Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Enhanced Vehicle Actions 2 (Engine Keybinding and a Bug Fix!) 2.8.1

(21 reviews)

8 Screenshots

Apologies for the break between the last update, I have been extremely busy with school so I want to thank everyone for their patience!

While I was gone, EVA2 has hit another milestone of 25,000 downloads so I want to thank everyone for their support!

I added a toggle for seatbelt animations and an engine keybinding in this small update.

(7/6/20 Hotfix 2.8.1: Made seatbelt animations toggleable due to continuous issues)

-holexion

 

DESCRIPTION: 
Enhanced Vehicle Actions 2 is aimed to allow you to play more realistically with LSPDFR! With more features always coming on the way, it allows for a more enjoyable LSPDFR experience without being intrusive on your game play due to the focus on the performance-focused nature of this mod. This mod will continue to be regularly updated with new features that are suggested in the comments section down below, so please follow my content if you want to stay up with the latest updates and report any issues that arise!

DEFAULT CONTROLS (Editable with .ini file):
Vehicle Actions Menu: F7
Left Blinker: Press opening bracket ([)
Right Blinker: Press closing bracket (])
Hazard Lights: Press backslash (\)

Engine: Disabled by Default

 

CONTROLLER CONTROLS (Editable with .ini file):

Vehicle Actions Menu: Press down on right thumb-stick
Left Blinker: Press left shoulder
Right Blinker: Press right shoulder
Hazard Lights: Press both left blinker and right blinker keybindings simultaneously

 

ADDITIONAL FEATURES (Toggle On/Off in .ini file):

Auto Turn Signal: Automatically shuts off blinker once a turn is made*
Tire Retainment: Keeps tires aligned to left or right when vehicle is stopped

Brake Lights: Brake lights activate when your vehicle is stopped

Full Controller Support: Key bindings are editable in ini file, automatically detects and uses controller keybindings if controller is present*

Toggleable Speedometer: Activate a speedometer that can be turned off/on

Toggleable Seatbelt: Wear a seatbelt to prevent flying out of the windshield

Toggleable Seatbelt Animation: Animated seatbelts (Default off)

Toggleable Radio Station: Set a default radio station that will be used for all vehicles entered

Toggleable Vehicle Lock: Lock and unlock your vehicle to prevent it from being stolen

Toggleable Engine: Set your engine to be on auto, always on, or always off

Toggleable Vehicle Windows: Lower and raise your windows for more realism*

Door System: Long press to shut the door, short press to leave the door open when exiting a vehicle

Felony Stop Animations (Police vehicles only): Press exit vehicle keys (Long press for primary weapon/Long press for secondary) while simultaneously aiming (Right mouse/Left trigger)

*Features marked with asterisk are not toggleable in .ini file

 

FAQ:

Spoiler
  • Why is version 2.0 marked as EnhancedVehicleActions2?

Due to the rewritten nature of the script and its utilization of RageNativeUI, I wanted to differentiate it from versions 1.0-1.9 as the keybindings and way of interacting with the script has completely changed; additionally, the mod has been rewritten from the ground-up for utilization of RageNativeUI, so this was to avoid confusion with which versions needed this dependency.

  • Why are there some features missing in version 2.0?

The new version of the script has been rewritten, and in that process I decided to eliminate some of the features that were not working as intended to be re-implemented later to match the proper vision that I wanted.

  • I have an suggestion/issue with your script! What can I do?

Write a comment regarding your issue and I will respond as soon as I can! All suggestions and bug reports are highly welcomed, as they help me see which new features need to be added or problems that need to be fixed for the next version.

  • How do you determine which suggestions are chosen to be added?

Many factors play a role in which suggestions I choose to add to the game: how well it improves gameplay with vehicles, how easy and if it is even possible to implement using Rage Plugin Hook, and which priority it is alongside other suggestions are the factors I consider. If your suggestion wasn't added, it may be either impossible to implement or very difficult to implement, which may require some more time for me to develop and may be added later!

  • How do I change a keybinding?

First, use the link provided in the EnhancedVehicleActions2.ini file to find the corresponding key code for the key you want to use. Then replace the written keycode in the .ini file with the one you want to replace. For example, RightBlinker=Oem6 in the .iniFile can be replaced with RightBlinker=OemPeriod if you want to use the period to activate the right blinker instead of the Oem6 (which the link says represents the close bracket)

  • How do I disable a keybinding?

