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Wilhelm

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Everything posted by Wilhelm

  1. I'm guessing you might be thinking about ELS's auxiliary coronas feature. This doesn't require you to do any additional modding and etc, and it shows/hides emissive light sources. The below snippet is the section you're looking for, and is mentioned in the ELS documentation. <ACORONAS> <Headlights DfltPattern="3" ColorL="white" ColorR="white" /> <TailLights DfltPattern="6" ColorL="red" ColorR="red" /> <IndicatorsF DfltPattern="0" ColorL="white" ColorR="white" /> <IndicatorsB DfltPattern="0" ColorL="red" ColorR="red" /> <ReverseLights DfltPattern="17" ColorL="white" ColorR="white" /> </ACORONAS> The pattern options are suggested in the documentation also.
  2. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  3. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  4. Have you tried using the .zip that its downloaded in instead of the OIV? Might be worth a shot.
  5. Create a layer above your texture and fill with the colour you want it to be, then set the layer type (above the layer heirarchy) to colour. You might have to play around with it depending on the colour of the base.
  6. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  7. Some downloads offer an OIV installer. This makes use of a feature that is built-in to OpenIV. It will allow you to use a simple button press to install. However, you'll have to find mods which ship with this!
  8. Wilhelm replied to madcarrot's topic in Legacy
    This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  9. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  10. Your username does ring a bell actually! I'm glad you enjoyed it! I'm considering going back and rebuilding Paperwork++ now that my code standards have improved somewhat. But I have a long list of things I want to do.
  11. There is a Git repo for this project, however it is closed source. The main reason for this is that the quality of the code (looking back) is honestly poor. I'm going to have a fair chunk of spare time in a month or two, and may take a look at reinstating this. However, I imagine its functionality would be more directed towards multiplayer communities, considering the new stat tracking of LSPDFR Sync.
  12. Thanks for your interest in Paperwork++, unfortunately I had to cancel this project due to various time and monetary constraints. I'd like to remake Paperwork++ at some point, but can't see it happening in the near future.
  13. I don't think you've gone and looked at the tutorial I linked to you. Honestly dude, you need to have that base knowledge, and knowledge of object scopes before you can really do this. Your issue, I think (and I haven't checked because I'm at work), is that in Process() your last two if statements do the same thing. You just need to flip the last operator around to make it work. Also, you've declared so many peds with the name "myPed" I'm honestly surprised that this builds. Looking at the way that you've written that if statement, its not going to work like you want it to, even if you change the operator. Consider that if the player is 4f away. This means that the first block will trigger and attach the blip, set is not friendly, and set the scale. But then, it will also trigger the next block, because 4f is less than 80f, right? So this will basically change the blip again, running it through the second block. You should be using an if-elseif-else structure here, which is honestly one of the base fundamentals of any programming language. I apologise if it feels like I'm coming across as harsh, but you can't do this unless you are familiar with C# and how objects work and such. Even with these changes above, I think this will likely still throw errors with various different issues.
  14. Fantastic stuff! I'm glad you stuck with it!
  15. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  16. Beautiful work as always
  17. Ezra has a list of development tutorials here: You might find something you're looking for in here?
  18. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  19. What I really like about your content is the fact that you're not afraid to switch between various different liveries and models. Rather than sticking with purely LAPD textures (which, kudos if you do, I'm not knocking it), you jump around various cities, states, and even countries! Also, there's a certain diversity to your patrol in terms of one day its a Vic, one day is bicycling on the beach, etc.
  20. This looks fairly doable. Of course, it all depends on your ability, what software you're using etc. You can easily find the door logo by google imaging "minnesota state patrol logo".
  21. You won't fry your stuff. All processors have built in safety measures to ensure that you don't go over the recommended heat. It might reduce its lifespan, but that's just the cost of running high-resource-demand games.

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