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Gelse16

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  1. still one of my all-time-favorites. great pack, great expansion, great work! thx for updating and sharing! 👍
  2.    Gelse16 reacted to a file: Jed's Mega-Garage Sale [ELS]
  3.    Midwest Mods reacted to a review on a file: 2025 Durango [ELS-R/W/B - B/W/B] (ADDON)
  4.    ForgedByGrace7 reacted to a comment on a file: West Coast Callouts
  5.    Gelse16 reacted to a comment on a file: [ELS-Hybrid | Addon] BCSO 2023 Sedan Pack
    great car! lots of options to customize the lighting to your liking. the interior is fantastic, and the exterior is just as beautiful. i love the non-rambar version of this car. great work, thanks for sharing! 👍
  6.    JM Modifications reacted to a comment on a file: West Coast Callouts
  7.    Michael21107 reacted to a comment on a file: West Coast Callouts
  8. i know about the functions of the game. but that's why i wanted to change it in the ini. callouts i don't want to play shouldn't be generated at all because it's wasting time and ressources. players don't want to sit around waiting for the right callout to generate. in the pool should only be callouts the player wants to have generated. 10 callout packs, almost every modder builds a pursuit and a store robbery, if you don't like these two you have you will have 20 callouts triggered which are you are not interested in. if every pack has this ini option to disable, you can use all 10 packs and never have to mess around by refusing assignments. it saves time, nerves and ressources. that's why players want this and it makes absolutely sense.
  9.    Cyanotic reacted to a comment on a file: CheepCallouts Remastered
    turned into an addon, set up some nice els sequences and enjoying it on blaine county patrols. great car, thx for sharing 👍
    inside outside - everything about this pack is just dope. one of the best ever released here. thx for sharing!!! 👍
  10.    Yasd reacted to a comment on a file: CheepCallouts Remastered
  11.    Gelse16 reacted to a file: CheepCallouts Remastered
  12. hi yasd, i do have a question - is it possible to implement the ability to deactivate callouts via the ini file? that would be great. thanks for bringing back some oldies.
  13.    Gelse16 reacted to a review on a file: Adam69 Callouts
  14. update after 2 years? that's awesome! i'm gonna test this as addon soon and will leave you a review. thx for your effort and sharing retro cars! 👍
  15.    Gelse16 reacted to a file: Code 3 Callouts Remastered
  16.    Gelse16 reacted to a review on a file: Darker Nights
    looks awesome ingame, very realistic and detailed. well done! 👍
  17. looks awesome! thy for sharing, good job! 👍
  18. they no longer light up; only a dark color can be seen. but next time playing, I will take screenshots and show them here.
  19. as long as your emergency lights are not running at stage 3 they will fade out, as soon as you get out of the car when it's daytime and normal weather. is there any way to prevent this? lspdfr function as well as simple trainer "keep engine running" do not help. sometimes i like to use stage 2, but it looks ugly when it''s kind of faded out. at nightime all works perfectly though. suggestions to solve this issue are very welcome!
  20. You know, I didn't even consider that. Yes, I will see about adding controller support, especially for the voice recognition. I got you. that would be awesome and it would only really necessary for this one function (Keybind, ModifierKey). i'm fine with using the keyboard for anything else. 👍

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