Set the keybinding to "None" (Ensure the N is capitalized) and it will disable the keybinding.

  • What can I do to support you?

If you enjoyed my mod, giving a good review would be great! If you are feeling extra generous you can donate too!


VERSION HISTORY:

Spoiler

1.0

-Initial Release 
1.1 
-.ini file support added for changing controls 
-Code tidying 
1.2 
-Added auto blinkers option 
-Added toggle for auto blinkers in .ini file 
-Complete overhaul of code to increase performance and reduce memory usage 
1.3 
-Added toggle tile angle retainment in .ini file  (hold left/right when leaving a car to keep tire angled)
-Changed wording in .ini file

1.4

-Improved tire angle retainment to work whenever vehicle is stopped for more realistic traffic stops

-Added quick shortcut key for driver door for realistic felony stops

-Added quick door open key keybinding in .ini file
-Changed wording in .ini file and installation instructions

1.5

-Added Quick Door Keys for Passenger Doors and the Trunk

-Quick Door Keys for front and back doors will now automatically detect the side of the vehicle the player is standing on and open the corresponding door for which side the player is standing on

-Removed Quick Shortcut Key for driver door as that has been replaced with the new updated Quick Door Keys

-Added quick door open key keybindings for front, back, and trunk in .ini file

1.6

-Added Car Inventory Option

-Added Car Storage Key as keybinding

-Added Help Notification for Car Inventory

1.7

-Added Engine Key

-Added Engine Key as keybinding

-Added Full Controller Support for blinkers, hazards, storage, interior lights, and alarm

-Added Controller keybindings for blinkers, hazards, storage, interior lights, and alarm

1.8

-Fixed alarm key not working when inside vehicle

-Fixed smart vehicle doors not opening properly when player is on right side of vehicle

-Fixed tire retainment jittery tires bug when vehicle is stopped

-Improved tire retainment to work even when vehicle is at low speeds

-Restricted engine key from engaging when inside vehicle due to bugs

-Performance improvements and reduced memory usage with overhaul of tire retainment system

-Reduced file size with code overhaul

1.8.1

-Fixed critical issue where vehicles would not start when not turned on from outside

1.9

-Added Speedometer

-Added toggle for Speedometer in .ini file

-Added Toggleable Speedometer as keybinding

-Reworked Engine Ignition System

-Changed wording in .ini file to make controller bindings more clear

2.0

-Added Vehicle Actions menu utilizing RageNativeUI

-Added menu list for doors, hood, and trunk in Vehicle Actions menu

-Added toggles for speedometer, interior lights, and alarm in Vehicle Actions menu

-Reworked from ground-up for multi-threading utilization vastly improving response time

-Reworked code for performance improvements for speedometer, door keybindings, car alarm, and interior lights

-Changed .ini file to show new keybindings and options with utilization of RageNativeUI

-Changed controller keybindings to be more intuitive

-Changed wording in installation instructions to reflect changes

-Changed media present on website

-Fixed Speedometer issue where it would remove dialogue

-Removed inventory system as it will be reworked in future update

-Removed engine system as it was not working as intended

-Removed keybindings for doors and trunk as it has been replaced with Vehicle Actions menu

2.1

-Added radio list for changing of default radio stations

-Added toggles for radio station in Vehicle Actions menu

-Changed .ini file and installation instructions to demonstrate how to disable keybindings

2.2

-Added new door system

-GitHub migration for bug tracking

2.3

-Added custom felony stop animations for vehicle exits

-Added toggle felony stop animations in .ini file

-Added primary and secondary weapon options for felony stop animations in .ini file

-Improved door system judgement between short/long presses

-Code tidying

2.4

-Added a toggle for vehicle lock in Vehicle Actions menu

-Added vehicle lock toggle in .ini file

-Retarget .NET to Version 4.8

-Changed compatibility to x64

-Changed media present on website

2.5

-Added brake lights functionality

-Added a toggle for vehicle windows in Vehicle Action Menu

-Added brake lights toggle in .ini file

-Added media present on website

2.6

-Added seatbelt functionality

-Added a switch for seatbelt in Vehicle Action Menu

-Added seatbelt toggle in .ini file

-Added clarifying information in .ini file

-Reorganized code

2.7

-Added toggleable engine
-Added a switch for engine in Vehicle Action Menu
-Added engine toggle in .ini file
-Fixed seatbelt animation bug

2.8
-Added keybinding for engine in .ini file
2.8.1
-Added ability to toggle seatbelt animation in .ini file


REQUIREMENTS:

This mod requires RageNativeUI (located in the install folder) and Rage Plugin Hook to function.

