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Devilchuk17

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  1.    Devilchuk17 reacted to a comment on a file: NewsHeli
  2.    Yasd reacted to a comment on a file: NewsHeli
  3. Is it possible to add the ability for us to choose which model spawns for each? UPDATE: Sorry, I found it in the xml, not in the ini
  4.    Devilchuk17 reacted to a comment on a file: Traffic Policer 2025
  5. Anytime I find myself in a vehicle pursuit my fellow officers cannot keep up. As the pursuit continues they will inevitably crash out and I'll be by myself. I can call more officers with UB but within a minute or two those officers will crash out too. The AI suspect seems to always be able to escape the AI officers. Is there a fix for this or suggested mod? Also is there a mod to automatically spawn in new officers during a pursuit so I don't have to continuously call new ones so I'm not alone? Realistically I feel like dispatch would send more units if I am alone in a pursuit. Thanks!
  6.    anqrw reacted to a post in a topic: Default police vehicles in traffic/backup??
  7. Cyan posted this in another thread earlier today. Try renaming the agency file in the custom folder. You could also try removing the latest R* DLC from the dlclist.xml so those new police vehicles won't be able to spawn in at all. Unfortunately you would also lose access to the non police vehicles in that update too.
  8.    anqrw reacted to a post in a topic: Default police vehicles in traffic/backup??
  9. No not your mods folder, there should be folder named custom in the lspdfr/data folder by default. If not then just create it and place your edited version of agency.xml there. be sure to leave the unedited version in the data folder as a backup. Grand Theft Auto V/lspdfr/data/custom
  10.    anqrw reacted to a post in a topic: Default police vehicles in traffic/backup??
  11. Copy the agency.xml to the custom folder and make edits to that one. Any file in the custom folder will override the default file in the parent folder. You don't need to change those values, just delete those 4 lines entirely. The police1,2 & 3 values are already there above the lines you circled. edit: you don't need openiv to change these. just go straight to the lspdfr folder in your main GTA V directory. edit2: also note that those cars are listed throughout the agency.xml file in other places as they are assigned to different agencies. You'll need to edit each agency to make sure they don't spawn in other places like the sheriffs dept.
  12.    Cyan reacted to a post in a topic: Default police vehicles in traffic/backup??
  13. Do you use a custom agency.xml file? The new DLC cars were added to the default agency.xml file in GTA V/lspdfr/data.
  14. Does Ambient.DisableAmbientGameCopSpawnBlock completely override popcycle.dat? If set to false does popcycle.dat get ignored altogether or just the VEH_COPCAR tags? And adversely, if set to true, then do all the AmbientSpawn settings in the ini get ignored?
  15. Did this newest update break this mod? I had it working before with the nightly build but now its crashing on startup. Apologies as I did not have the latest Community Script Hook update.
  16.    maxuser8991 reacted to a file: LSPD CompuLite Tablet
  17.    volac. reacted to a post in a topic: Font on LAPD vehicles
  18.    ByQzen reacted to a file: LSPD CompuLite Tablet
  19.    Jimmy Vance reacted to a post in a topic: Font on LAPD vehicles
  20.    Devilchuk17 reacted to a comment on a file: Radio Realism FR
    • 3,698 downloads
    • Version 1.0
    This file replaces the image seen on the CompuLite tablet. By default the tablet is on the LifeInvader home screen but this simple texture replacement provides an LSPD themed home screen. Installation instructions are provided in the attached readme file. Suggestions for improvement are greatly welcomed. Hope you enjoy!
  21. I believe I'm having a similar crash- full log attached. RagePluginHook.log
  22.    Devilchuk17 reacted to a file: Radio Realism FR
  23. I was able to get it to work by installing Street name addon to LSPDFR Police Radio 1.0.2 from bjonesy05994 and adding all those files to the same STREETS folder. In this download all of the street names are alternatively named as I described in my first post and now all are read by dispatch as expected. I'm still not sure of what caused my issue originally but this has solved it. Thanks for your help and thanks for a great mod!
  24. It's not causing any crashes. The street names aren't being said by dispatch. Please read my first post above.
  25. No luck. If no one else has reported this the problem must be on my end somewhere. I removed all of Rich's mods and reinstalled yours. I went back to Hawick Ave for testing and below is a screenshot of the results. I've also attached my log if you want to review. I really appreciate your help, this is an awesome mod, I just can't get it to work 100%. RagePluginHook.log
  26. Can you explain the second part of my comment? What files are the mod calling for when using the "ATTENTION_ALL_UNITS" audio? I see it range from 06-20 but I can't find where those audio files are located. I only see 01-05.

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