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OfficerJessica

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Everything posted by OfficerJessica

  1. Maybe even another application for the callout; If someone escapes in a pursuit, perhaps if they're identified an arrest warrant could be triggered for them and the player could later go in a callout to arrest them at their address.
  2. It's my birthday so I hope it comes quite soon 😜
  3. I hope we get another New year release of the mod, it's almost traditional right now 😛
  4. When I can afford a Vive I might give this a go, it might scratch the GTA V/LCPDFR VR itch a little bit. It makes me wonder why police agencies haven't realized the potential of VR training scenarios yet.
  5. If it came to PC I'd be hyped for it simply for mods, otherwise I'm looking forward to it but not massively.
  6. One thing I'd like to see is some sort of combat takedown; given the aggressive nature of peds in the game, being able to beat them a little with fists or a baton before slapping the bracelets on them, without KO'ing or straight up killing them would be a great addition.
  7. I love the model, it really helps add a lot to a retro setup. Is it possible to get the duty belt for the MP model, like EUP?
  8. OH MY GOD YES! My body is ready Sam.
  9. OfficerJessica commented on 11john11's gallery image in GTA V Galleries
  10. You can modify the relationships.dat file in your common.rpf to set specific gang peds to ignore the player, that seems to work decently enough.
  11. This whole 'black market underground hacker' thing is becoming something of a meme around here, but in all seriousness when will TV news people just come clean and admit that they haven't a clue what they're talking about. In any case, what idiot thought to put San Andreas footage when clearly HD-ified GTA V footage would suit their incomprehensible narrative for idiots who think video games and rock music rot children's brains.
  12. Despite the cringey voiceovers and ropey graphics, it looks like a fun little time waster kind of game I wouldn't mind taking a look at.
  13. What I really wanted from the game was to be able to drive around as a beat cop from the first part of the game and do the callout side missions almost like LSPDFR, it's a shame they never thought to put that in.
  14. https://www.rockstargames.com/newswire/article/60266/4-New-Versions-of-L-A-NOIRE-Coming-November-14 Two new LA Noire versions are being released, a visually updated remaster for consoles and a VR version for the Vive. I for one am excited about this, as it shows Rockstar still have an interest in the IP with the possibility of doing something with it in the future.
  15. Is the current build compatible with the new update or should we wait for a patch? It's annoying to have another useless update that doesn't add anything but annoyance for us single-player only people.
  16. This is possible; I've noticed that the crashes I mentioned both happened when I was in a vehicle and aiming a weapon behind me, and once when I kicked a cop car. It could be something to do with weapons or weapon damage in that case. I'll try your method and see if I get the same result.
  17. Gotta say I'm loving the update, but I'm getting pretty much consistent crashes at 3+ wanted stars, usually when I'm in a vehicle. Is there anything I can try on my end to fix these or is this a bugfix problem? The only mods I have right now are RDE, VisualV and Rippler's Realism, so I'm not sure about compatibility.
  18. Perhaps a more user-friendly option for this would be a variation on the holding E for arrests. Say, Press E to do a standing arrest, hold E while he progresses through the animation till he gets to his knees then release to do a knee arrest, or hold E all the way till he's flat on the ground for the normal ground arrest.
  19. Will there be any retro props replacing some of the more modern elements, for example, a big boxy '90s pc in the station and things like that.
  20. It wasn't even a random ambient event, it was a legit callout that just played out brilliantly when I wasnt actually involved. To be fair it's brilliant fun when using the Heli Cam mod. Narrating a ridiculously OTT pursuit with cars flipping over and smashing pedestrians in a super serious John Bunnel voice never gets old. 'The suspect flips his vehicle over a ramp, smashing viciously into oncoming traffic, before sliding through a barrier into a concrete wall. Unharmed, this crazy convict ditches his car and trips immediately into the path of a responding officer's car, ending this drug-crazed driver's reign of terror.' But seriously, If we're talking real improvements that could be made in a future version, I really just want performance improvements. Using the mod right now basically halves my framerate to sub-30 levels, so optimization for smoother gameplay would be much appreciated.
  21. I watched an AI pursuit ten minutes ago (I wasn't involved, I was watching it from a chopper) where a suspect, having ditched his car in a Vespucci Beach alleyway, ran onto the beach to the water's edge, and then proceeded to run back and forth across the same patch of sand for ten minutes while the officers sort of spazzed out jerkily, and he eventually found a way off this path and ran straight into a rock, tripped and got tasered by the now awake officers. Halfway through I put on the Benny Hill soundtrack and enjoyed it immensely.
  22. It's more a balance between the facepalm-causing idiocy of V's AI and the framerate loss of KeepCalm.
  23. A workaround is to use the flashlight to aim at them, it works the same as a pistol but they usually don't get violent with it.

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