 

INSTALLATION: 
After downloading and installing Rage Plugin Hook and RageNativeUI.dll into your GTA V folder, add EnhancedVehicleActions.dll and EnhancedVehicleActions.ini to your Plugins folder in your GTA V folder. Open up the game and either select Enhanced Vehicle Actions to be launched when game starts through Rage Plugin Hook's launch interface or press F4 and type "LoadPluginEnhancedVehicleActions.dll" and press enter.  For general game or plugin support visit the unofficial LSPDFR support server here: https://discord.gg/xsdAXJb

UNINSTALLATION: 
Remove EnhancedVehicleActions2.dll and EnhancedVehicleActions2.ini from your Plugins folder in main GTA V root folder. Then remove RageNativeUI.dll in main GTA V root folder.

 

Thanks for the support! More features are on the way, so be sure to check in, and please leave a review if you enjoyed the mod!

If you enjoyed this script, please leave a positive review! If you are feeling generous, you can also donate through my Paypal link located underneath the download buttons! But leaving suggestions and bug reports helps a lot too!

Thanks to @HANAKO for the help!

What's New in Version 2.8.1

Released

-Added ability to toggle seatbelt animation

User Feedback

Recommended Comments

hexdex321

Members Author

1 hour ago, viperwolf said:

Not trying to rush or anything, you er rocking with this mod.  Are you still considering adding the fuel part?

@viperwolf Don't worry it's still on my suggestion list, its just significantly harder to do so it's taking more time. Thanks for the patience though!

JBin818

Members

Hi, does this stop the vehicle from spinning the tires every time you go from a stopped position?  I play on a keyboard, not sure if that is a problem with a controller.

hexdex321

Members Author

13 hours ago, JBin818 said:

Hi, does this stop the vehicle from spinning the tires every time you go from a stopped position?  I play on a keyboard, not sure if that is a problem with a controller.

@JBin818 The tire retainment will stop the wheels from resetting when you stop, so that you can turn your tires and exit your vehicle with your tires still turned if that's what you need.

LakonR12

Members

what about adding audio for when you put the seatbelt on like the click?

hexdex321

Members Author

19 hours ago, LakonR12 said:

what about adding audio for when you put the seatbelt on like the click?

@LakonR12 Don't worry, its still on my suggestion list. The reason its taking so long is because I need to find a good sound from GTA V that sounds like a seatbelt click. As you can see here: https://wiki.gtanet.work/index.php?title=FrontEndSoundlist, they aren't labeled in detail so it takes a very long time having to check them one by one to see which one sounds best. Thanks for the patience!

manu450

Members

I don’t know why this bug is still happening. I can’t find the cause, I’m still having this issue with the seatbelt where he put the seatbelt outside the vehicle. It’s really bugging me cause I would like to let you know what is  causing it. Is it only on my end? Please let me know anyone if you are experiencing this. Ped take off seatbelt and go out, press enter vehicle and ped put seatbelt outside before entering the vehicle. I tried with all kinds of vehicle. Deleted all the plugins...still not working. 

hexdex321

Members Author

23 minutes ago, manu450 said:

I don’t know why this bug is still happening. I can’t find the cause, I’m still having this issue with the seatbelt where he put the seatbelt outside the vehicle. It’s really bugging me cause I would like to let you know what is  causing it. Is it only on my end? Please let me know anyone if you are experiencing this. Ped take off seatbelt and go out, press enter vehicle and ped put seatbelt outside before entering the vehicle. I tried with all kinds of vehicle. Deleted all the plugins...still not working. 

@manu450 In this update I was able to reduce the time if you exit your vehicle quickly so that the bug should be reduced, to completely eliminate it I still have to rewrite the seatbelt code, however I only had time this week for a quick patch. However, on my end this bug is now an edge case and should happen very infrequently only in the rarest of circumstances, is it occurring every time you exit your vehicle?

manu450

Members

7 minutes ago, holexion said:

@manu450 In this update I was able to reduce the time if you exit your vehicle quickly so that the bug should be reduced, to completely eliminate it I still have to rewrite the seatbelt code, however I only had time this week for a quick patch. However, on my end this bug is now an edge case and should happen very infrequently only in the rarest of circumstances, is it occurring every time you exit your vehicle?

