare that keeps popping up in the hand of the player I have the same exact issue it also makes it look like you’re smoking while driving looks like a Wiz Khalifa concert in the vehicle

It was a leftover from a CS gas I tried creating. I removed it in the latest Update

(edited)

1 hour ago, RicyVasco said:

It was a leftover from a CS gas I tried creating. I removed it in the latest Update

I don’t think it was removed. I uninstalled the mod in it’s entirety it went away, and I reinstalled it and the issue came back and that’s with the new update

IMG_5279.jpeg

Edited by Officer take you outback

RicyVasco

Members Author

13 minutes ago, Officer take you outback said:

I don’t think it was removed. I uninstalled the mod in it’s entirety it went away, and I reinstalled it and the issue came back and that’s with the new update

IMG_5279.jpeg

I'll look into it tomorrow again

(edited)

1 hour ago, RicyVasco said:

I'll look into it tomorrow again

Okay thank you!!!! Awesome work with regular callouts btw. I’d love to see a pew pew investigation where someone had been pew pewed a house has been pew pewed or a car. An area search of where the suspect could be or vehicle fled in along with witness questioning that would be awesome

Edited by Officer take you outback

Officer Here

Members

18 hours ago, RicyVasco said:

Are you shooting the Hostagetaker with a normal gun? Stun gun? Addon gun?

With a normal gun(WEAPON_COMBATPISTOL)

RicyVasco

Members Author

16 hours ago, Officer take you outback said:

Okay thank you!!!! Awesome work with regular callouts btw. I’d love to see a pew pew investigation where someone had been pew pewed a house has been pew pewed or a car. An area search of where the suspect could be or vehicle fled in along with witness questioning that would be awesome

27 minutes ago, Officer Here said:

With a normal gun(WEAPON_COMBATPISTOL)

Please join the Discord and ping me in one of the Support channels. I believe I fixed both of your issues but I can't test it myself.

criltxl

Members

damn I absolutely love it, this is such a great callout pack🔥

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