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RascarDK

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Everything posted by RascarDK

  1. Check video description for links. There is one for the car.
  2. Thank you for the comments. You may happen to see more sirens from me in future.
  3. This has the best, most useful filtering imo.
    • 2,066 downloads
    • Version 1.0
    https://www.youtube.com/watch?v=rIsY8fItJ3w I did those tones for another game and now finally got them put into GTA IV. An update might be coming, if i can get the Wail 100% perfect. Real siren: Whelen Engineering Screenshot: http://www.swps.com Gathering sound material and editing these to fit in game: RascarDK
  4. Haha that is indeed hilarious :)
  5. Sad that we live in a world containing insane people who do this. Making me sick. RIP to those who didn't make it, and a quick and painless recovery to all affected by this.
  6. RIP to all those who haven't and wont make it after this tragedy, and a infinite huge thanks to the firefighters, police, and all rescue people who responded to this fire and explosion.
  7. I can not for the life of me remember the Officer name i used. Would be greatly appreciated if someone could receive it for me. Email is arasmus13@gmail.com. Thanks
  8. Do you use Windows 7? I use 7 64bit and the game worked better on my slower old Vista computer. I've heard some games are crappy on Win7. But thats the reason i dont use a newer patch, because for some reason those slows it right down.
  9. If you had read the thread properly you would know i wont patch it any higher since it gives me crap FPS, and no my savegame works perfectly fine since it only happens with LCPDFR. And since other 1.0.7.0 mods works on 1.0.4.0 it shouldnt be a big issue to get this to work. So if Sam could let me know what problem he spotted in the Diag report, it would be nice.
  10. But back to my problem. Is it a known one? And Sam, you say you can see the problem... something you can explain?
  11. I am using model mods on only the emergency vehicles (all from LUXART) and ELS V6.
  12. When i have the latest LCPDFR installed (yes the issue is only there when LCPDFR is installed), it never get further than the loading screen after the cartoon screens. It just says loading but never actually load the game. BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: Windows7 HomePremium (6.1.0.0 Build: 7600) Service Pack: System RAM (GB): 4 CPU cores: 2 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: True GTA IV - Install folder: C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV GTA IV - Version: 1, 0, 4, 0 GTA IV - Asi loader installed: True GTA IV - Asi loader: DSOUND GTA IV - Asi loader valid: True GTA IV - C++ ScriptHook installed: True GTA IV - C++ ScriptHook valid: True GTA IV - C++ ScriptHook version: 0, 5, 1, 0 GTA IV - ScriptHookDotNet installed: True GTA IV - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2010-10-10 17:53:35 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.4.0) 2010-10-10 17:54:41 - Direct3D device created! 2010-10-10 17:54:41 - SEARCHING FOR SCRIPTS... 2010-10-10 17:54:41 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ... 2010-10-10 17:54:41 - ...found script 'FirstResponse.Main.EmergencyLights'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.Main.Start'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCMD.Main'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCMD.Functions'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.Arrest'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.Backup'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.Carboot'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.Chase'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.Disarm'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.Frisk'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.PullOver'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.Actions'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.Debug'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.Flashlight'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.Functions'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.Partner'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.Start'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.LCPD.Various'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.DeletionList'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.Callouts'! 2010-10-10 17:54:41 - ...found script 'FirstResponse.TextDraw'! 2010-10-10 17:54:41 - DONE! 22 valid scripts found! 2010-10-10 17:54:41 - STARTING SCRIPTS... 2010-10-10 17:54:41 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.TextDraw'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.Callouts'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.DeletionList'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.Various'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.Start'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.Chase'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.Backup'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCPD.Arrest'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.LCMD.Main'! 2010-10-10 17:54:41 - Error in constructor of script 'FirstResponse.Main.Start': System.TypeInitializationException: The type initializer for 'FirstResponse.GlobalVars' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* ) at GTA.DecisionMaker.CopyCombat(CopyTemplate Template) at FirstResponse.GlobalVars..cctor() --- End of inner exception stack trace --- at GTA.ScriptThread.LoadScriptNow() 2010-10-10 17:54:41 - -> InnerException: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* ) at GTA.DecisionMaker.CopyCombat(CopyTemplate Template) at FirstResponse.GlobalVars..cctor() 2010-10-10 17:54:41 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! 2010-10-10 17:54:41 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort() 2010-10-10 17:54:41 - Error during Tick in script 'FirstResponse.LCPD.Flashlight': System.TypeInitializationException: The type initializer for 'FirstResponse.GlobalVars' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* ) at GTA.DecisionMaker.CopyCombat(CopyTemplate Template) at FirstResponse.GlobalVars..cctor() --- End of inner exception stack trace --- at FirstResponse.LCPD.Flashlight.ᜀ(Object A_0, EventArgs A_1) at GTA.Script.TryTick() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2010-10-10 17:54:41 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort() ===============END .NET SCRIPTHOOK LOG=============== End of *SIGNED* LCPD First Response Issue Report Digital signature: Y3JHhwMsThC8BoPOUH2yKQ== Maby someone who can read the Diag report, can find the problem. And no, i wont patch my game to any newer than 1.0.4.0 since it just slows it down, and also the mod should work somehow.

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