It happen on random occasion and also when it happen, it seem to happen after that all the time till I’m in a new vehicle 

hexdex321

Members Author

12 minutes ago, manu450 said:

It happen on random occasion and also when it happen, it seem to happen after that all the time till I’m in a new vehicle 

@manu450 Could you DM me a video if possible? After testing last week I modified the timings to reduce this issue on my end to the point where it was extremely rare that this bug would occur, I'm probably going to have to rewrite it to completely prevent this issue, but it'll take some time. Thanks for the report, if the issue persists you can temporary disable seatbelts in the .ini menu!

manu450

Members

1 hour ago, holexion said:

@manu450 Could you DM me a video if possible? After testing last week I modified the timings to reduce this issue on my end to the point where it was extremely rare that this bug would occur, I'm probably going to have to rewrite it to completely prevent this issue, but it'll take some time. Thanks for the report, if the issue persists you can temporary disable seatbelts in the .ini menu!

Later on when I’ll have the time, I will do a large video illustrating the whole thing. That would be awesome if you could fix this for me. Meanwhile yes I am disabling it. 

manu450

Members

(edited)

As I promised here is a video where I tried with different vehicle. Notice that when accessing the door at a different angle this happen. If I exit and stay in the same position the seatbelt animation is not glitch. 

Edited by manu450

viperwolf

Members

Would it be possible, or an Idea you would consider, to have something like PDL?

 

Ninelives

Members

On 5/26/2020 at 2:07 PM, manu450 said:

As I promised here is a video where I tried with different vehicle. Notice that when accessing the door at a different angle this happen. If I exit and stay in the same position the seatbelt animation is not glitch. 

Slightly off-topic but what vehicle pack is that? Those white cruisers look dope.

manu450

Members

5 minutes ago, Ninelives said:

Slightly off-topic but what vehicle pack is that? Those white cruisers look dope.

Here is the link 

Lapd Code 3

Members

not sure if anyone found a fix to this but this doesnt work with unmarked vehicles is there a reason for that?

hexdex321

Members Author

On 5/26/2020 at 4:54 PM, viperwolf said:

Would it be possible, or an Idea you would consider, to have something like PDL?

 

@viperwolf I'm not really sure what you mean by PDL?

 

6 hours ago, Lapd Code 3 said:

not sure if anyone found a fix to this but this doesnt work with unmarked vehicles is there a reason for that?

@Lapd Code 3 Can you elaborate on what isn't working? So far no one has reported issues relating to unmarked vehicles.

hexdex321

Members Author

4 hours ago, Lapd Code 3 said:

nvm i fixed it 

@Lapd Code 3 No worries, hope you enjoy my mod!

Devilchuk17

Members

(edited)

On 5/18/2020 at 5:05 PM, Ninelives said:

Maybe it's a dumb question and I just haven't taken my time to look back in the comments, but:


Do you have any plans on adding an engine on/off feature sort of like the one existing in BVA?

 

As we all know BVA isn't being updated anymore so I'd rather use this one for compatibility issues, so yeah the engine feature would be a cool thing to add.

 

On 5/20/2020 at 5:04 PM, holexion said:

@Ninelives Thanks for the suggestion! I'll put it on the suggestion list!

 

 

Love your mod, any way we can get a keybinding & controller assignment for the engine on/off feature. This would be handy when shooting radar on my SAHP motorcycle. Thanks!!

Edited by Devilchuk17

waynieoaks

Members

(edited)

Hi,

 

I am seeing the same issue with version 2.7 as Manu450 with the reaching across when I press F to get into the vehicle. Tested with no other mods installed to check for conflict. 

 

Many thanks. 

Edited by waynieoaks

Michael5931

Members

I like this pretty much I have been looking for something that would allow brakes to be on when stopped and for turn signals but the only thing that I dont like is when you get out of the car the brake lights stay on. As in when the car is running and you have someone stopped. Other than that pretty good. 

LtRob

Members

I'm on an european keyboard wondering if there's a way to make it work cause I press the keys in the ini but nothing happens

Create an account or sign in to comment

Latest Mods

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.