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Olanov

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Everything posted by Olanov

  1. Implying people don't already do that.
  2. You got to take into account it was not only Rockstar's first multiplayer PC game on the Rage engine, but it was their first larger scale Rage engine game being ported for PC. With that in mind, I got to hand it to them. It's really crash-less (unless you stack it full of stupid mods) and performs great (on the latest patch, at least for me). Certainly it was optimization issues but not only did they fix majority of them, they've certainly stepped up for the PC version of L.A. Noire and Max Payne 3 after they got experience with IV.
  3. I wouldn't care one way or another. I highly doubt it'll ever happen though.
  4. Or the unlimited population of Liberty City for that matter.
  5. Can't wait to see more of this, keep it up.
  6. If you have the default F.i.B. model in your game or so, this should do it for it gives the white head the white m_y_cop speeches. Just open peds.ide, scroll to the bottom and between the M_Y_Swat and M_Y_pmedic you paste my code, then save it. M_M_FBI, M_Y_COP_WHITE, 0 If you have a ped mod like my detectives which use all the m_y_cop heads, it would look like this: M_M_FBI, M_Y_COP_WHITE, 0 M_M_FBI, M_Y_COP_BLACK, 1 M_M_FBI, M_Y_COP_HISPANIC, 2 The numbers at the end determine which head mesh it'll use. I always fit them accordingly so white goes for white, black for black etc.
  7. That is really quite unnecessary. More options for the minority are always welcome but removing them for others is just plain wrong.
  8. What now? Do you mean "it" or? On the other hand, car mods, eww... Stumbled upon another one of my favorites today, an 81 Chevrolet Impala.
  9. I've had it happen before, always seems to be connected to using flying shitmobiles and calling for air units.
  10. Not the Regis, but Dodge is.
  11. It kinda did. The Vapid Stanier is a definite mix-up of the Chevrolet Caprice and the first gen Crown Vics.
  12. You didn't have to keep it up on page four, but if you insist I'll join along. Anyway, not necessarily. People can be creative you know and mess about instead of doing routine patrol over a designated geographical location. Do specific raids, stakeouts or create mayhem with the cops on your side, (but where's the fun in that?) endless amount of possibilities really. Silly you.
  13. Oh my God, I lost it. You're lucky I wasn't drinking anything or I'd be billing you for a new keyboard right now. Good stuff.
  14. What are you talking about?
  15. Oh yeah, I read about this. Shame really. Just another unnecessary death.
  16. You play as a law enforcer (anything from beat cop to N.O.o.S.E.), and not necessarily patrolling. :P
  17. I have quite a few favorites actually. One being the fourth generation 1995 Chevrolet Caprice. Either that or '92. Another one being all of the first generation Ford Crown Victorias. '92 being my personal favorite. Going old school, there's of course the 1979 Dodge St. Regis and many, many more.
  18. If there would be an agree rating, you'd have mine. I for one do drink when playing video games, but not to roleplay, lol. Usually either some water, a soda or coffee.
  19. I wouldn't. In my opinion, The Unites States have been in bad shape for long without his help.
  20. It's not impossible to edit them, far from it. It is really hard to synchronize it all though, for what you want. Having the certain ped type always do the unholstering animation, having the game load up a version of the duty belt without the weapon as they do so and once they holster, have it load back up the other duty belt variation or something... Imagine the compatibility issues that would arise with custom ped models? I know in Red Dead Redemption and Max Payne 3 they set it so the actual weapon is in the holster. In IV with various peds, it's just a model attached to the duty belt/pants for an example, so it's part of one big mesh. That makes it hard for modders I believe. Luckily it's only a little detail and easy to live with.

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